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doom3-bfg/doomclassic/doom/d_main.cpp
Robert Beckebans a51833e4ed Applied astyle
2023-07-14 11:35:37 +02:00

945 lines
20 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "doomdef.h"
#include "doomstat.h"
#include "dstrings.h"
#include "sounds.h"
#include "z_zone.h"
#include "w_wad.h"
#include "s_sound.h"
#include "v_video.h"
#include "f_finale.h"
#include "f_wipe.h"
#include "m_argv.h"
#include "m_misc.h"
#include "m_menu.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_video.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "wi_stuff.h"
#include "st_stuff.h"
#include "am_map.h"
#include "p_setup.h"
#include "r_local.h"
#include "d_main.h"
//#include "precompiled.h"
//#include "../Main/PlayerProfile.h"
//#include "../Main/PSN/PS3_Session.h"
#include "d3xp/Game_local.h"
//
// D-DoomLoop()
// Not a globally visible function,
// just included for source reference,
// called by D_DoomMain, never exits.
// Manages timing and IO,
// calls all ?_Responder, ?_Ticker, and ?_Drawer,
// calls I_GetTime, I_StartFrame, and I_StartTic
//
void D_DoomLoop( void );
void R_ExecuteSetViewSize( void );
void D_CheckNetGame( void );
bool D_PollNetworkStart();
void D_ProcessEvents( void );
void D_DoAdvanceDemo( void );
const char* wadfiles[MAXWADFILES] =
{
0
};
const char* extraWad = 0;
//
// EVENT HANDLING
//
// Events are asynchronous inputs generally generated by the game user.
// Events can be discarded if no responder claims them
//
//
// D_PostEvent
// Called by the I/O functions when input is detected
//
void D_PostEvent( event_t* ev )
{
::g->events[::g->eventhead] = *ev;
::g->eventhead = ( ++::g->eventhead ) & ( MAXEVENTS - 1 );
}
//
// D_ProcessEvents
// Send all the ::g->events of the given timestamp down the responder chain
//
void D_ProcessEvents( void )
{
event_t* ev;
// IF STORE DEMO, DO NOT ACCEPT INPUT
if( ( ::g->gamemode == commercial )
&& ( W_CheckNumForName( "map01" ) < 0 ) )
{
return;
}
for( ; ::g->eventtail != ::g->eventhead ; ::g->eventtail = ( ++::g->eventtail ) & ( MAXEVENTS - 1 ) )
{
ev = &::g->events[::g->eventtail];
if( M_Responder( ev ) )
{
continue; // menu ate the event
}
G_Responder( ev );
}
}
//
// D_Display
// draw current display, possibly wiping it from the previous
//
// ::g->wipegamestate can be set to -1 to force a ::g->wipe on the next draw
extern bool waitingForWipe;
void D_Wipe()
{
int nowtime, tics;
nowtime = I_GetTime();
tics = nowtime - ::g->wipestart;
if( tics != 0 )
{
::g->wipestart = nowtime;
::g->wipedone = wipe_ScreenWipe( 0, 0, SCREENWIDTH, SCREENHEIGHT, tics );
// DHM - Nerve :: Demo recording :: Stop large hitch on first frame after the wipe
if( ::g->wipedone )
{
::g->oldtrt_entertics = nowtime / ::g->ticdup;
::g->gametime = nowtime;
::g->wipe = false;
waitingForWipe = false;
}
}
}
void D_Display( void )
{
qboolean redrawsbar;
if( ::g->nodrawers )
{
return; // for comparative timing / profiling
}
redrawsbar = false;
// change the view size if needed
if( ::g->setsizeneeded )
{
R_ExecuteSetViewSize();
::g->oldgamestate = ( gamestate_t ) - 1; // force background redraw
::g->borderdrawcount = 3;
}
// save the current screen if about to ::g->wipe
if( ::g->gamestate != ::g->wipegamestate )
{
::g->wipe = true;
wipe_StartScreen( 0, 0, SCREENWIDTH, SCREENHEIGHT );
}
else
{
::g->wipe = false;
}
if( ::g->gamestate == GS_LEVEL && ::g->gametic )
{
HU_Erase();
}
// do buffered drawing
switch( ::g->gamestate )
{
case GS_LEVEL:
