mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 05:01:25 +00:00
831 lines
18 KiB
C++
831 lines
18 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "ListGUILocal.h"
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#include "DeviceContext.h"
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#include "Window.h"
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#include "UserInterfaceLocal.h"
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extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
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idUserInterfaceManagerLocal uiManagerLocal;
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idUserInterfaceManager* uiManager = &uiManagerLocal;
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// These used to be in every window, but they all pointed at the same one in idUserInterfaceManagerLocal.
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// Made a global so it can be switched out dynamically to test optimized versions.
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idDeviceContext* dc;
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idCVar g_useNewGuiCode( "g_useNewGuiCode", "1", CVAR_GAME | CVAR_INTEGER, "use optimized device context code, 2 = toggle on/off every frame" );
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extern idCVar sys_lang;
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/*
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===============================================================================
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idUserInterfaceManagerLocal
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===============================================================================
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*/
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void idUserInterfaceManagerLocal::Init()
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{
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screenRect = idRectangle( 0, 0, 640, 480 );
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dcOld.Init();
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dcOptimized.Init();
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SetDrawingDC();
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}
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void idUserInterfaceManagerLocal::Shutdown()
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{
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guis.DeleteContents( true );
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demoGuis.DeleteContents( true );
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dcOld.Shutdown();
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dcOptimized.Shutdown();
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mapParser.Clear();
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}
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void idUserInterfaceManagerLocal::SetDrawingDC()
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{
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static int toggle;
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// to make it more obvious that there is a difference between the old and
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// new paths, toggle between them every frame if g_useNewGuiCode is set to 2
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toggle++;
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if( g_useNewGuiCode.GetInteger() == 1 ||
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( g_useNewGuiCode.GetInteger() == 2 && ( toggle & 1 ) ) )
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{
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dc = &dcOptimized;
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}
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else
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{
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dc = &dcOld;
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}
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}
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void idUserInterfaceManagerLocal::Touch( const char* name )
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{
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idUserInterface* gui = Alloc();
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gui->InitFromFile( name );
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// delete gui;
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}
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void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile* f )
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{
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int c = guis.Num();
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for( int i = 0; i < c; i++ )
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{
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char str[1024];
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sprintf( str, "touchGui %s\n", guis[i]->Name() );
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common->Printf( "%s", str );
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f->Printf( "%s", str );
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}
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}
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void idUserInterfaceManagerLocal::SetSize( float width, float height )
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{
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dc->SetSize( width, height );
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}
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void idUserInterfaceManagerLocal::Preload( const char* mapName )
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{
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if( mapName != NULL && mapName[ 0 ] != '\0' )
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{
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mapParser.LoadFromFile( va( "generated/guis/%s.bgui", mapName ) );
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}
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}
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void idUserInterfaceManagerLocal::BeginLevelLoad()
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{
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for( int i = 0; i < guis.Num(); i++ )
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{
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guis[ i ]->ClearRefs();
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}
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}
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void idUserInterfaceManagerLocal::EndLevelLoad( const char* mapName )
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{
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int c = guis.Num();
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for( int i = 0; i < c; i++ )
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{
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if( guis[i]->GetRefs() == 0 )
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{
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//common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );
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// use this to make sure no materials still reference this gui
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bool remove = true;
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for( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ )
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{
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const idMaterial* material = static_cast<const idMaterial*>( declManager->DeclByIndex( DECL_MATERIAL, j, false ) );
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if( material->GlobalGui() == guis[i] )
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{
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remove = false;
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break;
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}
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}
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if( remove )
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{
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delete guis[ i ];
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guis.RemoveIndex( i );
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i--;
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c--;
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}
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}
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common->UpdateLevelLoadPacifier();
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}
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if( cvarSystem->GetCVarBool( "fs_buildresources" ) && mapName != NULL && mapName[ 0 ] != '\0' )
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{
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mapParser.WriteToFile( va( "generated/guis/%s.bgui", mapName ) );
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idFile* f = fileSystem->OpenFileRead( va( "generated/guis/%s.bgui", mapName ) );
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delete f;
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}
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dcOld.Init();
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dcOptimized.Init();
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}
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void idUserInterfaceManagerLocal::Reload( bool all )
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{
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ID_TIME_T ts;
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int c = guis.Num();
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for( int i = 0; i < c; i++ )
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{
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if( !all )
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{
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fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
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if( ts <= guis[i]->GetTimeStamp() )
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{
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continue;
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}
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}
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guis[i]->InitFromFile( guis[i]->GetSourceFile() );
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common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
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}
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}
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void idUserInterfaceManagerLocal::ListGuis() const
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{
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int c = guis.Num();
