doom3-bfg/neo/sys/win32
2014-05-11 11:30:56 +02:00
..
rc Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
win_cpu.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_glimp.cpp Changed Mesa backend to output GLSL ES 3.00 in order to support shadow mapping 2014-05-11 11:30:56 +02:00
win_input.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_input.h Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_local.h Merge branch 'master' into glew and fixed a crash on Intel HD drivers 2013-04-23 00:41:54 +02:00
win_main.cpp Implement Sys_ReLaunch() for Linux, refactor it 2013-01-20 04:32:11 +01:00
win_nanoafx.h Fixed compile and linker problems on Windows 7 with Visual C++ 2010 Express Edition 2012-11-28 11:27:27 +01:00
win_shared.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_snd.cpp Changed project to use the DirectX10 SDK on Windows 8 2013-01-04 22:51:30 +01:00
win_syscon.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_taskkeyhook.cpp Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
win_wndproc.cpp Pause when window loses focus, introduce com_pause 2013-01-04 14:40:35 +01:00