doom3-bfg/neo/renderer/NVRHI
2024-02-04 01:41:33 -05:00
..
BufferObject_NVRHI.cpp Move vulkan.hpp include to DeviceManager_VK.cpp and adjust vk:: namespace references 2024-02-04 01:41:33 -05:00
Framebuffer_NVRHI.cpp Changed _currentRender back to RGBA16F 2023-10-18 13:06:14 +02:00
Image_NVRHI.cpp Move vulkan.hpp include to DeviceManager_VK.cpp and adjust vk:: namespace references 2024-02-04 01:41:33 -05:00
RenderBackend_NVRHI.cpp Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks 2023-12-26 13:15:32 +01:00
RenderDebug_NVRHI.cpp Fixed scissor clipping issues of regular surfaces like light flares #651 2023-10-30 21:38:02 +01:00
RenderProgs_NVRHI.cpp nvrhi rebase 013124 and shaderCompiler to ShaderMake migration changes 2024-02-03 11:26:31 -05:00