mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 05:01:25 +00:00
4877 lines
97 KiB
C++
4877 lines
97 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
Copyright (C) 2012 Robert Beckebans
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
|
|
#include "DeviceContext.h"
|
|
#include "Window.h"
|
|
#include "UserInterfaceLocal.h"
|
|
#include "EditWindow.h"
|
|
#include "ChoiceWindow.h"
|
|
#include "SliderWindow.h"
|
|
#include "BindWindow.h"
|
|
#include "ListWindow.h"
|
|
#include "RenderWindow.h"
|
|
#include "FieldWindow.h"
|
|
|
|
#include "GameSSDWindow.h"
|
|
#include "GameBearShootWindow.h"
|
|
#include "GameBustOutWindow.h"
|
|
|
|
bool idWindow::registerIsTemporary[MAX_EXPRESSION_REGISTERS]; // statics to assist during parsing
|
|
//float idWindow::shaderRegisters[MAX_EXPRESSION_REGISTERS];
|
|
//wexpOp_t idWindow::shaderOps[MAX_EXPRESSION_OPS];
|
|
|
|
idCVar idWindow::gui_debug( "gui_debug", "0", CVAR_GUI | CVAR_BOOL, "" );
|
|
idCVar idWindow::gui_edit( "gui_edit", "0", CVAR_GUI | CVAR_BOOL, "" );
|
|
|
|
idCVar hud_titlesafe( "hud_titlesafe", "0.0", CVAR_GUI | CVAR_FLOAT, "fraction of the screen to leave around hud for titlesafe area" );
|
|
|
|
extern idCVar r_skipGuiShaders; // 1 = don't render any gui elements on surfaces
|
|
|
|
// made RegisterVars a member of idWindow
|
|
const idRegEntry idWindow::RegisterVars[] =
|
|
{
|
|
{ "forecolor", idRegister::VEC4 },
|
|
{ "hovercolor", idRegister::VEC4 },
|
|
{ "backcolor", idRegister::VEC4 },
|
|
{ "bordercolor", idRegister::VEC4 },
|
|
{ "rect", idRegister::RECTANGLE },
|
|
{ "matcolor", idRegister::VEC4 },
|
|
{ "scale", idRegister::VEC2 },
|
|
{ "translate", idRegister::VEC2 },
|
|
{ "rotate", idRegister::FLOAT },
|
|
{ "textscale", idRegister::FLOAT },
|
|
{ "visible", idRegister::BOOL },
|
|
{ "noevents", idRegister::BOOL },
|
|
{ "text", idRegister::STRING },
|
|
{ "background", idRegister::STRING },
|
|
{ "runscript", idRegister::STRING },
|
|
{ "varbackground", idRegister::STRING },
|
|
{ "cvar", idRegister::STRING },
|
|
{ "choices", idRegister::STRING },
|
|
{ "choiceVar", idRegister::STRING },
|
|
{ "bind", idRegister::STRING },
|
|
{ "modelRotate", idRegister::VEC4 },
|
|
{ "modelOrigin", idRegister::VEC4 },
|
|
{ "lightOrigin", idRegister::VEC4 },
|
|
{ "lightColor", idRegister::VEC4 },
|
|
{ "viewOffset", idRegister::VEC4 },
|
|
{ "hideCursor", idRegister::BOOL}
|
|
};
|
|
|
|
const int idWindow::NumRegisterVars = sizeof( RegisterVars ) / sizeof( idRegEntry );
|
|
|
|
const char* idWindow::ScriptNames[] =
|
|
{
|
|
"onMouseEnter",
|
|
"onMouseExit",
|
|
"onAction",
|
|
"onActivate",
|
|
"onDeactivate",
|
|
"onESC",
|
|
"onEvent",
|
|
"onTrigger",
|
|
"onActionRelease",
|
|
"onEnter",
|
|
"onEnterRelease"
|
|
};
|
|
|
|
/*
|
|
================
|
|
idWindow::CommonInit
|
|
================
|
|
*/
|
|
void idWindow::CommonInit()
|
|
{
|
|
childID = 0;
|
|
flags = 0;
|
|
lastTimeRun = 0;
|
|
origin.Zero();
|
|
font = renderSystem->RegisterFont( "" );
|
|
timeLine = -1;
|
|
xOffset = yOffset = 0.0;
|
|
cursor = 0;
|
|
forceAspectWidth = 640;
|
|
forceAspectHeight = 480;
|
|
matScalex = 1;
|
|
matScaley = 1;
|
|
borderSize = 0;
|
|
noTime = false;
|
|
visible = true;
|
|
textAlign = 0;
|
|
textAlignx = 0;
|
|
textAligny = 0;
|
|
noEvents = false;
|
|
rotate = 0;
|
|
shear.Zero();
|
|
textScale = 0.35f;
|
|
backColor.Zero();
|
|
foreColor = idVec4( 1, 1, 1, 1 );
|
|
hoverColor = idVec4( 1, 1, 1, 1 );
|
|
matColor = idVec4( 1, 1, 1, 1 );
|
|
borderColor.Zero();
|
|
background = NULL;
|
|
backGroundName = "";
|
|
focusedChild = NULL;
|
|
captureChild = NULL;
|
|
overChild = NULL;
|
|
parent = NULL;
|
|
saveOps = NULL;
|
|
saveRegs = NULL;
|
|
timeLine = -1;
|
|
textShadow = 0;
|
|
hover = false;
|
|
|
|
for( int i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
scripts[i] = NULL;
|
|
}
|
|
|
|
hideCursor = false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Size
|
|
================
|
|
*/
|
|
size_t idWindow::Size()
|
|
{
|
|
int c = children.Num();
|
|
int sz = 0;
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
sz += children[i]->Size();
|
|
}
|
|
sz += sizeof( *this ) + Allocated();
|
|
return sz;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Allocated
|
|
================
|
|
*/
|
|
size_t idWindow::Allocated()
|
|
{
|
|
int i, c;
|
|
int sz = name.Allocated();
|
|
sz += text.Size();
|
|
sz += backGroundName.Size();
|
|
|
|
c = definedVars.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
sz += definedVars[i]->Size();
|
|
}
|
|
|
|
for( i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
if( scripts[i] )
|
|
{
|
|
sz += scripts[i]->Size();
|
|
}
|
|
}
|
|
c = timeLineEvents.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
sz += timeLineEvents[i]->Size();
|
|
}
|
|
|
|
c = namedEvents.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
sz += namedEvents[i]->Size();
|
|
}
|
|
|
|
c = drawWindows.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
if( drawWindows[i].simp )
|
|
{
|
|
sz += drawWindows[i].simp->Size();
|
|
}
|
|
}
|
|
|
|
return sz;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::idWindow
|
|
================
|
|
*/
|
|
idWindow::idWindow( idUserInterfaceLocal* ui )
|
|
{
|
|
gui = ui;
|
|
CommonInit();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::CleanUp
|
|
================
|
|
*/
|
|
void idWindow::CleanUp()
|
|
{
|
|
int i, c = drawWindows.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
delete drawWindows[i].simp;
|
|
}
|
|
|
|
// ensure the register list gets cleaned up
|
|
regList.Reset( );
|
|
|
|
// Cleanup the named events
|
|
namedEvents.DeleteContents( true );
|
|
|
|
drawWindows.Clear();
|
|
children.DeleteContents( true );
|
|
definedVars.DeleteContents( true );
|
|
timeLineEvents.DeleteContents( true );
|
|
for( i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
delete scripts[i];
|
|
}
|
|
CommonInit();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::~idWindow
|
|
================
|
|
*/
|
|
idWindow::~idWindow()
|
|
{
|
|
CleanUp();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Move
|
|
================
|
|
*/
|
|
void idWindow::Move( float x, float y )
|
|
{
|
|
idRectangle rct = rect;
|
|
rct.x = x;
|
|
rct.y = y;
|
|
idRegister* reg = RegList()->FindReg( "rect" );
|
|
if( reg )
|
|
{
|
|
reg->Enable( false );
|
|
}
|
|
rect = rct;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetFont
|
|
================
|
|
*/
|
|
void idWindow::SetFont()
|
|
{
|
|
dc->SetFont( font );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetMaxCharHeight
|
|
================
|
|
*/
|
|
float idWindow::GetMaxCharHeight()
|
|
{
|
|
SetFont();
|
|
return dc->MaxCharHeight( textScale );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetMaxCharWidth
|
|
================
|
|
*/
|
|
float idWindow::GetMaxCharWidth()
|
|
{
|
|
SetFont();
|
|
return dc->MaxCharWidth( textScale );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Draw
|
|
================
|
|
*/
|
|
void idWindow::Draw( int time, float x, float y )
|
|
{
|
|
if( text.Length() == 0 )
|
|
{
|
|
return;
|
|
}
|
|
if( textShadow )
|
|
{
|
|
idStr shadowText = text;
|
|
idRectangle shadowRect = textRect;
|
|
|
|
shadowText.RemoveColors();
|
|
shadowRect.x += textShadow;
|
|
shadowRect.y += textShadow;
|
|
|
|
dc->DrawText( shadowText, textScale, textAlign, colorBlack, shadowRect, !( flags & WIN_NOWRAP ), -1 );
|
|
}
|
|
dc->DrawText( text, textScale, textAlign, foreColor, textRect, !( flags & WIN_NOWRAP ), -1 );
|
|
|
|
if( gui_edit.GetBool() )
|
|
{
|
|
dc->EnableClipping( false );
|
|
dc->DrawText( va( "x: %i y: %i", ( int )rect.x(), ( int )rect.y() ), 0.25, 0, dc->colorWhite, idRectangle( rect.x(), rect.y() - 15, 100, 20 ), false );
|
|
dc->DrawText( va( "w: %i h: %i", ( int )rect.w(), ( int )rect.h() ), 0.25, 0, dc->colorWhite, idRectangle( rect.x() + rect.w(), rect.w() + rect.h() + 5, 100, 20 ), false );
|
|
dc->EnableClipping( true );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::BringToTop
|
|
================
|
|
*/
|
|
void idWindow::BringToTop( idWindow* w )
|
|
{
|
|
|
|
if( w && !( w->flags & WIN_MODAL ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( children[i] == w )
|
|
{
|
|
// this is it move from i - 1 to 0 to i to 1 then shove this one into 0
|
|
for( int j = i + 1; j < c; j++ )
|
|
{
|
|
children[j - 1] = children[j];
|
|
}
|
|
children[c - 1] = w;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Size
|
|
================
|
|
*/
|
|
void idWindow::Size( float x, float y, float w, float h )
|
|
{
|
|
idRectangle rct = rect;
|
|
rct.x = x;
|
|
rct.y = y;
|
|
rct.w = w;
|
|
rct.h = h;
|
|
rect = rct;
|
|
CalcClientRect( 0, 0 );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::MouseEnter
|
|
================
|
|
*/
|
|
void idWindow::MouseEnter()
|
|
{
|
|
|
|
if( noEvents )
|
|
{
|
|
return;
|
|
}
|
|
|
|
RunScript( ON_MOUSEENTER );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::MouseExit
|
|
================
|
|
*/
|
|
void idWindow::MouseExit()
|
|
{
|
|
|
|
if( noEvents )
|
|
{
|
|
return;
|
|
}
|
|
|
|
RunScript( ON_MOUSEEXIT );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChildWithOnAction
|
|
================
|
|
*/
|
|
idWindow* idWindow::GetChildWithOnAction( float xd, float yd )
|
|
{
|
|
|
|
int c = children.Num();
|
|
while( c > 0 )
|
|
{
|
|
idWindow* child = children[--c];
|
|
if( child->visible && child->Contains( child->drawRect, gui->CursorX(), gui->CursorY() ) && !child->noEvents )
|
|
{
|
|
child->hover = true;
|
|
if( child->cursor > 0 )
|
|
{
|
|
return child;
|
|
}
|
|
}
|
|
|
|
idWindow* check = child->GetChildWithOnAction( xd, yd );
|
|
if( check != NULL && check != child )
|
|
{
|
|
return check;
|
|
}
|
|
}
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RouteMouseCoords
|
|
================
|
|
*/
|
|
const char* idWindow::RouteMouseCoords( float xd, float yd )
|
|
{
|
|
idStr str;
|
|
if( GetCaptureChild() )
|
|
{
|
|
//FIXME: unkludge this whole mechanism
|
|
return GetCaptureChild()->RouteMouseCoords( xd, yd );
|
|
}
|
|
|
|
if( xd == -2000 || yd == -2000 )
|
|
{
|
|
return "";
|
|
}
|
|
|
|
idWindow* child = GetChildWithOnAction( xd, yd );
|
|
if( overChild != child )
|
|
{
|
|
if( overChild )
|
|
{
|
|
overChild->MouseExit();
|
|
str = overChild->cmd;
|
|
if( str.Length() )
|
|
{
|
|
gui->GetDesktop()->AddCommand( str );
|
|
overChild->cmd = "";
|
|
}
|
|
}
|
|
overChild = child;
|
|
if( overChild )
|
|
{
|
|
overChild->MouseEnter();
|
|
str = overChild->cmd;
|
|
if( str.Length() )
|
|
{
|
|
gui->GetDesktop()->AddCommand( str );
|
|
overChild->cmd = "";
|
|
}
|
|
|
|
dc->SetCursor( overChild->cursor );
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Activate
|
|
================
|
|
*/
|
|
void idWindow::Activate( bool activate, idStr& act )
|
|
{
|
|
|
|
int n = ( activate ) ? ON_ACTIVATE : ON_DEACTIVATE;
|
|
|
|
// make sure win vars are updated before activation
|
|
UpdateWinVars( );
|
|
|
|
RunScript( n );
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
children[i]->Activate( activate, act );
|
|
}
|
|
|
|
if( act.Length() )
|
|
{
|
|
act += " ; ";
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Trigger
|
|
================
|
|
*/
|
|
void idWindow::Trigger()
|
|
{
|
|
RunScript( ON_TRIGGER );
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
children[i]->Trigger();
|
|
}
|
|
StateChanged( true );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::StateChanged
|
|
================
|
|
*/
|
|
void idWindow::StateChanged( bool redraw )
|
|
{
|
|
|
|
UpdateWinVars();
|
|
|
|
if( expressionRegisters.Num() && ops.Num() )
|
|
{
|
|
EvalRegs();
|
|
}
|
|
|
|
int c = drawWindows.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( drawWindows[i].win )
|
|
{
|
|
drawWindows[i].win->StateChanged( redraw );
|
|
}
|
|
else
|
|
{
|
|
drawWindows[i].simp->StateChanged( redraw );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetCapture
|
|
================
|
|
*/
|
|
idWindow* idWindow::SetCapture( idWindow* w )
|
|
{
|
|
// only one child can have the focus
|
|
|
|
idWindow* last = NULL;
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( children[i]->flags & WIN_CAPTURE )
|
|
{
|
|
last = children[i];
|
|
//last->flags &= ~WIN_CAPTURE;
|
|
last->LoseCapture();
|
|
break;
|
|
}
|
|
}
|
|
|
|
w->flags |= WIN_CAPTURE;
|
|
w->GainCapture();
|
|
gui->GetDesktop()->captureChild = w;
|
|
return last;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::AddUpdateVar
|
|
================
|
|
*/
|
|
void idWindow::AddUpdateVar( idWinVar* var )
|
|
{
|
|
updateVars.AddUnique( var );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::UpdateWinVars
|
|
================
|
|
*/
|
|
void idWindow::UpdateWinVars()
|
|
{
|
|
int c = updateVars.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
updateVars[i]->Update();
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RunTimeEvents
|
|
================
|
|
*/
|
|
bool idWindow::RunTimeEvents( int time )
|
|
{
|
|
|
|
if( time == lastTimeRun )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
lastTimeRun = time;
|
|
|
|
UpdateWinVars();
|
|
|
|
if( expressionRegisters.Num() && ops.Num() )
|
|
{
|
|
EvalRegs();
|
|
}
|
|
|
|
if( flags & WIN_INTRANSITION )
|
|
{
|
|
Transition();
|
|
}
|
|
|
|
Time();
|
|
|
|
// renamed ON_EVENT to ON_FRAME
|
|
RunScript( ON_FRAME );
|
|
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
children[i]->RunTimeEvents( time );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RunNamedEvent
|
|
================
|
|
*/
|
|
void idWindow::RunNamedEvent( const char* eventName )
|
|
{
|
|
int i;
|
|
int c;
|
|
|
|
// Find and run the event
|
|
c = namedEvents.Num( );
|
|
for( i = 0; i < c; i ++ )
|
|
{
|
|
if( namedEvents[i]->mName.Icmp( eventName ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
UpdateWinVars();
|
|
|
|
// Make sure we got all the current values for stuff
|
|
if( expressionRegisters.Num() && ops.Num() )
|
|
{
|
|
EvalRegs( -1, true );
|
|
}
|
|
|
|
RunScriptList( namedEvents[i]->mEvent );
|
|
|
|
break;
|
|
}
|
|
|
|
// Run the event in all the children as well
|
|
c = children.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