if( !::g->gametic )
{
break;
}
if( ::g->automapactive )
{
AM_Drawer();
}
if( ::g->wipe || ( ::g->viewheight != 200 * GLOBAL_IMAGE_SCALER && ::g->fullscreen ) )
{
redrawsbar = true;
}
if( ::g->inhelpscreensstate && !::g->inhelpscreens )
{
redrawsbar = true; // just put away the help screen
}
ST_Drawer( ::g->viewheight == 200 * GLOBAL_IMAGE_SCALER, redrawsbar );
::g->fullscreen = ::g->viewheight == 200 * GLOBAL_IMAGE_SCALER;
break;
case GS_INTERMISSION:
WI_Drawer();
break;
case GS_FINALE:
F_Drawer();
break;
case GS_DEMOSCREEN:
D_PageDrawer();
break;
}
// draw buffered stuff to screen
I_UpdateNoBlit();
// draw the view directly
if( ::g->gamestate == GS_LEVEL && !::g->automapactive && ::g->gametic )
{
R_RenderPlayerView( &::g->players[::g->displayplayer] );
}
if( ::g->gamestate == GS_LEVEL && ::g->gametic )
{
HU_Drawer();
}
// clean up border stuff
if( ::g->gamestate != ::g->oldgamestate && ::g->gamestate != GS_LEVEL )
{
I_SetPalette( ( byte* )W_CacheLumpName( "PLAYPAL", PU_CACHE_SHARED ) );
}
// see if the border needs to be initially drawn
if( ::g->gamestate == GS_LEVEL && ::g->oldgamestate != GS_LEVEL )
{
::g->viewactivestate = false; // view was not active
R_FillBackScreen(); // draw the pattern into the back screen
}
// see if the border needs to be updated to the screen
if( ::g->gamestate == GS_LEVEL && !::g->automapactive && ::g->scaledviewwidth != ( 320 * GLOBAL_IMAGE_SCALER ) )
{
if( ::g->menuactive || ::g->menuactivestate || !::g->viewactivestate )
{
::g->borderdrawcount = 3;
}
if( ::g->borderdrawcount )
{
R_DrawViewBorder(); // erase old menu stuff
::g->borderdrawcount--;
}
}
::g->menuactivestate = ::g->menuactive;
::g->viewactivestate = ::g->viewactive;
::g->inhelpscreensstate = ::g->inhelpscreens;
::g->oldgamestate = ::g->wipegamestate = ::g->gamestate;
// draw pause pic
/*
if (::g->paused)
{
if (::g->automapactive)
y = 4;
else
y = ::g->viewwindowy+4;
V_DrawPatchDirect(::g->viewwindowx+(ORIGINAL_WIDTH-68)/2,
y,0,(patch_t*)W_CacheLumpName ("M_PAUSE", PU_CACHE_SHARED));
}
*/
// menus go directly to the screen
M_Drawer(); // menu is drawn even on top of everything
NetUpdate( NULL ); // send out any new accumulation
// normal update
if( !::g->wipe )
{
I_FinishUpdate(); // page flip or blit buffer
return;
}
// \ update
wipe_EndScreen( 0, 0, SCREENWIDTH, SCREENHEIGHT );
::g->wipestart = I_GetTime() - 1;
D_Wipe(); // initialize g->wipedone
}
void D_RunFrame( bool Sounds )
{
if( Sounds )
{
// move positional sounds
S_UpdateSounds( ::g->players[::g->consoleplayer].mo );
}
// Update display, next frame, with current state.
D_Display();
if( Sounds )
{
// Update sound output.
I_SubmitSound();
}
}
//
// D_DoomLoop
//
void D_DoomLoop( void )
{
// DHM - Not used
/*
if (M_CheckParm ("-debugfile"))
{
char filename[20];
sprintf (filename,"debug%i.txt",::g->consoleplayer);
I_Printf ("debug output to: %s\n",filename);
::g->debugfile = f o p e n(filename,"w");
}
I_InitGraphics ();
while (1)
{
TryRunTics();
D_RunFrame( true );
}
*/
}
//
// DEMO LOOP
//
//
// D_PageTicker
// Handles timing for warped ::g->projection
//
void D_PageTicker( void )
{
if( --::g->pagetic < 0 )
{
D_AdvanceDemo();
}
}
//
// D_PageDrawer
//
void D_PageDrawer( void )
{
V_DrawPatch( 0, 0, 0, ( patch_t* )W_CacheLumpName( ::g->pagename, PU_CACHE_SHARED ) );
}
//
// D_AdvanceDemo
// Called after each demo or intro ::g->demosequence finishes
//
void D_AdvanceDemo( void )
{
::g->advancedemo = true;
}
//
// This cycles through the demo sequences.
