mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-23 12:32:49 +00:00
414 lines
12 KiB
C++
414 lines
12 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../idlib/precompiled.h"
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#include "Font.h"
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const char * DEFAULT_FONT = "Arial_Narrow";
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static const float old_scale2 = 0.6f;
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static const float old_scale1 = 0.3f;
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/*
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==============================
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Old_SelectValueForScale
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==============================
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*/
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ID_INLINE float Old_SelectValueForScale( float scale, float v0, float v1, float v2 ) {
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return ( scale >= old_scale2 ) ? v2 : ( scale >= old_scale1 ) ? v1 : v0;
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}
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/*
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==============================
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idFont::RemapFont
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==============================
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*/
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idFont * idFont::RemapFont( const char * baseName ) {
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idStr cleanName = baseName;
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if ( cleanName == DEFAULT_FONT ) {
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return NULL;
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}
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const char * remapped = idLocalization::FindString( "#font_" + cleanName );
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if ( remapped != NULL ) {
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return renderSystem->RegisterFont( remapped );
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}
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const char * wildcard = idLocalization::FindString( "#font_*" );
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if ( wildcard != NULL && cleanName.Icmp( wildcard ) != 0 ) {
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return renderSystem->RegisterFont( wildcard );
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}
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// Note single | so both sides are always executed
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if ( cleanName.ReplaceChar( ' ', '_' ) | cleanName.ReplaceChar( '-', '_' ) ) {
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return renderSystem->RegisterFont( cleanName );
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}
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return NULL;
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}
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/*
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==============================
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idFont::~idFont
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==============================
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*/
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idFont::~idFont() {
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delete fontInfo;
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}
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/*
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==============================
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idFont::idFont
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==============================
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*/
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idFont::idFont( const char * n ) : name( n ) {
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fontInfo = NULL;
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alias = RemapFont( n );
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if ( alias != NULL ) {
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// Make sure we don't have a circular reference
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for ( idFont * f = alias; f != NULL; f = f->alias ) {
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if ( f == this ) {
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idLib::FatalError( "Font alias \"%s\" is a circular reference!", n );
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}
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}
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return;
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}
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if ( !LoadFont() ) {
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if ( name.Icmp( DEFAULT_FONT ) == 0 ) {
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idLib::FatalError( "Could not load default font \"%s\"", DEFAULT_FONT );
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} else {
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idLib::Warning( "Could not load font %s", n );
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alias = renderSystem->RegisterFont( DEFAULT_FONT );
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}
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}
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}
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struct oldGlyphInfo_t {
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int height; // number of scan lines
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int top; // top of glyph in buffer
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int bottom; // bottom of glyph in buffer
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int pitch; // width for copying
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int xSkip; // x adjustment
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int imageWidth; // width of actual image
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int imageHeight; // height of actual image
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float s; // x offset in image where glyph starts
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float t; // y offset in image where glyph starts
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float s2;
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float t2;
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int junk;
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char materialName[32];
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};
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static const int GLYPHS_PER_FONT = 256;
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/*
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==============================
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LoadOldGlyphData
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==============================
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*/
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bool LoadOldGlyphData( const char * filename, oldGlyphInfo_t glyphInfo[GLYPHS_PER_FONT] ) {
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idFile * fd = fileSystem->OpenFileRead( filename );
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if ( fd == NULL ) {
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return false;
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}
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fd->Read( glyphInfo, GLYPHS_PER_FONT * sizeof( oldGlyphInfo_t ) );
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for ( int i = 0; i < GLYPHS_PER_FONT; i++ ) {
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idSwap::Little( glyphInfo[i].height );
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idSwap::Little( glyphInfo[i].top );
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idSwap::Little( glyphInfo[i].bottom );
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idSwap::Little( glyphInfo[i].pitch );
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idSwap::Little( glyphInfo[i].xSkip );
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idSwap::Little( glyphInfo[i].imageWidth );
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idSwap::Little( glyphInfo[i].imageHeight );
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idSwap::Little( glyphInfo[i].s );
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idSwap::Little( glyphInfo[i].t );
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idSwap::Little( glyphInfo[i].s2 );
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idSwap::Little( glyphInfo[i].t2 );
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assert( glyphInfo[i].imageWidth == glyphInfo[i].pitch );
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assert( glyphInfo[i].imageHeight == glyphInfo[i].height );
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assert( glyphInfo[i].imageWidth == ( glyphInfo[i].s2 - glyphInfo[i].s ) * 256 );
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assert( glyphInfo[i].imageHeight == ( glyphInfo[i].t2 - glyphInfo[i].t ) * 256 );
