mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-23 04:31:58 +00:00
501 lines
14 KiB
C++
501 lines
14 KiB
C++
/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../idlib/precompiled.h"
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#pragma hdrstop
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/*
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================================================================================================
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idResourceContainer
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================================================================================================
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*/
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/*
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========================
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idResourceContainer::ReOpen
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========================
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*/
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void idResourceContainer::ReOpen() {
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delete resourceFile;
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resourceFile = fileSystem->OpenFileRead( fileName );
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}
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/*
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========================
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idResourceContainer::Init
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========================
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*/
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bool idResourceContainer::Init( const char *_fileName, uint8 containerIndex ) {
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if ( idStr::Icmp( _fileName, "_ordered.resources" ) == 0 ) {
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resourceFile = fileSystem->OpenFileReadMemory( _fileName );
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} else {
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resourceFile = fileSystem->OpenFileRead( _fileName );
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}
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if ( resourceFile == NULL ) {
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idLib::Warning( "Unable to open resource file %s", _fileName );
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return false;
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}
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resourceFile->ReadBig( resourceMagic );
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if ( resourceMagic != RESOURCE_FILE_MAGIC ) {
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idLib::FatalError( "resourceFileMagic != RESOURCE_FILE_MAGIC" );
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}
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fileName = _fileName;
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resourceFile->ReadBig( tableOffset );
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resourceFile->ReadBig( tableLength );
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// read this into a memory buffer with a single read
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char * const buf = (char *)Mem_Alloc( tableLength, TAG_RESOURCE );
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resourceFile->Seek( tableOffset, FS_SEEK_SET );
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resourceFile->Read( buf, tableLength );
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idFile_Memory memFile( "resourceHeader", (const char *)buf, tableLength );
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// Parse the resourceFile header, which includes every resource used
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// by the game.
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memFile.ReadBig( numFileResources );
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cacheTable.SetNum( numFileResources );
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for ( int i = 0; i < numFileResources; i++ ) {
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idResourceCacheEntry &rt = cacheTable[ i ];
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rt.Read( &memFile );
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rt.filename.BackSlashesToSlashes();
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rt.filename.ToLower();
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rt.containerIndex = containerIndex;
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const int key = cacheHash.GenerateKey( rt.filename, false );
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bool found = false;
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//for ( int index = cacheHash.GetFirst( key ); index != idHashIndex::NULL_INDEX; index = cacheHash.GetNext( index ) ) {
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// idResourceCacheEntry & rtc = cacheTable[ index ];
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// if ( idStr::Icmp( rtc.filename, rt.filename ) == 0 ) {
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// found = true;
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// break;
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// }
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//}
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if ( !found ) {
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//idLib::Printf( "rez file name: %s\n", rt.filename.c_str() );
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cacheHash.Add( key, i );
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}
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}
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Mem_Free( buf );
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return true;
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}
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/*
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========================
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idResourceContainer::WriteManifestFile
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========================
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*/
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void idResourceContainer::WriteManifestFile( const char *name, const idStrList &list ) {
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idStr filename( name );
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filename.SetFileExtension( "manifest" );
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filename.Insert( "maps/", 0 );
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idFile *outFile = fileSystem->OpenFileWrite( filename );
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if ( outFile != NULL ) {
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int num = list.Num();
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outFile->WriteBig( num );
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for ( int i = 0; i < num; i++ ) {
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outFile->WriteString( list[ i ] );
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}
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delete outFile;
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}
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}
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/*
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========================
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idResourceContainer::ReadManifestFile
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========================
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*/
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int idResourceContainer::ReadManifestFile( const char *name, idStrList &list ) {
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idFile *inFile = fileSystem->OpenFileRead( name );
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if ( inFile != NULL ) {
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list.SetGranularity( 16384 );
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idStr str;
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int num;
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list.Clear();
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inFile->ReadBig( num );
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for ( int i = 0; i < num; i++ ) {
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inFile->ReadString( str );
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list.Append( str );
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}
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delete inFile;
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}
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return list.Num();
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}
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/*
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========================
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idResourceContainer::UpdateResourceFile
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========================
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*/
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void idResourceContainer::UpdateResourceFile( const char *_filename, const idStrList &_filesToUpdate ) {
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idFile *outFile = fileSystem->OpenFileWrite( va( "%s.new", _filename ) );
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if ( outFile == NULL ) {
