mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-12-11 13:11:47 +00:00
986 lines
22 KiB
C++
986 lines
22 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "Model_ase.h"
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/*
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======================================================================
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Parses 3D Studio Max ASCII export files.
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The goal is to parse the information into memory exactly as it is
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represented in the file. Users of the data will then move it
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into a form that is more convenient for them.
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======================================================================
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*/
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#define VERBOSE( x ) { if ( ase.verbose ) { common->Printf x ; } }
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// working variables used during parsing
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typedef struct
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{
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const char* buffer;
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const char* curpos;
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int len;
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char token[1024];
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bool verbose;
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aseModel_t* model;
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aseObject_t* currentObject;
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aseMesh_t* currentMesh;
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aseMaterial_t* currentMaterial;
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int currentFace;
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int currentVertex;
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} ase_t;
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static ase_t ase;
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static aseMesh_t* ASE_GetCurrentMesh()
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{
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return ase.currentMesh;
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}
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static int CharIsTokenDelimiter( int ch )
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{
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if( ch <= 32 )
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return 1;
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return 0;
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}
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static int ASE_GetToken( bool restOfLine )
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{
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int i = 0;
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if( ase.buffer == 0 )
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return 0;
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if( ( ase.curpos - ase.buffer ) == ase.len )
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return 0;
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// skip over crap
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while( ( ( ase.curpos - ase.buffer ) < ase.len ) &&
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( *ase.curpos <= 32 ) )
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{
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ase.curpos++;
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}
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while( ( ase.curpos - ase.buffer ) < ase.len )
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{
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ase.token[i] = *ase.curpos;
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ase.curpos++;
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i++;
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if( ( CharIsTokenDelimiter( ase.token[i - 1] ) && !restOfLine ) ||
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( ( ase.token[i - 1] == '\n' ) || ( ase.token[i - 1] == '\r' ) ) )
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{
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ase.token[i - 1] = 0;
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break;
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}
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}
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ase.token[i] = 0;
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return 1;
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}
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static void ASE_ParseBracedBlock( void ( *parser )( const char* token ) )
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{
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int indent = 0;
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while( ASE_GetToken( false ) )
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{
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if( !strcmp( ase.token, "{" ) )
