mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 05:01:25 +00:00
515 lines
12 KiB
C++
515 lines
12 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
Copyright (C) 2012 Robert Beckebans
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
|
|
#include "DeviceContext.h"
|
|
#include "Window.h"
|
|
#include "UserInterfaceLocal.h"
|
|
#include "SimpleWindow.h"
|
|
|
|
|
|
idSimpleWindow::idSimpleWindow( idWindow* win )
|
|
{
|
|
gui = win->GetGui();
|
|
drawRect = win->drawRect;
|
|
clientRect = win->clientRect;
|
|
textRect = win->textRect;
|
|
origin = win->origin;
|
|
font = win->font;
|
|
name = win->name;
|
|
matScalex = win->matScalex;
|
|
matScaley = win->matScaley;
|
|
borderSize = win->borderSize;
|
|
textAlign = win->textAlign;
|
|
textAlignx = win->textAlignx;
|
|
textAligny = win->textAligny;
|
|
background = win->background;
|
|
flags = win->flags;
|
|
textShadow = win->textShadow;
|
|
|
|
visible = win->visible;
|
|
text = win->text;
|
|
rect = win->rect;
|
|
backColor = win->backColor;
|
|
matColor = win->matColor;
|
|
foreColor = win->foreColor;
|
|
borderColor = win->borderColor;
|
|
textScale = win->textScale;
|
|
rotate = win->rotate;
|
|
shear = win->shear;
|
|
backGroundName = win->backGroundName;
|
|
if( backGroundName.Length() )
|
|
{
|
|
background = declManager->FindMaterial( backGroundName );
|
|
background->SetSort( SS_GUI );
|
|
}
|
|
backGroundName.SetMaterialPtr( &background );
|
|
|
|
//
|
|
// added parent
|
|
mParent = win->GetParent();
|
|
//
|
|
|
|
hideCursor = win->hideCursor;
|
|
|
|
idWindow* parent = win->GetParent();
|
|
if( parent )
|
|
{
|
|
if( text.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &text );
|
|
}
|
|
if( visible.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &visible );
|
|
}
|
|
if( rect.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &rect );
|
|
}
|
|
if( backColor.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &backColor );
|
|
}
|
|
if( matColor.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &matColor );
|
|
}
|
|
if( foreColor.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &foreColor );
|
|
}
|
|
if( borderColor.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &borderColor );
|
|
}
|
|
if( textScale.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &textScale );
|
|
}
|
|
if( rotate.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &rotate );
|
|
}
|
|
if( shear.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &shear );
|
|
}
|
|
if( backGroundName.NeedsUpdate() )
|
|
{
|
|
parent->AddUpdateVar( &backGroundName );
|
|
}
|
|
}
|
|
}
|
|
|
|
idSimpleWindow::~idSimpleWindow()
|
|
{
|
|
|
|
}
|
|
|
|
void idSimpleWindow::StateChanged( bool redraw )
|
|
{
|
|
}
|
|
|
|
void idSimpleWindow::SetupTransforms( float x, float y )
|
|
{
|
|
static idMat3 trans;
|
|
static idVec3 org;
|
|
|
|
trans.Identity();
|
|
org.Set( origin.x + x, origin.y + y, 0 );
|
|
if( rotate )
|
|
{
|
|
static idRotation rot;
|
|
static idVec3 vec( 0, 0, 1 );
|
|
rot.Set( org, vec, rotate );
|
|
trans = rot.ToMat3();