// FIXME - version dependend demo numbers?
//
void D_DoAdvanceDemo( void )
{
::g->players[::g->consoleplayer].playerstate = PST_LIVE; // not reborn
::g->advancedemo = false;
::g->usergame = false; // no save / end game here
::g->paused = false;
::g->gameaction = ga_nothing;
if( ::g->gamemode == retail )
{
::g->demosequence = ( ::g->demosequence + 1 ) % 8;
}
else
{
::g->demosequence = ( ::g->demosequence + 1 ) % 6;
}
switch( ::g->demosequence )
{
case 0:
if( ::g->gamemode == commercial )
{
::g->pagetic = 35 * 11;
}
else
{
::g->pagetic = 8 * TICRATE;
}
::g->gamestate = GS_DEMOSCREEN;
::g->pagename = ( char* )"INTERPIC";
if( ::g->gamemode == commercial )
{
S_StartMusic( mus_dm2ttl );
}
else
{
S_StartMusic( mus_intro );
}
break;
case 1:
G_DeferedPlayDemo( "demo1" );
break;
case 2:
::g->pagetic = 3 * TICRATE;
::g->gamestate = GS_DEMOSCREEN;
::g->pagename = ( char* )"INTERPIC";
break;
case 3:
G_DeferedPlayDemo( "demo2" );
break;
case 4:
::g->pagetic = 3 * TICRATE;
::g->gamestate = GS_DEMOSCREEN;
::g->pagename = ( char* )"INTERPIC";
break;
case 5:
G_DeferedPlayDemo( "demo3" );
break;
// THE DEFINITIVE DOOM Special Edition demo
case 6:
::g->pagetic = 3 * TICRATE;
::g->gamestate = GS_DEMOSCREEN;
::g->pagename = ( char* )"INTERPIC";
break;
case 7:
G_DeferedPlayDemo( "demo4" );
break;
}
}
//
// D_StartTitle
//
void D_StartTitle( void )
{
::g->gameaction = ga_nothing;
::g->demosequence = -1;
D_AdvanceDemo();
}
// print ::g->title for every printed line
//
// D_AddExtraWadFile
//
void D_SetExtraWadFile( const char* file )
{
extraWad = file;
}
//
// D_AddFile
//
void D_AddFile( const char* file )
{
int numwadfiles;
for( numwadfiles = 0 ; wadfiles[numwadfiles] ; numwadfiles++ )
if( file == wadfiles[numwadfiles] )
{
return;
}
;
wadfiles[numwadfiles] = file;
}
//
// IdentifyVersion
// Checks availability of IWAD files by name,
// to determine whether registered/commercial features
// should be executed (notably loading PWAD's).
//
void IdentifyVersion( void )
{
W_FreeWadFiles();
const ExpansionData* expansion = DoomLib::GetCurrentExpansion();
::g->gamemode = expansion->gameMode;
::g->gamemission = expansion->pack_type;
if( expansion->type == ExpansionData::PWAD )
{
D_AddFile( expansion->iWadFilename );
D_AddFile( expansion->pWadFilename );
}
else
{
D_AddFile( expansion->iWadFilename );
}
}
//
// Find a Response File
//
void FindResponseFile( void )
{
}
//
// D_DoomMain
//
void D_DoomMain( void )
{
int p;
char file[256];
FindResponseFile();
IdentifyVersion();
setbuf( stdout, NULL );
::g->modifiedgame = false;
// TODO: Networking
//const bool isDeathmatch = gameLocal->GetMatchParms().GetGameType() == GAME_TYPE_PVP;
const bool isDeathmatch = false;
::g->nomonsters = M_CheckParm( "-nomonsters" ) || isDeathmatch;
::g->respawnparm = M_CheckParm( "-respawn" );
::g->fastparm = M_CheckParm( "-fast" );
::g->devparm = M_CheckParm( "-devparm" );
if( M_CheckParm( "-altdeath" ) || isDeathmatch )
{
::g->deathmatch = 2;
}
else if( M_CheckParm( "-deathmatch" ) )
{
::g->deathmatch = 1;
}
switch( ::g->gamemode )
{
case retail:
idStr::snPrintf( ::g->title, sizeof( ::g->title ),
" "
"The Ultimate DOOM Startup v%i.%i"
" ",
VERSION / 100, VERSION % 100 );
break;
case shareware:
idStr::snPrintf( ::g->title, sizeof( ::g->title ),
" "
"DOOM Shareware Startup v%i.%i"
" ",
VERSION / 100, VERSION % 100 );
break;
case registered:
idStr::snPrintf( ::g->title, sizeof( ::g->title ),