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{
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indent++;
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}
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else if( !strcmp( ase.token, "}" ) )
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{
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--indent;
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if( indent == 0 )
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break;
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else if( indent < 0 )
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common->Error( "Unexpected '}'" );
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}
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else
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{
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if( parser )
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parser( ase.token );
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}
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}
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}
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static void ASE_SkipEnclosingBraces()
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{
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int indent = 0;
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while( ASE_GetToken( false ) )
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{
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if( !strcmp( ase.token, "{" ) )
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{
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indent++;
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}
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else if( !strcmp( ase.token, "}" ) )
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{
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indent--;
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if( indent == 0 )
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break;
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else if( indent < 0 )
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common->Error( "Unexpected '}'" );
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}
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}
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}
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static void ASE_SkipRestOfLine()
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{
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ASE_GetToken( true );
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}
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static void ASE_KeyMAP_DIFFUSE( const char* token )
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{
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aseMaterial_t* material;
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if( !strcmp( token, "*BITMAP" ) )
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{
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idStr qpath;
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idStr matname;
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ASE_GetToken( false );
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// remove the quotes
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char* s = strstr( ase.token + 1, "\"" );
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if( s )
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{
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*s = 0;
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}
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matname = ase.token + 1;
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// convert the 3DSMax material pathname to a qpath
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matname.BackSlashesToSlashes();
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qpath = fileSystem->OSPathToRelativePath( matname );
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idStr::Copynz( ase.currentMaterial->name, qpath, sizeof( ase.currentMaterial->name ) );
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}
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else if( !strcmp( token, "*UVW_U_OFFSET" ) )
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{
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material = ase.model->materials[ase.model->materials.Num() - 1];
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ASE_GetToken( false );
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material->uOffset = atof( ase.token );
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}
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else if( !strcmp( token, "*UVW_V_OFFSET" ) )
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{
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material = ase.model->materials[ase.model->materials.Num() - 1];
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ASE_GetToken( false );
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material->vOffset = atof( ase.token );
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}
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else if( !strcmp( token, "*UVW_U_TILING" ) )
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{
