mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-25 02:52:12 +00:00
333 lines
9.2 KiB
C++
333 lines
9.2 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2013 Robert Beckebans
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Copyright (C) 2016-2017 Dustin Land
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "precompiled.h"
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#include "RenderCommon.h"
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idCVar r_showBuffers( "r_showBuffers", "0", CVAR_INTEGER, "" );
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#ifdef _WIN32
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/*
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==================
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IsWriteCombined
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==================
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*/
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bool IsWriteCombined( void* base )
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{
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MEMORY_BASIC_INFORMATION info;
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SIZE_T size = VirtualQueryEx( GetCurrentProcess(), base, &info, sizeof( info ) );
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if( size == 0 )
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{
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DWORD error = GetLastError();
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error = error;
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return false;
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}
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bool isWriteCombined = ( ( info.AllocationProtect & PAGE_WRITECOMBINE ) != 0 );
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return isWriteCombined;
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}
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#endif
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#if defined(USE_INTRINSICS)
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void CopyBuffer( byte* dst, const byte* src, int numBytes )
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{
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assert_16_byte_aligned( dst );
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assert_16_byte_aligned( src );
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int i = 0;
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for( ; i + 128 <= numBytes; i += 128 )
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{
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__m128i d0 = _mm_load_si128( ( __m128i* )&src[i + 0 * 16] );
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__m128i d1 = _mm_load_si128( ( __m128i* )&src[i + 1 * 16] );
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__m128i d2 = _mm_load_si128( ( __m128i* )&src[i + 2 * 16] );
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__m128i d3 = _mm_load_si128( ( __m128i* )&src[i + 3 * 16] );
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__m128i d4 = _mm_load_si128( ( __m128i* )&src[i + 4 * 16] );
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__m128i d5 = _mm_load_si128( ( __m128i* )&src[i + 5 * 16] );
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__m128i d6 = _mm_load_si128( ( __m128i* )&src[i + 6 * 16] );
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__m128i d7 = _mm_load_si128( ( __m128i* )&src[i + 7 * 16] );
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_mm_stream_si128( ( __m128i* )&dst[i + 0 * 16], d0 );
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_mm_stream_si128( ( __m128i* )&dst[i + 1 * 16], d1 );
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_mm_stream_si128( ( __m128i* )&dst[i + 2 * 16], d2 );
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_mm_stream_si128( ( __m128i* )&dst[i + 3 * 16], d3 );
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_mm_stream_si128( ( __m128i* )&dst[i + 4 * 16], d4 );
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_mm_stream_si128( ( __m128i* )&dst[i + 5 * 16], d5 );
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_mm_stream_si128( ( __m128i* )&dst[i + 6 * 16], d6 );
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_mm_stream_si128( ( __m128i* )&dst[i + 7 * 16], d7 );
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}
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for( ; i + 16 <= numBytes; i += 16 )
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{
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__m128i d = _mm_load_si128( ( __m128i* )&src[i] );
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_mm_stream_si128( ( __m128i* )&dst[i], d );
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}
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for( ; i + 4 <= numBytes; i += 4 )
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{
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*( uint32* )&dst[i] = *( const uint32* )&src[i];
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}
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for( ; i < numBytes; i++ )
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{
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dst[i] = src[i];
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}
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_mm_sfence();
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}
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#else
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void CopyBuffer( byte* dst, const byte* src, int numBytes )
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{
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assert_16_byte_aligned( dst );
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assert_16_byte_aligned( src );
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memcpy( dst, src, numBytes );
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}
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#endif
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/*
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================================================================================================
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idBufferObject
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================================================================================================
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*/
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/*
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========================
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idBufferObject::idBufferObject
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========================
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*/
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idBufferObject::idBufferObject()
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{
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size = 0;
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offsetInOtherBuffer = OWNS_BUFFER_FLAG;
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usage = BU_STATIC;
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#if defined( USE_VULKAN )
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apiObject = VK_NULL_HANDLE;
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#if defined( USE_AMD_ALLOCATOR )
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vmaAllocation = NULL;
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#endif
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#else
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apiObject = NULL;
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buffer = NULL;
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#endif
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}
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/*
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================================================================================================
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idVertexBuffer
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================================================================================================
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*/
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/*
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========================
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idVertexBuffer::~idVertexBuffer
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========================
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*/
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idVertexBuffer::~idVertexBuffer()
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{
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FreeBufferObject();
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}
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/*
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========================
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idVertexBuffer::Reference
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========================
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*/
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void idVertexBuffer::Reference( const idVertexBuffer& other )
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{
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assert( IsMapped() == false );
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//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts
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assert( other.GetSize() > 0 );
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FreeBufferObject();
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size = other.GetSize(); // this strips the MAPPED_FLAG
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offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
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usage = other.usage;
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apiObject = other.apiObject;
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#if defined( USE_VULKAN )
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allocation = other.allocation;
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#endif
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assert( OwnsBuffer() == false );
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}
