mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-25 05:21:39 +00:00
188 lines
No EOL
6.3 KiB
C++
188 lines
No EOL
6.3 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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static const int MAX_AUDIO_ITEMS = 3;
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/*
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========================
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idMenuWidget_PDA_AudioFiles::~idMenuWidget_PDA_AudioFiles
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========================
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*/
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idMenuWidget_PDA_AudioFiles::~idMenuWidget_PDA_AudioFiles() {
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}
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/*
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========================
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idMenuWidget_PDA_AudioFiles::Initialize
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========================
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*/
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void idMenuWidget_PDA_AudioFiles::Initialize( idMenuHandler * data ) {
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idMenuWidget_DynamicList * pdaAudioList = new (TAG_SWF) idMenuWidget_DynamicList();
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pdaAudioList->SetSpritePath( GetSpritePath(), "info", "options" );
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pdaAudioList->SetNumVisibleOptions( MAX_AUDIO_ITEMS );
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pdaAudioList->SetWrappingAllowed( true );
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while ( pdaAudioList->GetChildren().Num() < MAX_AUDIO_ITEMS ) {
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idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
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buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_SELECT_PDA_AUDIO, pdaAudioList->GetChildren().Num() );
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buttonWidget->Initialize( data );
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pdaAudioList->AddChild( buttonWidget );
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}
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pdaAudioList->Initialize( data );
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AddChild( pdaAudioList );
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}
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/*
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========================
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idMenuWidget_PDA_AudioFiles::Update
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========================
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*/
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void idMenuWidget_PDA_AudioFiles::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) || GetSprite() == NULL ) {
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return;
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}
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idPlayer * player = gameLocal.GetLocalPlayer();
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if ( player == NULL ) {
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return;
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}
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if ( pdaIndex > player->GetInventory().pdas.Num() ) {
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return;
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}
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const idDeclPDA * pda = player->GetInventory().pdas[ pdaIndex ];
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idSWFScriptObject * dataObj = GetSprite()->GetScriptObject()->GetNestedObj( "info" );
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if ( dataObj != NULL && pda != NULL ) {
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idSWFTextInstance * txtOwner = dataObj->GetNestedText( "txtOwner" );
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if ( txtOwner != NULL ) {
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idStr ownerText = idLocalization::GetString( "#str_04203" );
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ownerText.Append( ": ");
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ownerText.Append( pda->GetFullName() );
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txtOwner->SetText( ownerText.c_str() );
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}
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idMenuWidget_DynamicList * const audioList = dynamic_cast< idMenuWidget_DynamicList * >( &GetChildByIndex( 0 ) );
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if ( audioList != NULL ) {
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audioFileNames.Clear();
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if ( pda->GetNumAudios() == 0 ) {
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idList< idStr > audioName;
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audioName.Append( idLocalization::GetString( "#str_04168" ) );
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audioList->GetChildByIndex( 0 ).SetState( WIDGET_STATE_DISABLED );
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audioFileNames.Append( audioName );
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} else {
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audioList->GetChildByIndex( 0 ).SetState( WIDGET_STATE_NORMAL );
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const idDeclAudio *aud = NULL;
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for ( int index = 0; index < pda->GetNumAudios(); ++index ) {
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idList< idStr > audioName;
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aud = pda->GetAudioByIndex( index );
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if ( aud != NULL ) {
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audioName.Append( aud->GetAudioName() );
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} else {
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audioName.Append( "" );
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}
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audioFileNames.Append( audioName );
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}
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}
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audioList->SetListData( audioFileNames );
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if ( audioList->BindSprite( root ) ) {
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audioList->Update();
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}
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}
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}
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//idSWFSpriteInstance * dataSprite = dataObj->GetSprite();
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}
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/*
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========================
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idMenuWidget_PDA_AudioFiles::ObserveEvent
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========================
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*/
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void idMenuWidget_PDA_AudioFiles::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
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const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
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if ( button == NULL ) {
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return;
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}
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const idMenuWidget * const listWidget = button->GetParent();
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if ( listWidget == NULL ) {
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return;
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}
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switch ( event.type ) {
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case WIDGET_EVENT_FOCUS_ON: {
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const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
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if ( GetSprite() != NULL ) {
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if ( list->GetViewIndex() == 0 ) {
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GetSprite()->PlayFrame( "rollOff" );
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} else if ( ( pdaIndex == 0 || GetSprite()->GetCurrentFrame() <= 2 || GetSprite()->GetCurrentFrame() > GetSprite()->FindFrame( "idle" ) ) && list->GetViewIndex() != 0 ) {
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GetSprite()->PlayFrame( "rollOn" );
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}
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}
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pdaIndex = list->GetViewIndex();
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if ( GetParent() != NULL && menuData != NULL && menuData->ActiveScreen() == PDA_AREA_USER_DATA ) {
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GetParent()->Update();
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} else {
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Update();
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}
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idMenuWidget_DynamicList * const audioList = dynamic_cast< idMenuWidget_DynamicList * >( &GetChildByIndex( 0 ) );
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if ( audioList != NULL ) {
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audioList->SetFocusIndex( 0 );
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audioList->SetViewIndex( 0 );
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}
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break;
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}
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case WIDGET_EVENT_FOCUS_OFF: {
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idMenuWidget_DynamicList * const audioList = dynamic_cast< idMenuWidget_DynamicList * >( &GetChildByIndex( 0 ) );
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if ( audioList != NULL ) {
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audioList->SetFocusIndex( 0 );
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audioList->SetViewIndex( 0 );
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}
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Update();
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break;
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}
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}
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} |