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material = ase.model->materials[ase.model->materials.Num() - 1];
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ASE_GetToken( false );
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material->uTiling = atof( ase.token );
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}
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else if( !strcmp( token, "*UVW_V_TILING" ) )
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{
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material = ase.model->materials[ase.model->materials.Num() - 1];
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ASE_GetToken( false );
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material->vTiling = atof( ase.token );
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}
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else if( !strcmp( token, "*UVW_ANGLE" ) )
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{
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material = ase.model->materials[ase.model->materials.Num() - 1];
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ASE_GetToken( false );
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material->angle = atof( ase.token );
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}
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else
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{
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}
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}
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static void ASE_KeyMATERIAL( const char* token )
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{
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if( !strcmp( token, "*MAP_DIFFUSE" ) )
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{
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ASE_ParseBracedBlock( ASE_KeyMAP_DIFFUSE );
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}
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else
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{
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}
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}
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static void ASE_KeyMATERIAL_LIST( const char* token )
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{
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if( !strcmp( token, "*MATERIAL_COUNT" ) )
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{
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ASE_GetToken( false );
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VERBOSE( ( "..num materials: %s\n", ase.token ) );
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}
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else if( !strcmp( token, "*MATERIAL" ) )
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{
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VERBOSE( ( "..material %d\n", ase.model->materials.Num() ) );
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ase.currentMaterial = ( aseMaterial_t* )Mem_Alloc( sizeof( aseMaterial_t ), TAG_MODEL );
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memset( ase.currentMaterial, 0, sizeof( aseMaterial_t ) );
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ase.currentMaterial->uTiling = 1;
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ase.currentMaterial->vTiling = 1;
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ase.model->materials.Append( ase.currentMaterial );
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ASE_ParseBracedBlock( ASE_KeyMATERIAL );
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}
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}
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static void ASE_KeyNODE_TM( const char* token )
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{
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int i;
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if( !strcmp( token, "*TM_ROW0" ) )
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{
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for( i = 0 ; i < 3 ; i++ )
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{
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ASE_GetToken( false );
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ase.currentObject->mesh.transform[0][i] = atof( ase.token );
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}
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}
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else if( !strcmp( token, "*TM_ROW1" ) )
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{
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for( i = 0 ; i < 3 ; i++ )
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{
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ASE_GetToken( false );
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ase.currentObject->mesh.transform[1][i] = atof( ase.token );
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}
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}
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else if( !strcmp( token, "*TM_ROW2" ) )
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{
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for( i = 0 ; i < 3 ; i++ )
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{
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ASE_GetToken( false );