|
|
}
|
|
|
|
static idMat3 smat;
|
|
smat.Identity();
|
|
if( shear.x() || shear.y() )
|
|
{
|
|
smat[0][1] = shear.x();
|
|
smat[1][0] = shear.y();
|
|
trans *= smat;
|
|
}
|
|
|
|
if( !trans.IsIdentity() )
|
|
{
|
|
dc->SetTransformInfo( org, trans );
|
|
}
|
|
}
|
|
|
|
void idSimpleWindow::DrawBackground( const idRectangle& drawRect )
|
|
{
|
|
if( backColor.w() > 0 )
|
|
{
|
|
dc->DrawFilledRect( drawRect.x, drawRect.y, drawRect.w, drawRect.h, backColor );
|
|
}
|
|
|
|
if( background )
|
|
{
|
|
if( matColor.w() > 0 )
|
|
{
|
|
float scalex, scaley;
|
|
if( flags & WIN_NATURALMAT )
|
|
{
|
|
scalex = drawRect.w / background->GetImageWidth();
|
|
scaley = drawRect.h / background->GetImageHeight();
|
|
}
|
|
else
|
|
{
|
|
scalex = matScalex;
|
|
scaley = matScaley;
|
|
}
|
|
dc->DrawMaterial( drawRect.x, drawRect.y, drawRect.w, drawRect.h, background, matColor, scalex, scaley );
|
|
}
|
|
}
|
|
}
|
|
|
|
void idSimpleWindow::DrawBorderAndCaption( const idRectangle& drawRect )
|
|
{
|
|
if( flags & WIN_BORDER )
|
|
{
|
|
if( borderSize )
|
|
{
|
|
dc->DrawRect( drawRect.x, drawRect.y, drawRect.w, drawRect.h, borderSize, borderColor );
|
|
}
|
|
}
|
|
}
|
|
|
|
void idSimpleWindow::CalcClientRect( float xofs, float yofs )
|
|
{
|
|
|
|
drawRect = rect;
|
|
|
|
if( flags & WIN_INVERTRECT )
|
|
{
|
|
drawRect.x = rect.x() - rect.w();
|
|
drawRect.y = rect.y() - rect.h();
|
|
}
|
|
|
|
drawRect.x += xofs;
|
|
drawRect.y += yofs;
|
|
|
|
clientRect = drawRect;
|
|
if( rect.h() > 0.0 && rect.w() > 0.0 )
|
|
{
|
|
|
|
if( flags & WIN_BORDER && borderSize != 0.0 )
|
|
{
|
|
clientRect.x += borderSize;
|
|
clientRect.y += borderSize;
|
|
clientRect.w -= borderSize;
|
|
clientRect.h -= borderSize;
|
|
}
|
|
|
|
textRect = clientRect;
|
|
textRect.x += 2.0;
|
|
textRect.w -= 2.0;
|
|
textRect.y += 2.0;
|
|
textRect.h -= 2.0;
|
|
textRect.x += textAlignx;
|
|
textRect.y += textAligny;
|
|
|
|
}
|
|
origin.Set( rect.x() + ( rect.w() / 2 ), rect.y() + ( rect.h() / 2 ) );
|
|
|
|
}
|
|
|
|
|
|
void idSimpleWindow::Redraw( float x, float y )
|
|
{
|
|
|
|
if( !visible )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CalcClientRect( 0, 0 );
|
|
dc->SetFont( font );
|
|
drawRect.Offset( x, y );
|
|
clientRect.Offset( x, y );
|
|
textRect.Offset( x, y );
|
|
SetupTransforms( x, y );
|
|
if( flags & WIN_NOCLIP )
|
|
{
|
|
dc->EnableClipping( false );
|
|
}
|
|
DrawBackground( drawRect );
|
|
DrawBorderAndCaption( drawRect );
|
|
if( textShadow )
|
|
{
|
|
idStr shadowText = text;
|
|
idRectangle shadowRect = textRect;
|
|
|
|
shadowText.RemoveColors();
|
|
shadowRect.x += textShadow;
|
|
shadowRect.y += textShadow;
|
|
|
|
dc->DrawText( shadowText, textScale, textAlign, colorBlack, shadowRect, !( flags & WIN_NOWRAP ), -1 );
|
|
}
|
|
dc->DrawText( text, textScale, textAlign, foreColor, textRect, !( flags & WIN_NOWRAP ), -1 );
|
|
dc->SetTransformInfo( vec3_origin, mat3_identity );
|
|
if( flags & WIN_NOCLIP )
|
|
{
|
|
dc->EnableClipping( true );
|
|
}
|
|
drawRect.Offset( -x, -y );
|
|
clientRect.Offset( -x, -y );