children[i]->RunNamedEvent( eventName );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Contains
|
|
================
|
|
*/
|
|
bool idWindow::Contains( const idRectangle& sr, float x, float y )
|
|
{
|
|
idRectangle r = sr;
|
|
r.x += actualX - drawRect.x;
|
|
r.y += actualY - drawRect.y;
|
|
return r.Contains( x, y );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Contains
|
|
================
|
|
*/
|
|
bool idWindow::Contains( float x, float y )
|
|
{
|
|
idRectangle r = drawRect;
|
|
r.x = actualX;
|
|
r.y = actualY;
|
|
return r.Contains( x, y );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::AddCommand
|
|
================
|
|
*/
|
|
void idWindow::AddCommand( const char* _cmd )
|
|
{
|
|
idStr str = cmd;
|
|
if( str.Length() )
|
|
{
|
|
str += " ; ";
|
|
str += _cmd;
|
|
}
|
|
else
|
|
{
|
|
str = _cmd;
|
|
}
|
|
cmd = str;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::HandleEvent
|
|
================
|
|
*/
|
|
const char* idWindow::HandleEvent( const sysEvent_t* event, bool* updateVisuals )
|
|
{
|
|
static bool actionDownRun;
|
|
static bool actionUpRun;
|
|
|
|
cmd = "";
|
|
|
|
if( flags & WIN_DESKTOP )
|
|
{
|
|
actionDownRun = false;
|
|
actionUpRun = false;
|
|
if( expressionRegisters.Num() && ops.Num() )
|
|
{
|
|
EvalRegs();
|
|
}
|
|
RunTimeEvents( gui->GetTime() );
|
|
CalcRects( 0, 0 );
|
|
|
|
if( overChild != NULL )
|
|
{
|
|
dc->SetCursor( overChild->cursor );
|
|
}
|
|
else
|
|
{
|
|
dc->SetCursor( idDeviceContext::CURSOR_ARROW );
|
|
}
|
|
}
|
|
|
|
if( visible && !noEvents )
|
|
{
|
|
|
|
if( event->evType == SE_KEY )
|
|
{
|
|
EvalRegs( -1, true );
|
|
if( updateVisuals )
|
|
{
|
|
*updateVisuals = true;
|
|
}
|
|
|
|
if( event->evValue == K_MOUSE1 )
|
|
{
|
|
|
|
if( !event->evValue2 && GetCaptureChild() )
|
|
{
|
|
GetCaptureChild()->LoseCapture();
|
|
gui->GetDesktop()->captureChild = NULL;
|
|
return "";
|
|
}
|
|
|
|
int c = children.Num();
|
|
while( --c >= 0 )
|
|
{
|
|
if( children[c]->visible && children[c]->Contains( children[c]->drawRect, gui->CursorX(), gui->CursorY() ) && !( children[c]->noEvents ) )
|
|
{
|
|
idWindow* child = children[c];
|
|
if( event->evValue2 )
|
|
{
|
|
BringToTop( child );
|
|
SetFocus( child );
|
|
if( child->flags & WIN_HOLDCAPTURE )
|
|
{
|
|
SetCapture( child );
|
|
}
|
|
}
|
|
if( child->Contains( child->clientRect, gui->CursorX(), gui->CursorY() ) )
|
|
{
|
|
//if ((gui_edit.GetBool() && (child->flags & WIN_SELECTED)) || (!gui_edit.GetBool() && (child->flags & WIN_MOVABLE))) {
|
|
// SetCapture(child);
|
|
//}
|
|
SetFocus( child );
|
|
const char* childRet = child->HandleEvent( event, updateVisuals );
|
|
if( childRet != NULL && *childRet != '\0' )
|
|
{
|
|
return childRet;
|
|
}
|
|
if( child->flags & WIN_MODAL )
|
|
{
|
|
return "";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( event->evValue2 )
|
|
{
|
|
SetFocus( child );
|
|
bool capture = true;
|
|
if( capture && ( ( child->flags & WIN_MOVABLE ) || gui_edit.GetBool() ) )
|
|
{
|
|
SetCapture( child );
|
|
}
|
|
return "";
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if( event->evValue2 && !actionDownRun )
|
|
{
|
|
actionDownRun = RunScript( ON_ACTION );
|
|
}
|
|
else if( !actionUpRun )
|
|
{
|
|
actionUpRun = RunScript( ON_ACTIONRELEASE );
|
|
}
|
|
}
|
|
else if( event->evValue == K_MOUSE2 )
|
|
{
|
|
|
|
if( !event->evValue2 && GetCaptureChild() )
|
|
{
|
|
GetCaptureChild()->LoseCapture();
|
|
gui->GetDesktop()->captureChild = NULL;
|
|
return "";
|
|
}
|
|
|
|
int c = children.Num();
|
|
while( --c >= 0 )
|
|
{
|
|
if( children[c]->visible && children[c]->Contains( children[c]->drawRect, gui->CursorX(), gui->CursorY() ) && !( children[c]->noEvents ) )
|
|
{
|
|
idWindow* child = children[c];
|
|
if( event->evValue2 )
|
|
{
|
|
BringToTop( child );
|
|
SetFocus( child );
|
|
}
|
|
if( child->Contains( child->clientRect, gui->CursorX(), gui->CursorY() ) || GetCaptureChild() == child )
|
|
{
|
|
if( ( gui_edit.GetBool() && ( child->flags & WIN_SELECTED ) ) || ( !gui_edit.GetBool() && ( child->flags & WIN_MOVABLE ) ) )
|
|
{
|
|
SetCapture( child );
|
|
}
|
|
const char* childRet = child->HandleEvent( event, updateVisuals );
|
|
if( childRet && *childRet )
|
|
{
|
|
return childRet;
|
|
}
|
|
if( child->flags & WIN_MODAL )
|
|
{
|
|
return "";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( event->evValue == K_MOUSE3 )
|
|
{
|
|
if( gui_edit.GetBool() )
|
|
{
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( children[i]->drawRect.Contains( gui->CursorX(), gui->CursorY() ) )
|
|
{
|
|
if( event->evValue2 )
|
|
{
|
|
children[i]->flags ^= WIN_SELECTED;
|
|
if( children[i]->flags & WIN_SELECTED )
|
|
{
|
|
flags &= ~WIN_SELECTED;
|
|
return "childsel";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( event->evValue == K_TAB && event->evValue2 )
|
|
{
|
|
if( GetFocusedChild() )
|
|
{
|
|
const char* childRet = GetFocusedChild()->HandleEvent( event, updateVisuals );
|
|
if( childRet && *childRet )
|
|
{
|
|
return childRet;
|
|
}
|
|
|
|
// If the window didn't handle the tab, then move the focus to the next window
|
|
// or the previous window if shift is held down
|
|
|
|
int direction = 1;
|
|
if( idKeyInput::IsDown( K_LSHIFT ) || idKeyInput::IsDown( K_RSHIFT ) )
|
|
{
|
|
direction = -1;
|
|
}
|
|
|
|
idWindow* currentFocus = GetFocusedChild();
|
|
idWindow* child = GetFocusedChild();
|
|
idWindow* parent = child->GetParent();
|
|
while( parent )
|
|
{
|
|
bool foundFocus = false;
|
|
bool recurse = false;
|
|
int index = 0;
|
|
if( child )
|
|
{
|
|
index = parent->GetChildIndex( child ) + direction;
|
|
}
|
|
else if( direction < 0 )
|
|
{
|
|
index = parent->GetChildCount() - 1;
|
|
}
|
|
while( index < parent->GetChildCount() && index >= 0 )
|
|
{
|
|
idWindow* testWindow = parent->GetChild( index );
|
|
if( testWindow == currentFocus )
|
|
{
|
|
// we managed to wrap around and get back to our starting window
|
|
foundFocus = true;
|
|
break;
|
|
}
|
|
if( testWindow && !testWindow->noEvents && testWindow->visible )
|
|
{
|
|
if( testWindow->flags & WIN_CANFOCUS )
|
|
{
|
|
SetFocus( testWindow );
|
|
foundFocus = true;
|
|
break;
|
|
}
|
|
else if( testWindow->GetChildCount() > 0 )
|
|
{
|
|
parent = testWindow;
|
|
child = NULL;
|
|
recurse = true;
|
|
break;
|
|
}
|
|
}
|
|
index += direction;
|
|
}
|
|
if( foundFocus )
|
|
{
|
|
// We found a child to focus on
|
|
break;
|
|
}
|
|
else if( recurse )
|
|
{
|
|
// We found a child with children
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// We didn't find anything, so go back up to our parent
|
|
child = parent;
|
|
parent = child->GetParent();
|
|
if( parent == gui->GetDesktop() )
|
|
{
|
|
// We got back to the desktop, so wrap around but don't actually go to the desktop
|
|
parent = NULL;
|
|
child = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( ( event->evValue == K_ESCAPE || event->evValue == K_JOY9 ) && event->evValue2 )
|
|
{
|
|
if( GetFocusedChild() )
|
|
{
|
|
const char* childRet = GetFocusedChild()->HandleEvent( event, updateVisuals );
|
|
if( childRet && *childRet )
|
|
{
|
|
return childRet;
|
|
}
|
|
}
|
|
RunScript( ON_ESC );
|
|
}
|
|
else if( event->evValue == K_ENTER )
|
|
{
|
|
if( GetFocusedChild() )
|
|
{
|
|
const char* childRet = GetFocusedChild()->HandleEvent( event, updateVisuals );
|
|
if( childRet && *childRet )
|
|
{
|
|
return childRet;
|
|
}
|
|
}
|
|
if( flags & WIN_WANTENTER )
|
|
{
|
|
if( event->evValue2 )
|
|
{
|
|
RunScript( ON_ACTION );
|
|
}
|
|
else
|
|
{
|
|
RunScript( ON_ACTIONRELEASE );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( GetFocusedChild() )
|
|
{
|
|
const char* childRet = GetFocusedChild()->HandleEvent( event, updateVisuals );
|
|
if( childRet && *childRet )
|
|
{
|
|
return childRet;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else if( event->evType == SE_MOUSE )
|
|
{
|
|
if( updateVisuals )
|
|
{
|
|
*updateVisuals = true;
|
|
}
|
|
const char* mouseRet = RouteMouseCoords( event->evValue, event->evValue2 );
|
|
if( mouseRet != NULL && *mouseRet != '\0' )
|
|
{
|
|
return mouseRet;
|
|
}
|
|
}
|
|
else if( event->evType == SE_NONE )
|
|
{
|
|
}
|
|
else if( event->evType == SE_CHAR )
|
|
{
|
|
if( GetFocusedChild() )
|
|
{
|
|
const char* childRet = GetFocusedChild()->HandleEvent( event, updateVisuals );
|
|
if( childRet && *childRet )
|
|
{
|
|
return childRet;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gui->GetReturnCmd() = cmd;
|
|
if( gui->GetPendingCmd().Length() )
|
|
{
|
|
gui->GetReturnCmd() += " ; ";
|
|
gui->GetReturnCmd() += gui->GetPendingCmd();
|
|
gui->GetPendingCmd().Clear();
|
|
}
|
|
cmd = "";
|
|
return gui->GetReturnCmd();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DebugDraw
|
|
================
|
|
*/
|
|
void idWindow::DebugDraw( int time, float x, float y )
|
|
{
|
|
static char buff[16384] = { 0 };
|
|
if( dc )
|
|
{
|
|
dc->EnableClipping( false );
|
|
if( gui_debug.GetInteger() == 1 )
|
|
{
|
|
dc->DrawRect( drawRect.x, drawRect.y, drawRect.w, drawRect.h, 1, idDeviceContext::colorRed );
|
|
}
|
|
else if( gui_debug.GetInteger() == 2 )
|
|
{
|
|
char out[1024];
|
|
idStr str;
|
|
str = text.c_str();
|
|
|
|
if( str.Length() )
|
|
{
|
|
sprintf( buff, "%s\n", str.c_str() );
|
|
}
|
|
|
|
sprintf( out, "Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", rect.x(), rect.y(), rect.w(), rect.h() );
|
|
strcat( buff, out );
|
|
sprintf( out, "Draw Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", drawRect.x, drawRect.y, drawRect.w, drawRect.h );
|
|
strcat( buff, out );
|
|
sprintf( out, "Client Rect: %0.1f, %0.1f, %0.1f, %0.1f\n", clientRect.x, clientRect.y, clientRect.w, clientRect.h );
|
|
strcat( buff, out );
|
|
sprintf( out, "Cursor: %0.1f : %0.1f\n", gui->CursorX(), gui->CursorY() );
|
|
strcat( buff, out );
|
|
|
|
|
|
//idRectangle tempRect = textRect;
|
|
//tempRect.x += offsetX;
|
|
//drawRect.y += offsetY;
|
|
dc->DrawText( buff, textScale, textAlign, foreColor, textRect, true );
|
|
}
|
|
dc->EnableClipping( true );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Transition
|
|
================
|
|
*/
|
|
void idWindow::Transition()
|
|
{
|
|
int i, c = transitions.Num();
|
|
bool clear = true;
|
|
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
idTransitionData* data = &transitions[i];
|
|
idWinRectangle* r = NULL;
|
|
idWinVec4* v4 = dynamic_cast<idWinVec4*>( data->data );
|
|
idWinFloat* val = NULL;
|
|
if( v4 == NULL )
|
|
{
|
|
r = dynamic_cast<idWinRectangle*>( data->data );
|
|
if( r == NULL )
|
|
{
|
|
val = dynamic_cast<idWinFloat*>( data->data );
|
|
}
|
|
}
|
|
if( data->interp.IsDone( gui->GetTime() ) && data->data )
|
|
{
|
|
if( v4 )
|
|
{
|
|
*v4 = data->interp.GetEndValue();
|
|
}
|
|
else if( val )
|
|
{
|
|
*val = data->interp.GetEndValue()[0];
|
|
}
|
|
else if( r != NULL )
|
|
{
|
|
*r = data->interp.GetEndValue();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
clear = false;
|
|
if( data->data )
|
|
{
|
|
if( v4 )
|
|
{
|
|
*v4 = data->interp.GetCurrentValue( gui->GetTime() );
|
|
}
|
|
else if( val )
|
|
{
|
|
*val = data->interp.GetCurrentValue( gui->GetTime() )[0];
|
|
}
|
|
else if( r != NULL )
|
|
{
|
|
*r = data->interp.GetCurrentValue( gui->GetTime() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
common->Warning( "Invalid transitional data for window %s in gui %s", GetName(), gui->GetSourceFile() );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( clear )
|
|
{
|
|
transitions.SetNum( 0 );
|
|
flags &= ~WIN_INTRANSITION;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Time
|
|
================
|
|
*/
|
|
void idWindow::Time()
|
|
{
|
|
|
|
if( noTime )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( timeLine == -1 )
|
|
{
|
|
timeLine = gui->GetTime();
|
|
}
|
|
|
|
cmd = "";
|
|
|
|
int c = timeLineEvents.Num();
|
|
if( c > 0 )
|
|
{
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( timeLineEvents[i]->pending && gui->GetTime() - timeLine >= timeLineEvents[i]->time )
|
|
{
|
|
timeLineEvents[i]->pending = false;
|
|
RunScriptList( timeLineEvents[i]->event );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( gui->Active() )
|
|
{
|
|
if( gui->GetPendingCmd().Length() > 0 )
|
|
{
|
|
gui->GetPendingCmd() += ";";
|
|
}
|
|
gui->GetPendingCmd() += cmd;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::EvalRegs
|
|
================
|
|
*/
|
|
float idWindow::EvalRegs( int test, bool force )
|
|
{
|
|
static float regs[MAX_EXPRESSION_REGISTERS];
|
|
static idWindow* lastEval = NULL;
|
|
|
|
if( !force && test >= 0 && test < MAX_EXPRESSION_REGISTERS && lastEval == this )
|
|
{
|
|
return regs[test];
|
|
}
|
|
|
|
lastEval = this;
|
|
|
|
if( expressionRegisters.Num() )
|
|
{
|
|
regList.SetToRegs( regs );
|
|
EvaluateRegisters( regs );
|
|
regList.GetFromRegs( regs );
|
|
}
|
|
|
|
if( test >= 0 && test < MAX_EXPRESSION_REGISTERS )
|
|
{
|
|
return regs[test];
|
|
}
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DrawBackground
|
|
================
|
|
*/
|
|
void idWindow::DrawBackground( const idRectangle& drawRect )
|
|
{
|
|
if( backColor.w() )
|
|
{
|
|
dc->DrawFilledRect( drawRect.x, drawRect.y, drawRect.w, drawRect.h, backColor );
|
|
}
|
|
|
|
if( background && matColor.w() )
|
|
{
|
|
float scalex, scaley;
|
|
if( flags & WIN_NATURALMAT )
|
|
{
|
|
scalex = drawRect.w / background->GetImageWidth();
|
|
scaley = drawRect.h / background->GetImageHeight();
|
|
}
|
|
else
|
|
{
|
|
scalex = matScalex;
|
|
scaley = matScaley;
|
|
}
|
|
dc->DrawMaterial( drawRect.x, drawRect.y, drawRect.w, drawRect.h, background, matColor, scalex, scaley );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DrawBorderAndCaption
|
|
================
|
|
*/
|
|
void idWindow::DrawBorderAndCaption( const idRectangle& drawRect )
|
|
{
|
|
if( flags & WIN_BORDER && borderSize && borderColor.w() )
|
|
{
|
|
dc->DrawRect( drawRect.x, drawRect.y, drawRect.w, drawRect.h, borderSize, borderColor );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetupTransforms
|
|
================
|
|
*/
|
|
void idWindow::SetupTransforms( float x, float y )
|
|
{
|
|
static idMat3 trans;
|
|
static idVec3 org;
|
|
|
|
trans.Identity();
|
|