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ase.currentObject->mesh.transform[2][i] = atof( ase.token );
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}
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}
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else if( !strcmp( token, "*TM_ROW3" ) )
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{
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for( i = 0 ; i < 3 ; i++ )
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{
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ASE_GetToken( false );
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ase.currentObject->mesh.transform[3][i] = atof( ase.token );
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}
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}
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}
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static void ASE_KeyMESH_VERTEX_LIST( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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if( !strcmp( token, "*MESH_VERTEX" ) )
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{
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ASE_GetToken( false ); // skip number
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ASE_GetToken( false );
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pMesh->vertexes[ase.currentVertex].x = atof( ase.token );
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ASE_GetToken( false );
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pMesh->vertexes[ase.currentVertex].y = atof( ase.token );
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ASE_GetToken( false );
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pMesh->vertexes[ase.currentVertex].z = atof( ase.token );
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ase.currentVertex++;
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if( ase.currentVertex > pMesh->numVertexes )
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{
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common->Error( "ase.currentVertex >= pMesh->numVertexes" );
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}
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}
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else
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{
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common->Error( "Unknown token '%s' while parsing MESH_VERTEX_LIST", token );
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}
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}
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static void ASE_KeyMESH_FACE_LIST( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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if( !strcmp( token, "*MESH_FACE" ) )
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{
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ASE_GetToken( false ); // skip face number
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// we are flipping the order here to change the front/back facing
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// from 3DS to our standard (clockwise facing out)
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ASE_GetToken( false ); // skip label
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ASE_GetToken( false ); // first vertex
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pMesh->faces[ase.currentFace].vertexNum[0] = atoi( ase.token );
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ASE_GetToken( false ); // skip label
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ASE_GetToken( false ); // second vertex
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pMesh->faces[ase.currentFace].vertexNum[2] = atoi( ase.token );
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ASE_GetToken( false ); // skip label
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ASE_GetToken( false ); // third vertex
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pMesh->faces[ase.currentFace].vertexNum[1] = atoi( ase.token );
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ASE_GetToken( true );
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// we could parse material id and smoothing groups here
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/*
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if ( ( p = strstr( ase.token, "*MESH_MTLID" ) ) != 0 )
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{
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p += strlen( "*MESH_MTLID" ) + 1;
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mtlID = atoi( p );
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}
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else
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{
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common->Error( "No *MESH_MTLID found for face!" );
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}
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*/
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ase.currentFace++;
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}
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else
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{
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common->Error( "Unknown token '%s' while parsing MESH_FACE_LIST", token );