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/*
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========================
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idVertexBuffer::Reference
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========================
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*/
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void idVertexBuffer::Reference( const idVertexBuffer& other, int refOffset, int refSize )
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{
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assert( IsMapped() == false );
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//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts
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assert( refOffset >= 0 );
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assert( refSize >= 0 );
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assert( refOffset + refSize <= other.GetSize() );
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FreeBufferObject();
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size = refSize;
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offsetInOtherBuffer = other.GetOffset() + refOffset;
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usage = other.usage;
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apiObject = other.apiObject;
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#if defined( USE_VULKAN )
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allocation = other.allocation;
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#endif
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assert( OwnsBuffer() == false );
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}
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/*
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================================================================================================
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idIndexBuffer
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================================================================================================
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*/
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/*
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========================
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idIndexBuffer::~idIndexBuffer
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========================
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*/
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idIndexBuffer::~idIndexBuffer()
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{
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FreeBufferObject();
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}
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/*
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========================
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idIndexBuffer::Reference
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========================
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*/
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void idIndexBuffer::Reference( const idIndexBuffer& other )
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{
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assert( IsMapped() == false );
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//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t
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assert( other.GetSize() > 0 );
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FreeBufferObject();
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size = other.GetSize(); // this strips the MAPPED_FLAG
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offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
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usage = other.usage;
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apiObject = other.apiObject;
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#if defined( USE_VULKAN )
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allocation = other.allocation;
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#endif
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assert( OwnsBuffer() == false );
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}
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/*
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========================
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idIndexBuffer::Reference
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========================
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*/
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void idIndexBuffer::Reference( const idIndexBuffer& other, int refOffset, int refSize )
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{
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assert( IsMapped() == false );
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//assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t
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assert( refOffset >= 0 );
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assert( refSize >= 0 );
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assert( refOffset + refSize <= other.GetSize() );
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FreeBufferObject();
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size = refSize;
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offsetInOtherBuffer = other.GetOffset() + refOffset;
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usage = other.usage;
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apiObject = other.apiObject;
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#if defined( USE_VULKAN )
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allocation = other.allocation;
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#endif
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assert( OwnsBuffer() == false );
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}
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/*
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================================================================================================
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idUniformBuffer
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================================================================================================
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*/
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/*
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========================
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idUniformBuffer::~idUniformBuffer
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========================
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*/
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idUniformBuffer::~idUniformBuffer()
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{
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FreeBufferObject();
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}
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/*
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========================
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idUniformBuffer::Reference
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========================
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*/
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void idUniformBuffer::Reference( const idUniformBuffer& other )
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{
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assert( IsMapped() == false );
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assert( other.IsMapped() == false );
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assert( other.GetSize() > 0 );
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FreeBufferObject();
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size = other.GetSize(); // this strips the MAPPED_FLAG
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offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG
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usage = other.usage;
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apiObject = other.apiObject;
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#if defined( USE_VULKAN )
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allocation = other.allocation;
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#endif
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assert( OwnsBuffer() == false );
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}
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/*
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========================
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idUniformBuffer::Reference
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========================
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*/
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void idUniformBuffer::Reference( const idUniformBuffer& other, int refOffset, int refSize )
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{
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assert( IsMapped() == false );
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assert( other.IsMapped() == false );
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assert( refOffset >= 0 );
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assert( refSize >= 0 );
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assert( refOffset + refSize <= other.GetSize() );
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FreeBufferObject();
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size = refSize;
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offsetInOtherBuffer = other.GetOffset() + refOffset;
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usage = other.usage;
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apiObject = other.apiObject;
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#if defined( USE_VULKAN )
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allocation = other.allocation;
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#endif
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assert( OwnsBuffer() == false );
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}
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