mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-23 04:31:58 +00:00
145 lines
3.8 KiB
C
145 lines
3.8 KiB
C
/*
|
|
===========================================================================
|
|
|
|
Doom 3 BFG Edition GPL Source Code
|
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
|
|
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __MODEL_MA_H__
|
|
#define __MODEL_MA_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
MA loader. (Maya Ascii Format)
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
typedef struct {
|
|
char name[128];
|
|
char parent[128];
|
|
} maNodeHeader_t;
|
|
|
|
typedef struct {
|
|
char name[128];
|
|
int size;
|
|
} maAttribHeader_t;
|
|
|
|
typedef struct maTransform_s {
|
|
idVec3 translate;
|
|
idVec3 rotate;
|
|
idVec3 scale;
|
|
maTransform_s* parent;
|
|
} maTransform_t;
|
|
|
|
typedef struct {
|
|
int edge[3];
|
|
int vertexNum[3];
|
|
int tVertexNum[3];
|
|
int vertexColors[3];
|
|
idVec3 vertexNormals[3];
|
|
} maFace_t;
|
|
|
|
typedef struct {
|
|
|
|
//Transform to be applied
|
|
maTransform_t* transform;
|
|
|
|
//Verts
|
|
int numVertexes;
|
|
idVec3 * vertexes;
|
|
int numVertTransforms;
|
|
idVec4 * vertTransforms;
|
|
int nextVertTransformIndex;
|
|
|
|
//Texture Coordinates
|
|
int numTVertexes;
|
|
idVec2 * tvertexes;
|
|
|
|
//Edges
|
|
int numEdges;
|
|
idVec3 * edges;
|
|
|
|
//Colors
|
|
int numColors;
|
|
byte* colors;
|
|
|
|
//Faces
|
|
int numFaces;
|
|
maFace_t * faces;
|
|
|
|
//Normals
|
|
int numNormals;
|
|
idVec3 * normals;
|
|
bool normalsParsed;
|
|
int nextNormal;
|
|
|
|
} maMesh_t;
|
|
|
|
typedef struct {
|
|
char name[128];
|
|
float uOffset, vOffset; // max lets you offset by material without changing texCoords
|
|
float uTiling, vTiling; // multiply tex coords by this
|
|
float angle; // in clockwise radians
|
|
} maMaterial_t;
|
|
|
|
typedef struct {
|
|
char name[128];
|
|
int materialRef;
|
|
char materialName[128];
|
|
|
|
maMesh_t mesh;
|
|
} maObject_t;
|
|
|
|
|
|
typedef struct {
|
|
char name[128];
|
|
char path[1024];
|
|
} maFileNode_t;
|
|
|
|
typedef struct maMaterialNode_s {
|
|
char name[128];
|
|
|
|
maMaterialNode_s* child;
|
|
maFileNode_t* file;
|
|
|
|
} maMaterialNode_t;
|
|
|
|
typedef struct maModel_s {
|
|
ID_TIME_T timeStamp;
|
|
idList<maMaterial_t *, TAG_MODEL> materials;
|
|
idList<maObject_t *, TAG_MODEL> objects;
|
|
idHashTable<maTransform_t*> transforms;
|
|
|
|
//Material Resolution
|
|
idHashTable<maFileNode_t*> fileNodes;
|
|
idHashTable<maMaterialNode_t*> materialNodes;
|
|
|
|
} maModel_t;
|
|
|
|
maModel_t *MA_Load( const char *fileName );
|
|
void MA_Free( maModel_t *ma );
|
|
|
|
#endif /* !__MODEL_MA_H__ */
|