mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
8018378c3c
Conflicts: neo/renderer/OpenGL/glext.h neo/renderer/OpenGL/qgl.h neo/renderer/OpenGL/wglext.h neo/renderer/RenderProgs.cpp neo/renderer/RenderProgs_GLSL.cpp neo/renderer/RenderSystem_init.cpp neo/renderer/tr_backend_draw.cpp neo/sys/win32/win_qgl.cpp
386 lines
10 KiB
C++
386 lines
10 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
|
|
#include "tr_local.h"
|
|
|
|
idVertexCache vertexCache;
|
|
|
|
idCVar r_showVertexCache( "r_showVertexCache", "0", CVAR_RENDERER | CVAR_BOOL, "Print stats about the vertex cache every frame" );
|
|
idCVar r_showVertexCacheTimings( "r_showVertexCache", "0", CVAR_RENDERER | CVAR_BOOL, "Print stats about the vertex cache every frame" );
|
|
|
|
|
|
/*
|
|
==============
|
|
ClearGeoBufferSet
|
|
==============
|
|
*/
|
|
static void ClearGeoBufferSet( geoBufferSet_t& gbs )
|
|
{
|
|
gbs.indexMemUsed.SetValue( 0 );
|
|
gbs.vertexMemUsed.SetValue( 0 );
|
|
gbs.jointMemUsed.SetValue( 0 );
|
|
gbs.allocations = 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
MapGeoBufferSet
|
|
==============
|
|
*/
|
|
static void MapGeoBufferSet( geoBufferSet_t& gbs )
|
|
{
|
|
if( gbs.mappedVertexBase == NULL )
|
|
{
|
|
gbs.mappedVertexBase = ( byte* )gbs.vertexBuffer.MapBuffer( BM_WRITE );
|
|
}
|
|
if( gbs.mappedIndexBase == NULL )
|
|
{
|
|
gbs.mappedIndexBase = ( byte* )gbs.indexBuffer.MapBuffer( BM_WRITE );
|
|
}
|
|
if( gbs.mappedJointBase == NULL && gbs.jointBuffer.GetAllocedSize() != 0 )
|
|
{
|
|
gbs.mappedJointBase = ( byte* )gbs.jointBuffer.MapBuffer( BM_WRITE );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
UnmapGeoBufferSet
|
|
==============
|
|
*/
|
|
static void UnmapGeoBufferSet( geoBufferSet_t& gbs )
|
|
{
|
|
if( gbs.mappedVertexBase != NULL )
|
|
{
|
|
gbs.vertexBuffer.UnmapBuffer();
|
|
gbs.mappedVertexBase = NULL;
|
|
}
|
|
if( gbs.mappedIndexBase != NULL )
|
|
{
|
|
gbs.indexBuffer.UnmapBuffer();
|
|
gbs.mappedIndexBase = NULL;
|
|
}
|
|
if( gbs.mappedJointBase != NULL )
|
|
{
|
|
gbs.jointBuffer.UnmapBuffer();
|
|
gbs.mappedJointBase = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
AllocGeoBufferSet
|
|
==============
|
|
*/
|
|
static void AllocGeoBufferSet( geoBufferSet_t& gbs, const int vertexBytes, const int indexBytes, const int jointBytes )
|
|
{
|
|
gbs.vertexBuffer.AllocBufferObject( NULL, vertexBytes );
|
|
gbs.indexBuffer.AllocBufferObject( NULL, indexBytes );
|
|
if( jointBytes != 0 )
|
|
{
|
|
gbs.jointBuffer.AllocBufferObject( NULL, jointBytes / sizeof( idJointMat ) );
|
|
}
|
|
ClearGeoBufferSet( gbs );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::Init
|
|
==============
|
|
*/
|
|
void idVertexCache::Init( bool restart )
|
|
{
|
|
currentFrame = 0;
|
|
listNum = 0;
|
|
|
|
mostUsedVertex = 0;
|
|
mostUsedIndex = 0;
|
|
mostUsedJoint = 0;
|
|
|
|
for( int i = 0; i < VERTCACHE_NUM_FRAMES; i++ )
|
|
{
|
|
AllocGeoBufferSet( frameData[i], VERTCACHE_VERTEX_MEMORY_PER_FRAME, VERTCACHE_INDEX_MEMORY_PER_FRAME, VERTCACHE_JOINT_MEMORY_PER_FRAME );
|
|
}
|
|
AllocGeoBufferSet( staticData, STATIC_VERTEX_MEMORY, STATIC_INDEX_MEMORY, 0 );
|
|
|
|
MapGeoBufferSet( frameData[listNum] );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::Shutdown
|
|
==============
|
|
*/
|
|
void idVertexCache::Shutdown()
|
|
{
|
|
for( int i = 0; i < VERTCACHE_NUM_FRAMES; i++ )
|
|
{
|
|
frameData[i].vertexBuffer.FreeBufferObject();
|
|
frameData[i].indexBuffer.FreeBufferObject();
|
|
frameData[i].jointBuffer.FreeBufferObject();