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}
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}
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static void ASE_KeyTFACE_LIST( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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if( !strcmp( token, "*MESH_TFACE" ) )
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{
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int a, b, c;
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ASE_GetToken( false );
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ASE_GetToken( false );
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a = atoi( ase.token );
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ASE_GetToken( false );
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c = atoi( ase.token );
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ASE_GetToken( false );
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b = atoi( ase.token );
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pMesh->faces[ase.currentFace].tVertexNum[0] = a;
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pMesh->faces[ase.currentFace].tVertexNum[1] = b;
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pMesh->faces[ase.currentFace].tVertexNum[2] = c;
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ase.currentFace++;
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}
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else
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{
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common->Error( "Unknown token '%s' in MESH_TFACE", token );
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}
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}
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static void ASE_KeyCFACE_LIST( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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if( !strcmp( token, "*MESH_CFACE" ) )
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{
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ASE_GetToken( false );
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for( int i = 0 ; i < 3 ; i++ )
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{
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ASE_GetToken( false );
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int a = atoi( ase.token );
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// we flip the vertex order to change the face direction to our style
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static int remap[3] = { 0, 2, 1 };
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pMesh->faces[ase.currentFace].vertexColors[remap[i]][0] = pMesh->cvertexes[a][0] * 255;
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pMesh->faces[ase.currentFace].vertexColors[remap[i]][1] = pMesh->cvertexes[a][1] * 255;
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pMesh->faces[ase.currentFace].vertexColors[remap[i]][2] = pMesh->cvertexes[a][2] * 255;
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}
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ase.currentFace++;
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}
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else
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{
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common->Error( "Unknown token '%s' in MESH_CFACE", token );
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}
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}
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static void ASE_KeyMESH_TVERTLIST( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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if( !strcmp( token, "*MESH_TVERT" ) )
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{
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const int maxLength = 80;
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char u[maxLength], v[maxLength], w[maxLength];
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ASE_GetToken( false );
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ASE_GetToken( false );
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strncpy( u, ase.token, maxLength );
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u[maxLength - 1] = '\0';
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ASE_GetToken( false );
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strncpy( v, ase.token, maxLength );
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v[maxLength - 1] = '\0';
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ASE_GetToken( false );
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strncpy( w, ase.token, maxLength );
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w[maxLength - 1] = '\0';
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pMesh->tvertexes[ase.currentVertex].x = atof( u );
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// our OpenGL second texture axis is inverted from MAX's sense
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pMesh->tvertexes[ase.currentVertex].y = 1.0f - atof( v );
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ase.currentVertex++;
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if( ase.currentVertex > pMesh->numTVertexes )
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{