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common->Printf( "\n size refs name\n" );
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size_t total = 0;
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int copies = 0;
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int unique = 0;
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for( int i = 0; i < c; i++ )
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{
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idUserInterfaceLocal* gui = guis[i];
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size_t sz = gui->Size();
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bool isUnique = guis[i]->interactive;
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if( isUnique )
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{
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unique++;
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}
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else
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{
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copies++;
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}
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common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
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total += sz;
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}
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common->Printf( "===========\n %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
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}
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bool idUserInterfaceManagerLocal::CheckGui( const char* qpath ) const
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{
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idFile* file = fileSystem->OpenFileRead( qpath );
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if( file )
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{
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fileSystem->CloseFile( file );
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return true;
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}
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return false;
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}
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idUserInterface* idUserInterfaceManagerLocal::Alloc() const
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{
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return new( TAG_OLD_UI ) idUserInterfaceLocal();
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}
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void idUserInterfaceManagerLocal::DeAlloc( idUserInterface* gui )
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{
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if( gui )
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{
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int c = guis.Num();
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for( int i = 0; i < c; i++ )
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{
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if( guis[i] == gui )
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{
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delete guis[i];
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guis.RemoveIndex( i );
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return;
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}
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}
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}
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}
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idUserInterface* idUserInterfaceManagerLocal::FindGui( const char* qpath, bool autoLoad, bool needUnique, bool forceNOTUnique )
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{
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int c = guis.Num();
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for( int i = 0; i < c; i++ )
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{
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idUserInterfaceLocal* gui = guis[i];
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if( gui == NULL )
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{
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continue;
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}
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if( !idStr::Icmp( gui->GetSourceFile(), qpath ) )
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{
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if( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) )
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{
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break;
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}
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// Reload the gui if it's been cleared
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if( guis[i]->GetRefs() == 0 )
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{
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guis[i]->InitFromFile( guis[i]->GetSourceFile() );
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}
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guis[i]->AddRef();
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return guis[i];
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}
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}
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if( autoLoad )
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{
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idUserInterface* gui = Alloc();
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if( gui->InitFromFile( qpath ) )
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{
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gui->SetUniqued( forceNOTUnique ? false : needUnique );
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return gui;
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}
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else
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{
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delete gui;
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}
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}
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return NULL;
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}
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idUserInterface* idUserInterfaceManagerLocal::FindDemoGui( const char* qpath )
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{
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int c = demoGuis.Num();
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for( int i = 0; i < c; i++ )
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{
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if( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) )
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{
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return demoGuis[i];
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}
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}
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return NULL;
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}
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idListGUI* idUserInterfaceManagerLocal::AllocListGUI() const
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{
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return new( TAG_OLD_UI ) idListGUILocal();
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}
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void idUserInterfaceManagerLocal::FreeListGUI( idListGUI* listgui )
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{
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delete listgui;
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}
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/*
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===============================================================================
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idUserInterfaceLocal
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===============================================================================
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*/
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idUserInterfaceLocal::idUserInterfaceLocal()
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{
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cursorX = cursorY = 0.0;
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desktop = NULL;
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loading = false;
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active = false;
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interactive = false;
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uniqued = false;
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bindHandler = NULL;
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//so the reg eval in gui parsing doesn't get bogus values
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time = 0;
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refs = 1;
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}
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idUserInterfaceLocal::~idUserInterfaceLocal()
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{
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delete desktop;
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desktop = NULL;
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}
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const char* idUserInterfaceLocal::Name() const
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{
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return source;
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}
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const char* idUserInterfaceLocal::Comment() const
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{
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if( desktop )
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{
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return desktop->GetComment();
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}
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return "";
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}
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bool idUserInterfaceLocal::IsInteractive() const
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{
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return interactive;
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}
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bool idUserInterfaceLocal::InitFromFile( const char* qpath, bool rebuild, bool cache )
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{
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if( !( qpath && *qpath ) )
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{
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// FIXME: Memory leak!!