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::PurgeAll
|
|
==============
|
|
*/
|
|
void idVertexCache::PurgeAll()
|
|
{
|
|
Shutdown();
|
|
Init( true );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::FreeStaticData
|
|
|
|
call on loading a new map
|
|
==============
|
|
*/
|
|
void idVertexCache::FreeStaticData()
|
|
{
|
|
ClearGeoBufferSet( staticData );
|
|
mostUsedVertex = 0;
|
|
mostUsedIndex = 0;
|
|
mostUsedJoint = 0;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::ActuallyAlloc
|
|
==============
|
|
*/
|
|
vertCacheHandle_t idVertexCache::ActuallyAlloc( geoBufferSet_t& vcs, const void* data, int bytes, cacheType_t type )
|
|
{
|
|
if( bytes == 0 )
|
|
{
|
|
return ( vertCacheHandle_t )0;
|
|
}
|
|
|
|
// RB: changed UINT_PTR to uintptr_t
|
|
assert( ( ( ( uintptr_t )( data ) ) & 15 ) == 0 );
|
|
// RB end
|
|
|
|
assert( ( bytes & 15 ) == 0 );
|
|
|
|
// thread safe interlocked adds
|
|
byte** base = NULL;
|
|
int endPos = 0;
|
|
if( type == CACHE_INDEX )
|
|
{
|
|
base = &vcs.mappedIndexBase;
|
|
endPos = vcs.indexMemUsed.Add( bytes );
|
|
if( endPos > vcs.indexBuffer.GetAllocedSize() )
|
|
{
|
|
idLib::Error( "Out of index cache" );
|
|
}
|
|
}
|
|
else if( type == CACHE_VERTEX )
|
|
{
|
|
base = &vcs.mappedVertexBase;
|
|
endPos = vcs.vertexMemUsed.Add( bytes );
|
|
if( endPos > vcs.vertexBuffer.GetAllocedSize() )
|
|
{
|
|
idLib::Error( "Out of vertex cache" );
|
|
}
|
|
}
|
|
else if( type == CACHE_JOINT )
|
|
{
|
|
base = &vcs.mappedJointBase;
|
|
endPos = vcs.jointMemUsed.Add( bytes );
|
|
if( endPos > vcs.jointBuffer.GetAllocedSize() )
|
|
{
|
|
idLib::Error( "Out of joint buffer cache" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
vcs.allocations++;
|
|
|
|
int offset = endPos - bytes;
|
|
|
|
// Actually perform the data transfer
|
|
if( data != NULL )
|
|
{
|
|
MapGeoBufferSet( vcs );
|
|
CopyBuffer( *base + offset, ( const byte* )data, bytes );
|
|
}
|
|
|
|
vertCacheHandle_t handle = ( ( uint64 )( currentFrame & VERTCACHE_FRAME_MASK ) << VERTCACHE_FRAME_SHIFT ) |
|
|
( ( uint64 )( offset & VERTCACHE_OFFSET_MASK ) << VERTCACHE_OFFSET_SHIFT ) |
|
|
( ( uint64 )( bytes & VERTCACHE_SIZE_MASK ) << VERTCACHE_SIZE_SHIFT );
|
|
if( &vcs == &staticData )
|
|
{
|
|
handle |= VERTCACHE_STATIC;
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::GetVertexBuffer
|
|
==============
|
|
*/
|
|
bool idVertexCache::GetVertexBuffer( vertCacheHandle_t handle, idVertexBuffer* vb )
|
|
{
|
|
const int isStatic = handle & VERTCACHE_STATIC;
|
|
const uint64 size = ( int )( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
|
|
const uint64 offset = ( int )( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
|
const uint64 frameNum = ( int )( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
|
if( isStatic )
|
|
{
|
|
vb->Reference( staticData.vertexBuffer, offset, size );
|
|
return true;
|
|
}
|
|
if( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
|
|
{
|
|
return false;
|
|
}
|
|
vb->Reference( frameData[drawListNum].vertexBuffer, offset, size );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::GetIndexBuffer
|
|
==============
|
|
*/
|
|
bool idVertexCache::GetIndexBuffer( vertCacheHandle_t handle, idIndexBuffer* ib )
|
|
{
|
|
const int isStatic = handle & VERTCACHE_STATIC;
|
|
const uint64 size = ( int )( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
|
|
const uint64 offset = ( int )( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
|