org.Set( origin.x + x, origin.y + y, 0 );
|
|
|
|
if( rotate )
|
|
{
|
|
static idRotation rot;
|
|
static idVec3 vec( 0, 0, 1 );
|
|
rot.Set( org, vec, rotate );
|
|
trans = rot.ToMat3();
|
|
}
|
|
|
|
if( shear.x || shear.y )
|
|
{
|
|
static idMat3 smat;
|
|
smat.Identity();
|
|
smat[0][1] = shear.x;
|
|
smat[1][0] = shear.y;
|
|
trans *= smat;
|
|
}
|
|
|
|
if( !trans.IsIdentity() )
|
|
{
|
|
dc->SetTransformInfo( org, trans );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::CalcRects
|
|
================
|
|
*/
|
|
void idWindow::CalcRects( float x, float y )
|
|
{
|
|
CalcClientRect( 0, 0 );
|
|
drawRect.Offset( x, y );
|
|
clientRect.Offset( x, y );
|
|
actualX = drawRect.x;
|
|
actualY = drawRect.y;
|
|
int c = drawWindows.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( drawWindows[i].win )
|
|
{
|
|
drawWindows[i].win->CalcRects( clientRect.x + xOffset, clientRect.y + yOffset );
|
|
}
|
|
}
|
|
drawRect.Offset( -x, -y );
|
|
clientRect.Offset( -x, -y );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Redraw
|
|
================
|
|
*/
|
|
void idWindow::Redraw( float x, float y, bool hud )
|
|
{
|
|
idStr str;
|
|
|
|
if( r_skipGuiShaders.GetInteger() == 1 || dc == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int time = gui->GetTime();
|
|
|
|
if( flags & WIN_DESKTOP && r_skipGuiShaders.GetInteger() != 3 )
|
|
{
|
|
RunTimeEvents( time );
|
|
}
|
|
|
|
if( r_skipGuiShaders.GetInteger() == 2 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( flags & WIN_SHOWTIME )
|
|
{
|
|
dc->DrawText( va( " %0.1f seconds\n%s", ( float )( time - timeLine ) / 1000, gui->State().GetString( "name" ) ), 0.35f, 0, dc->colorWhite, idRectangle( 100, 0, 80, 80 ), false );
|
|
}
|
|
|
|
if( flags & WIN_SHOWCOORDS )
|
|
{
|
|
dc->EnableClipping( false );
|
|
sprintf( str, "x: %i y: %i cursorx: %i cursory: %i", ( int )rect.x(), ( int )rect.y(), ( int )gui->CursorX(), ( int )gui->CursorY() );
|
|
dc->DrawText( str, 0.25f, 0, dc->colorWhite, idRectangle( 0, 0, 100, 20 ), false );
|
|
dc->EnableClipping( true );
|
|
}
|
|
|
|
if( !visible )
|
|
{
|
|
return;
|
|
}
|
|
|
|
CalcClientRect( 0, 0 );
|
|
|
|
SetFont();
|
|
|
|
if( hud )
|
|
{
|
|
float tileSafeOffset = hud_titlesafe.GetFloat();
|
|
float tileSafeScale = 1.0f / ( 1.0f - hud_titlesafe.GetFloat() * 2.0f );
|
|
dc->SetSize( forceAspectWidth * tileSafeScale, forceAspectHeight * tileSafeScale );
|
|
dc->SetOffset( forceAspectWidth * tileSafeOffset, forceAspectHeight * tileSafeOffset );
|
|
}
|
|
else
|
|
{
|
|
dc->SetSize( forceAspectWidth, forceAspectHeight );
|
|
dc->SetOffset( 0.0f, 0.0f );
|
|
}
|
|
|
|
//FIXME: go to screen coord tracking
|
|
drawRect.Offset( x, y );
|
|
clientRect.Offset( x, y );
|
|
textRect.Offset( x, y );
|
|
actualX = drawRect.x;
|
|
actualY = drawRect.y;
|
|
|
|
idVec3 oldOrg;
|
|
idMat3 oldTrans;
|
|
|
|
dc->GetTransformInfo( oldOrg, oldTrans );
|
|
|
|
SetupTransforms( x, y );
|
|
DrawBackground( drawRect );
|
|
DrawBorderAndCaption( drawRect );
|
|
|
|
if( !( flags & WIN_NOCLIP ) )
|
|
{
|
|
dc->PushClipRect( clientRect );
|
|
}
|
|
|
|
if( r_skipGuiShaders.GetInteger() < 5 )
|
|
{
|
|
Draw( time, x, y );
|
|
}
|
|
|
|
if( gui_debug.GetInteger() )
|
|
{
|
|
DebugDraw( time, x, y );
|
|
}
|
|
|
|
int c = drawWindows.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( drawWindows[i].win )
|
|
{
|
|
drawWindows[i].win->Redraw( clientRect.x + xOffset, clientRect.y + yOffset, hud );
|
|
}
|
|
else
|
|
{
|
|
drawWindows[i].simp->Redraw( clientRect.x + xOffset, clientRect.y + yOffset );
|
|
}
|
|
}
|
|
|
|
// Put transforms back to what they were before the children were processed
|
|
dc->SetTransformInfo( oldOrg, oldTrans );
|
|
|
|
if( !( flags & WIN_NOCLIP ) )
|
|
{
|
|
dc->PopClipRect();
|
|
}
|
|
|
|
if( gui_edit.GetBool() || ( flags & WIN_DESKTOP && !( flags & WIN_NOCURSOR ) && !hideCursor && ( gui->Active() || ( flags & WIN_MENUGUI ) ) ) )
|
|
{
|
|
dc->SetTransformInfo( vec3_origin, mat3_identity );
|
|
gui->DrawCursor();
|
|
}
|
|
|
|
if( gui_debug.GetInteger() && flags & WIN_DESKTOP )
|
|
{
|
|
dc->EnableClipping( false );
|
|
sprintf( str, "x: %1.f y: %1.f", gui->CursorX(), gui->CursorY() );
|
|
dc->DrawText( str, 0.25, 0, dc->colorWhite, idRectangle( 0, 0, 100, 20 ), false );
|
|
dc->DrawText( gui->GetSourceFile(), 0.25, 0, dc->colorWhite, idRectangle( 0, 20, 300, 20 ), false );
|
|
dc->EnableClipping( true );
|
|
}
|
|
|
|
drawRect.Offset( -x, -y );
|
|
clientRect.Offset( -x, -y );
|
|
textRect.Offset( -x, -y );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ArchiveToDictionary
|
|
================
|
|
*/
|
|
void idWindow::ArchiveToDictionary( idDict* dict, bool useNames )
|
|
{
|
|
//FIXME: rewrite without state
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
children[i]->ArchiveToDictionary( dict );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::InitFromDictionary
|
|
================
|
|
*/
|
|
void idWindow::InitFromDictionary( idDict* dict, bool byName )
|
|
{
|
|
//FIXME: rewrite without state
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
children[i]->InitFromDictionary( dict );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::CalcClientRect
|
|
================
|
|
*/
|
|
void idWindow::CalcClientRect( float xofs, float yofs )
|
|
{
|
|
drawRect = rect;
|
|
|
|
if( flags & WIN_INVERTRECT )
|
|
{
|
|
drawRect.x = rect.x() - rect.w();
|
|
drawRect.y = rect.y() - rect.h();
|
|
}
|
|
|
|
if( flags & ( WIN_HCENTER | WIN_VCENTER ) && parent )
|
|
{
|
|
// in this case treat xofs and yofs as absolute top left coords
|
|
// and ignore the original positioning
|
|
if( flags & WIN_HCENTER )
|
|
{
|
|
drawRect.x = ( parent->rect.w() - rect.w() ) / 2;
|
|
}
|
|
else
|
|
{
|
|
drawRect.y = ( parent->rect.h() - rect.h() ) / 2;
|
|
}
|
|
}
|
|
|
|
drawRect.x += xofs;
|
|
drawRect.y += yofs;
|
|
|
|
clientRect = drawRect;
|
|
if( rect.h() > 0.0 && rect.w() > 0.0 )
|
|
{
|
|
|
|
if( flags & WIN_BORDER && borderSize != 0.0 )
|
|
{
|
|
clientRect.x += borderSize;
|
|
clientRect.y += borderSize;
|
|
clientRect.w -= borderSize;
|
|
clientRect.h -= borderSize;
|
|
}
|
|
|
|
textRect = clientRect;
|
|
textRect.x += 2.0;
|
|
textRect.w -= 2.0;
|
|
textRect.y += 2.0;
|
|
textRect.h -= 2.0;
|
|
|
|
textRect.x += textAlignx;
|
|
textRect.y += textAligny;
|
|
|
|
}
|
|
origin.Set( rect.x() + ( rect.w() / 2 ), rect.y() + ( rect.h() / 2 ) );
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetupBackground
|
|
================
|
|
*/
|
|
void idWindow::SetupBackground()
|
|
{
|
|
if( backGroundName.Length() )
|
|
{
|
|
background = declManager->FindMaterial( backGroundName );
|
|
if( background != NULL && !background->TestMaterialFlag( MF_DEFAULTED ) )
|
|
{
|
|
background->SetSort( SS_GUI );
|
|
}
|
|
}
|
|
backGroundName.SetMaterialPtr( &background );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetupFromState
|
|
================
|
|
*/
|
|
void idWindow::SetupFromState()
|
|
{
|
|
idStr str;
|
|
background = NULL;
|
|
|
|
SetupBackground();
|
|
|
|
if( borderSize )
|
|
{
|
|
flags |= WIN_BORDER;
|
|
}
|
|
|
|
if( regList.FindReg( "rotate" ) || regList.FindReg( "shear" ) )
|
|
{
|
|
flags |= WIN_TRANSFORM;
|
|
}
|
|
|
|
CalcClientRect( 0, 0 );
|
|
if( scripts[ ON_ACTION ] )
|
|
{
|
|
cursor = idDeviceContext::CURSOR_HAND;
|
|
flags |= WIN_CANFOCUS;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Moved
|
|
================
|
|
*/
|
|
void idWindow::Moved()
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Sized
|
|
================
|
|
*/
|
|
void idWindow::Sized()
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GainFocus
|
|
================
|
|
*/
|
|
void idWindow::GainFocus()
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::LoseFocus
|
|
================
|
|
*/
|
|
void idWindow::LoseFocus()
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GainCapture
|
|
================
|
|
*/
|
|
void idWindow::GainCapture()
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::LoseCapture
|
|
================
|
|
*/
|
|
void idWindow::LoseCapture()
|
|
{
|
|
flags &= ~WIN_CAPTURE;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetFlag
|
|
================
|
|
*/
|
|
void idWindow::SetFlag( unsigned int f )
|
|
{
|
|
flags |= f;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ClearFlag
|
|
================
|
|
*/
|
|
void idWindow::ClearFlag( unsigned int f )
|
|
{
|
|
flags &= ~f;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::SetParent
|
|
================
|
|
*/
|
|
void idWindow::SetParent( idWindow* w )
|
|
{
|
|
parent = w;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetCaptureChild
|
|
================
|
|
*/
|
|
idWindow* idWindow::GetCaptureChild()
|
|
{
|
|
if( flags & WIN_DESKTOP )
|
|
{
|
|
return gui->GetDesktop()->captureChild;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetFocusedChild
|
|
================
|
|
*/
|
|
idWindow* idWindow::GetFocusedChild()
|
|
{
|
|
if( flags & WIN_DESKTOP )
|
|
{
|
|
return gui->GetDesktop()->focusedChild;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::SetFocus
|
|
================
|
|
*/
|
|
idWindow* idWindow::SetFocus( idWindow* w, bool scripts )
|
|
{
|
|
// only one child can have the focus
|
|
idWindow* lastFocus = NULL;
|
|
if( w->flags & WIN_CANFOCUS )
|
|
{
|
|
lastFocus = gui->GetDesktop()->focusedChild;
|
|
if( lastFocus )
|
|
{
|
|
lastFocus->flags &= ~WIN_FOCUS;
|
|
lastFocus->LoseFocus();
|
|
}
|
|
|
|
// call on lose focus
|
|
if( scripts && lastFocus )
|
|
{
|
|
// calling this broke all sorts of guis
|
|
// lastFocus->RunScript(ON_MOUSEEXIT);
|
|
}
|
|
// call on gain focus
|
|
if( scripts && w )
|
|
{
|
|
// calling this broke all sorts of guis
|
|
// w->RunScript(ON_MOUSEENTER);
|
|
}
|
|
|
|
w->flags |= WIN_FOCUS;
|
|
w->GainFocus();
|
|
gui->GetDesktop()->focusedChild = w;
|
|
}
|
|
|
|
return lastFocus;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseScript
|
|
================
|
|
*/
|
|
bool idWindow::ParseScript( idTokenParser* src, idGuiScriptList& list, int* timeParm, bool elseBlock )
|
|
{
|
|
|
|
bool ifElseBlock = false;
|
|
|
|
idToken token;
|
|
|
|
// scripts start with { ( unless parm is true ) and have ; separated command lists.. commands are command,
|
|
// arg.. basically we want everything between the { } as it will be interpreted at
|
|
// run time
|
|
|
|
if( elseBlock )
|
|
{
|
|
src->ReadToken( &token );
|
|
|
|
if( !token.Icmp( "if" ) )
|
|
{
|
|
ifElseBlock = true;
|
|
}
|
|
|
|
src->UnreadToken( &token );
|
|
|
|
if( !ifElseBlock && !src->ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if( !src->ExpectTokenString( "{" ) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
int nest = 0;
|
|
|
|
while( 1 )
|
|
{
|
|
if( !src->ReadToken( &token ) )
|
|
{
|
|
src->Error( "Unexpected end of file" );
|
|
return false;
|
|
}
|
|
|
|
if( token == "{" )
|
|
{
|
|
nest++;
|
|
}
|
|
|
|
if( token == "}" )
|
|
{
|
|
if( nest-- <= 0 )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
idGuiScript* gs = new( TAG_OLD_UI ) idGuiScript();
|
|
if( token.Icmp( "if" ) == 0 )
|
|
{
|
|
gs->conditionReg = ParseExpression( src );
|
|
gs->ifList = new( TAG_OLD_UI ) idGuiScriptList();
|
|
ParseScript( src, *gs->ifList, NULL );
|
|
if( src->ReadToken( &token ) )
|
|
{
|
|
if( token == "else" )
|
|
{
|
|
gs->elseList = new( TAG_OLD_UI ) idGuiScriptList();
|
|
// pass true to indicate we are parsing an else condition
|
|
ParseScript( src, *gs->elseList, NULL, true );
|
|
}
|
|
else
|
|
{
|
|
src->UnreadToken( &token );
|
|
}
|
|
}
|
|
|
|
list.Append( gs );
|
|
|
|
// if we are parsing an else if then return out so
|
|
// the initial "if" parser can handle the rest of the tokens
|
|
if( ifElseBlock )
|
|
{
|
|
return true;
|
|
}
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
src->UnreadToken( &token );
|
|
}
|
|
|
|
// empty { } is not allowed
|
|
if( token == "{" )
|
|
{
|
|
src->Error( "Unexpected {" );
|
|
delete gs;
|
|
return false;
|
|
}
|
|
|
|
gs->Parse( src );
|
|
list.Append( gs );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SaveExpressionParseState
|
|
================
|
|
*/
|
|
void idWindow::SaveExpressionParseState()
|
|
{
|
|
saveTemps = ( bool* )Mem_Alloc( MAX_EXPRESSION_REGISTERS * sizeof( bool ), TAG_CRAP );
|
|
memcpy( saveTemps, registerIsTemporary, MAX_EXPRESSION_REGISTERS * sizeof( bool ) );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RestoreExpressionParseState
|
|
================
|
|
*/
|
|
void idWindow::RestoreExpressionParseState()
|
|
{
|
|
memcpy( registerIsTemporary, saveTemps, MAX_EXPRESSION_REGISTERS * sizeof( bool ) );
|
|
Mem_Free( saveTemps );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseScriptEntry
|
|
================
|
|
*/
|
|
bool idWindow::ParseScriptEntry( const char* name, idTokenParser* src )
|
|
{
|
|
for( int i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
if( idStr::Icmp( name, ScriptNames[i] ) == 0 )
|
|
{
|
|
delete scripts[i];
|
|
scripts[i] = new( TAG_OLD_UI ) idGuiScriptList;
|
|
return ParseScript( src, *scripts[i] );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::DisableRegister
|
|
================
|
|
*/
|
|
void idWindow::DisableRegister( const char* _name )
|
|
{
|
|
idRegister* reg = RegList()->FindReg( _name );
|
|
if( reg )
|
|
{
|
|
reg->Enable( false );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================================
|
|
idSort_TimeLine
|
|
================================
|
|
*/
|
|
class idSort_TimeLine : public idSort_Quick< idTimeLineEvent*, idSort_TimeLine >
|
|
{
|
|
public:
|
|
int Compare( idTimeLineEvent* const& a, idTimeLineEvent* const& b ) const
|
|
{
|
|
return a->time - b->time;
|
|
}
|
|
};
|
|
|
|
/*
|
|
================
|
|
idWindow::PostParse
|
|
================
|
|
*/
|
|
void idWindow::PostParse()
|
|
{
|
|
// Sort timeline events
|
|
idSort_TimeLine sorter;
|
|
timeLineEvents.SortWithTemplate( sorter );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetWinVarOffset
|
|
================
|
|
*/
|
|
intptr_t idWindow::GetWinVarOffset( idWinVar* wv, drawWin_t* owner )
|
|
{
|
|
// RB: 64 bit fixes, changed oldschool offsets using ptrdiff_t
|
|
// DG: => also return intptr_t..
