mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
230 lines
6.6 KiB
C++
230 lines
6.6 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __DECLAF_H__
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#define __DECLAF_H__
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/*
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===============================================================================
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Articulated Figure
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===============================================================================
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*/
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class idDeclAF;
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typedef enum
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{
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DECLAF_CONSTRAINT_INVALID,
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DECLAF_CONSTRAINT_FIXED,
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DECLAF_CONSTRAINT_BALLANDSOCKETJOINT,
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DECLAF_CONSTRAINT_UNIVERSALJOINT,
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DECLAF_CONSTRAINT_HINGE,
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DECLAF_CONSTRAINT_SLIDER,
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DECLAF_CONSTRAINT_SPRING
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} declAFConstraintType_t;
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typedef enum
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{
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DECLAF_JOINTMOD_AXIS,
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DECLAF_JOINTMOD_ORIGIN,
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DECLAF_JOINTMOD_BOTH
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} declAFJointMod_t;
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typedef bool ( *getJointTransform_t )( void* model, const idJointMat* frame, const char* jointName, idVec3& origin, idMat3& axis );
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class idAFVector
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{
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public:
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enum
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{
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VEC_COORDS = 0,
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VEC_JOINT,
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VEC_BONECENTER,
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VEC_BONEDIR
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} type;
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idStr joint1;
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idStr joint2;
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public:
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idAFVector();
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bool Parse( idLexer& src );
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bool Finish( const char* fileName, const getJointTransform_t GetJointTransform, const idJointMat* frame, void* model ) const;
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bool Write( idFile* f ) const;
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const char* ToString( idStr& str, const int precision = 8 );
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const idVec3& ToVec3() const
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{
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return vec;
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}
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idVec3& ToVec3()
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{
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return vec;
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}
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private:
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mutable idVec3 vec;
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bool negate;
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};
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class idDeclAF_Body
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{
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public:
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idStr name;
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idStr jointName;
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declAFJointMod_t jointMod;
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int modelType;
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idAFVector v1, v2;
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int numSides;
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float width;
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float density;
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idAFVector origin;
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idAngles angles;
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int contents;
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int clipMask;
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bool selfCollision;
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idMat3 inertiaScale;
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float linearFriction;
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float angularFriction;
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float contactFriction;
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idStr containedJoints;
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idAFVector frictionDirection;
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idAFVector contactMotorDirection;
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public:
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void SetDefault( const idDeclAF* file );
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};
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class idDeclAF_Constraint
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{
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public:
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idStr name;
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idStr body1;
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idStr body2;
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declAFConstraintType_t type;
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float friction;
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float stretch;
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float compress;
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float damping;
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float restLength;
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float minLength;
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float maxLength;
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idAFVector anchor;
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idAFVector anchor2;
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idAFVector shaft[2];
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idAFVector axis;
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enum
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{
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LIMIT_NONE = -1,
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LIMIT_CONE,
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LIMIT_PYRAMID
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} limit;
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idAFVector limitAxis;
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float limitAngles[3];
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public:
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void SetDefault( const idDeclAF* file );
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};
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class idDeclAF : public idDecl
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{
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friend class idAFFileManager;
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public:
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idDeclAF();
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virtual ~idDeclAF();
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virtual size_t Size() const;
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virtual const char* DefaultDefinition() const;
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virtual bool Parse( const char* text, const int textLength, bool allowBinaryVersion );
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virtual void FreeData();
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virtual void Finish( const getJointTransform_t GetJointTransform, const idJointMat* frame, void* model ) const;
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bool Save();
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void NewBody( const char* name );
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void RenameBody( const char* oldName, const char* newName );
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void DeleteBody( const char* name );
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void NewConstraint( const char* name );
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void RenameConstraint( const char* oldName, const char* newName );
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void DeleteConstraint( const char* name );
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static int ContentsFromString( const char* str );
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static const char* ContentsToString( const int contents, idStr& str );
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static declAFJointMod_t JointModFromString( const char* str );
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static const char* JointModToString( declAFJointMod_t jointMod );
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public:
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bool modified;
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idStr model;
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idStr skin;
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float defaultLinearFriction;
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float defaultAngularFriction;
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float defaultContactFriction;
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float defaultConstraintFriction;
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float totalMass;
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idVec2 suspendVelocity;
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idVec2 suspendAcceleration;
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float noMoveTime;
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float noMoveTranslation;
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float noMoveRotation;
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float minMoveTime;
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float maxMoveTime;
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int contents;
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int clipMask;
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bool selfCollision;
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idList<idDeclAF_Body*, TAG_IDLIB_LIST_PHYSICS> bodies;
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idList<idDeclAF_Constraint*, TAG_IDLIB_LIST_PHYSICS> constraints;
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private:
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bool ParseContents( idLexer& src, int& c ) const;
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bool ParseBody( idLexer& src );
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bool ParseFixed( idLexer& src );
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bool ParseBallAndSocketJoint( idLexer& src );
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bool ParseUniversalJoint( idLexer& src );
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bool ParseHinge( idLexer& src );
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bool ParseSlider( idLexer& src );
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bool ParseSpring( idLexer& src );
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bool ParseSettings( idLexer& src );
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bool WriteBody( idFile* f, const idDeclAF_Body& body ) const;
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bool WriteFixed( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteBallAndSocketJoint( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteUniversalJoint( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteHinge( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteSlider( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteSpring( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteConstraint( idFile* f, const idDeclAF_Constraint& c ) const;
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bool WriteSettings( idFile* f ) const;
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bool RebuildTextSource();
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};
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#endif /* !__DECLAF_H__ */
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