mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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63 lines
2.4 KiB
C++
63 lines
2.4 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "../libs/zlib/zlib.h"
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/*
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========================
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idSWF::Inflate
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========================
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*/
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bool idSWF::Inflate( const byte* input, int inputSize, byte* output, int outputSize )
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{
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struct local_swf_alloc_t
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{
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static void* zalloc( void* opaque, uint32 items, uint32 size )
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{
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return Mem_Alloc( items * size, TAG_SWF );
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}
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static void zfree( void* opaque, void* ptr )
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{
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Mem_Free( ptr );
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}
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};
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z_stream stream;
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memset( &stream, 0, sizeof( stream ) );
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stream.next_in = ( Bytef* )input;
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stream.avail_in = inputSize;
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stream.next_out = ( Bytef* )output;
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stream.avail_out = outputSize;
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stream.zalloc = local_swf_alloc_t::zalloc;
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stream.zfree = local_swf_alloc_t::zfree;
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inflateInit( &stream );
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bool success = ( inflate( &stream, Z_FINISH ) == Z_STREAM_END );
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inflateEnd( &stream );
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return success;
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}
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