|
|
textRect.Offset( -x, -y );
|
|
}
|
|
|
|
int idSimpleWindow::GetWinVarOffset( idWinVar* wv, drawWin_t* owner )
|
|
{
|
|
int ret = -1;
|
|
|
|
// RB: 64 bit fixes, changed oldschool offsets using ptrdiff_t
|
|
if( wv == &rect )
|
|
{
|
|
ret = ( ptrdiff_t )&rect - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &backColor )
|
|
{
|
|
ret = ( ptrdiff_t )&backColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &matColor )
|
|
{
|
|
ret = ( ptrdiff_t )&matColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &foreColor )
|
|
{
|
|
ret = ( ptrdiff_t )&foreColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &borderColor )
|
|
{
|
|
ret = ( ptrdiff_t )&borderColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &textScale )
|
|
{
|
|
ret = ( ptrdiff_t )&textScale - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &rotate )
|
|
{
|
|
ret = ( ptrdiff_t )&rotate - ( ptrdiff_t )this;
|
|
}
|
|
// RB end
|
|
|
|
if( ret != -1 )
|
|
{
|
|
owner->simp = this;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
idWinVar* idSimpleWindow::GetWinVarByName( const char* _name )
|
|
{
|
|
idWinVar* retVar = NULL;
|
|
if( idStr::Icmp( _name, "background" ) == 0 )
|
|
{
|
|
retVar = &backGroundName;
|
|
}
|
|
if( idStr::Icmp( _name, "visible" ) == 0 )
|
|
{
|
|
retVar = &visible;
|
|
}
|
|
if( idStr::Icmp( _name, "rect" ) == 0 )
|
|
{
|
|
retVar = ▭
|
|
}
|
|
if( idStr::Icmp( _name, "backColor" ) == 0 )
|
|
{
|
|
retVar = &backColor;
|
|
}
|
|
if( idStr::Icmp( _name, "matColor" ) == 0 )
|
|
{
|
|
retVar = &matColor;
|
|
}
|
|
if( idStr::Icmp( _name, "foreColor" ) == 0 )
|
|
{
|
|
retVar = &foreColor;
|
|
}
|
|
if( idStr::Icmp( _name, "borderColor" ) == 0 )
|
|
{
|
|
retVar = &borderColor;
|
|
}
|
|
if( idStr::Icmp( _name, "textScale" ) == 0 )
|
|
{
|
|
retVar = &textScale;
|
|
}
|
|
if( idStr::Icmp( _name, "rotate" ) == 0 )
|
|
{
|
|
retVar = &rotate;
|
|
}
|
|
if( idStr::Icmp( _name, "shear" ) == 0 )
|
|
{
|
|
retVar = &shear;
|
|
}
|
|
if( idStr::Icmp( _name, "text" ) == 0 )
|
|
{
|
|
retVar = &text;
|
|
}
|
|
return retVar;
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSimpleWindow::WriteToSaveGame
|
|
========================
|
|
*/
|
|
void idSimpleWindow::WriteToSaveGame( idFile* savefile )
|
|
{
|
|
|
|
savefile->Write( &flags, sizeof( flags ) );
|
|
savefile->Write( &drawRect, sizeof( drawRect ) );
|
|
savefile->Write( &clientRect, sizeof( clientRect ) );
|
|
savefile->Write( &textRect, sizeof( textRect ) );
|
|
savefile->Write( &origin, sizeof( origin ) );
|
|
savefile->Write( &matScalex, sizeof( matScalex ) );
|
|
savefile->Write( &matScaley, sizeof( matScaley ) );
|
|
savefile->Write( &borderSize, sizeof( borderSize ) );
|
|
savefile->Write( &textAlign, sizeof( textAlign ) );
|
|
savefile->Write( &textAlignx, sizeof( textAlignx ) );
|
|
savefile->Write( &textAligny, sizeof( textAligny ) );
|
|
savefile->Write( &textShadow, sizeof( textShadow ) );
|
|
savefile->WriteString( font->GetName() );
|
|
|
|
text.WriteToSaveGame( savefile );
|
|
visible.WriteToSaveGame( savefile );
|