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return false;
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}
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int sz = sizeof( idWindow );
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sz = sizeof( idSimpleWindow );
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loading = true;
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if( rebuild )
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{
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delete desktop;
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desktop = new( TAG_OLD_UI ) idWindow( this );
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}
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else if( desktop == NULL )
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{
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desktop = new( TAG_OLD_UI ) idWindow( this );
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}
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// First try loading the localized version
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// Then fall back to the english version
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for( int i = 0; i < 2; i++ )
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{
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source = qpath;
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idStr trySource = qpath;
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trySource.ToLower();
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trySource.BackSlashesToSlashes();
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if( i == 0 )
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{
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trySource.Replace( "guis/", va( "guis/%s/", sys_lang.GetString() ) );
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}
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fileSystem->ReadFile( trySource, NULL, &timeStamp );
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if( timeStamp != FILE_NOT_FOUND_TIMESTAMP )
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{
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source = trySource;
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break;
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}
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}
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state.Set( "text", "Test Text!" );
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idTokenParser& bsrc = uiManagerLocal.GetBinaryParser();
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if( !bsrc.IsLoaded() || !bsrc.StartParsing( source ) )
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{
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idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
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src.LoadFile( source );
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if( src.IsLoaded() )
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{
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bsrc.LoadFromParser( src, source );
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ID_TIME_T ts = fileSystem->GetTimestamp( source );
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bsrc.UpdateTimeStamp( ts );
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}
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}
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if( bsrc.IsLoaded() && bsrc.StartParsing( source ) )
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{
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idToken token;
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while( bsrc.ReadToken( &token ) )
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{
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if( idStr::Icmp( token, "windowDef" ) == 0 )
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{
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if( desktop->Parse( &bsrc, rebuild ) )
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{
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desktop->SetFlag( WIN_DESKTOP );
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desktop->FixupParms();
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}
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continue;
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}
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}
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state.Set( "name", qpath ); // don't use localized name
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bsrc.DoneParsing();
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}
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else
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{
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desktop->SetFlag( WIN_DESKTOP );
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desktop->name = "Desktop";
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desktop->text = va( "Invalid GUI: %s", qpath );
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desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
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desktop->drawRect = desktop->rect;
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desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
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desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
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desktop->SetupFromState();
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common->Warning( "Couldn't load gui: '%s'", source.c_str() );
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}
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interactive = desktop->Interactive();
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if( uiManagerLocal.guis.Find( this ) == NULL )
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{
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uiManagerLocal.guis.Append( this );
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}
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loading = false;
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return true;