" "
"DOOM Registered Startup v%i.%i"
" ",
VERSION / 100, VERSION % 100 );
break;
case commercial:
idStr::snPrintf( ::g->title, sizeof( ::g->title ),
" "
"DOOM 2: Hell on Earth v%i.%i"
" ",
VERSION / 100, VERSION % 100 );
break;
default:
idStr::snPrintf( ::g->title, sizeof( ::g->title ),
" "
"Public DOOM - v%i.%i"
" ",
VERSION / 100, VERSION % 100 );
break;
}
I_Printf( "%s\n", ::g->title );
if( ::g->devparm )
{
I_Printf( D_DEVSTR );
}
if( M_CheckParm( "-cdrom" ) )
{
I_Printf( D_CDROM );
//c++ mkdir("c:\\doomdata",0);
strcpy( ::g->basedefault, "c:/doomdata/default.cfg" );
}
// add any files specified on the command line with -file ::g->wadfile
// to the wad list
//
p = M_CheckParm( "-file" );
if( p )
{
// the parms after p are ::g->wadfile/lump names,
// until end of parms or another - preceded parm
::g->modifiedgame = true; // homebrew levels
while( ++p != ::g->myargc && ::g->myargv[p][0] != '-' )
{
D_AddFile( ::g->myargv[p] );
}
}
p = M_CheckParm( "-playdemo" );
if( !p )
{
p = M_CheckParm( "-timedemo" );
}
if( p && p < ::g->myargc - 1 )
{
idStr::snPrintf( file, sizeof( file ), "d:\\%s.lmp", ::g->myargv[p + 1] );
D_AddFile( file );
I_Printf( "Playing demo %s.lmp.\n", ::g->myargv[p + 1] );
}
// get skill / episode / map from defaults
::g->startskill = sk_medium;
::g->startepisode = 1;
::g->startmap = 1;
::g->autostart = false;
if( DoomLib::matchParms.gameEpisode != GAME_EPISODE_UNKNOWN )
{
::g->startepisode = DoomLib::matchParms.gameEpisode;
::g->autostart = 1;
}
if( DoomLib::matchParms.gameMap != -1 )
{
::g->startmap = DoomLib::matchParms.gameMap;
::g->autostart = 1;
}
if( DoomLib::matchParms.gameSkill != -1 )
{
::g->startskill = ( skill_t )DoomLib::matchParms.gameSkill;
}
// get skill / episode / map from cmdline
p = M_CheckParm( "-skill" );
if( p && p < ::g->myargc - 1 )
{
::g->startskill = ( skill_t )( ::g->myargv[p + 1][0] - '1' );
::g->autostart = true;
}
p = M_CheckParm( "-episode" );
if( p && p < ::g->myargc - 1 )
{
::g->startepisode = ::g->myargv[p + 1][0] - '0';
::g->startmap = 1;
::g->autostart = true;
}
/*p = M_CheckParm ("-timer");
if (p && p < ::g->myargc-1 && ::g->deathmatch)
{*/
// TODO: Networking
//const int timeLimit = gameLocal->GetMatchParms().GetTimeLimit();
const int timeLimit = 0;
if( timeLimit != 0 && ::g->deathmatch )
{
int time;
//time = atoi(::g->myargv[p+1]);
time = timeLimit;
I_Printf( "Levels will end after %d minute", time );
if( time > 1 )
{
I_Printf( "s" );
}
I_Printf( ".\n" );
}
p = M_CheckParm( "-avg" );
if( p && p < ::g->myargc - 1 && ::g->deathmatch )
{
I_Printf( "Austin Virtual Gaming: Levels will end after 20 minutes\n" );
}
p = M_CheckParm( "-warp" );
if( p && p < ::g->myargc - 1 )
{
if( ::g->gamemode == commercial )
{
::g->startmap = atoi( ::g->myargv[p + 1] );
}
else
{
::g->startepisode = ::g->myargv[p + 1][0] - '0';
::g->startmap = ::g->myargv[p + 2][0] - '0';
}
::g->autostart = true;
}
I_Printf( "Z_Init: Init zone memory allocation daemon. \n" );
Z_Init();
// init subsystems
I_Printf( "V_Init: allocate ::g->screens.\n" );
V_Init();
I_Printf( "M_LoadDefaults: Load system defaults.\n" );
M_LoadDefaults(); // load before initing other systems
I_Printf( "W_Init: Init WADfiles.\n" );
W_InitMultipleFiles( wadfiles );
// Check for -file in shareware
if( ::g->modifiedgame )
{
// These are the lumps that will be checked in IWAD,
// if any one is not present, execution will be aborted.
