mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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119 lines
2.7 KiB
C
119 lines
2.7 KiB
C
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __V_VIDEO__
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#define __V_VIDEO__
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#include "doomtype.h"
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#include "doomdef.h"
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// Needed because we are refering to patches.
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#include "r_data.h"
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//
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// VIDEO
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//
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#define CENTERY (SCREENHEIGHT/2)
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// Screen 0 is the screen updated by I_Update screen.
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// Screen 1 is an extra buffer.
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extern byte* screens[5];
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extern int dirtybox[4];
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const extern byte gammatable[5][256];
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extern int usegamma;
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// Allocates buffer screens, call before R_Init.
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void V_Init (void);
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void
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V_CopyRect
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( int srcx,
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int srcy,
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int srcscrn,
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int width,
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int height,
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int destx,
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int desty,
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int destscrn );
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void
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V_DrawPatch
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( int x,
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int y,
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int scrn,
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patch_t* patch);
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void
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V_DrawPatchDirect
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( int x,
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int y,
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int scrn,
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patch_t* patch );
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// Draw a linear block of pixels into the view buffer.
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void
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V_DrawBlock
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( int x,
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int y,
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int scrn,
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int width,
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int height,
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byte* src );
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// Reads a linear block of pixels into the view buffer.
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void
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V_GetBlock
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( int x,
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int y,
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int scrn,
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int width,
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int height,
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byte* dest );
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void
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V_MarkRect
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( int x,
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int y,
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int width,
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int height );
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#endif
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