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common->Error( "ase.currentVertex > pMesh->numTVertexes" );
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}
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}
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else
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{
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common->Error( "Unknown token '%s' while parsing MESH_TVERTLIST", token );
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}
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}
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static void ASE_KeyMESH_CVERTLIST( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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pMesh->colorsParsed = true;
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if( !strcmp( token, "*MESH_VERTCOL" ) )
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{
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ASE_GetToken( false );
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ASE_GetToken( false );
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pMesh->cvertexes[ase.currentVertex][0] = atof( token );
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ASE_GetToken( false );
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pMesh->cvertexes[ase.currentVertex][1] = atof( token );
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ASE_GetToken( false );
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pMesh->cvertexes[ase.currentVertex][2] = atof( token );
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ase.currentVertex++;
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if( ase.currentVertex > pMesh->numCVertexes )
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{
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common->Error( "ase.currentVertex > pMesh->numCVertexes" );
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}
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}
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else
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{
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common->Error( "Unknown token '%s' while parsing MESH_CVERTLIST", token );
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}
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}
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static void ASE_KeyMESH_NORMALS( const char* token )
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{
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aseMesh_t* pMesh = ASE_GetCurrentMesh();
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aseFace_t* f;
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idVec3 n;
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pMesh->normalsParsed = true;
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f = &pMesh->faces[ase.currentFace];
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if( !strcmp( token, "*MESH_FACENORMAL" ) )
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{
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int num;
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ASE_GetToken( false );
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num = atoi( ase.token );
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if( num >= pMesh->numFaces || num < 0 )
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{
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common->Error( "MESH_NORMALS face index out of range: %i", num );
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}
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if( num != ase.currentFace )
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{
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common->Error( "MESH_NORMALS face index != currentFace" );
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}
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ASE_GetToken( false );
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n[0] = atof( ase.token );
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ASE_GetToken( false );
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n[1] = atof( ase.token );
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ASE_GetToken( false );
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n[2] = atof( ase.token );
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f->faceNormal[0] = n[0] * pMesh->transform[0][0] + n[1] * pMesh->transform[1][0] + n[2] * pMesh->transform[2][0];
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f->faceNormal[1] = n[0] * pMesh->transform[0][1] + n[1] * pMesh->transform[1][1] + n[2] * pMesh->transform[2][1];
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f->faceNormal[2] = n[0] * pMesh->transform[0][2] + n[1] * pMesh->transform[1][2] + n[2] * pMesh->transform[2][2];
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f->faceNormal.Normalize();
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ase.currentFace++;
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}
|
|
else if( !strcmp( token, "*MESH_VERTEXNORMAL" ) )
|
|
{
|
|
int num;
|
|
int v;
|
|
|
|
ASE_GetToken( false );
|
|
num = atoi( ase.token );
|
|
|
|
if( num >= pMesh->numVertexes || num < 0 )
|
|
{
|
|
common->Error( "MESH_NORMALS vertex index out of range: %i", num );
|
|
}
|
|
|
|
f = &pMesh->faces[ ase.currentFace - 1 ];
|
|
|
|
for( v = 0 ; v < 3 ; v++ )