|
|
intptr_t ret = -1;
|
|
|
|
if( wv == &rect )
|
|
{
|
|
//ret = (intptr_t)&( ( idWindow * ) 0 )->rect;
|
|
//ret = offsetof( idWindow, rect );
|
|
ret = ( ptrdiff_t )&rect - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &backColor )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->backColor;
|
|
ret = ( ptrdiff_t )&backColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &matColor )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->matColor;
|
|
ret = ( ptrdiff_t )&matColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &foreColor )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->foreColor;
|
|
ret = ( ptrdiff_t )&foreColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &hoverColor )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->hoverColor;
|
|
ret = ( ptrdiff_t )&hoverColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &borderColor )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->borderColor;
|
|
ret = ( ptrdiff_t )&borderColor - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &textScale )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->textScale;
|
|
ret = ( ptrdiff_t )&textScale - ( ptrdiff_t )this;
|
|
}
|
|
|
|
if( wv == &rotate )
|
|
{
|
|
//ret = (int)&( ( idWindow * ) 0 )->rotate;
|
|
ret = ( ptrdiff_t )&rotate - ( ptrdiff_t )this;
|
|
}
|
|
// RB end
|
|
|
|
if( ret != -1 )
|
|
{
|
|
owner->win = this;
|
|
return ret;
|
|
}
|
|
|
|
for( int i = 0; i < drawWindows.Num(); i++ )
|
|
{
|
|
if( drawWindows[i].win )
|
|
{
|
|
ret = drawWindows[i].win->GetWinVarOffset( wv, owner );
|
|
}
|
|
else
|
|
{
|
|
ret = drawWindows[i].simp->GetWinVarOffset( wv, owner );
|
|
}
|
|
if( ret != -1 )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetWinVarByName
|
|
================
|
|
*/
|
|
idWinVar* idWindow::GetWinVarByName( const char* _name, bool fixup, drawWin_t** owner )
|
|
{
|
|
idWinVar* retVar = NULL;
|
|
|
|
if( owner )
|
|
{
|
|
*owner = NULL;
|
|
}
|
|
|
|
if( idStr::Icmp( _name, "notime" ) == 0 )
|
|
{
|
|
retVar = &noTime;
|
|
}
|
|
if( idStr::Icmp( _name, "background" ) == 0 )
|
|
{
|
|
retVar = &backGroundName;
|
|
}
|
|
if( idStr::Icmp( _name, "visible" ) == 0 )
|
|
{
|
|
retVar = &visible;
|
|
}
|
|
if( idStr::Icmp( _name, "rect" ) == 0 )
|
|
{
|
|
retVar = ▭
|
|
}
|
|
if( idStr::Icmp( _name, "backColor" ) == 0 )
|
|
{
|
|
retVar = &backColor;
|
|
}
|
|
if( idStr::Icmp( _name, "matColor" ) == 0 )
|
|
{
|
|
retVar = &matColor;
|
|
}
|
|
if( idStr::Icmp( _name, "foreColor" ) == 0 )
|
|
{
|
|
retVar = &foreColor;
|
|
}
|
|
if( idStr::Icmp( _name, "hoverColor" ) == 0 )
|
|
{
|
|
retVar = &hoverColor;
|
|
}
|
|
if( idStr::Icmp( _name, "borderColor" ) == 0 )
|
|
{
|
|
retVar = &borderColor;
|
|
}
|
|
if( idStr::Icmp( _name, "textScale" ) == 0 )
|
|
{
|
|
retVar = &textScale;
|
|
}
|
|
if( idStr::Icmp( _name, "rotate" ) == 0 )
|
|
{
|
|
retVar = &rotate;
|
|
}
|
|
if( idStr::Icmp( _name, "noEvents" ) == 0 )
|
|
{
|
|
retVar = &noEvents;
|
|
}
|
|
if( idStr::Icmp( _name, "text" ) == 0 )
|
|
{
|
|
retVar = &text;
|
|
}
|
|
if( idStr::Icmp( _name, "backGroundName" ) == 0 )
|
|
{
|
|
retVar = &backGroundName;
|
|
}
|
|
if( idStr::Icmp( _name, "hidecursor" ) == 0 )
|
|
{
|
|
retVar = &hideCursor;
|
|
}
|
|
|
|
idStr key = _name;
|
|
bool guiVar = ( key.Find( VAR_GUIPREFIX ) >= 0 );
|
|
int c = definedVars.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( idStr::Icmp( _name, ( guiVar ) ? va( "%s", definedVars[i]->GetName() ) : definedVars[i]->GetName() ) == 0 )
|
|
{
|
|
retVar = definedVars[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( retVar )
|
|
{
|
|
if( fixup && *_name != '$' )
|
|
{
|
|
DisableRegister( _name );
|
|
}
|
|
|
|
if( owner && parent )
|
|
{
|
|
*owner = parent->FindChildByName( name );
|
|
}
|
|
|
|
return retVar;
|
|
}
|
|
|
|
int len = key.Length();
|
|
if( len > 5 && guiVar )
|
|
{
|
|
idWinVar* var = new( TAG_OLD_UI ) idWinStr;
|
|
var->Init( _name, this );
|
|
definedVars.Append( var );
|
|
return var;
|
|
}
|
|
else if( fixup )
|
|
{
|
|
int n = key.Find( "::" );
|
|
if( n > 0 )
|
|
{
|
|
idStr winName = key.Left( n );
|
|
idStr var = key.Right( key.Length() - n - 2 );
|
|
drawWin_t* win = GetGui()->GetDesktop()->FindChildByName( winName );
|
|
if( win )
|
|
{
|
|
if( win->win )
|
|
{
|
|
return win->win->GetWinVarByName( var, false, owner );
|
|
}
|
|
else
|
|
{
|
|
if( owner )
|
|
{
|
|
*owner = win;
|
|
}
|
|
return win->simp->GetWinVarByName( var );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseString
|
|
================
|
|
*/
|
|
void idWindow::ParseString( idTokenParser* src, idStr& out )
|
|
{
|
|
idToken tok;
|
|
if( src->ReadToken( &tok ) )
|
|
{
|
|
out = tok;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseVec4
|
|
================
|
|
*/
|
|
void idWindow::ParseVec4( idTokenParser* src, idVec4& out )
|
|
{
|
|
idToken tok;
|
|
src->ReadToken( &tok );
|
|
out.x = atof( tok );
|
|
src->ExpectTokenString( "," );
|
|
src->ReadToken( &tok );
|
|
out.y = atof( tok );
|
|
src->ExpectTokenString( "," );
|
|
src->ReadToken( &tok );
|
|
out.z = atof( tok );
|
|
src->ExpectTokenString( "," );
|
|
src->ReadToken( &tok );
|
|
out.w = atof( tok );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseInternalVar
|
|
================
|
|
*/
|
|
bool idWindow::ParseInternalVar( const char* _name, idTokenParser* src )
|
|
{
|
|
|
|
if( idStr::Icmp( _name, "showtime" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_SHOWTIME;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "showcoords" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_SHOWCOORDS;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "forceaspectwidth" ) == 0 )
|
|
{
|
|
forceAspectWidth = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "forceaspectheight" ) == 0 )
|
|
{
|
|
forceAspectHeight = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "matscalex" ) == 0 )
|
|
{
|
|
matScalex = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "matscaley" ) == 0 )
|
|
{
|
|
matScaley = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "bordersize" ) == 0 )
|
|
{
|
|
borderSize = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "nowrap" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_NOWRAP;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "shadow" ) == 0 )
|
|
{
|
|
textShadow = src->ParseInt();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "textalign" ) == 0 )
|
|
{
|
|
textAlign = src->ParseInt();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "textalignx" ) == 0 )
|
|
{
|
|
textAlignx = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "textaligny" ) == 0 )
|
|
{
|
|
textAligny = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "shear" ) == 0 )
|
|
{
|
|
shear.x = src->ParseFloat();
|
|
idToken tok;
|
|
src->ReadToken( &tok );
|
|
if( tok.Icmp( "," ) )
|
|
{
|
|
src->Error( "Expected comma in shear definiation" );
|
|
return false;
|
|
}
|
|
shear.y = src->ParseFloat();
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "wantenter" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_WANTENTER;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "naturalmatscale" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_NATURALMAT;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "noclip" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_NOCLIP;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "nocursor" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_NOCURSOR;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "menugui" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_MENUGUI;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "modal" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_MODAL;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "invertrect" ) == 0 )
|
|
{
|
|
if( src->ParseBool() )
|
|
{
|
|
flags |= WIN_INVERTRECT;
|
|
}
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "name" ) == 0 )
|
|
{
|
|
ParseString( src, name );
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "play" ) == 0 )
|
|
{
|
|
common->Warning( "play encountered during gui parse.. see Robert\n" );
|
|
idStr playStr;
|
|
ParseString( src, playStr );
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "comment" ) == 0 )
|
|
{
|
|
ParseString( src, comment );
|
|
return true;
|
|
}
|
|
if( idStr::Icmp( _name, "font" ) == 0 )
|
|
{
|
|
idStr fontName;
|
|
ParseString( src, fontName );
|
|
font = renderSystem->RegisterFont( fontName );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseRegEntry
|
|
================
|
|
*/
|
|
bool idWindow::ParseRegEntry( const char* name, idTokenParser* src )
|
|
{
|
|
idStr work;
|
|
work = name;
|
|
work.ToLower();
|
|
|
|
// DG: second argument is a bool, so use false, not NULL
|
|
idWinVar* var = GetWinVarByName( work, false );
|
|
// DG end
|
|
if( var )
|
|
{
|
|
for( int i = 0; i < NumRegisterVars; i++ )
|
|
{
|
|
if( idStr::Icmp( work, RegisterVars[i].name ) == 0 )
|
|
{
|
|
regList.AddReg( work, RegisterVars[i].type, src, this, var );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not predefined so just read the next token and add it to the state
|
|
idToken tok;
|
|
idVec4 v;
|
|
idWinInt* vari;
|
|
idWinFloat* varf;
|
|
idWinStr* vars;
|
|
if( src->ReadToken( &tok ) )
|
|
{
|
|
if( var )
|
|
{
|
|
var->Set( tok );
|
|
return true;
|
|
}
|
|
switch( tok.type )
|
|
{
|
|
case TT_NUMBER :
|
|
if( tok.subtype & TT_INTEGER )
|
|
{
|
|
vari = new( TAG_OLD_UI ) idWinInt();
|
|
*vari = atoi( tok );
|
|
vari->SetName( work );
|
|
definedVars.Append( vari );
|
|
}
|
|
else if( tok.subtype & TT_FLOAT )
|
|
{
|
|
varf = new( TAG_OLD_UI ) idWinFloat();
|
|
*varf = atof( tok );
|
|
varf->SetName( work );
|
|
definedVars.Append( varf );
|
|
}
|
|
else
|
|
{
|
|
vars = new( TAG_OLD_UI ) idWinStr();
|
|
*vars = tok;
|
|
vars->SetName( work );
|
|
definedVars.Append( vars );
|
|
}
|
|
break;
|
|
default :
|
|
vars = new( TAG_OLD_UI ) idWinStr();
|
|
*vars = tok;
|
|
vars->SetName( work );
|
|
definedVars.Append( vars );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetInitialState
|
|
================
|
|
*/
|
|
void idWindow::SetInitialState( const char* _name )
|
|
{
|
|
name = _name;
|
|
matScalex = 1.0;
|
|
matScaley = 1.0;
|
|
forceAspectWidth = 640.0;
|
|
forceAspectHeight = 480.0;
|
|
noTime = false;
|
|
visible = true;
|
|
flags = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Parse
|
|
================
|
|
*/
|
|
bool idWindow::Parse( idTokenParser* src, bool rebuild )
|
|
{
|
|
idToken token, token2, token3, token4, token5, token6, token7;
|
|
idStr work;
|
|
|
|
if( rebuild )
|
|
{
|
|
CleanUp();
|
|
}
|
|
|
|
drawWin_t dwt;
|
|
|
|
timeLineEvents.Clear();
|
|
transitions.Clear();
|
|
|
|
namedEvents.DeleteContents( true );
|
|
|
|
src->ExpectTokenType( TT_NAME, 0, &token );
|
|
|
|
SetInitialState( token );
|
|
|
|
src->ExpectTokenString( "{" );
|
|
src->ExpectAnyToken( &token );
|
|
|
|
bool ret = true;
|
|
|
|
while( token != "}" )
|
|
{
|
|
// track what was parsed so we can maintain it for the guieditor
|
|
src->SetMarker( );
|
|
|
|
if( token == "windowDef" || token == "animationDef" )
|
|
{
|
|
if( token == "animationDef" )
|
|
{
|
|
visible = false;
|
|
rect = idRectangle( 0, 0, 0, 0 );
|
|
}
|
|
src->ExpectTokenType( TT_NAME, 0, &token );
|
|
token2 = token;
|
|
src->UnreadToken( &token );
|
|
drawWin_t* dw = FindChildByName( token2.c_str() );
|
|
if( dw != NULL && dw->win != NULL )
|
|
{
|
|
SaveExpressionParseState();
|
|
dw->win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
}
|
|
else
|
|
{
|
|
idWindow* win = new( TAG_OLD_UI ) idWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = NULL;
|
|
if( win->IsSimple() )
|
|
{
|
|
idSimpleWindow* simple = new( TAG_OLD_UI ) idSimpleWindow( win );
|
|
dwt.simp = simple;
|
|
drawWindows.Append( dwt );
|
|
delete win;
|
|
}
|
|
else
|
|
{
|
|
AddChild( win );
|
|
SetFocus( win, false );
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
}
|
|
}
|
|
else if( token == "editDef" )
|
|
{
|
|
idEditWindow* win = new( TAG_OLD_UI ) idEditWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "choiceDef" )
|
|
{
|
|
idChoiceWindow* win = new( TAG_OLD_UI ) idChoiceWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "sliderDef" )
|
|
{
|
|
idSliderWindow* win = new( TAG_OLD_UI ) idSliderWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "bindDef" )
|
|
{
|
|
idBindWindow* win = new( TAG_OLD_UI ) idBindWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "listDef" )
|
|
{
|
|
idListWindow* win = new( TAG_OLD_UI ) idListWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "fieldDef" )
|
|
{
|
|
idFieldWindow* win = new( TAG_OLD_UI ) idFieldWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "renderDef" )
|
|
{
|
|
// D3 could render a 3D model in a subrect of a full screen
|
|
// GUI for the main menus, but we have cut that ability so
|
|
// we don't need to deal with offset viewports on all platforms.