|
rect.WriteToSaveGame( savefile );
|
|
backColor.WriteToSaveGame( savefile );
|
|
matColor.WriteToSaveGame( savefile );
|
|
foreColor.WriteToSaveGame( savefile );
|
|
borderColor.WriteToSaveGame( savefile );
|
|
textScale.WriteToSaveGame( savefile );
|
|
rotate.WriteToSaveGame( savefile );
|
|
shear.WriteToSaveGame( savefile );
|
|
backGroundName.WriteToSaveGame( savefile );
|
|
|
|
int stringLen;
|
|
|
|
if( background )
|
|
{
|
|
stringLen = strlen( background->GetName() );
|
|
savefile->Write( &stringLen, sizeof( stringLen ) );
|
|
savefile->Write( background->GetName(), stringLen );
|
|
}
|
|
else
|
|
{
|
|
stringLen = 0;
|
|
savefile->Write( &stringLen, sizeof( stringLen ) );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
========================
|
|
idSimpleWindow::ReadFromSaveGame
|
|
========================
|
|
*/
|
|
void idSimpleWindow::ReadFromSaveGame( idFile* savefile )
|
|
{
|
|
|
|
savefile->Read( &flags, sizeof( flags ) );
|
|
savefile->Read( &drawRect, sizeof( drawRect ) );
|
|
savefile->Read( &clientRect, sizeof( clientRect ) );
|
|
savefile->Read( &textRect, sizeof( textRect ) );
|
|
savefile->Read( &origin, sizeof( origin ) );
|
|
/* if ( savefile->GetFileVersion() < BUILD_NUMBER_8TH_ANNIVERSARY_1 ) {
|
|
int fontNum;
|
|
savefile->Read( &fontNum, sizeof( fontNum ) );
|
|
font = renderSystem->RegisterFont( "" );
|
|
} */
|
|
savefile->Read( &matScalex, sizeof( matScalex ) );
|
|
savefile->Read( &matScaley, sizeof( matScaley ) );
|
|
savefile->Read( &borderSize, sizeof( borderSize ) );
|
|
savefile->Read( &textAlign, sizeof( textAlign ) );
|
|
savefile->Read( &textAlignx, sizeof( textAlignx ) );
|
|
savefile->Read( &textAligny, sizeof( textAligny ) );
|
|
savefile->Read( &textShadow, sizeof( textShadow ) );
|
|
// if ( savefile->GetFileVersion() >= BUILD_NUMBER_8TH_ANNIVERSARY_1 ) {
|
|
idStr fontName;
|
|
savefile->ReadString( fontName );
|
|
font = renderSystem->RegisterFont( fontName );
|
|
// }
|
|
|
|
text.ReadFromSaveGame( savefile );
|
|
visible.ReadFromSaveGame( savefile );
|
|
rect.ReadFromSaveGame( savefile );
|
|
backColor.ReadFromSaveGame( savefile );
|
|
matColor.ReadFromSaveGame( savefile );
|
|
foreColor.ReadFromSaveGame( savefile );
|
|
borderColor.ReadFromSaveGame( savefile );
|
|
textScale.ReadFromSaveGame( savefile );
|
|
rotate.ReadFromSaveGame( savefile );
|
|
shear.ReadFromSaveGame( savefile );
|
|
backGroundName.ReadFromSaveGame( savefile );
|
|
|
|
int stringLen;
|
|
|
|
savefile->Read( &stringLen, sizeof( stringLen ) );
|
|
if( stringLen > 0 )
|
|
{
|
|
idStr backName;
|
|
|
|
backName.Fill( ' ', stringLen );
|
|
savefile->Read( &( backName )[0], stringLen );
|
|
|
|
background = declManager->FindMaterial( backName );
|
|
background->SetSort( SS_GUI );
|
|
}
|
|
else
|
|
{
|
|
background = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============================
|
|
*/
|
|
|
|
size_t idSimpleWindow::Size()
|
|
{
|
|
size_t sz = sizeof( *this );
|
|
sz += name.Size();
|
|
sz += text.Size();
|
|
sz += backGroundName.Size();
|
|
return sz;
|
|
}
|