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}
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const char* idUserInterfaceLocal::HandleEvent( const sysEvent_t* event, int _time, bool* updateVisuals )
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{
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time = _time;
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if( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 )
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{
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const char* ret = bindHandler->HandleEvent( event, updateVisuals );
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bindHandler = NULL;
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return ret;
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}
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if( event->evType == SE_MOUSE )
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{
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cursorX += event->evValue;
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cursorY += event->evValue2;
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if( cursorX < 0 )
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{
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cursorX = 0;
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}
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if( cursorY < 0 )
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{
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cursorY = 0;
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}
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}
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if( desktop )
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{
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return desktop->HandleEvent( event, updateVisuals );
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}
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return "";
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}
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void idUserInterfaceLocal::HandleNamedEvent( const char* eventName )
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{
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desktop->RunNamedEvent( eventName );
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}
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void idUserInterfaceLocal::Redraw( int _time, bool hud )
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{
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if( r_skipGuiShaders.GetInteger() > 5 )
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{
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return;
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}
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if( !loading && desktop )
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{
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time = _time;
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dc->PushClipRect( uiManagerLocal.screenRect );
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desktop->Redraw( 0, 0, hud );
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dc->PopClipRect();
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}
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}
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void idUserInterfaceLocal::DrawCursor()
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{
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if( !desktop || desktop->GetFlags() & WIN_MENUGUI )
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{
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dc->DrawCursor( &cursorX, &cursorY, 32.0f );
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}
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else
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{
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dc->DrawCursor( &cursorX, &cursorY, 56.0f );
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}
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}
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const idDict& idUserInterfaceLocal::State() const
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{
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return state;
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}
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void idUserInterfaceLocal::DeleteStateVar( const char* varName )
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{
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state.Delete( varName );
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}
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void idUserInterfaceLocal::SetStateString( const char* varName, const char* value )
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{
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state.Set( varName, value );
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}
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void idUserInterfaceLocal::SetStateBool( const char* varName, const bool value )
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{
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state.SetBool( varName, value );
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}
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void idUserInterfaceLocal::SetStateInt( const char* varName, const int value )
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{
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state.SetInt( varName, value );
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}
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void idUserInterfaceLocal::SetStateFloat( const char* varName, const float value )
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{
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state.SetFloat( varName, value );
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}
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const char* idUserInterfaceLocal::GetStateString( const char* varName, const char* defaultString ) const
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{