|
|
idRenderWindow* win = new( TAG_OLD_UI ) idRenderWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "gameSSDDef" )
|
|
{
|
|
idGameSSDWindow* win = new( TAG_OLD_UI ) idGameSSDWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "gameBearShootDef" )
|
|
{
|
|
idGameBearShootWindow* win = new( TAG_OLD_UI ) idGameBearShootWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
else if( token == "gameBustOutDef" )
|
|
{
|
|
idGameBustOutWindow* win = new( TAG_OLD_UI ) idGameBustOutWindow( gui );
|
|
SaveExpressionParseState();
|
|
win->Parse( src, rebuild );
|
|
RestoreExpressionParseState();
|
|
AddChild( win );
|
|
win->SetParent( this );
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
drawWindows.Append( dwt );
|
|
}
|
|
//
|
|
// added new onEvent
|
|
else if( token == "onNamedEvent" )
|
|
{
|
|
// Read the event name
|
|
if( !src->ReadToken( &token ) )
|
|
{
|
|
src->Error( "Expected event name" );
|
|
return false;
|
|
}
|
|
|
|
rvNamedEvent* ev = new( TAG_OLD_UI ) rvNamedEvent( token );
|
|
|
|
src->SetMarker( );
|
|
|
|
if( !ParseScript( src, *ev->mEvent ) )
|
|
{
|
|
ret = false;
|
|
break;
|
|
}
|
|
|
|
namedEvents.Append( ev );
|
|
}
|
|
else if( token == "onTime" )
|
|
{
|
|
idTimeLineEvent* ev = new( TAG_OLD_UI ) idTimeLineEvent;
|
|
|
|
if( !src->ReadToken( &token ) )
|
|
{
|
|
src->Error( "Unexpected end of file" );
|
|
return false;
|
|
}
|
|
ev->time = atoi( token.c_str() );
|
|
|
|
// reset the mark since we dont want it to include the time
|
|
src->SetMarker( );
|
|
|
|
if( !ParseScript( src, *ev->event, &ev->time ) )
|
|
{
|
|
ret = false;
|
|
break;
|
|
}
|
|
|
|
// this is a timeline event
|
|
ev->pending = true;
|
|
timeLineEvents.Append( ev );
|
|
}
|
|
else if( token == "definefloat" )
|
|
{
|
|
src->ReadToken( &token );
|
|
work = token;
|
|
work.ToLower();
|
|
idWinFloat* varf = new( TAG_OLD_UI ) idWinFloat();
|
|
varf->SetName( work );
|
|
definedVars.Append( varf );
|
|
|
|
// add the float to the editors wrapper dict
|
|
// Set the marker after the float name
|
|
src->SetMarker( );
|
|
|
|
// Read in the float
|
|
regList.AddReg( work, idRegister::FLOAT, src, this, varf );
|
|
}
|
|
else if( token == "definevec4" )
|
|
{
|
|
src->ReadToken( &token );
|
|
work = token;
|
|
work.ToLower();
|
|
idWinVec4* var = new( TAG_OLD_UI ) idWinVec4();
|
|
var->SetName( work );
|
|
|
|
// set the marker so we can determine what was parsed
|
|
// set the marker after the vec4 name
|
|
src->SetMarker( );
|
|
|
|
// FIXME: how about we add the var to the desktop instead of this window so it won't get deleted
|
|
// when this window is destoyed which even happens during parsing with simple windows ?
|
|
//definedVars.Append(var);
|
|
gui->GetDesktop()->definedVars.Append( var );
|
|
gui->GetDesktop()->regList.AddReg( work, idRegister::VEC4, src, gui->GetDesktop(), var );
|
|
}
|
|
else if( token == "float" )
|
|
{
|
|
src->ReadToken( &token );
|
|
work = token;
|
|
work.ToLower();
|
|
idWinFloat* varf = new( TAG_OLD_UI ) idWinFloat();
|
|
varf->SetName( work );
|
|
definedVars.Append( varf );
|
|
|
|
// add the float to the editors wrapper dict
|
|
// set the marker to after the float name
|
|
src->SetMarker( );
|
|
|
|
// Parse the float
|
|
regList.AddReg( work, idRegister::FLOAT, src, this, varf );
|
|
}
|
|
else if( ParseScriptEntry( token, src ) )
|
|
{
|
|
|
|
}
|
|
else if( ParseInternalVar( token, src ) )
|
|
{
|
|
|
|
}
|
|
else
|
|
{
|
|
ParseRegEntry( token, src );
|
|
}
|
|
if( !src->ReadToken( &token ) )
|
|
{
|
|
src->Error( "Unexpected end of file" );
|
|
ret = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( ret )
|
|
{
|
|
EvalRegs( -1, true );
|
|
}
|
|
|
|
SetupFromState();
|
|
PostParse();
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FindSimpleWinByName
|
|
================
|
|
*/
|
|
idSimpleWindow* idWindow::FindSimpleWinByName( const char* _name )
|
|
{
|
|
int c = drawWindows.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( drawWindows[i].simp == NULL )
|
|
{
|
|
continue;
|
|
}
|
|
if( idStr::Icmp( drawWindows[i].simp->name, _name ) == 0 )
|
|
{
|
|
return drawWindows[i].simp;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FindChildByName
|
|
================
|
|
*/
|
|
drawWin_t* idWindow::FindChildByName( const char* _name )
|
|
{
|
|
static drawWin_t dw;
|
|
if( idStr::Icmp( name, _name ) == 0 )
|
|
{
|
|
dw.simp = NULL;
|
|
dw.win = this;
|
|
return &dw;
|
|
}
|
|
int c = drawWindows.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( drawWindows[i].win )
|
|
{
|
|
if( idStr::Icmp( drawWindows[i].win->name, _name ) == 0 )
|
|
{
|
|
return &drawWindows[i];
|
|
}
|
|
drawWin_t* win = drawWindows[i].win->FindChildByName( _name );
|
|
if( win )
|
|
{
|
|
return win;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( idStr::Icmp( drawWindows[i].simp->name, _name ) == 0 )
|
|
{
|
|
return &drawWindows[i];
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetStrPtrByName
|
|
================
|
|
*/
|
|
idStr* idWindow::GetStrPtrByName( const char* _name )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::AddTransition
|
|
================
|
|
*/
|
|
void idWindow::AddTransition( idWinVar* dest, idVec4 from, idVec4 to, int time, float accelTime, float decelTime )
|
|
{
|
|
idTransitionData data;
|
|
data.data = dest;
|
|
data.interp.Init( gui->GetTime(), accelTime * time, decelTime * time, time, from, to );
|
|
transitions.Append( data );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::StartTransition
|
|
================
|
|
*/
|
|
void idWindow::StartTransition()
|
|
{
|
|
flags |= WIN_INTRANSITION;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ResetCinematics
|
|
================
|
|
*/
|
|
void idWindow::ResetCinematics()
|
|
{
|
|
if( background )
|
|
{
|
|
background->ResetCinematicTime( gui->GetTime() );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ResetTime
|
|
================
|
|
*/
|
|
void idWindow::ResetTime( int t )
|
|
{
|
|
|
|
timeLine = gui->GetTime() - t;
|
|
|
|
int i, c = timeLineEvents.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
if( timeLineEvents[i]->time >= t )
|
|
{
|
|
timeLineEvents[i]->pending = true;
|
|
}
|
|
}
|
|
|
|
noTime = false;
|
|
|
|
c = transitions.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
idTransitionData* data = &transitions[i];
|
|
if( data->interp.IsDone( gui->GetTime() ) && data->data )
|
|
{
|
|
transitions.RemoveIndex( i );
|
|
i--;
|
|
c--;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::RunScriptList
|
|
================
|
|
*/
|
|
bool idWindow::RunScriptList( idGuiScriptList* src )
|
|
{
|
|
if( src == NULL )
|
|
{
|
|
return false;
|
|
}
|
|
src->Execute( this );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RunScript
|
|
================
|
|
*/
|
|
bool idWindow::RunScript( int n )
|
|
{
|
|
if( n >= ON_MOUSEENTER && n < SCRIPT_COUNT )
|
|
{
|
|
return RunScriptList( scripts[n] );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ExpressionConstant
|
|
================
|
|
*/
|
|
int idWindow::ExpressionConstant( float f )
|
|
{
|
|
int i;
|
|
|
|
for( i = WEXP_REG_NUM_PREDEFINED ; i < expressionRegisters.Num() ; i++ )
|
|
{
|
|
if( !registerIsTemporary[i] && expressionRegisters[i] == f )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
if( expressionRegisters.Num() == MAX_EXPRESSION_REGISTERS )
|
|
{
|
|
common->Warning( "expressionConstant: gui %s hit MAX_EXPRESSION_REGISTERS", gui->GetSourceFile() );
|
|
return 0;
|
|
}
|
|
|
|
int c = expressionRegisters.Num();
|
|
if( i > c )
|
|
{
|
|
while( i > c )
|
|
{
|
|
expressionRegisters.Append( -9999999 );
|
|
i--;
|
|
}
|
|
}
|
|
|
|
i = expressionRegisters.Append( f );
|
|
registerIsTemporary[i] = false;
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ExpressionTemporary
|
|
================
|
|
*/
|
|
int idWindow::ExpressionTemporary()
|
|
{
|
|
if( expressionRegisters.Num() == MAX_EXPRESSION_REGISTERS )
|
|
{
|
|
common->Warning( "expressionTemporary: gui %s hit MAX_EXPRESSION_REGISTERS", gui->GetSourceFile() );
|
|
return 0;
|
|
}
|
|
int i = expressionRegisters.Num();
|
|
registerIsTemporary[i] = true;
|
|
i = expressionRegisters.Append( 0 );
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ExpressionOp
|
|
================
|
|
*/
|
|
wexpOp_t* idWindow::ExpressionOp()
|
|
{
|
|
if( ops.Num() == MAX_EXPRESSION_OPS )
|
|
{
|
|
common->Warning( "expressionOp: gui %s hit MAX_EXPRESSION_OPS", gui->GetSourceFile() );
|
|
return &ops[0];
|
|
}
|
|
wexpOp_t wop;
|
|
memset( &wop, 0, sizeof( wexpOp_t ) );
|
|
int i = ops.Append( wop );
|
|
return &ops[i];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::EmitOp
|
|
================
|
|
*/
|
|
// DG: a, b and the return value are really pointers, so use intptr_t
|
|
intptr_t idWindow::EmitOp( intptr_t a, intptr_t b, wexpOpType_t opType, wexpOp_t** opp )
|
|
{
|
|
// DG end
|
|
wexpOp_t* op;
|
|
/*
|
|
// optimize away identity operations
|
|
if ( opType == WOP_TYPE_ADD ) {
|
|
if ( !registerIsTemporary[a] && shaderRegisters[a] == 0 ) {
|
|
return b;
|
|
}
|
|
if ( !registerIsTemporary[b] && shaderRegisters[b] == 0 ) {
|
|
return a;
|
|
}
|
|
if ( !registerIsTemporary[a] && !registerIsTemporary[b] ) {
|
|
return ExpressionConstant( shaderRegisters[a] + shaderRegisters[b] );
|
|
}
|
|
}
|
|
if ( opType == WOP_TYPE_MULTIPLY ) {
|
|
if ( !registerIsTemporary[a] && shaderRegisters[a] == 1 ) {
|
|
return b;
|
|
}
|
|
if ( !registerIsTemporary[a] && shaderRegisters[a] == 0 ) {
|
|
return a;
|
|
}
|
|
if ( !registerIsTemporary[b] && shaderRegisters[b] == 1 ) {
|
|
return a;
|
|
}
|
|
if ( !registerIsTemporary[b] && shaderRegisters[b] == 0 ) {
|
|
return b;
|
|
}
|
|
if ( !registerIsTemporary[a] && !registerIsTemporary[b] ) {
|
|
return ExpressionConstant( shaderRegisters[a] * shaderRegisters[b] );
|
|
}
|
|
}
|
|
*/
|
|
op = ExpressionOp();
|
|
|
|
op->opType = opType;
|
|
op->a = a;
|
|
op->b = b;
|
|
op->c = ExpressionTemporary();
|
|
|
|
if( opp )
|
|
{
|
|
*opp = op;
|
|
}
|
|
return op->c;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseEmitOp
|
|
================
|
|
*/
|
|
// DG: a, b and the return value are really pointers, so use intptr_t
|
|
intptr_t idWindow::ParseEmitOp( idTokenParser* src, intptr_t a, wexpOpType_t opType, int priority, wexpOp_t** opp )
|
|
{
|
|
intptr_t b = ParseExpressionPriority( src, priority );
|
|
// DG end
|
|
return EmitOp( a, b, opType, opp );
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseTerm
|
|
|
|
Returns a register index
|
|
=================
|
|
*/
|
|
// DG: component and the return value are really pointers, so use intptr_t
|
|
intptr_t idWindow::ParseTerm( idTokenParser* src, idWinVar* var, intptr_t component )
|
|
{
|
|
// DG end
|
|
idToken token;
|
|
// RB: 64 bit fixes, changed int to intptr_t
|
|
intptr_t a, b;
|
|
// RB end
|
|
|
|
src->ReadToken( &token );
|
|
|
|
if( token == "(" )
|
|
{
|
|
a = ParseExpression( src );
|
|
src->ExpectTokenString( ")" );
|
|
return a;
|
|
}
|
|
|
|
if( !token.Icmp( "time" ) )
|
|
{
|
|
return WEXP_REG_TIME;
|
|
}
|
|
|
|
// parse negative numbers
|
|
if( token == "-" )
|
|
{
|
|
src->ReadToken( &token );
|
|
if( token.type == TT_NUMBER || token == "." )
|
|
{
|
|
return ExpressionConstant( -( float ) token.GetFloatValue() );
|
|
}
|
|
src->Warning( "Bad negative number '%s'", token.c_str() );
|
|
return 0;
|
|
}
|
|
|
|
if( token.type == TT_NUMBER || token == "." || token == "-" )
|
|
{
|
|
return ExpressionConstant( ( float ) token.GetFloatValue() );
|
|
}
|
|
|
|
// see if it is a table name
|
|
const idDeclTable* table = static_cast<const idDeclTable*>( declManager->FindType( DECL_TABLE, token.c_str(), false ) );
|
|
if( table )
|
|
{
|
|
a = table->Index();
|
|
// parse a table expression
|
|
src->ExpectTokenString( "[" );
|
|
b = ParseExpression( src );
|
|
src->ExpectTokenString( "]" );
|
|
return EmitOp( a, b, WOP_TYPE_TABLE );
|
|
}
|
|
|
|
if( var == NULL )
|
|
{
|
|
var = GetWinVarByName( token, true );
|
|
}
|
|
if( var )
|
|
{
|
|
// RB: 64 bit fixes, changed int to intptr_t
|
|
a = ( intptr_t )var;
|
|
// RB end
|
|
|
|
//assert(dynamic_cast<idWinVec4*>(var));
|
|
var->Init( token, this );
|
|
b = component;
|
|
if( dynamic_cast<idWinVec4*>( var ) )
|
|
{
|
|
if( src->ReadToken( &token ) )
|
|
{
|
|
if( token == "[" )
|
|
{
|
|
b = ParseExpression( src );
|
|
src->ExpectTokenString( "]" );
|
|
}
|
|
else
|
|
{
|
|
src->UnreadToken( &token );
|
|
}
|
|
}
|
|
return EmitOp( a, b, WOP_TYPE_VAR );
|
|
}
|
|
else if( dynamic_cast<idWinFloat*>( var ) )
|
|
{
|
|
return EmitOp( a, b, WOP_TYPE_VARF );
|
|
}
|
|
else if( dynamic_cast<idWinInt*>( var ) )
|
|
{
|
|
return EmitOp( a, b, WOP_TYPE_VARI );
|
|
}
|
|
else if( dynamic_cast<idWinBool*>( var ) )
|
|
{
|
|
return EmitOp( a, b, WOP_TYPE_VARB );
|
|
}
