0
0
Fork 0
mirror of https://github.com/id-Software/DOOM-3-BFG.git synced 2025-03-16 15:41:16 +00:00
doom3-bfg/doomclassic/doom/p_ceilng.cpp
2022-09-05 22:25:33 +02:00

346 lines
7.1 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "Precompiled.h"
#include "globaldata.h"
#include "z_zone.h"
#include "doomdef.h"
#include "p_local.h"
#include "s_sound.h"
// State.
#include "doomstat.h"
#include "r_state.h"
// Data.
#include "sounds.h"
//
// CEILINGS
//
//
// T_MoveCeiling
//
void T_MoveCeiling( ceiling_t* ceiling )
{
result_e res;
switch( ceiling->direction )
{
case 0:
// IN STASIS
break;
case 1:
// UP
res = T_MovePlane( ceiling->sector,
ceiling->speed,
ceiling->topheight,
false, 1, ceiling->direction );
if( !( ::g->leveltime & 7 ) )
{
switch( ceiling->type )
{
case silentCrushAndRaise:
break;
default:
S_StartSound( &ceiling->sector->soundorg,
sfx_stnmov );
// ?
break;
}
}
if( res == pastdest )
{
switch( ceiling->type )
{
case raiseToHighest:
P_RemoveActiveCeiling( ceiling );
break;
case silentCrushAndRaise:
S_StartSound( &ceiling->sector->soundorg,
sfx_pstop );
case fastCrushAndRaise:
case crushAndRaise:
ceiling->direction = -1;
break;
default:
break;
}
}
break;
case -1:
// DOWN
res = T_MovePlane( ceiling->sector,
ceiling->speed,
ceiling->bottomheight,
ceiling->crush, 1, ceiling->direction );
if( !( ::g->leveltime & 7 ) )
{
switch( ceiling->type )
{
case silentCrushAndRaise:
break;
default:
S_StartSound( &ceiling->sector->soundorg,
sfx_stnmov );
}
}
if( res == pastdest )
{
switch( ceiling->type )
{
case silentCrushAndRaise:
S_StartSound( &ceiling->sector->soundorg,
sfx_pstop );
case crushAndRaise:
ceiling->speed = CEILSPEED;
case fastCrushAndRaise:
ceiling->direction = 1;
break;
case lowerAndCrush:
case lowerToFloor:
P_RemoveActiveCeiling( ceiling );
break;
default:
break;
}
}
else // ( res != pastdest )
{
if( res == crushed )
{
switch( ceiling->type )
{
case silentCrushAndRaise:
case crushAndRaise:
case lowerAndCrush:
ceiling->speed = CEILSPEED / 8;
break;
default:
break;
}
}
}
break;
}
}
//
// EV_DoCeiling
// Move a ceiling up/down and all around!
//
int
EV_DoCeiling
( line_t* line,
ceiling_e type )
{
int secnum;
int rtn;
sector_t* sec;
ceiling_t* ceiling;
secnum = -1;
rtn = 0;
// Reactivate in-stasis ceilings...for certain types.
switch( type )
{
case fastCrushAndRaise:
case silentCrushAndRaise:
case crushAndRaise:
P_ActivateInStasisCeiling( line );
default:
break;
}
while( ( secnum = P_FindSectorFromLineTag( line, secnum ) ) >= 0 )
{
sec = &::g->sectors[secnum];
if( sec->specialdata )
{
continue;
}
// new door thinker
rtn = 1;
ceiling = ( ceiling_t* )DoomLib::Z_Malloc( sizeof( *ceiling ), PU_LEVEL, 0 );
P_AddThinker( &ceiling->thinker );
sec->specialdata = ceiling;
ceiling->thinker.function.acp1 = ( actionf_p1 )T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = false;
switch( type )
{
case fastCrushAndRaise:
ceiling->crush = true;
ceiling->topheight = sec->ceilingheight;
ceiling->bottomheight = sec->floorheight + ( 8 * FRACUNIT );
ceiling->direction = -1;
ceiling->speed = CEILSPEED * 2;
break;
case silentCrushAndRaise:
case crushAndRaise:
ceiling->crush = true;
ceiling->topheight = sec->ceilingheight;
case lowerAndCrush:
case lowerToFloor:
ceiling->bottomheight = sec->floorheight;
if( type != lowerToFloor )
{
ceiling->bottomheight += 8 * FRACUNIT;
}
ceiling->direction = -1;
ceiling->speed = CEILSPEED;
break;
case raiseToHighest:
ceiling->topheight = P_FindHighestCeilingSurrounding( sec );
ceiling->direction = 1;
ceiling->speed = CEILSPEED;
break;
}
ceiling->tag = sec->tag;
ceiling->type = type;
P_AddActiveCeiling( ceiling );
}
return rtn;
}
//
// Add an active ceiling
//
void P_AddActiveCeiling( ceiling_t* c )
{
int i;
for( i = 0; i < MAXCEILINGS; i++ )
{
if( ::g->activeceilings[i] == NULL )
{
::g->activeceilings[i] = c;
return;
}
}
}
//
// Remove a ceiling's thinker
//
void P_RemoveActiveCeiling( ceiling_t* c )
{
int i;
for( i = 0; i < MAXCEILINGS; i++ )
{
if( ::g->activeceilings[i] == c )
{
::g->activeceilings[i]->sector->specialdata = NULL;
P_RemoveThinker( &::g->activeceilings[i]->thinker );
::g->activeceilings[i] = NULL;
break;
}
}
}
//
// Restart a ceiling that's in-stasis
//
void P_ActivateInStasisCeiling( line_t* line )
{
int i;
for( i = 0; i < MAXCEILINGS; i++ )
{
if( ::g->activeceilings[i]
&& ( ::g->activeceilings[i]->tag == line->tag )
&& ( ::g->activeceilings[i]->direction == 0 ) )
{
::g->activeceilings[i]->direction = ::g->activeceilings[i]->olddirection;
::g->activeceilings[i]->thinker.function.acp1
= ( actionf_p1 )T_MoveCeiling;
}
}
}
//
// EV_CeilingCrushStop
// Stop a ceiling from crushing!
//
int EV_CeilingCrushStop( line_t* line )
{
int i;
int rtn;
rtn = 0;
for( i = 0; i < MAXCEILINGS; i++ )
{
if( ::g->activeceilings[i]
&& ( ::g->activeceilings[i]->tag == line->tag )
&& ( ::g->activeceilings[i]->direction != 0 ) )
{
::g->activeceilings[i]->olddirection = ::g->activeceilings[i]->direction;
::g->activeceilings[i]->thinker.function.acv = ( actionf_v )NULL;
::g->activeceilings[i]->direction = 0; // in-stasis
rtn = 1;
}
}
return rtn;
}