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return state.GetString( varName, defaultString );
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}
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bool idUserInterfaceLocal::GetStateBool( const char* varName, const char* defaultString ) const
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{
|
|
return state.GetBool( varName, defaultString );
|
|
}
|
|
|
|
int idUserInterfaceLocal::GetStateInt( const char* varName, const char* defaultString ) const
|
|
{
|
|
return state.GetInt( varName, defaultString );
|
|
}
|
|
|
|
float idUserInterfaceLocal::GetStateFloat( const char* varName, const char* defaultString ) const
|
|
{
|
|
return state.GetFloat( varName, defaultString );
|
|
}
|
|
|
|
void idUserInterfaceLocal::StateChanged( int _time, bool redraw )
|
|
{
|
|
time = _time;
|
|
if( desktop )
|
|
{
|
|
desktop->StateChanged( redraw );
|
|
}
|
|
if( state.GetBool( "noninteractive" ) )
|
|
{
|
|
interactive = false;
|
|
}
|
|
else
|
|
{
|
|
if( desktop )
|
|
{
|
|
interactive = desktop->Interactive();
|
|
}
|
|
else
|
|
{
|
|
interactive = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char* idUserInterfaceLocal::Activate( bool activate, int _time )
|
|
{
|
|
time = _time;
|
|
active = activate;
|
|
if( desktop )
|
|
{
|
|
activateStr = "";
|
|
desktop->Activate( activate, activateStr );
|
|
return activateStr;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
void idUserInterfaceLocal::Trigger( int _time )
|
|
{
|
|
time = _time;
|
|
if( desktop )
|
|
{
|
|
desktop->Trigger();
|
|
}
|
|
}
|
|
|
|
void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile* f )
|
|
{
|
|
idStr work;
|
|
f->ReadDict( state );
|
|
source = state.GetString( "name" );
|
|
|
|
if( desktop == NULL )
|
|
{
|
|
f->Log( "creating new gui\n" );
|
|
desktop = new( TAG_OLD_UI ) idWindow( this );
|
|
desktop->SetFlag( WIN_DESKTOP );
|
|
desktop->ReadFromDemoFile( f );
|
|
}
|
|
else
|
|
{
|
|
f->Log( "re-using gui\n" );
|
|
desktop->ReadFromDemoFile( f, false );
|
|
}
|
|
|
|
f->ReadFloat( cursorX );
|
|
f->ReadFloat( cursorY );
|
|
|
|
bool add = true;
|
|
int c = uiManagerLocal.demoGuis.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( uiManagerLocal.demoGuis[i] == this )
|
|
{
|
|
add = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( add )
|
|
{
|
|
uiManagerLocal.demoGuis.Append( this );
|
|
}
|
|
}
|
|
|
|
void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile* f )
|
|
{
|
|
idStr work;
|
|
f->WriteDict( state );
|
|
if( desktop )
|
|
{
|
|
desktop->WriteToDemoFile( f );
|
|
}
|
|
|
|
f->WriteFloat( cursorX );
|
|
f->WriteFloat( cursorY );
|
|
}
|
|
|
|
bool idUserInterfaceLocal::WriteToSaveGame( idFile* savefile ) const
|
|
{
|
|
int len;
|
|
const idKeyValue* kv;
|
|
const char* string;
|
|
|
|
int num = state.GetNumKeyVals();
|
|
savefile->Write( &num, sizeof( num ) );
|
|
|
|
for( int i = 0; i < num; i++ )
|
|
{
|
|
kv = state.GetKeyVal( i );
|
|
len = kv->GetKey().Length();
|
|
string = kv->GetKey().c_str();
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( string, len );
|
|
|
|
len = kv->GetValue().Length();
|
|
string = kv->GetValue().c_str();
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( string, len );
|
|
}
|
|
|
|
savefile->Write( &active, sizeof( active ) );
|
|
savefile->Write( &interactive, sizeof( interactive ) );
|
|
savefile->Write( &uniqued, sizeof( uniqued ) );
|
|
savefile->Write( &time, sizeof( time ) );
|
|
len = activateStr.Length();
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( activateStr.c_str(), len );
|
|
len = pendingCmd.Length();
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( pendingCmd.c_str(), len );
|
|
len = returnCmd.Length();
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( returnCmd.c_str(), len );
|
|
|
|
savefile->Write( &cursorX, sizeof( cursorX ) );
|
|
savefile->Write( &cursorY, sizeof( cursorY ) );
|
|
|
|
desktop->WriteToSaveGame( savefile );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool idUserInterfaceLocal::ReadFromSaveGame( idFile* savefile )
|
|
{
|
|
int num;
|
|
int i, len;
|
|
idStr key;
|
|
idStr value;
|
|
|
|
savefile->Read( &num, sizeof( num ) );
|
|
|
|
state.Clear();
|
|
for( i = 0; i < num; i++ )
|
|
{
|
|
savefile->Read( &len, sizeof( len ) );
|
|
key.Fill( ' ', len );
|
|
savefile->Read( &key[0], len );
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
value.Fill( ' ', len );
|
|
savefile->Read( &value[0], len );
|
|
|
|
state.Set( key, value );
|
|
}
|
|
|
|
savefile->Read( &active, sizeof( active ) );
|
|
savefile->Read( &interactive, sizeof( interactive ) );
|
|
savefile->Read( &uniqued, sizeof( uniqued ) );
|
|
savefile->Read( &time, sizeof( time ) );
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
activateStr.Fill( ' ', len );
|
|
savefile->Read( &activateStr[0], len );
|
|
savefile->Read( &len, sizeof( len ) );
|
|
pendingCmd.Fill( ' ', len );
|
|
savefile->Read( &pendingCmd[0], len );
|
|
savefile->Read( &len, sizeof( len ) );
|
|
returnCmd.Fill( ' ', len );
|
|
savefile->Read( &returnCmd[0], len );
|
|
|
|
savefile->Read( &cursorX, sizeof( cursorX ) );
|
|
savefile->Read( &cursorY, sizeof( cursorY ) );
|
|
|
|
desktop->ReadFromSaveGame( savefile );
|
|
|
|
return true;
|
|
}
|
|
|
|
size_t idUserInterfaceLocal::Size()
|
|
{
|
|
size_t sz = sizeof( *this ) + state.Size() + source.Allocated();
|
|
if( desktop )
|
|
{
|
|
sz += desktop->Size();
|
|
}
|
|
return sz;
|
|
}
|
|
|
|
void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow* window )
|
|
{
|
|
int i;
|
|
idWinVar* v = window->GetWinVarByName( "bind" );
|
|
if( v )
|
|
{
|
|
SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
|
|
}
|
|
i = 0;
|
|
while( i < window->GetChildCount() )
|
|
{
|
|
idWindow* next = window->GetChild( i );
|
|
if( next )
|
|
{
|
|
RecurseSetKeyBindingNames( next );
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idUserInterfaceLocal::SetKeyBindingNames
|
|
==============
|
|
*/
|
|
void idUserInterfaceLocal::SetKeyBindingNames()
|
|
{
|
|
if( !desktop )
|
|
{
|
|
return;
|
|
}
|
|
// walk the windows
|
|
RecurseSetKeyBindingNames( desktop );
|
|
}
|
|
|
|
/*
|
|
==============
|
|
idUserInterfaceLocal::SetCursor
|
|
==============
|
|
*/
|
|
void idUserInterfaceLocal::SetCursor( float x, float y )
|
|
{
|
|
cursorX = x;
|
|
cursorY = y;
|
|
}
|
|
|