|
|
else if( dynamic_cast<idWinStr*>( var ) )
|
|
{
|
|
return EmitOp( a, b, WOP_TYPE_VARS );
|
|
}
|
|
else
|
|
{
|
|
src->Warning( "Var expression not vec4, float or int '%s'", token.c_str() );
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
// ugly but used for post parsing to fixup named vars
|
|
char* p = new( TAG_OLD_UI ) char[token.Length() + 1];
|
|
strcpy( p, token );
|
|
// RB: 64 bit fixes, changed int to intptr_t
|
|
a = ( intptr_t )p;
|
|
// RB: 64 bit fixes, changed int to intptr_t
|
|
b = -2;
|
|
return EmitOp( a, b, WOP_TYPE_VAR );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
=================
|
|
idWindow::ParseExpressionPriority
|
|
|
|
Returns a register index
|
|
=================
|
|
*/
|
|
#define TOP_PRIORITY 4
|
|
// DG: a, component and the return value are really pointers, so use intptr_t
|
|
intptr_t idWindow::ParseExpressionPriority( idTokenParser* src, int priority, idWinVar* var, intptr_t component )
|
|
{
|
|
idToken token;
|
|
intptr_t a;
|
|
|
|
if( priority == 0 )
|
|
{
|
|
return ParseTerm( src, var, component );
|
|
}
|
|
|
|
a = ParseExpressionPriority( src, priority - 1, var, component );
|
|
|
|
if( !src->ReadToken( &token ) )
|
|
{
|
|
// we won't get EOF in a real file, but we can
|
|
// when parsing from generated strings
|
|
return a;
|
|
}
|
|
|
|
if( priority == 1 && token == "*" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_MULTIPLY, priority );
|
|
}
|
|
if( priority == 1 && token == "/" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_DIVIDE, priority );
|
|
}
|
|
if( priority == 1 && token == "%" ) // implied truncate both to integer
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_MOD, priority );
|
|
}
|
|
if( priority == 2 && token == "+" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_ADD, priority );
|
|
}
|
|
if( priority == 2 && token == "-" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_SUBTRACT, priority );
|
|
}
|
|
if( priority == 3 && token == ">" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_GT, priority );
|
|
}
|
|
if( priority == 3 && token == ">=" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_GE, priority );
|
|
}
|
|
if( priority == 3 && token == "<" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_LT, priority );
|
|
}
|
|
if( priority == 3 && token == "<=" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_LE, priority );
|
|
}
|
|
if( priority == 3 && token == "==" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_EQ, priority );
|
|
}
|
|
if( priority == 3 && token == "!=" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_NE, priority );
|
|
}
|
|
if( priority == 4 && token == "&&" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_AND, priority );
|
|
}
|
|
if( priority == 4 && token == "||" )
|
|
{
|
|
return ParseEmitOp( src, a, WOP_TYPE_OR, priority );
|
|
}
|
|
if( priority == 4 && token == "?" )
|
|
{
|
|
wexpOp_t* oop = NULL;
|
|
intptr_t o = ParseEmitOp( src, a, WOP_TYPE_COND, priority, &oop );
|
|
// DG end
|
|
if( !src->ReadToken( &token ) )
|
|
{
|
|
return o;
|
|
}
|
|
if( token == ":" )
|
|
{
|
|
a = ParseExpressionPriority( src, priority - 1, var );
|
|
oop->d = a;
|
|
}
|
|
return o;
|
|
}
|
|
|
|
// assume that anything else terminates the expression
|
|
// not too robust error checking...
|
|
|
|
src->UnreadToken( &token );
|
|
|
|
return a;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseExpression
|
|
|
|
Returns a register index
|
|
================
|
|
*/
|
|
// DG: component and the return value are really pointers, so use intptr_t
|
|
intptr_t idWindow::ParseExpression( idTokenParser* src, idWinVar* var, intptr_t component )
|
|
{
|
|
// DG end
|
|
return ParseExpressionPriority( src, TOP_PRIORITY, var );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ParseBracedExpression
|
|
================
|
|
*/
|
|
void idWindow::ParseBracedExpression( idTokenParser* src )
|
|
{
|
|
src->ExpectTokenString( "{" );
|
|
ParseExpression( src );
|
|
src->ExpectTokenString( "}" );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::EvaluateRegisters
|
|
|
|
Parameters are taken from the localSpace and the renderView,
|
|
then all expressions are evaluated, leaving the shader registers
|
|
set to their apropriate values.
|
|
===============
|
|
*/
|
|
void idWindow::EvaluateRegisters( float* registers )
|
|
{
|
|
int i, b;
|
|
wexpOp_t* op;
|
|
idVec4 v;
|
|
|
|
int erc = expressionRegisters.Num();
|
|
int oc = ops.Num();
|
|
// copy the constants
|
|
for( i = WEXP_REG_NUM_PREDEFINED ; i < erc ; i++ )
|
|
{
|
|
registers[i] = expressionRegisters[i];
|
|
}
|
|
|
|
// copy the local and global parameters
|
|
registers[WEXP_REG_TIME] = gui->GetTime();
|
|
|
|
for( i = 0 ; i < oc ; i++ )
|
|
{
|
|
op = &ops[i];
|
|
if( op->b == -2 )
|
|
{
|
|
continue;
|
|
}
|
|
switch( op->opType )
|
|
{
|
|
case WOP_TYPE_ADD:
|
|
registers[op->c] = registers[op->a] + registers[op->b];
|
|
break;
|
|
case WOP_TYPE_SUBTRACT:
|
|
registers[op->c] = registers[op->a] - registers[op->b];
|
|
break;
|
|
case WOP_TYPE_MULTIPLY:
|
|
registers[op->c] = registers[op->a] * registers[op->b];
|
|
break;
|
|
case WOP_TYPE_DIVIDE:
|
|
if( registers[op->b] == 0.0f )
|
|
{
|
|
common->Warning( "Divide by zero in window '%s' in %s", GetName(), gui->GetSourceFile() );
|
|
registers[op->c] = registers[op->a];
|
|
}
|
|
else
|
|
{
|
|
registers[op->c] = registers[op->a] / registers[op->b];
|
|
}
|
|
break;
|
|
case WOP_TYPE_MOD:
|
|
b = ( int )registers[op->b];
|
|
b = b != 0 ? b : 1;
|
|
registers[op->c] = ( int )registers[op->a] % b;
|
|
break;
|
|
case WOP_TYPE_TABLE:
|
|
{
|
|
const idDeclTable* table = static_cast<const idDeclTable*>( declManager->DeclByIndex( DECL_TABLE, op->a ) );
|
|
registers[op->c] = table->TableLookup( registers[op->b] );
|
|
}
|
|
break;
|
|
case WOP_TYPE_GT:
|
|
registers[op->c] = registers[ op->a ] > registers[op->b];
|
|
break;
|
|
case WOP_TYPE_GE:
|
|
registers[op->c] = registers[ op->a ] >= registers[op->b];
|
|
break;
|
|
case WOP_TYPE_LT:
|
|
registers[op->c] = registers[ op->a ] < registers[op->b];
|
|
break;
|
|
case WOP_TYPE_LE:
|
|
registers[op->c] = registers[ op->a ] <= registers[op->b];
|
|
break;
|
|
case WOP_TYPE_EQ:
|
|
registers[op->c] = registers[ op->a ] == registers[op->b];
|
|
break;
|
|
case WOP_TYPE_NE:
|
|
registers[op->c] = registers[ op->a ] != registers[op->b];
|
|
break;
|
|
case WOP_TYPE_COND:
|
|
registers[op->c] = ( registers[ op->a ] ) ? registers[op->b] : registers[op->d];
|
|
break;
|
|
case WOP_TYPE_AND:
|
|
registers[op->c] = registers[ op->a ] && registers[op->b];
|
|
break;
|
|
case WOP_TYPE_OR:
|
|
registers[op->c] = registers[ op->a ] || registers[op->b];
|
|
break;
|
|
case WOP_TYPE_VAR:
|
|
if( !op->a )
|
|
{
|
|
registers[op->c] = 0.0f;
|
|
break;
|
|
}
|
|
if( op->b >= 0 && registers[op->b] >= 0 && registers[op->b] < 4 )
|
|
{
|
|
// grabs vector components
|
|
idWinVec4* var = ( idWinVec4* )( op->a );
|
|
registers[op->c] = ( ( idVec4& )var )[registers[op->b]];
|
|
}
|
|
else
|
|
{
|
|
registers[op->c] = ( ( idWinVar* )( op->a ) )->x();
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARS:
|
|
if( op->a )
|
|
{
|
|
idWinStr* var = ( idWinStr* )( op->a );
|
|
registers[op->c] = atof( var->c_str() );
|
|
}
|
|
else
|
|
{
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARF:
|
|
if( op->a )
|
|
{
|
|
idWinFloat* var = ( idWinFloat* )( op->a );
|
|
registers[op->c] = *var;
|
|
}
|
|
else
|
|
{
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARI:
|
|
if( op->a )
|
|
{
|
|
idWinInt* var = ( idWinInt* )( op->a );
|
|
registers[op->c] = *var;
|
|
}
|
|
else
|
|
{
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
case WOP_TYPE_VARB:
|
|
if( op->a )
|
|
{
|
|
idWinBool* var = ( idWinBool* )( op->a );
|
|
registers[op->c] = *var;
|
|
}
|
|
else
|
|
{
|
|
registers[op->c] = 0;
|
|
}
|
|
break;
|
|
default:
|
|
common->FatalError( "R_EvaluateExpression: bad opcode" );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ReadFromDemoFile
|
|
================
|
|
*/
|
|
void idWindow::ReadFromDemoFile( class idDemoFile* f, bool rebuild )
|
|
{
|
|
|
|
// should never hit unless we re-enable WRITE_GUIS
|
|
#ifndef WRITE_GUIS
|
|
assert( false );
|
|
#else
|
|
|
|
if( rebuild )
|
|
{
|
|
CommonInit();
|
|
}
|
|
|
|
f->SetLog( true, "window1" );
|
|
backGroundName = f->ReadHashString();
|
|
f->SetLog( true, backGroundName );
|
|
if( backGroundName[0] )
|
|
{
|
|
background = declManager->FindMaterial( backGroundName );
|
|
}
|
|
else
|
|
{
|
|
background = NULL;
|
|
}
|
|
f->ReadUnsignedChar( cursor );
|
|
f->ReadUnsignedInt( flags );
|
|
f->ReadInt( timeLine );
|
|
f->ReadInt( lastTimeRun );
|
|
idRectangle rct = rect;
|
|
f->ReadFloat( rct.x );
|
|
f->ReadFloat( rct.y );
|
|
f->ReadFloat( rct.w );
|
|
f->ReadFloat( rct.h );
|
|
f->ReadFloat( drawRect.x );
|
|
f->ReadFloat( drawRect.y );
|
|
f->ReadFloat( drawRect.w );
|
|
f->ReadFloat( drawRect.h );
|
|
f->ReadFloat( clientRect.x );
|
|
f->ReadFloat( clientRect.y );
|
|
f->ReadFloat( clientRect.w );
|
|
f->ReadFloat( clientRect.h );
|
|
f->ReadFloat( textRect.x );
|
|
f->ReadFloat( textRect.y );
|
|
f->ReadFloat( textRect.w );
|
|
f->ReadFloat( textRect.h );
|
|
f->ReadFloat( xOffset );
|
|
f->ReadFloat( yOffset );
|
|
int i, c;
|
|
|
|
idStr work;
|
|
if( rebuild )
|
|
{
|
|
f->SetLog( true, ( work + "-scripts" ) );
|
|
for( i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
bool b;
|
|
f->ReadBool( b );
|
|
if( b )
|
|
{
|
|
delete scripts[i];
|
|
scripts[i] = new( TAG_OLD_UI ) idGuiScriptList;
|
|
scripts[i]->ReadFromDemoFile( f );
|
|
}
|
|
}
|
|
|
|
f->SetLog( true, ( work + "-timelines" ) );
|
|
f->ReadInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
idTimeLineEvent* tl = new( TAG_OLD_UI ) idTimeLineEvent;
|
|
f->ReadInt( tl->time );
|
|
f->ReadBool( tl->pending );
|
|
tl->event->ReadFromDemoFile( f );
|
|
if( rebuild )
|
|
{
|
|
timeLineEvents.Append( tl );
|
|
}
|
|
else
|
|
{
|
|
assert( i < timeLineEvents.Num() );
|
|
timeLineEvents[i]->time = tl->time;
|
|
timeLineEvents[i]->pending = tl->pending;
|
|
}
|
|
}
|
|
}
|
|
|
|
f->SetLog( true, ( work + "-transitions" ) );
|
|
f->ReadInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
idTransitionData td;
|
|
td.data = NULL;
|
|
f->ReadInt( td.offset );
|
|
|
|
float startTime, accelTime, linearTime, decelTime;
|
|
idVec4 startValue, endValue;
|
|
f->ReadFloat( startTime );
|
|
f->ReadFloat( accelTime );
|
|
f->ReadFloat( linearTime );
|
|
f->ReadFloat( decelTime );
|
|
f->ReadVec4( startValue );
|
|
f->ReadVec4( endValue );
|
|
td.interp.Init( startTime, accelTime, decelTime, accelTime + linearTime + decelTime, startValue, endValue );
|
|
|
|
// read this for correct data padding with the win32 savegames
|
|
// the extrapolate is correctly initialized through the above Init call
|
|
int extrapolationType;
|
|
float duration;
|
|
idVec4 baseSpeed, speed;
|
|
float currentTime;
|
|
idVec4 currentValue;
|
|
f->ReadInt( extrapolationType );
|
|
f->ReadFloat( startTime );
|
|
f->ReadFloat( duration );
|
|
f->ReadVec4( startValue );
|
|
f->ReadVec4( baseSpeed );
|
|
f->ReadVec4( speed );
|
|
f->ReadFloat( currentTime );
|
|
f->ReadVec4( currentValue );
|
|
|
|
transitions.Append( td );
|
|
}
|
|
|
|
f->SetLog( true, ( work + "-regstuff" ) );
|
|
if( rebuild )
|
|
{
|
|
f->ReadInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
wexpOp_t w;
|
|
f->ReadInt( ( int& )w.opType );
|
|
f->ReadInt( w.a );
|
|
f->ReadInt( w.b );
|
|
f->ReadInt( w.c );
|
|
f->ReadInt( w.d );
|
|
ops.Append( w );
|
|
}
|
|
|
|
f->ReadInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
float ff;
|
|
f->ReadFloat( ff );
|
|
expressionRegisters.Append( ff );
|
|
}
|
|
|
|
regList.ReadFromDemoFile( f );
|
|
|
|
}
|
|
f->SetLog( true, ( work + "-children" ) );
|
|
f->ReadInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
if( rebuild )
|
|
{
|
|
idWindow* win = new( TAG_OLD_UI ) idWindow( dc, gui );
|
|
win->ReadFromDemoFile( f );
|
|
AddChild( win );
|
|
}
|
|
else
|
|
{
|
|
for( int j = 0; j < c; j++ )
|
|
{
|
|
if( children[j]->childID == i )
|
|
{
|
|
children[j]->ReadFromDemoFile( f, rebuild );
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif /* WRITE_GUIS */
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::WriteToDemoFile
|
|
================
|
|
*/
|
|
void idWindow::WriteToDemoFile( class idDemoFile* f )
|
|
{
|
|
// should never hit unless we re-enable WRITE_GUIS
|
|
#ifndef WRITE_GUIS
|
|
assert( false );
|
|
#else
|
|
|
|
f->SetLog( true, "window" );
|
|
f->WriteHashString( backGroundName );
|
|
f->SetLog( true, backGroundName );
|
|
f->WriteUnsignedChar( cursor );
|
|
f->WriteUnsignedInt( flags );
|
|
f->WriteInt( timeLine );
|
|
f->WriteInt( lastTimeRun );
|
|
idRectangle rct = rect;
|
|
