mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-23 12:32:49 +00:00
176 lines
6 KiB
C++
176 lines
6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __DEVICECONTEXT_H__
|
|
#define __DEVICECONTEXT_H__
|
|
|
|
// device context support for gui stuff
|
|
//
|
|
|
|
#include "Rectangle.h"
|
|
#include "../renderer/Font.h"
|
|
|
|
const int VIRTUAL_WIDTH = 640;
|
|
const int VIRTUAL_HEIGHT = 480;
|
|
const int BLINK_DIVISOR = 200;
|
|
|
|
class idDeviceContext {
|
|
public:
|
|
idDeviceContext();
|
|
~idDeviceContext() { }
|
|
|
|
void Init();
|
|
void Shutdown();
|
|
bool Initialized() { return initialized; }
|
|
void EnableLocalization();
|
|
|
|
void GetTransformInfo(idVec3& origin, idMat3& mat );
|
|
|
|
void SetTransformInfo(const idVec3 &origin, const idMat3 &mat);
|
|
void DrawMaterial(float x, float y, float w, float h, const idMaterial *mat, const idVec4 &color, float scalex = 1.0, float scaley = 1.0);
|
|
void DrawRect(float x, float y, float width, float height, float size, const idVec4 &color);
|
|
void DrawFilledRect(float x, float y, float width, float height, const idVec4 &color);
|
|
int DrawText(const char *text, float textScale, int textAlign, idVec4 color, idRectangle rectDraw, bool wrap, int cursor = -1, bool calcOnly = false, idList<int> *breaks = NULL, int limit = 0 );
|
|
void DrawMaterialRect( float x, float y, float w, float h, float size, const idMaterial *mat, const idVec4 &color);
|
|
void DrawStretchPic(float x, float y, float w, float h, float s0, float t0, float s1, float t1, const idMaterial *mat);
|
|
void DrawMaterialRotated(float x, float y, float w, float h, const idMaterial *mat, const idVec4 &color, float scalex = 1.0, float scaley = 1.0, float angle = 0.0f);
|
|
void DrawStretchPicRotated(float x, float y, float w, float h, float s0, float t0, float s1, float t1, const idMaterial *mat, float angle = 0.0f);
|
|
void DrawWinding( idWinding & w, const idMaterial * mat );
|
|
|
|
int CharWidth( const char c, float scale );
|
|
int TextWidth(const char *text, float scale, int limit);
|
|
int TextHeight(const char *text, float scale, int limit);
|
|
int MaxCharHeight(float scale);
|
|
int MaxCharWidth(float scale);
|
|
|
|
idRegion * GetTextRegion(const char *text, float textScale, idRectangle rectDraw, float xStart, float yStart);
|
|
|
|
void SetSize( float width, float height );
|
|
void SetOffset( float x, float y );
|
|
|
|
const idMaterial * GetScrollBarImage(int index);
|
|
|
|
void DrawCursor(float *x, float *y, float size);
|
|
void SetCursor(int n);
|
|
|
|
// clipping rects
|
|
virtual bool ClippedCoords(float *x, float *y, float *w, float *h, float *s1, float *t1, float *s2, float *t2);
|
|
virtual void PushClipRect(idRectangle r);
|
|
virtual void PopClipRect();
|
|
virtual void EnableClipping(bool b);
|
|
|
|
void SetFont( idFont * font ) { activeFont = font; }
|
|
|
|
void SetOverStrike(bool b) { overStrikeMode = b; }
|
|
|
|
bool GetOverStrike() { return overStrikeMode; }
|
|
|
|
void DrawEditCursor(float x, float y, float scale);
|
|
|
|
enum {
|
|
CURSOR_ARROW,
|
|
CURSOR_HAND,
|
|
CURSOR_HAND_JOY1,
|
|
CURSOR_HAND_JOY2,
|
|
CURSOR_HAND_JOY3,
|
|
CURSOR_HAND_JOY4,
|
|
CURSOR_COUNT
|
|
};
|
|
|
|
enum {
|
|
ALIGN_LEFT,
|
|
ALIGN_CENTER,
|
|
ALIGN_RIGHT
|
|
};
|
|
|
|
enum {
|
|
SCROLLBAR_HBACK,
|
|
SCROLLBAR_VBACK,
|
|
SCROLLBAR_THUMB,
|
|
SCROLLBAR_RIGHT,
|
|
SCROLLBAR_LEFT,
|
|
SCROLLBAR_UP,
|
|
SCROLLBAR_DOWN,
|
|
SCROLLBAR_COUNT
|
|
};
|
|
|
|
static idVec4 colorPurple;
|
|
static idVec4 colorOrange;
|
|
static idVec4 colorYellow;
|
|
static idVec4 colorGreen;
|
|
static idVec4 colorBlue;
|
|
static idVec4 colorRed;
|
|
static idVec4 colorWhite;
|
|
static idVec4 colorBlack;
|
|
static idVec4 colorNone;
|
|
|
|
protected:
|
|
virtual int DrawText( float x, float y, float scale, idVec4 color, const char *text, float adjust, int limit, int style, int cursor = -1);
|
|
void PaintChar( float x, float y, const scaledGlyphInfo_t & glyphInfo );
|
|
void Clear();
|
|
|
|
const idMaterial * cursorImages[CURSOR_COUNT];
|
|
const idMaterial * scrollBarImages[SCROLLBAR_COUNT];
|
|
const idMaterial * whiteImage;
|
|
idFont * activeFont;
|
|
|
|
float xScale;
|
|
float yScale;
|
|
float xOffset;
|
|
float yOffset;
|
|
|
|
int cursor;
|
|
|
|
idList<idRectangle> clipRects;
|
|
|
|
bool enableClipping;
|
|
|
|
bool overStrikeMode;
|
|
|
|
idMat3 mat;
|
|
bool matIsIdentity;
|
|
idVec3 origin;
|
|
bool initialized;
|
|
};
|
|
|
|
class idDeviceContextOptimized : public idDeviceContext {
|
|
|
|
virtual bool ClippedCoords(float *x, float *y, float *w, float *h, float *s1, float *t1, float *s2, float *t2);
|
|
virtual void PushClipRect(idRectangle r);
|
|
virtual void PopClipRect();
|
|
virtual void EnableClipping(bool b);
|
|
|
|
virtual int DrawText( float x, float y, float scale, idVec4 color, const char *text, float adjust, int limit, int style, int cursor = -1);
|
|
|
|
float clipX1;
|
|
float clipX2;
|
|
float clipY1;
|
|
float clipY2;
|
|
};
|
|
|
|
#endif /* !__DEVICECONTEXT_H__ */
|