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assert( glyphInfo[i].junk == 0 );
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}
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delete fd;
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return true;
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}
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/*
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==============================
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idFont::LoadFont
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==============================
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*/
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bool idFont::LoadFont() {
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idStr fontName = va( "newfonts/%s/48.dat", GetName() );
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idFile * fd = fileSystem->OpenFileRead( fontName );
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if ( fd == NULL ) {
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return false;
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}
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const int FONT_INFO_VERSION = 42;
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const int FONT_INFO_MAGIC = ( FONT_INFO_VERSION | ( 'i' << 24 ) | ( 'd' << 16 ) | ( 'f' << 8 ) );
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uint32 version = 0;
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fd->ReadBig( version );
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if ( version != FONT_INFO_MAGIC ) {
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idLib::Warning( "Wrong version in %s", GetName() );
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delete fd;
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return false;
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}
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fontInfo = new (TAG_FONT) fontInfo_t;
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short pointSize = 0;
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fd->ReadBig( pointSize );
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assert( pointSize == 48 );
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fd->ReadBig( fontInfo->ascender );
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fd->ReadBig( fontInfo->descender );
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fd->ReadBig( fontInfo->numGlyphs );
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fontInfo->glyphData = (glyphInfo_t *)Mem_Alloc( sizeof( glyphInfo_t ) * fontInfo->numGlyphs, TAG_FONT );
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fontInfo->charIndex = (uint32 *)Mem_Alloc( sizeof( uint32 ) * fontInfo->numGlyphs, TAG_FONT );
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fd->Read( fontInfo->glyphData, fontInfo->numGlyphs * sizeof( glyphInfo_t ) );
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for( int i = 0; i < fontInfo->numGlyphs; i++ ) {
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idSwap::Little( fontInfo->glyphData[i].width );
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idSwap::Little( fontInfo->glyphData[i].height );
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idSwap::Little( fontInfo->glyphData[i].top );
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idSwap::Little( fontInfo->glyphData[i].left );
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idSwap::Little( fontInfo->glyphData[i].xSkip );
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idSwap::Little( fontInfo->glyphData[i].s );
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idSwap::Little( fontInfo->glyphData[i].t );
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}
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fd->Read( fontInfo->charIndex, fontInfo->numGlyphs * sizeof( uint32 ) );
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idSwap::LittleArray( fontInfo->charIndex, fontInfo->numGlyphs );
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memset( fontInfo->ascii, -1, sizeof( fontInfo->ascii ) );
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for ( int i = 0; i < fontInfo->numGlyphs; i++ ) {
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if ( fontInfo->charIndex[i] < 128 ) {
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fontInfo->ascii[fontInfo->charIndex[i]] = i;
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} else {
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// Since the characters are sorted, as soon as we find a non-ascii character, we can stop
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break;
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}
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}
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idStr fontTextureName = fontName;
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fontTextureName.SetFileExtension( "tga" );
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fontInfo->material = declManager->FindMaterial( fontTextureName );
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fontInfo->material->SetSort( SS_GUI );
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// Load the old glyph data because we want our new fonts to fit in the old glyph metrics
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int pointSizes[3] = { 12, 24, 48 };
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float scales[3] = { 4.0f, 2.0f, 1.0f };
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for ( int i = 0; i < 3; i++ ) {
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oldGlyphInfo_t oldGlyphInfo[GLYPHS_PER_FONT];
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const char * oldFileName = va( "newfonts/%s/old_%d.dat", GetName(), pointSizes[i] );
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if ( LoadOldGlyphData( oldFileName, oldGlyphInfo ) ) {
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int mh = 0;
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int mw = 0;
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for ( int g = 0; g < GLYPHS_PER_FONT; g++ ) {
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if ( mh < oldGlyphInfo[g].height ) {
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mh = oldGlyphInfo[g].height;
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}
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if ( mw < oldGlyphInfo[g].xSkip ) {
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mw = oldGlyphInfo[g].xSkip;
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}
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}
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fontInfo->oldInfo[i].maxWidth = scales[i] * mw;
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fontInfo->oldInfo[i].maxHeight = scales[i] * mh;
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} else {
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int mh = 0;
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int mw = 0;
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for( int g = 0; g < fontInfo->numGlyphs; g++ ) {
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if ( mh < fontInfo->glyphData[g].height ) {
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mh = fontInfo->glyphData[g].height;
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}
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if ( mw < fontInfo->glyphData[g].xSkip ) {
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mw = fontInfo->glyphData[g].xSkip;
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}
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}
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fontInfo->oldInfo[i].maxWidth = mw;
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fontInfo->oldInfo[i].maxHeight = mh;
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}
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}
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delete fd;
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return true;
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}
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/*
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==============================
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idFont::GetGlyphIndex
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==============================
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*/
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int idFont::GetGlyphIndex( uint32 idx ) const {
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if ( idx < 128 ) {
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return fontInfo->ascii[idx];
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}
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if ( fontInfo->numGlyphs == 0 ) {
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return -1;
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}
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if ( fontInfo->charIndex == NULL ) {
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return idx;
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}
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int len = fontInfo->numGlyphs;
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int mid = fontInfo->numGlyphs;
