doom3-bfg/neo/renderer
2021-04-18 21:20:29 +02:00
..
Color Applied new Astyle settings 2019-11-11 20:27:44 +01:00
DXT Fixed bugs and missing non-x86 code paths in the DXTEncoder 2020-11-14 12:32:47 +01:00
jobs Use id Tech 5 multithreading for generateEnvironmentProbes 2021-03-23 21:53:21 +01:00
OpenGL Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
SMAA Added SMAA intrinsic helper images 2015-12-26 15:20:19 +01:00
Vulkan Vulkan can handle FMT_R11G11B10F textures 2021-03-26 17:39:04 +01:00
BinaryImage.cpp Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
BinaryImage.h Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
BinaryImageData.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
BoundsTrack.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BoundsTrack.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
BufferObject.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Cinematic.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Cinematic.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Font.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Font.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Framebuffer.cpp Deleted almost all OpenGL code from _VK backend files 2018-10-03 21:14:28 +02:00
Framebuffer.h Implemented GGX Split Sum approximation using a 2D atlas trick 2021-03-22 20:45:25 +01:00
GLMatrix.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
GLMatrix.h SSAO experiment 2016-01-02 19:28:49 +01:00
GLState.h Merge vkDOOM3 stencil PSO creation 2019-11-08 18:12:37 +01:00
GuiModel.cpp Fix relative include paths, breaking build if systems' libimgui is to be used. 2020-08-25 15:12:27 +02:00
GuiModel.h Moved generic ImGui drawing to idGuiModel::EmitImGui 2020-05-09 17:38:00 +02:00
Image.h Embedded default HDR light probe data 2021-03-26 10:49:16 +01:00
Image_blueNoiseVC_1M.h Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
Image_blueNoiseVC_2.h Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Image_brdfLut.h Added support to load RG16F texture data. Added R_WriteEXR function 2020-04-18 19:16:24 +02:00
Image_env_UAC_lobby_amb.h Generated new default ambient cube with smooth SH lighting 2021-04-10 17:26:51 +02:00
Image_env_UAC_lobby_spec.h Embedded default HDR light probe data 2021-03-26 10:49:16 +01:00
Image_files.cpp Minor cleanup 2021-04-01 14:23:47 +02:00
Image_intrinsic.cpp Embedded default HDR light probe data 2021-03-26 10:49:16 +01:00
Image_load.cpp Vulkan can handle FMT_R11G11B10F textures 2021-03-26 17:39:04 +01:00
Image_process.cpp Bugfixed and flipped environment probe glReadPixels output 2021-03-23 09:36:39 +01:00
Image_program.cpp Added invertGreen( normalmap.png ) material keyword 2021-03-27 22:17:05 +01:00
ImageManager.cpp First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
Interaction.cpp Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering 2020-04-26 10:38:28 +02:00
Interaction.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Material.cpp Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Material.h Fixed Linux build issues. Tested with Clang 2021-04-10 09:53:52 +02:00
Model.cpp Added OBJ model support based on IcedTech 1 2021-02-14 16:42:01 +01:00
Model.h Exporting to OBJ also supports .md5mesh now 2021-02-10 17:42:51 +01:00
Model_ase.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ase.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_beam.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaHelper.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ColladaParser.cpp Fixed unnessary warnings with VS2017 2021-03-15 21:21:56 +01:00
Model_ColladaParser.h Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Model_liquid.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_local.h Added OBJ model support based on IcedTech 1 2021-02-14 16:42:01 +01:00
Model_lwo.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_lwo.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_ma.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md3.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_md5.cpp Sync with D3 branch from last weekend 2021-02-10 17:42:51 +01:00
Model_obj.cpp Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Model_obj.h Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Model_prt.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
Model_sprite.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelDecal.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelDecal.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelManager.cpp Added OBJ model support based on IcedTech 1 2021-02-14 16:42:01 +01:00
ModelManager.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelOverlay.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ModelOverlay.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderBackend.cpp Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
RenderBackend.h Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
RenderCommon.h Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
RenderContext.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderEntity.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderLog.cpp Added high performance timer queries for OpenGL 2020-05-09 16:48:55 +02:00
RenderLog.h Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
RenderProgs.cpp Combined lightgrid trilerp with IBL PBR lighting 2021-04-15 15:01:31 +02:00
RenderProgs.h Use dynamic light grid size in shaders 2021-04-15 16:09:39 +02:00
RenderProgs_embedded.h Lowered film grain intensity 2021-04-17 21:07:39 +02:00
RenderProgs_GLSL.cpp Don't blend AO with IBL in Vulkan for now 2021-02-26 23:17:29 +01:00
RenderSystem.cpp Extended OpenGL Debug Callback 2020-07-14 18:35:00 +02:00
RenderSystem.h Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
RenderSystem_init.cpp Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
RenderWorld.cpp Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
RenderWorld.h Added extra rendertarget for environment probes 2021-03-14 13:22:17 +01:00
RenderWorld_defs.cpp Added parallax correction for local cubemaps 2021-04-09 22:28:09 +02:00
RenderWorld_demo.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
RenderWorld_envprobes.cpp First draft of new .lightgrid file format to store volume settings 2021-04-17 21:06:19 +02:00
RenderWorld_lightgrid.cpp Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
RenderWorld_load.cpp Started to bring back the Quake 3 lightgrid as irradiance cache 2021-04-13 15:50:46 +02:00
RenderWorld_local.h Small bugfixes and r_useHDR 1 is now fixed for OpenGL 2021-04-18 21:20:29 +02:00
RenderWorld_portals.cpp First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
ResolutionScale.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ResolutionScale.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ScreenRect.h Applied new Astyle settings 2019-11-11 20:27:44 +01:00
simplex.h Formatted code using Artistic Style for better readability. 2012-11-28 16:47:07 +01:00
tr_frontend_addlights.cpp Added GPU timer queries for Vulkan 2020-05-05 01:21:29 +02:00
tr_frontend_addmodels.cpp Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
tr_frontend_deform.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_frontend_guisurf.cpp Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
tr_frontend_main.cpp Use first valid lightgrid of viewEntity areas 2021-04-15 21:28:50 +02:00
tr_frontend_subview.cpp First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
tr_trace.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
tr_trisurf.cpp Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
VertexCache.cpp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
VertexCache.h Quadrupled static vertex cache limits for mods 2020-11-10 18:09:04 +01:00