f->WriteFloat( rct.x );
|
|
f->WriteFloat( rct.y );
|
|
f->WriteFloat( rct.w );
|
|
f->WriteFloat( rct.h );
|
|
f->WriteFloat( drawRect.x );
|
|
f->WriteFloat( drawRect.y );
|
|
f->WriteFloat( drawRect.w );
|
|
f->WriteFloat( drawRect.h );
|
|
f->WriteFloat( clientRect.x );
|
|
f->WriteFloat( clientRect.y );
|
|
f->WriteFloat( clientRect.w );
|
|
f->WriteFloat( clientRect.h );
|
|
f->WriteFloat( textRect.x );
|
|
f->WriteFloat( textRect.y );
|
|
f->WriteFloat( textRect.w );
|
|
f->WriteFloat( textRect.h );
|
|
f->WriteFloat( xOffset );
|
|
f->WriteFloat( yOffset );
|
|
idStr work;
|
|
f->SetLog( true, work );
|
|
|
|
int i, c;
|
|
|
|
f->SetLog( true, ( work + "-transitions" ) );
|
|
c = transitions.Num();
|
|
f->WriteInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
f->WriteInt( 0 );
|
|
f->WriteInt( transitions[i].offset );
|
|
|
|
f->WriteFloat( transitions[i].interp.GetStartTime() );
|
|
f->WriteFloat( transitions[i].interp.GetAccelTime() );
|
|
f->WriteFloat( transitions[i].interp.GetLinearTime() );
|
|
f->WriteFloat( transitions[i].interp.GetDecelTime() );
|
|
f->WriteVec4( transitions[i].interp.GetStartValue() );
|
|
f->WriteVec4( transitions[i].interp.GetEndValue() );
|
|
|
|
// write to keep win32 render demo format compatiblity - we don't actually read them back anymore
|
|
f->WriteInt( transitions[i].interp.GetExtrapolate()->GetExtrapolationType() );
|
|
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetStartTime() );
|
|
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetDuration() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetStartValue() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetBaseSpeed() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetSpeed() );
|
|
f->WriteFloat( transitions[i].interp.GetExtrapolate()->GetCurrentTime() );
|
|
f->WriteVec4( transitions[i].interp.GetExtrapolate()->GetCurrentValue() );
|
|
}
|
|
|
|
f->SetLog( true, ( work + "-regstuff" ) );
|
|
|
|
f->SetLog( true, ( work + "-children" ) );
|
|
c = children.Num();
|
|
f->WriteInt( c );
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
for( int j = 0; j < c; j++ )
|
|
{
|
|
if( children[j]->childID == i )
|
|
{
|
|
children[j]->WriteToDemoFile( f );
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
#endif /* WRITE_GUIS */
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::WriteString
|
|
===============
|
|
*/
|
|
void idWindow::WriteSaveGameString( const char* string, idFile* savefile )
|
|
{
|
|
int len = strlen( string );
|
|
|
|
savefile->Write( &len, sizeof( len ) );
|
|
savefile->Write( string, len );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::WriteSaveGameTransition
|
|
===============
|
|
*/
|
|
void idWindow::WriteSaveGameTransition( idTransitionData& trans, idFile* savefile )
|
|
{
|
|
drawWin_t dw, *fdw;
|
|
idStr winName( "" );
|
|
dw.simp = NULL;
|
|
dw.win = NULL;
|
|
int offset = gui->GetDesktop()->GetWinVarOffset( trans.data, &dw );
|
|
if( dw.win || dw.simp )
|
|
{
|
|
winName = ( dw.win ) ? dw.win->GetName() : dw.simp->name.c_str();
|
|
}
|
|
fdw = gui->GetDesktop()->FindChildByName( winName );
|
|
if( offset != -1 && fdw != NULL && ( fdw->win != NULL || fdw->simp != NULL ) )
|
|
{
|
|
savefile->Write( &offset, sizeof( offset ) );
|
|
WriteSaveGameString( winName, savefile );
|
|
savefile->Write( &trans.interp, sizeof( trans.interp ) );
|
|
}
|
|
else
|
|
{
|
|
offset = -1;
|
|
savefile->Write( &offset, sizeof( offset ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::ReadSaveGameTransition
|
|
===============
|
|
*/
|
|
void idWindow::ReadSaveGameTransition( idTransitionData& trans, idFile* savefile )
|
|
{
|
|
int offset;
|
|
|
|
savefile->Read( &offset, sizeof( offset ) );
|
|
if( offset != -1 )
|
|
{
|
|
idStr winName;
|
|
ReadSaveGameString( winName, savefile );
|
|
savefile->Read( &trans.interp, sizeof( trans.interp ) );
|
|
trans.data = NULL;
|
|
trans.offset = offset;
|
|
if( winName.Length() )
|
|
{
|
|
idWinStr* strVar = new( TAG_OLD_UI ) idWinStr();
|
|
strVar->Set( winName );
|
|
trans.data = dynamic_cast< idWinVar* >( strVar );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::WriteToSaveGame
|
|
===============
|
|
*/
|
|
void idWindow::WriteToSaveGame( idFile* savefile )
|
|
{
|
|
int i;
|
|
|
|
WriteSaveGameString( cmd, savefile );
|
|
|
|
savefile->Write( &actualX, sizeof( actualX ) );
|
|
savefile->Write( &actualY, sizeof( actualY ) );
|
|
savefile->Write( &childID, sizeof( childID ) );
|
|
savefile->Write( &flags, sizeof( flags ) );
|
|
savefile->Write( &lastTimeRun, sizeof( lastTimeRun ) );
|
|
savefile->Write( &drawRect, sizeof( drawRect ) );
|
|
savefile->Write( &clientRect, sizeof( clientRect ) );
|
|
savefile->Write( &origin, sizeof( origin ) );
|
|
savefile->Write( &timeLine, sizeof( timeLine ) );
|
|
savefile->Write( &xOffset, sizeof( xOffset ) );
|
|
savefile->Write( &yOffset, sizeof( yOffset ) );
|
|
savefile->Write( &cursor, sizeof( cursor ) );
|
|
savefile->Write( &forceAspectWidth, sizeof( forceAspectWidth ) );
|
|
savefile->Write( &forceAspectHeight, sizeof( forceAspectHeight ) );
|
|
savefile->Write( &matScalex, sizeof( matScalex ) );
|
|
savefile->Write( &matScaley, sizeof( matScaley ) );
|
|
savefile->Write( &borderSize, sizeof( borderSize ) );
|
|
savefile->Write( &textAlign, sizeof( textAlign ) );
|
|
savefile->Write( &textAlignx, sizeof( textAlignx ) );
|
|
savefile->Write( &textAligny, sizeof( textAligny ) );
|
|
savefile->Write( &textShadow, sizeof( textShadow ) );
|
|
savefile->Write( &shear, sizeof( shear ) );
|
|
|
|
savefile->WriteString( font->GetName() );
|
|
|
|
WriteSaveGameString( name, savefile );
|
|
WriteSaveGameString( comment, savefile );
|
|
|
|
// WinVars
|
|
noTime.WriteToSaveGame( savefile );
|
|
visible.WriteToSaveGame( savefile );
|
|
rect.WriteToSaveGame( savefile );
|
|
backColor.WriteToSaveGame( savefile );
|
|
matColor.WriteToSaveGame( savefile );
|
|
foreColor.WriteToSaveGame( savefile );
|
|
hoverColor.WriteToSaveGame( savefile );
|
|
borderColor.WriteToSaveGame( savefile );
|
|
textScale.WriteToSaveGame( savefile );
|
|
noEvents.WriteToSaveGame( savefile );
|
|
rotate.WriteToSaveGame( savefile );
|
|
text.WriteToSaveGame( savefile );
|
|
backGroundName.WriteToSaveGame( savefile );
|
|
hideCursor.WriteToSaveGame( savefile );
|
|
|
|
// Defined Vars
|
|
for( i = 0; i < definedVars.Num(); i++ )
|
|
{
|
|
definedVars[i]->WriteToSaveGame( savefile );
|
|
}
|
|
|
|
savefile->Write( &textRect, sizeof( textRect ) );
|
|
|
|
// Window pointers saved as the child ID of the window
|
|
int winID;
|
|
|
|
winID = focusedChild ? focusedChild->childID : -1 ;
|
|
savefile->Write( &winID, sizeof( winID ) );
|
|
|
|
winID = captureChild ? captureChild->childID : -1 ;
|
|
savefile->Write( &winID, sizeof( winID ) );
|
|
|
|
winID = overChild ? overChild->childID : -1 ;
|
|
savefile->Write( &winID, sizeof( winID ) );
|
|
|
|
|
|
// Scripts
|
|
for( i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
if( scripts[i] )
|
|
{
|
|
scripts[i]->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
|
|
// TimeLine Events
|
|
for( i = 0; i < timeLineEvents.Num(); i++ )
|
|
{
|
|
if( timeLineEvents[i] )
|
|
{
|
|
savefile->Write( &timeLineEvents[i]->pending, sizeof( timeLineEvents[i]->pending ) );
|
|
savefile->Write( &timeLineEvents[i]->time, sizeof( timeLineEvents[i]->time ) );
|
|
if( timeLineEvents[i]->event )
|
|
{
|
|
timeLineEvents[i]->event->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Transitions
|
|
int num = transitions.Num();
|
|
|
|
savefile->Write( &num, sizeof( num ) );
|
|
for( i = 0; i < transitions.Num(); i++ )
|
|
{
|
|
WriteSaveGameTransition( transitions[ i ], savefile );
|
|
}
|
|
|
|
|
|
// Named Events
|
|
for( i = 0; i < namedEvents.Num(); i++ )
|
|
{
|
|
if( namedEvents[i] )
|
|
{
|
|
WriteSaveGameString( namedEvents[i]->mName, savefile );
|
|
if( namedEvents[i]->mEvent )
|
|
{
|
|
namedEvents[i]->mEvent->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
// regList
|
|
regList.WriteToSaveGame( savefile );
|
|
|
|
if( background )
|
|
{
|
|
savefile->WriteInt( background->GetCinematicStartTime() );
|
|
}
|
|
else
|
|
{
|
|
savefile->WriteInt( -1 );
|
|
}
|
|
|
|
// Save children
|
|
for( i = 0; i < drawWindows.Num(); i++ )
|
|
{
|
|
drawWin_t window = drawWindows[i];
|
|
|
|
if( window.simp )
|
|
{
|
|
window.simp->WriteToSaveGame( savefile );
|
|
}
|
|
else if( window.win )
|
|
{
|
|
window.win->WriteToSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::ReadSaveGameString
|
|
===============
|
|
*/
|
|
void idWindow::ReadSaveGameString( idStr& string, idFile* savefile )
|
|
{
|
|
int len;
|
|
|
|
savefile->Read( &len, sizeof( len ) );
|
|
if( len < 0 )
|
|
{
|
|
common->Warning( "idWindow::ReadSaveGameString: invalid length" );
|
|
}
|
|
|
|
string.Fill( ' ', len );
|
|
savefile->Read( &string[0], len );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::ReadFromSaveGame
|
|
===============
|
|
*/
|
|
void idWindow::ReadFromSaveGame( idFile* savefile )
|
|
{
|
|
int i;
|
|
|
|
transitions.Clear();
|
|
|
|
ReadSaveGameString( cmd, savefile );
|
|
|
|
savefile->Read( &actualX, sizeof( actualX ) );
|
|
savefile->Read( &actualY, sizeof( actualY ) );
|
|
savefile->Read( &childID, sizeof( childID ) );
|
|
savefile->Read( &flags, sizeof( flags ) );
|
|
savefile->Read( &lastTimeRun, sizeof( lastTimeRun ) );
|
|
savefile->Read( &drawRect, sizeof( drawRect ) );
|
|
savefile->Read( &clientRect, sizeof( clientRect ) );
|
|
savefile->Read( &origin, sizeof( origin ) );
|
|
/* if ( savefile->GetFileVersion() < BUILD_NUMBER_8TH_ANNIVERSARY_1 ) {
|
|
unsigned char fontNum;
|
|
savefile->Read( &fontNum, sizeof( fontNum ) );
|
|
font = renderSystem->RegisterFont( "" );
|
|
}*/
|
|
savefile->Read( &timeLine, sizeof( timeLine ) );
|
|
savefile->Read( &xOffset, sizeof( xOffset ) );
|
|
savefile->Read( &yOffset, sizeof( yOffset ) );
|
|
savefile->Read( &cursor, sizeof( cursor ) );
|
|
savefile->Read( &forceAspectWidth, sizeof( forceAspectWidth ) );
|
|
savefile->Read( &forceAspectHeight, sizeof( forceAspectHeight ) );
|
|
savefile->Read( &matScalex, sizeof( matScalex ) );
|
|
savefile->Read( &matScaley, sizeof( matScaley ) );
|
|
savefile->Read( &borderSize, sizeof( borderSize ) );
|
|
savefile->Read( &textAlign, sizeof( textAlign ) );
|
|
savefile->Read( &textAlignx, sizeof( textAlignx ) );
|
|
savefile->Read( &textAligny, sizeof( textAligny ) );
|
|
savefile->Read( &textShadow, sizeof( textShadow ) );
|
|
savefile->Read( &shear, sizeof( shear ) );
|
|
|
|
// if ( savefile->GetFileVersion() >= BUILD_NUMBER_8TH_ANNIVERSARY_1 ) {
|
|
idStr fontName;
|
|
savefile->ReadString( fontName );
|
|
font = renderSystem->RegisterFont( fontName );
|
|
// }
|
|
|
|
ReadSaveGameString( name, savefile );
|
|
ReadSaveGameString( comment, savefile );
|
|
|
|
// WinVars
|
|
noTime.ReadFromSaveGame( savefile );
|
|
visible.ReadFromSaveGame( savefile );
|
|
rect.ReadFromSaveGame( savefile );
|
|
backColor.ReadFromSaveGame( savefile );
|
|
matColor.ReadFromSaveGame( savefile );
|
|
foreColor.ReadFromSaveGame( savefile );
|
|
hoverColor.ReadFromSaveGame( savefile );
|
|
borderColor.ReadFromSaveGame( savefile );
|
|
textScale.ReadFromSaveGame( savefile );
|
|
noEvents.ReadFromSaveGame( savefile );
|
|
rotate.ReadFromSaveGame( savefile );
|
|
text.ReadFromSaveGame( savefile );
|
|
backGroundName.ReadFromSaveGame( savefile );
|
|
hideCursor.ReadFromSaveGame( savefile );
|
|
|
|
// Defined Vars
|
|
for( i = 0; i < definedVars.Num(); i++ )
|
|
{
|
|
definedVars[i]->ReadFromSaveGame( savefile );
|
|
}
|
|
|
|
savefile->Read( &textRect, sizeof( textRect ) );
|
|
|
|
// Window pointers saved as the child ID of the window
|
|
int winID = -1;
|
|
|
|
savefile->Read( &winID, sizeof( winID ) );
|
|
for( i = 0; i < children.Num(); i++ )
|
|
{
|
|
if( children[i]->childID == winID )
|
|
{
|
|
focusedChild = children[i];
|
|
}
|
|
}
|
|
savefile->Read( &winID, sizeof( winID ) );
|
|
for( i = 0; i < children.Num(); i++ )
|
|
{
|
|
if( children[i]->childID == winID )
|
|
{
|
|
captureChild = children[i];
|
|
}
|
|
}
|
|
savefile->Read( &winID, sizeof( winID ) );
|
|
for( i = 0; i < children.Num(); i++ )
|
|
{
|
|
if( children[i]->childID == winID )
|
|
{
|
|
overChild = children[i];
|
|
}
|
|
}
|
|
|
|
// Scripts
|
|
for( i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
if( scripts[i] )
|
|
{
|
|
scripts[i]->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
|
|
// TimeLine Events
|
|
for( i = 0; i < timeLineEvents.Num(); i++ )
|
|
{
|
|
if( timeLineEvents[i] )
|
|
{
|
|
savefile->Read( &timeLineEvents[i]->pending, sizeof( timeLineEvents[i]->pending ) );
|
|
savefile->Read( &timeLineEvents[i]->time, sizeof( timeLineEvents[i]->time ) );
|
|
if( timeLineEvents[i]->event )
|
|
{
|
|
