mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __FILE_RESOURCE_H__
|
|
#define __FILE_RESOURCE_H__
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Resource containers
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
class idResourceCacheEntry
|
|
{
|
|
public:
|
|
idResourceCacheEntry()
|
|
{
|
|
Clear();
|
|
}
|
|
void Clear()
|
|
{
|
|
filename.Empty();
|
|
//filename = NULL;
|
|
offset = 0;
|
|
length = 0;
|
|
containerIndex = 0;
|
|
}
|
|
size_t Read( idFile* f )
|
|
{
|
|
size_t sz = f->ReadString( filename );
|
|
sz += f->ReadBig( offset );
|
|
sz += f->ReadBig( length );
|
|
return sz;
|
|
}
|
|
size_t Write( idFile* f )
|
|
{
|
|
size_t sz = f->WriteString( filename );
|
|
sz += f->WriteBig( offset );
|
|
sz += f->WriteBig( length );
|
|
return sz;
|
|
}
|
|
idStrStatic< 256 > filename;
|
|
int offset; // into the resource file
|
|
int length;
|
|
uint8 containerIndex;
|
|
};
|
|
|
|
static const uint32 RESOURCE_FILE_MAGIC = 0xD000000D;
|
|
class idResourceContainer
|
|
{
|
|
friend class idFileSystemLocal;
|
|
//friend class idReadSpawnThread;
|
|
public:
|
|
idResourceContainer()
|
|
{
|
|
resourceFile = NULL;
|
|
tableOffset = 0;
|
|
tableLength = 0;
|
|
resourceMagic = 0;
|
|
numFileResources = 0;
|
|
}
|
|
~idResourceContainer()
|
|
{
|
|
delete resourceFile;
|
|
cacheTable.Clear();
|
|
}
|
|
bool Init( const char* fileName, uint8 containerIndex );
|
|
static void WriteResourceFile( const char* fileName, const idStrList& manifest, const bool& _writeManifest );
|
|
static void WriteManifestFile( const char* name, const idStrList& list );
|
|
static int ReadManifestFile( const char* filename, idStrList& list );
|
|
static void ExtractResourceFile( const char* fileName, const char* outPath, bool copyWavs );
|
|
static void UpdateResourceFile( const char* filename, const idStrList& filesToAdd );
|
|
idFile* OpenFile( const char* fileName );
|
|
const char* GetFileName() const
|
|
{
|
|
return fileName.c_str();
|
|
}
|
|
void SetContainerIndex( const int& _idx );
|
|
void ReOpen();
|
|
private:
|
|
idStrStatic< 256 > fileName;
|
|
idFile* resourceFile; // open file handle
|
|
// offset should probably be a 64 bit value for development, but 4 gigs won't fit on
|
|
// a DVD layer, so it isn't a retail limitation.
|
|
int tableOffset; // table offset
|
|
int tableLength; // table length
|
|
int resourceMagic; // magic
|
|
int numFileResources; // number of file resources in this container
|
|
idList< idResourceCacheEntry, TAG_RESOURCE> cacheTable;
|
|
idHashIndex cacheHash;
|
|
};
|
|
|
|
|
|
#endif /* !__FILE_RESOURCE_H__ */
|