mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __EDITWINDOW_H__
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#define __EDITWINDOW_H__
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#include "Window.h"
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const int MAX_EDITFIELD = 4096;
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class idUserInterfaceLocal;
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class idSliderWindow;
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class idEditWindow : public idWindow {
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public:
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idEditWindow(idUserInterfaceLocal *gui);
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virtual ~idEditWindow();
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virtual void Draw( int time, float x, float y );
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virtual const char *HandleEvent( const sysEvent_t *event, bool *updateVisuals );
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virtual void PostParse();
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virtual void GainFocus();
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virtual size_t Allocated(){return idWindow::Allocated();};
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virtual idWinVar * GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL );
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virtual void HandleBuddyUpdate(idWindow *buddy);
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virtual void Activate(bool activate, idStr &act);
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void RunNamedEvent( const char* eventName );
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private:
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virtual bool ParseInternalVar(const char *name, idTokenParser *src);
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void InitCvar();
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// true: read the updated cvar from cvar system
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// false: write to the cvar system
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// force == true overrides liveUpdate 0
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void UpdateCvar( bool read, bool force = false );
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void CommonInit();
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void EnsureCursorVisible();
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void InitScroller( bool horizontal );
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int maxChars;
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int paintOffset;
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int cursorPos;
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int cursorLine;
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int cvarMax;
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bool wrap;
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bool readonly;
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bool numeric;
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idStr sourceFile;
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idSliderWindow * scroller;
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idList<int> breaks;
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float sizeBias;
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int textIndex;
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int lastTextLength;
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bool forceScroll;
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idWinBool password;
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idWinStr cvarStr;
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idCVar * cvar;
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idWinBool liveUpdate;
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idWinStr cvarGroup;
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};
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#endif /* !__EDITWINDOW_H__ */
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