mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
180 lines
4.6 KiB
C++
180 lines
4.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __TOKENPARSER_H__
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#define __TOKENPARSER_H__
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class idBinaryToken
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{
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public:
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idBinaryToken()
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{
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tokenType = 0;
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tokenSubType = 0;
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}
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idBinaryToken( const idToken& tok )
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{
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token = tok.c_str();
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tokenType = tok.type;
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tokenSubType = tok.subtype;
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}
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bool operator==( const idBinaryToken& b ) const
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{
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return ( tokenType == b.tokenType && tokenSubType == b.tokenSubType && token.Cmp( b.token ) == 0 );
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}
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void Read( idFile* inFile )
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{
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inFile->ReadString( token );
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inFile->ReadBig( tokenType );
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inFile->ReadBig( tokenSubType );
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}
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void Write( idFile* inFile )
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{
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inFile->WriteString( token );
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inFile->WriteBig( tokenType );
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inFile->WriteBig( tokenSubType );
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}
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idStr token;
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int8 tokenType;
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short tokenSubType;
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};
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class idTokenIndexes
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{
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public:
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idTokenIndexes() {}
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void Clear()
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{
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tokenIndexes.Clear();
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}
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int Append( short sdx )
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{
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return tokenIndexes.Append( sdx );
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}
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int Num()
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{
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return tokenIndexes.Num();
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}
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void SetNum( int num )
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{
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tokenIndexes.SetNum( num );
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}
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short& operator[]( const int index )
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{
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return tokenIndexes[ index ];
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}
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void SetName( const char* name )
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{
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fileName = name;
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}
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const char* GetName()
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{
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return fileName.c_str();
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}
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void Write( idFile* outFile )
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{
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outFile->WriteString( fileName );
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outFile->WriteBig( ( int )tokenIndexes.Num() );
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outFile->WriteBigArray( tokenIndexes.Ptr(), tokenIndexes.Num() );
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}
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void Read( idFile* inFile )
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{
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inFile->ReadString( fileName );
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int num;
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inFile->ReadBig( num );
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tokenIndexes.SetNum( num );
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inFile->ReadBigArray( tokenIndexes.Ptr(), num );
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}
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private:
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idList< short > tokenIndexes;
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idStr fileName;
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};
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class idTokenParser
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{
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public:
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idTokenParser()
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{
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timeStamp = FILE_NOT_FOUND_TIMESTAMP;
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preloaded = false;
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currentToken = 0;
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currentTokenList = 0;
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}
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~idTokenParser()
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{
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Clear();
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}
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void Clear()
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{
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tokens.Clear();
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guiTokenIndexes.Clear();
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currentToken = 0;
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currentTokenList = -1;
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preloaded = false;
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}
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void LoadFromFile( const char* filename );
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void WriteToFile( const char* filename );
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void LoadFromParser( idParser& parser, const char* guiName );
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bool StartParsing( const char* fileName );
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void DoneParsing()
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{
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currentTokenList = -1;
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}
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bool IsLoaded()
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{
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return tokens.Num() > 0;
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}
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bool ReadToken( idToken* tok );
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int ExpectTokenString( const char* string );
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int ExpectTokenType( int type, int subtype, idToken* token );
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int ExpectAnyToken( idToken* token );
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void SetMarker() {}
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void UnreadToken( const idToken* token );
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void Error( VERIFY_FORMAT_STRING const char* str, ... ) ID_INSTANCE_ATTRIBUTE_PRINTF( 1, 2 );
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void Warning( VERIFY_FORMAT_STRING const char* str, ... ) ID_INSTANCE_ATTRIBUTE_PRINTF( 1, 2 );
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int ParseInt();
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bool ParseBool();
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float ParseFloat( bool* errorFlag = NULL );
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void UpdateTimeStamp( ID_TIME_T& t )
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{
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if( t > timeStamp )
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{
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timeStamp = t;
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}
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}
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private:
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idList< idBinaryToken > tokens;
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idList< idTokenIndexes > guiTokenIndexes;
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int currentToken;
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int currentTokenList;
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ID_TIME_T timeStamp;
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bool preloaded;
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};
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#endif /* !__TOKENPARSER_H__ */
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