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int offset = 0;
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while ( mid > 0 ) {
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mid = len >> 1;
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if ( fontInfo->charIndex[offset+mid] <= idx ) {
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offset += mid;
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}
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len -= mid;
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}
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return ( fontInfo->charIndex[offset] == idx ) ? offset : -1;
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}
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/*
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==============================
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idFont::GetLineHeight
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==============================
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*/
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float idFont::GetLineHeight( float scale ) const {
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if ( alias != NULL ) {
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return alias->GetLineHeight( scale );
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}
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if ( fontInfo != NULL ) {
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return scale * Old_SelectValueForScale( scale, fontInfo->oldInfo[0].maxHeight, fontInfo->oldInfo[1].maxHeight, fontInfo->oldInfo[2].maxHeight );
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}
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return 0.0f;
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}
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/*
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==============================
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idFont::GetAscender
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==============================
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*/
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float idFont::GetAscender( float scale ) const {
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if ( alias != NULL ) {
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return alias->GetAscender( scale );
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}
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if ( fontInfo != NULL ) {
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return scale * fontInfo->ascender;
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}
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return 0.0f;
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}
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/*
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==============================
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idFont::GetMaxCharWidth
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==============================
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*/
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float idFont::GetMaxCharWidth( float scale ) const {
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if ( alias != NULL ) {
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return alias->GetMaxCharWidth( scale );
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}
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if ( fontInfo != NULL ) {
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return scale * Old_SelectValueForScale( scale, fontInfo->oldInfo[0].maxWidth, fontInfo->oldInfo[1].maxWidth, fontInfo->oldInfo[2].maxWidth );
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}
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return 0.0f;
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}
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/*
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==============================
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idFont::GetGlyphWidth
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==============================
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*/
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float idFont::GetGlyphWidth( float scale, uint32 idx ) const {
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if ( alias != NULL ) {
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return alias->GetGlyphWidth( scale, idx );
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}
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if ( fontInfo != NULL ) {
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int i = GetGlyphIndex( idx );
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const int asterisk = 42;
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if ( i == -1 && idx != asterisk ) {
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i = GetGlyphIndex( asterisk );
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}
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if ( i >= 0 ) {
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return scale * fontInfo->glyphData[i].xSkip;
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}
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}
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return 0.0f;
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}
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/*
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==============================
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idFont::GetScaledGlyph
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==============================
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*/
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void idFont::GetScaledGlyph( float scale, uint32 idx, scaledGlyphInfo_t & glyphInfo ) const {
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if ( alias != NULL ) {
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return alias->GetScaledGlyph( scale, idx, glyphInfo );
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}
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if ( fontInfo != NULL ) {
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int i = GetGlyphIndex( idx );
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const int asterisk = 42;
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if ( i == -1 && idx != asterisk ) {
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i = GetGlyphIndex( asterisk );
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}
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if ( i >= 0 ) {
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float invMaterialWidth = 1.0f / fontInfo->material->GetImageWidth();
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float invMaterialHeight = 1.0f / fontInfo->material->GetImageHeight();
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glyphInfo_t & gi = fontInfo->glyphData[i];
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glyphInfo.xSkip = scale * gi.xSkip;
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glyphInfo.top = scale * gi.top;
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glyphInfo.left = scale * gi.left;
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glyphInfo.width = scale * gi.width;
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glyphInfo.height = scale * gi.height;
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glyphInfo.s1 = ( gi.s - 0.5f ) * invMaterialWidth;
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glyphInfo.t1 = ( gi.t - 0.5f ) * invMaterialHeight;
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glyphInfo.s2 = ( gi.s + gi.width + 0.5f ) * invMaterialWidth;
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glyphInfo.t2 = ( gi.t + gi.height + 0.5f ) * invMaterialHeight;
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glyphInfo.material = fontInfo->material;
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return;
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}
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}
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memset( &glyphInfo, 0, sizeof( glyphInfo ) );
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}
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/*
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==============================
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idFont::Touch
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==============================
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*/
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void idFont::Touch() {
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if ( alias != NULL ) {
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alias->Touch();
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}
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if ( fontInfo != NULL ) {
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const_cast<idMaterial *>( fontInfo->material )->EnsureNotPurged();
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fontInfo->material->SetSort( SS_GUI );
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}
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}
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