timeLineEvents[i]->event->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Transitions
|
|
int num;
|
|
savefile->Read( &num, sizeof( num ) );
|
|
for( i = 0; i < num; i++ )
|
|
{
|
|
idTransitionData trans;
|
|
trans.data = NULL;
|
|
ReadSaveGameTransition( trans, savefile );
|
|
if( trans.data )
|
|
{
|
|
transitions.Append( trans );
|
|
}
|
|
}
|
|
|
|
|
|
// Named Events
|
|
for( i = 0; i < namedEvents.Num(); i++ )
|
|
{
|
|
if( namedEvents[i] )
|
|
{
|
|
ReadSaveGameString( namedEvents[i]->mName, savefile );
|
|
if( namedEvents[i]->mEvent )
|
|
{
|
|
namedEvents[i]->mEvent->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
}
|
|
|
|
// regList
|
|
regList.ReadFromSaveGame( savefile );
|
|
|
|
int cinematicStartTime = 0;
|
|
savefile->ReadInt( cinematicStartTime );
|
|
if( background )
|
|
{
|
|
background->ResetCinematicTime( cinematicStartTime );
|
|
}
|
|
|
|
// Read children
|
|
for( i = 0; i < drawWindows.Num(); i++ )
|
|
{
|
|
drawWin_t window = drawWindows[i];
|
|
|
|
if( window.simp )
|
|
{
|
|
window.simp->ReadFromSaveGame( savefile );
|
|
}
|
|
else if( window.win )
|
|
{
|
|
window.win->ReadFromSaveGame( savefile );
|
|
}
|
|
}
|
|
|
|
if( flags & WIN_DESKTOP )
|
|
{
|
|
FixupTransitions();
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
idWindow::NumTransitions
|
|
===============
|
|
*/
|
|
int idWindow::NumTransitions()
|
|
{
|
|
int c = transitions.Num();
|
|
for( int i = 0; i < children.Num(); i++ )
|
|
{
|
|
c += children[i]->NumTransitions();
|
|
}
|
|
return c;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idWindow::FixupTransitions
|
|
===============
|
|
*/
|
|
void idWindow::FixupTransitions()
|
|
{
|
|
int i, c = transitions.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
drawWin_t* dw = gui->GetDesktop()->FindChildByName( ( ( idWinStr* )transitions[i].data )->c_str() );
|
|
delete transitions[i].data;
|
|
transitions[i].data = NULL;
|
|
if( dw != NULL && ( dw->win != NULL || dw->simp != NULL ) )
|
|
{
|
|
// RB: 64 bit fixes, changed oldschool offsets using ptrdiff_t
|
|
if( dw->win != NULL )
|
|
{
|
|
if( transitions[i].offset == ( ptrdiff_t )&rect - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->rect;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&backColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->backColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&matColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->matColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&foreColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->foreColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&borderColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->borderColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&textScale - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->textScale;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&rotate - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->win->rotate;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( transitions[i].offset == ( ptrdiff_t )&rect - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->rect;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&backColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->backColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&matColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->matColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&foreColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->foreColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&borderColor - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->borderColor;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&textScale - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->textScale;
|
|
}
|
|
else if( transitions[i].offset == ( ptrdiff_t )&rotate - ( ptrdiff_t )this )
|
|
{
|
|
transitions[i].data = &dw->simp->rotate;
|
|
}
|
|
}
|
|
// RB end
|
|
}
|
|
if( transitions[i].data == NULL )
|
|
{
|
|
transitions.RemoveIndex( i );
|
|
i--;
|
|
c--;
|
|
}
|
|
}
|
|
for( c = 0; c < children.Num(); c++ )
|
|
{
|
|
children[c]->FixupTransitions();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
idWindow::AddChild
|
|
===============
|
|
*/
|
|
void idWindow::AddChild( idWindow* win )
|
|
{
|
|
win->childID = children.Append( win );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FixupParms
|
|
================
|
|
*/
|
|
void idWindow::FixupParms()
|
|
{
|
|
int i;
|
|
int c = children.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
children[i]->FixupParms();
|
|
}
|
|
for( i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
if( scripts[i] )
|
|
{
|
|
scripts[i]->FixupParms( this );
|
|
}
|
|
}
|
|
|
|
c = timeLineEvents.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
timeLineEvents[i]->event->FixupParms( this );
|
|
}
|
|
|
|
c = namedEvents.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
namedEvents[i]->mEvent->FixupParms( this );
|
|
}
|
|
|
|
c = ops.Num();
|
|
for( i = 0; i < c; i++ )
|
|
{
|
|
if( ops[i].b == -2 )
|
|
{
|
|
// need to fix this up
|
|
const char* p = ( const char* )( ops[i].a );
|
|
idWinVar* var = GetWinVarByName( p, true );
|
|
delete []p;
|
|
// RB: 64 bit fix, changed int to intptr_t
|
|
ops[i].a = ( intptr_t )var;
|
|
// RB end
|
|
ops[i].b = -1;
|
|
}
|
|
}
|
|
|
|
|
|
if( flags & WIN_DESKTOP )
|
|
{
|
|
CalcRects( 0, 0 );
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::IsSimple
|
|
================
|
|
*/
|
|
bool idWindow::IsSimple()
|
|
{
|
|
|
|
if( ops.Num() )
|
|
{
|
|
return false;
|
|
}
|
|
if( flags & ( WIN_HCENTER | WIN_VCENTER ) )
|
|
{
|
|
return false;
|
|
}
|
|
if( children.Num() || drawWindows.Num() )
|
|
{
|
|
return false;
|
|
}
|
|
for( int i = 0; i < SCRIPT_COUNT; i++ )
|
|
{
|
|
if( scripts[i] )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
if( timeLineEvents.Num() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( namedEvents.Num() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ContainsStateVars
|
|
================
|
|
*/
|
|
bool idWindow::ContainsStateVars()
|
|
{
|
|
if( updateVars.Num() )
|
|
{
|
|
return true;
|
|
}
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( children[i]->ContainsStateVars() )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::Interactive
|
|
================
|
|
*/
|
|
bool idWindow::Interactive()
|
|
{
|
|
if( scripts[ ON_ACTION ] )
|
|
{
|
|
return true;
|
|
}
|
|
int c = children.Num();
|
|
for( int i = 0; i < c; i++ )
|
|
{
|
|
if( children[i]->Interactive() )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetChildWinVarVal
|
|
================
|
|
*/
|
|
void idWindow::SetChildWinVarVal( const char* name, const char* var, const char* val )
|
|
{
|
|
drawWin_t* dw = FindChildByName( name );
|
|
idWinVar* wv = NULL;
|
|
if( dw != NULL && dw->simp != NULL )
|
|
{
|
|
wv = dw->simp->GetWinVarByName( var );
|
|
}
|
|
else if( dw != NULL && dw->win != NULL )
|
|
{
|
|
wv = dw->win->GetWinVarByName( var );
|
|
}
|
|
if( wv )
|
|
{
|
|
wv->Set( val );
|
|
wv->SetEval( false );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idWindow::FindChildByPoint
|
|
|
|
Finds the window under the given point
|
|
================
|
|
*/
|
|
idWindow* idWindow::FindChildByPoint( float x, float y, idWindow** below )
|
|
{
|
|
int c = children.Num();
|
|
|
|
// If we are looking for a window below this one then
|
|
// the next window should be good, but this one wasnt it
|
|
if( *below == this )
|
|
{
|
|
*below = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
if( !Contains( drawRect, x, y ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
for( int i = c - 1; i >= 0 ; i-- )
|
|
{
|
|
idWindow* found = children[i]->FindChildByPoint( x, y, below );
|
|
if( found )
|
|
{
|
|
if( *below )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
}
|
|
|
|
return this;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::FindChildByPoint
|
|
================
|
|
*/
|
|
idWindow* idWindow::FindChildByPoint( float x, float y, idWindow* below )
|
|
{
|
|
return FindChildByPoint( x, y, &below );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChildCount
|
|
|
|
Returns the number of children
|
|
================
|
|
*/
|
|
int idWindow::GetChildCount()
|
|
{
|
|
return drawWindows.Num( );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChild
|
|
|
|
Returns the child window at the given index
|
|
================
|
|
*/
|
|
idWindow* idWindow::GetChild( int index )
|
|
{
|
|
return drawWindows[index].win;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::GetChildIndex
|
|
|
|
Returns the index of the given child window
|
|
================
|
|
*/
|
|
int idWindow::GetChildIndex( idWindow* window )
|
|
{
|
|
int find;
|
|
for( find = 0; find < drawWindows.Num(); find ++ )
|
|
{
|
|
if( drawWindows[find].win == window )
|
|
{
|
|
return find;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::RemoveChild
|
|
|
|
Removes the child from the list of children. Note that the child window being
|
|
removed must still be deallocated by the caller
|
|
================
|
|
*/
|
|
void idWindow::RemoveChild( idWindow* win )
|
|
{
|
|
int find;
|
|
|
|
// Remove the child window
|
|
children.Remove( win );
|
|
|
|
for( find = 0; find < drawWindows.Num(); find ++ )
|
|
{
|
|
if( drawWindows[find].win == win )
|
|
{
|
|
drawWindows.RemoveIndex( find );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::InsertChild
|
|
|
|
Inserts the given window as a child into the given location in the zorder.
|
|
================
|
|
*/
|
|
bool idWindow::InsertChild( idWindow* win, idWindow* before )
|
|
{
|
|
AddChild( win );
|
|
|
|
win->parent = this;
|
|
|
|
drawWin_t dwt;
|
|
dwt.simp = NULL;
|
|
dwt.win = win;
|
|
|
|
// If not inserting before anything then just add it at the end
|
|
if( before )
|
|
{
|
|
int index;
|
|
index = GetChildIndex( before );
|
|
if( index != -1 )
|
|
{
|
|
drawWindows.Insert( dwt, index );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
drawWindows.Append( dwt );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ScreenToClient
|
|
================
|
|
*/
|
|
void idWindow::ScreenToClient( idRectangle* r )
|
|
{
|
|
int x;
|
|
int y;
|
|
idWindow* p;
|
|
|
|
for( p = this, x = 0, y = 0; p; p = p->parent )
|
|
{
|
|
x += p->rect.x();
|
|
y += p->rect.y();
|
|
}
|
|
|
|
r->x -= x;
|
|
r->y -= y;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::ClientToScreen
|
|
================
|
|
*/
|
|
void idWindow::ClientToScreen( idRectangle* r )
|
|
{
|
|
int x;
|
|
int y;
|
|
idWindow* p;
|
|
|
|
for( p = this, x = 0, y = 0; p; p = p->parent )
|
|
{
|
|
x += p->rect.x();
|
|
y += p->rect.y();
|
|
}
|
|
|
|
r->x += x;
|
|
r->y += y;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::SetDefaults
|
|
|
|
Set the window do a default window with no text, no background and
|
|
default colors, etc..
|
|
================
|
|
*/
|
|
void idWindow::SetDefaults()
|
|
{
|
|
forceAspectWidth = 640.0f;
|
|
forceAspectHeight = 480.0f;
|
|
matScalex = 1;
|
|
matScaley = 1;
|
|
borderSize = 0;
|
|
noTime = false;
|
|
visible = true;
|
|
textAlign = 0;
|
|
textAlignx = 0;
|
|
textAligny = 0;
|
|
noEvents = false;
|
|
rotate = 0;
|
|
shear.Zero();
|
|
textScale = 0.35f;
|
|
backColor.Zero();
|
|
foreColor = idVec4( 1, 1, 1, 1 );
|
|
hoverColor = idVec4( 1, 1, 1, 1 );
|
|
matColor = idVec4( 1, 1, 1, 1 );
|
|
borderColor.Zero();
|
|
text = "";
|
|
|
|
background = NULL;
|
|
backGroundName = "";
|
|
}
|
|
|
|
/*
|
|
================
|
|
idWindow::UpdateFromDictionary
|
|
|
|
The editor only has a dictionary to work with so the easiest way to push the
|
|
values of the dictionary onto the window is for the window to interpret the
|
|
dictionary as if were a file being parsed.
|
|
================
|
|
*/
|
|
bool idWindow::UpdateFromDictionary( idDict& dict )
|
|
{
|
|
const idKeyValue* kv;
|
|
int i;
|
|
|
|
SetDefaults( );
|
|
|
|
// Clear all registers since they will get recreated
|
|
regList.Reset( );
|
|
expressionRegisters.Clear( );
|
|
ops.Clear( );
|
|
|
|
for( i = 0; i < dict.GetNumKeyVals(); i ++ )
|
|
{
|
|
kv = dict.GetKeyVal( i );
|
|
|
|
// Special case name
|
|
if( !kv->GetKey().Icmp( "name" ) )
|
|
{
|
|
name = kv->GetValue();
|
|
continue;
|
|
}
|
|
|
|
idParser src( kv->GetValue().c_str(), kv->GetValue().Length(), "",
|
|
LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
|
|
idTokenParser src2;
|
|
src2.LoadFromParser( src, "temp" );
|
|
src2.StartParsing( "temp" );
|
|
if( !ParseInternalVar( kv->GetKey(), &src2 ) )
|
|
{
|
|
// Kill the old register since the parse reg entry will add a new one
|
|
if( !ParseRegEntry( kv->GetKey(), &src2 ) )
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
EvalRegs( -1, true );
|
|
|
|
SetupFromState();
|
|
PostParse();
|
|
|
|
return true;
|
|
}
|