mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 05:01:25 +00:00
147 lines
3.6 KiB
C++
147 lines
3.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#pragma hdrstop
|
|
#include "precompiled.h"
|
|
|
|
#include "DeviceContext.h"
|
|
#include "Window.h"
|
|
#include "UserInterfaceLocal.h"
|
|
#include "BindWindow.h"
|
|
|
|
|
|
void idBindWindow::CommonInit()
|
|
{
|
|
bindName = "";
|
|
waitingOnKey = false;
|
|
}
|
|
|
|
idBindWindow::idBindWindow( idUserInterfaceLocal* g ) : idWindow( g )
|
|
{
|
|
gui = g;
|
|
CommonInit();
|
|
}
|
|
|
|
idBindWindow::~idBindWindow()
|
|
{
|
|
|
|
}
|
|
|
|
|
|
const char* idBindWindow::HandleEvent( const sysEvent_t* event, bool* updateVisuals )
|
|
{
|
|
static char ret[ 256 ];
|
|
|
|
if( !( event->evType == SE_KEY && event->evValue2 ) )
|
|
{
|
|
return "";
|
|
}
|
|
|
|
int key = event->evValue;
|
|
|
|
if( waitingOnKey )
|
|
{
|
|
waitingOnKey = false;
|
|
if( key == K_ESCAPE )
|
|
{
|
|
idStr::snPrintf( ret, sizeof( ret ), "clearbind \"%s\"", bindName.GetName() );
|
|
}
|
|
else
|
|
{
|
|
idStr::snPrintf( ret, sizeof( ret ), "bind %i \"%s\"", key, bindName.GetName() );
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
if( key == K_MOUSE1 )
|
|
{
|
|
waitingOnKey = true;
|
|
gui->SetBindHandler( this );
|
|
return "";
|
|
}
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
idWinVar* idBindWindow::GetWinVarByName( const char* _name, bool fixup, drawWin_t** owner )
|
|
{
|
|
|
|
if( idStr::Icmp( _name, "bind" ) == 0 )
|
|
{
|
|
return &bindName;
|
|
}
|
|
|
|
return idWindow::GetWinVarByName( _name, fixup, owner );
|
|
}
|
|
|
|
void idBindWindow::PostParse()
|
|
{
|
|
idWindow::PostParse();
|
|
bindName.SetGuiInfo( gui->GetStateDict(), bindName );
|
|
bindName.Update();
|
|
//bindName = state.GetString("bind");
|
|
flags |= ( WIN_HOLDCAPTURE | WIN_CANFOCUS );
|
|
}
|
|
|
|
void idBindWindow::Draw( int time, float x, float y )
|
|
{
|
|
idVec4 color = foreColor;
|
|
|
|
idStr str;
|
|
if( waitingOnKey )
|
|
{
|
|
str = idLocalization::GetString( "#str_07000" );
|
|
}
|
|
else if( bindName.Length() )
|
|
{
|
|
str = bindName.c_str();
|
|
}
|
|
else
|
|
{
|
|
str = idLocalization::GetString( "#str_07001" );
|
|
}
|
|
|
|
if( waitingOnKey || ( hover && !noEvents && Contains( gui->CursorX(), gui->CursorY() ) ) )
|
|
{
|
|
color = hoverColor;
|
|
}
|
|
else
|
|
{
|
|
hover = false;
|
|
}
|
|
|
|
dc->DrawText( str, textScale, textAlign, color, textRect, false, -1 );
|
|
}
|
|
|
|
void idBindWindow::Activate( bool activate, idStr& act )
|
|
{
|
|
idWindow::Activate( activate, act );
|
|
bindName.Update();
|
|
}
|