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https://github.com/id-Software/DOOM-3-BFG.git
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72 lines
3.1 KiB
C++
72 lines
3.1 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __KEYINPUT_H__
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#define __KEYINPUT_H__
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struct keyBindings_t {
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idStr keyboard;
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idStr mouse;
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idStr gamepad;
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};
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class idSerializer;
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// Converts from a USB HID code to a K_ code
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int Key_CovertHIDCode( int hid );
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class idKeyInput {
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public:
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static void Init();
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static void Shutdown();
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static void ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) );
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static void PreliminaryKeyEvent( int keyNum, bool down );
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static bool IsDown( int keyNum );
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static int GetUsercmdAction( int keyNum );
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static bool GetOverstrikeMode();
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static void SetOverstrikeMode( bool state );
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static void ClearStates();
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static keyNum_t StringToKeyNum( const char * str ); // This is used by the "bind" command
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static const char * KeyNumToString( keyNum_t keyNum ); // This is the inverse of StringToKeyNum, used for config files
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static const char * LocalizedKeyName( keyNum_t keyNum ); // This returns text suitable to print on screen
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static void SetBinding( int keyNum, const char *binding );
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static const char * GetBinding( int keyNum );
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static bool UnbindBinding( const char *bind );
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static int NumBinds( const char *binding );
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static bool ExecKeyBinding( int keyNum );
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static const char * KeysFromBinding( const char *bind );
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static const char * BindingFromKey( const char *key );
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static bool KeyIsBoundTo( int keyNum, const char *binding );
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static void WriteBindings( idFile *f );
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static keyBindings_t KeyBindingsFromBinding( const char * bind, bool firstOnly = false, bool localized = false );
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};
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#endif /* !__KEYINPUT_H__ */
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