char name[23][16] =
{
"e2m1", "e2m2", "e2m3", "e2m4", "e2m5", "e2m6", "e2m7", "e2m8", "e2m9",
"e3m1", "e3m3", "e3m3", "e3m4", "e3m5", "e3m6", "e3m7", "e3m8", "e3m9",
"dphoof", "bfgga0", "heada1", "cybra1", "spida1d1"
};
int i;
if( ::g->gamemode == shareware )
I_Error( "\nYou cannot -file with the shareware "
"version. Register!" );
// Check for fake IWAD with right name,
// but w/o all the lumps of the registered version.
if( ::g->gamemode == registered )
for( i = 0; i < 23; i++ )
if( W_CheckNumForName( name[i] ) < 0 )
{
I_Error( "\nThis is not the registered version." );
}
}
// Iff additonal PWAD files are used, print modified banner
if( ::g->modifiedgame )
{
/*m*/I_Printf(
"===========================================================================\n"
"ATTENTION: This version of DOOM has been modified. If you would like to\n"
"get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
" You will not receive technical support for modified games.\n"
" press enter to continue\n"
"===========================================================================\n"
);
getchar();
}
// Check and print which version is executed.
switch( ::g->gamemode )
{
case shareware:
case indetermined:
I_Printf(
"===========================================================================\n"
" Shareware!\n"
"===========================================================================\n"
);
break;
case registered:
case retail:
case commercial:
I_Printf(
"===========================================================================\n"
" Commercial product - do not distribute!\n"
" Please report software piracy to the SPA: 1-800-388-PIR8\n"
"===========================================================================\n"
);
break;
default:
// Ouch.
break;
}
I_Printf( "M_Init: Init miscellaneous info.\n" );
M_Init();
I_Printf( "R_Init: Init DOOM refresh daemon - " );
R_Init();
I_Printf( "\nP_Init: Init Playloop state.\n" );
P_Init();
I_Printf( "I_Init: Setting up machine state.\n" );
I_Init();
I_Printf( "D_CheckNetGame: Checking network game status.\n" );
D_CheckNetGame();
}
bool D_DoomMainPoll( void )
{
int p;
char file[256];
if( D_PollNetworkStart() == false )
{
return false;
}
I_Printf( "S_Init: Setting up sound.\n" );
S_Init( s_volume_sound.GetInteger(), s_volume_midi.GetInteger() );
I_Printf( "HU_Init: Setting up heads up display.\n" );
HU_Init();
I_Printf( "ST_Init: Init status bar.\n" );
ST_Init();
// start the apropriate game based on parms
p = M_CheckParm( "-record" );
if( p && p < ::g->myargc - 1 )
{
G_RecordDemo( ::g->myargv[p + 1] );
::g->autostart = true;
}
p = M_CheckParm( "-playdemo" );
if( p && p < ::g->myargc - 1 )
{
//::g->singledemo = true; // quit after one demo
G_DeferedPlayDemo( ::g->myargv[p + 1] );
//D_DoomLoop (); // never returns
}
p = M_CheckParm( "-timedemo" );
if( p && p < ::g->myargc - 1 )
{
G_TimeDemo( "nukage1" ); //::g->myargv[p+1]);
D_DoomLoop(); // never returns
}
p = M_CheckParm( "-loadgame" );
if( p && p < ::g->myargc - 1 )
{
if( M_CheckParm( "-cdrom" ) )
{
idStr::snPrintf( file, sizeof( file ), "c:\\doomdata\\" SAVEGAMENAME "%c.dsg", ::g->myargv[p + 1][0] );
}
else
{
idStr::snPrintf( file, sizeof( file ), SAVEGAMENAME "%c.dsg", ::g->myargv[p + 1][0] );
}
G_LoadGame( file );
}
if( ::g->gameaction != ga_loadgame && ::g->gameaction != ga_playdemo )
{
if( ::g->autostart || ::g->netgame )
{
G_InitNew( ::g->startskill, ::g->startepisode, ::g->startmap );
}
else if( ::g->gameaction != ga_newgame )
{
D_StartTitle(); // start up intro loop
}
}
return true;
}