const uint64 frameNum = ( int )( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
|
if( isStatic )
|
|
{
|
|
ib->Reference( staticData.indexBuffer, offset, size );
|
|
return true;
|
|
}
|
|
if( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
|
|
{
|
|
return false;
|
|
}
|
|
ib->Reference( frameData[drawListNum].indexBuffer, offset, size );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::GetJointBuffer
|
|
==============
|
|
*/
|
|
bool idVertexCache::GetJointBuffer( vertCacheHandle_t handle, idJointBuffer* jb )
|
|
{
|
|
const int isStatic = handle & VERTCACHE_STATIC;
|
|
const uint64 numBytes = ( int )( handle >> VERTCACHE_SIZE_SHIFT ) & VERTCACHE_SIZE_MASK;
|
|
const uint64 jointOffset = ( int )( handle >> VERTCACHE_OFFSET_SHIFT ) & VERTCACHE_OFFSET_MASK;
|
|
const uint64 frameNum = ( int )( handle >> VERTCACHE_FRAME_SHIFT ) & VERTCACHE_FRAME_MASK;
|
|
const uint64 numJoints = numBytes / sizeof( idJointMat );
|
|
if( isStatic )
|
|
{
|
|
jb->Reference( staticData.jointBuffer, jointOffset, numJoints );
|
|
return true;
|
|
}
|
|
if( frameNum != ( ( currentFrame - 1 ) & VERTCACHE_FRAME_MASK ) )
|
|
{
|
|
return false;
|
|
}
|
|
jb->Reference( frameData[drawListNum].jointBuffer, jointOffset, numJoints );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idVertexCache::BeginBackEnd
|
|
==============
|
|
*/
|
|
void idVertexCache::BeginBackEnd()
|
|
{
|
|
mostUsedVertex = Max( mostUsedVertex, frameData[listNum].vertexMemUsed.GetValue() );
|
|
mostUsedIndex = Max( mostUsedIndex, frameData[listNum].indexMemUsed.GetValue() );
|
|
mostUsedJoint = Max( mostUsedJoint, frameData[listNum].jointMemUsed.GetValue() );
|
|
|
|
if( r_showVertexCache.GetBool() )
|
|
{
|
|
idLib::Printf( "%08d: %d allocations, %dkB vertex, %dkB index, %ikB joint : %dkB vertex, %dkB index, %ikB joint\n",
|
|
currentFrame, frameData[listNum].allocations,
|
|
frameData[listNum].vertexMemUsed.GetValue() / 1024,
|
|
frameData[listNum].indexMemUsed.GetValue() / 1024,
|
|
frameData[listNum].jointMemUsed.GetValue() / 1024,
|
|
mostUsedVertex / 1024,
|
|
mostUsedIndex / 1024,
|
|
mostUsedJoint / 1024 );
|
|
}
|
|
|
|
// unmap the current frame so the GPU can read it
|
|
const int startUnmap = Sys_Milliseconds();
|
|
UnmapGeoBufferSet( frameData[listNum] );
|
|
UnmapGeoBufferSet( staticData );
|
|
const int endUnmap = Sys_Milliseconds();
|
|
if( endUnmap - startUnmap > 1 )
|
|
{
|
|
idLib::PrintfIf( r_showVertexCacheTimings.GetBool(), "idVertexCache::unmap took %i msec\n", endUnmap - startUnmap );
|
|
}
|
|
drawListNum = listNum;
|
|
|
|
// prepare the next frame for writing to by the CPU
|
|
currentFrame++;
|
|
|
|
listNum = currentFrame % VERTCACHE_NUM_FRAMES;
|
|
const int startMap = Sys_Milliseconds();
|
|
MapGeoBufferSet( frameData[listNum] );
|
|
const int endMap = Sys_Milliseconds();
|
|
if( endMap - startMap > 1 )
|
|
{
|
|
idLib::PrintfIf( r_showVertexCacheTimings.GetBool(), "idVertexCache::map took %i msec\n", endMap - startMap );
|
|
}
|
|
|
|
ClearGeoBufferSet( frameData[listNum] );
|
|
|
|
|
|
#if 0
|
|
const int startBind = Sys_Milliseconds();
|
|
glBindBufferARB( GL_ARRAY_BUFFER_ARB, ( GLuint )frameData[drawListNum].vertexBuffer.GetAPIObject() );
|
|
glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, ( GLuint )frameData[drawListNum].indexBuffer.GetAPIObject() );
|
|
const int endBind = Sys_Milliseconds();
|
|
if( endBind - startBind > 1 )
|
|
{
|
|
idLib::Printf( "idVertexCache::bind took %i msec\n", endBind - startBind );
|
|
}
|
|
#endif
|
|
|
|
}
|
|
|