|
|
{
|
|
if( num == f->vertexNum[ v ] )
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( v >= 3 )
|
|
{
|
|
common->Error( "MESH_NORMALS vertex index doesn't match face" );
|
|
return;
|
|
}
|
|
|
|
ASE_GetToken( false );
|
|
n[0] = atof( ase.token );
|
|
ASE_GetToken( false );
|
|
n[1] = atof( ase.token );
|
|
ASE_GetToken( false );
|
|
n[2] = atof( ase.token );
|
|
|
|
f->vertexNormals[ v ][0] = n[0] * pMesh->transform[0][0] + n[1] * pMesh->transform[1][0] + n[2] * pMesh->transform[2][0];
|
|
f->vertexNormals[ v ][1] = n[0] * pMesh->transform[0][1] + n[1] * pMesh->transform[1][1] + n[2] * pMesh->transform[2][1];
|
|
f->vertexNormals[ v ][2] = n[0] * pMesh->transform[0][2] + n[1] * pMesh->transform[1][2] + n[2] * pMesh->transform[2][2];
|
|
|
|
f->vertexNormals[v].Normalize();
|
|
}
|
|
}
|
|
|
|
static void ASE_KeyMESH( const char* token )
|
|
{
|
|
aseMesh_t* pMesh = ASE_GetCurrentMesh();
|
|
|
|
if( !strcmp( token, "*TIMEVALUE" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->timeValue = atoi( ase.token );
|
|
VERBOSE( ( ".....timevalue: %d\n", pMesh->timeValue ) );
|
|
}
|
|
else if( !strcmp( token, "*MESH_NUMVERTEX" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->numVertexes = atoi( ase.token );
|
|
VERBOSE( ( ".....num vertexes: %d\n", pMesh->numVertexes ) );
|
|
}
|
|
else if( !strcmp( token, "*MESH_NUMTVERTEX" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->numTVertexes = atoi( ase.token );
|
|
VERBOSE( ( ".....num tvertexes: %d\n", pMesh->numTVertexes ) );
|
|
}
|
|
else if( !strcmp( token, "*MESH_NUMCVERTEX" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->numCVertexes = atoi( ase.token );
|
|
VERBOSE( ( ".....num cvertexes: %d\n", pMesh->numCVertexes ) );
|
|
}
|
|
else if( !strcmp( token, "*MESH_NUMFACES" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->numFaces = atoi( ase.token );
|
|
VERBOSE( ( ".....num faces: %d\n", pMesh->numFaces ) );
|
|
}
|
|
else if( !strcmp( token, "*MESH_NUMTVFACES" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->numTVFaces = atoi( ase.token );
|
|
VERBOSE( ( ".....num tvfaces: %d\n", pMesh->numTVFaces ) );
|
|
|
|
if( pMesh->numTVFaces != pMesh->numFaces )
|
|
{
|
|
common->Error( "MESH_NUMTVFACES != MESH_NUMFACES" );
|
|
}
|
|
}
|
|
else if( !strcmp( token, "*MESH_NUMCVFACES" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
pMesh->numCVFaces = atoi( ase.token );
|
|
VERBOSE( ( ".....num cvfaces: %d\n", pMesh->numCVFaces ) );
|
|
|
|
if( pMesh->numTVFaces != pMesh->numFaces )
|
|
{
|
|
common->Error( "MESH_NUMCVFACES != MESH_NUMFACES" );
|
|
}
|
|
}
|
|
else if( !strcmp( token, "*MESH_VERTEX_LIST" ) )
|
|
{
|
|
pMesh->vertexes = ( idVec3* )Mem_Alloc( sizeof( idVec3 ) * pMesh->numVertexes, TAG_MODEL );
|
|
ase.currentVertex = 0;
|
|
VERBOSE( ( ".....parsing MESH_VERTEX_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_VERTEX_LIST );
|
|
}
|
|
else if( !strcmp( token, "*MESH_TVERTLIST" ) )
|
|
{
|
|
ase.currentVertex = 0;
|
|
pMesh->tvertexes = ( idVec2* )Mem_Alloc( sizeof( idVec2 ) * pMesh->numTVertexes, TAG_MODEL );
|
|
VERBOSE( ( ".....parsing MESH_TVERTLIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_TVERTLIST );
|
|
}
|
|
else if( !strcmp( token, "*MESH_CVERTLIST" ) )
|
|
{
|
|
ase.currentVertex = 0;
|
|
pMesh->cvertexes = ( idVec3* )Mem_Alloc( sizeof( idVec3 ) * pMesh->numCVertexes, TAG_MODEL );
|
|
VERBOSE( ( ".....parsing MESH_CVERTLIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_CVERTLIST );
|
|
}
|
|
else if( !strcmp( token, "*MESH_FACE_LIST" ) )
|
|
{
|
|
pMesh->faces = ( aseFace_t* )Mem_Alloc( sizeof( aseFace_t ) * pMesh->numFaces, TAG_MODEL );
|
|
ase.currentFace = 0;
|
|
VERBOSE( ( ".....parsing MESH_FACE_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_FACE_LIST );
|
|
}
|
|
else if( !strcmp( token, "*MESH_TFACELIST" ) )
|
|
{
|
|
if( !pMesh->faces )
|
|
{
|
|
common->Error( "*MESH_TFACELIST before *MESH_FACE_LIST" );
|
|
}
|
|
ase.currentFace = 0;
|
|
VERBOSE( ( ".....parsing MESH_TFACE_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyTFACE_LIST );
|
|
}
|
|
else if( !strcmp( token, "*MESH_CFACELIST" ) )
|
|
{
|
|
if( !pMesh->faces )
|
|
{
|
|
common->Error( "*MESH_CFACELIST before *MESH_FACE_LIST" );
|
|
}
|
|
ase.currentFace = 0;
|
|
VERBOSE( ( ".....parsing MESH_CFACE_LIST\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyCFACE_LIST );
|
|
}
|
|
else if( !strcmp( token, "*MESH_NORMALS" ) )
|
|
{
|
|
if( !pMesh->faces )
|
|
{
|
|
common->Warning( "*MESH_NORMALS before *MESH_FACE_LIST" );
|
|
}
|
|
ase.currentFace = 0;
|
|
VERBOSE( ( ".....parsing MESH_NORMALS\n" ) );
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_NORMALS );
|
|
}
|
|
}
|
|
|
|
static void ASE_KeyMESH_ANIMATION( const char* token )
|
|
{
|
|
aseMesh_t* mesh;
|
|
|
|
// loads a single animation frame
|
|
if( !strcmp( token, "*MESH" ) )
|
|
{
|
|
VERBOSE( ( "...found MESH\n" ) );
|
|
|
|
mesh = ( aseMesh_t* )Mem_Alloc( sizeof( aseMesh_t ), TAG_MODEL );
|
|
memset( mesh, 0, sizeof( aseMesh_t ) );
|
|
ase.currentMesh = mesh;
|
|
|
|
ase.currentObject->frames.Append( mesh );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyMESH );
|
|
}
|
|
else
|
|
{
|
|
common->Error( "Unknown token '%s' while parsing MESH_ANIMATION", token );
|
|
}
|
|
}
|
|
|
|
static void ASE_KeyGEOMOBJECT( const char* token )
|
|
{
|
|
aseObject_t* object;
|
|
|
|
object = ase.currentObject;
|
|
|
|
if( !strcmp( token, "*NODE_NAME" ) )
|
|
{
|
|
ASE_GetToken( true );
|
|
VERBOSE( ( " %s\n", ase.token ) );
|
|
idStr::Copynz( object->name, ase.token, sizeof( object->name ) );
|
|
}
|
|
else if( !strcmp( token, "*NODE_PARENT" ) )
|
|
{
|
|
ASE_SkipRestOfLine();
|
|
}
|
|
// ignore unused data blocks
|
|
else if( !strcmp( token, "*NODE_TM" ) ||
|
|
!strcmp( token, "*TM_ANIMATION" ) )
|
|
{
|
|
ASE_ParseBracedBlock( ASE_KeyNODE_TM );
|
|
}
|
|
// ignore regular meshes that aren't part of animation
|
|
else if( !strcmp( token, "*MESH" ) )
|
|
{
|
|
ase.currentMesh = &ase.currentObject->mesh;
|
|
idVec3 transforms[ 4 ];
|
|
for( int i = 0; i < 4; ++i )
|
|
{
|
|
transforms[ i ] = ase.currentMesh->transform[ i ];
|
|
}
|
|
|
|
memset( ase.currentMesh, 0, sizeof( *ase.currentMesh ) );
|
|
for( int i = 0; i < 4; ++i )
|
|
{
|
|
ase.currentMesh->transform[ i ] = transforms[ i ];
|
|
}
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyMESH );
|
|
}
|
|
// according to spec these are obsolete
|
|
else if( !strcmp( token, "*MATERIAL_REF" ) )
|
|
{
|
|
ASE_GetToken( false );
|
|
|
|
object->materialRef = atoi( ase.token );
|
|
}
|
|
// loads a sequence of animation frames
|
|
else if( !strcmp( token, "*MESH_ANIMATION" ) )
|
|
{
|
|
VERBOSE( ( "..found MESH_ANIMATION\n" ) );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyMESH_ANIMATION );
|
|
}
|
|
// skip unused info
|
|
else if( !strcmp( token, "*PROP_MOTIONBLUR" ) ||
|
|
!strcmp( token, "*PROP_CASTSHADOW" ) ||
|
|
!strcmp( token, "*PROP_RECVSHADOW" ) )
|
|
{
|
|
ASE_SkipRestOfLine();
|
|
}
|
|
|
|
}
|
|
|
|
void ASE_ParseGeomObject()
|
|
{
|
|
aseObject_t* object;
|
|
|
|
VERBOSE( ( "GEOMOBJECT" ) );
|
|
|
|
object = ( aseObject_t* )Mem_Alloc( sizeof( aseObject_t ), TAG_MODEL );
|
|
memset( object, 0, sizeof( aseObject_t ) );
|
|
ase.model->objects.Append( object );
|
|
ase.currentObject = object;
|
|
|
|
object->frames.Resize( 32, 32 );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyGEOMOBJECT );
|
|
}
|
|
|
|
static void ASE_KeyGROUP( const char* token )
|
|
{
|
|
if( !strcmp( token, "*GEOMOBJECT" ) )
|
|
{
|
|
ASE_ParseGeomObject();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ASE_Parse
|
|
=================
|
|
*/
|
|
aseModel_t* ASE_Parse( const char* buffer, bool verbose )
|
|
{
|
|
memset( &ase, 0, sizeof( ase ) );
|
|
|
|
ase.verbose = verbose;
|
|
|
|
ase.buffer = buffer;
|
|
ase.len = strlen( buffer );
|
|
ase.curpos = ase.buffer;
|
|
ase.currentObject = NULL;
|
|
|
|
// NOTE: using new operator because aseModel_t contains idList class objects
|
|
ase.model = new( TAG_MODEL ) aseModel_t;
|
|
memset( ase.model, 0, sizeof( aseModel_t ) );
|
|
ase.model->objects.Resize( 32, 32 );
|
|
ase.model->materials.Resize( 32, 32 );
|
|
|
|
while( ASE_GetToken( false ) )
|
|
{
|
|
if( !strcmp( ase.token, "*3DSMAX_ASCIIEXPORT" ) ||
|
|
!strcmp( ase.token, "*COMMENT" ) )
|
|
{
|
|
ASE_SkipRestOfLine();
|
|
}
|
|
else if( !strcmp( ase.token, "*SCENE" ) )
|
|
{
|
|
ASE_SkipEnclosingBraces();
|
|
}
|
|
else if( !strcmp( ase.token, "*GROUP" ) )
|
|
{
|
|
ASE_GetToken( false ); // group name
|
|
ASE_ParseBracedBlock( ASE_KeyGROUP );
|
|
}
|
|
else if( !strcmp( ase.token, "*SHAPEOBJECT" ) )
|
|
{
|
|
ASE_SkipEnclosingBraces();
|
|
}
|
|
else if( !strcmp( ase.token, "*CAMERAOBJECT" ) )
|
|
{
|
|
ASE_SkipEnclosingBraces();
|
|
}
|
|
else if( !strcmp( ase.token, "*MATERIAL_LIST" ) )
|
|
{
|
|
VERBOSE( ( "MATERIAL_LIST\n" ) );
|
|
|
|
ASE_ParseBracedBlock( ASE_KeyMATERIAL_LIST );
|
|
}
|
|
else if( !strcmp( ase.token, "*GEOMOBJECT" ) )
|
|
{
|
|
ASE_ParseGeomObject();
|
|
}
|
|
else if( ase.token[0] )
|
|
{
|
|
common->Printf( "Unknown token '%s'\n", ase.token );
|
|
}
|
|
}
|
|
|
|
return ase.model;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ASE_Load
|
|
=================
|
|
*/
|
|
aseModel_t* ASE_Load( const char* fileName )
|
|
{
|
|
char* buf;
|
|
ID_TIME_T timeStamp;
|
|
aseModel_t* ase;
|
|
|
|
fileSystem->ReadFile( fileName, ( void** )&buf, &timeStamp );
|
|
if( !buf )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
ase = ASE_Parse( buf, false );
|
|
ase->timeStamp = timeStamp;
|
|
|
|
fileSystem->FreeFile( buf );
|
|
|
|
return ase;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ASE_Free
|
|
=================
|
|
*/
|
|
void ASE_Free( aseModel_t* ase )
|
|
{
|
|
int i, j;
|
|
aseObject_t* obj;
|
|
aseMesh_t* mesh;
|
|
aseMaterial_t* material;
|
|
|
|
if( !ase )
|
|
{
|
|
return;
|
|
}
|
|
for( i = 0; i < ase->objects.Num(); i++ )
|
|
{
|
|
obj = ase->objects[i];
|
|
for( j = 0; j < obj->frames.Num(); j++ )
|
|
{
|
|
mesh = obj->frames[j];
|
|
if( mesh->vertexes )
|
|
{
|
|
Mem_Free( mesh->vertexes );
|
|
}
|
|
if( mesh->tvertexes )
|
|
{
|
|
Mem_Free( mesh->tvertexes );
|
|
}
|
|
if( mesh->cvertexes )
|
|
{
|
|
Mem_Free( mesh->cvertexes );
|
|
}
|
|
if( mesh->faces )
|
|
{
|
|
Mem_Free( mesh->faces );
|
|
}
|
|
Mem_Free( mesh );
|
|
}
|
|
|
|
obj->frames.Clear();
|
|
|
|
// free the base nesh
|
|
mesh = &obj->mesh;
|
|
if( mesh->vertexes )
|
|
{
|
|
Mem_Free( mesh->vertexes );
|
|
}
|
|
if( mesh->tvertexes )
|
|
{
|
|
Mem_Free( mesh->tvertexes );
|
|
}
|
|
if( mesh->cvertexes )
|
|
{
|
|
Mem_Free( mesh->cvertexes );
|
|
}
|
|
if( mesh->faces )
|
|
{
|
|
Mem_Free( mesh->faces );
|
|
}
|
|
Mem_Free( obj );
|
|
}
|
|
ase->objects.Clear();
|
|
|
|
for( i = 0; i < ase->materials.Num(); i++ )
|
|
{
|
|
material = ase->materials[i];
|
|
Mem_Free( material );
|
|
}
|
|
ase->materials.Clear();
|
|
|
|
delete ase;
|
|
}
|