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idLib::Warning( "Unable to open resource file %s or new output file", _filename );
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return;
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}
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uint32 magic = 0;
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int _tableOffset = 0;
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int _tableLength = 0;
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idList< idResourceCacheEntry > entries;
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idStrList filesToUpdate = _filesToUpdate;
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idFile *inFile = fileSystem->OpenFileRead( _filename );
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if ( inFile == NULL ) {
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magic = RESOURCE_FILE_MAGIC;
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outFile->WriteBig( magic );
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outFile->WriteBig( _tableOffset );
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outFile->WriteBig( _tableLength );
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} else {
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inFile->ReadBig( magic );
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if ( magic != RESOURCE_FILE_MAGIC ) {
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delete inFile;
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return;
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}
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inFile->ReadBig( _tableOffset );
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inFile->ReadBig( _tableLength );
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// read this into a memory buffer with a single read
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char * const buf = (char *)Mem_Alloc( _tableLength, TAG_RESOURCE );
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inFile->Seek( _tableOffset, FS_SEEK_SET );
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inFile->Read( buf, _tableLength );
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idFile_Memory memFile( "resourceHeader", (const char *)buf, _tableLength );
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int _numFileResources = 0;
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memFile.ReadBig( _numFileResources );
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outFile->WriteBig( magic );
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outFile->WriteBig( _tableOffset );
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outFile->WriteBig( _tableLength );
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entries.SetNum( _numFileResources );
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for ( int i = 0; i < _numFileResources; i++ ) {
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entries[ i ].Read( &memFile );
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idLib::Printf( "examining %s\n", entries[ i ].filename.c_str() );
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byte * fileData = NULL;
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for ( int j = filesToUpdate.Num() - 1; j >= 0; j-- ) {
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if ( filesToUpdate[ j ].Icmp( entries[ i ].filename ) == 0 ) {
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idFile *newFile = fileSystem->OpenFileReadMemory( filesToUpdate[ j ] );
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if ( newFile != NULL ) {
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idLib::Printf( "Updating %s\n", filesToUpdate[ j ].c_str() );
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entries[ i ].length = newFile->Length();
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fileData = (byte *)Mem_Alloc( entries[ i ].length, TAG_TEMP );
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newFile->Read( fileData, newFile->Length() );
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delete newFile;
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}
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filesToUpdate.RemoveIndex( j );
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}
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}
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if ( fileData == NULL ) {
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inFile->Seek( entries[ i ].offset, FS_SEEK_SET );
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fileData = (byte *)Mem_Alloc( entries[ i ].length, TAG_TEMP );
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inFile->Read( fileData, entries[ i ].length );
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}
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entries[ i ].offset = outFile->Tell();
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outFile->Write( ( void* )fileData, entries[ i ].length );
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Mem_Free( fileData );
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}
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Mem_Free( buf );
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}
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while ( filesToUpdate.Num() > 0 ) {
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idFile *newFile = fileSystem->OpenFileReadMemory( filesToUpdate[ 0 ] );
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if ( newFile != NULL ) {
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idLib::Printf( "Appending %s\n", filesToUpdate[ 0 ].c_str() );
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idResourceCacheEntry rt;
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rt.filename = filesToUpdate[ 0 ];
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rt.length = newFile->Length();
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byte * fileData = (byte *)Mem_Alloc( rt.length, TAG_TEMP );
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newFile->Read( fileData, rt.length );
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int idx = entries.Append( rt );
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if ( idx >= 0 ) {
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entries[ idx ].offset = outFile->Tell();
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outFile->Write( ( void* )fileData, entries[ idx ].length );
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}
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delete newFile;
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Mem_Free( fileData );
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}
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filesToUpdate.RemoveIndex( 0 );
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}
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_tableOffset = outFile->Tell();
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outFile->WriteBig( entries.Num() );
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// write the individual resource entries
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for ( int i = 0; i < entries.Num(); i++ ) {
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entries[ i ].Write( outFile );
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}
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// go back and write the header offsets again, now that we have file offsets and lengths
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_tableLength = outFile->Tell() - _tableOffset;
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outFile->Seek( 0, FS_SEEK_SET );
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outFile->WriteBig( magic );
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outFile->WriteBig( _tableOffset );
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outFile->WriteBig( _tableLength );
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delete outFile;
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delete inFile;
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}
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/*
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========================
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idResourceContainer::ExtractResourceFile
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========================
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*/
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void idResourceContainer::SetContainerIndex( const int & _idx ) {
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for ( int i = 0; i < cacheTable.Num(); i++ ) {
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cacheTable[ i ].containerIndex = _idx;
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}
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}
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/*
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========================
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idResourceContainer::ExtractResourceFile
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========================
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*/
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void idResourceContainer::ExtractResourceFile ( const char * _fileName, const char * _outPath, bool _copyWavs ) {
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idFile *inFile = fileSystem->OpenFileRead( _fileName );
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if ( inFile == NULL ) {
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idLib::Warning( "Unable to open resource file %s", _fileName );
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return;
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}
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uint32 magic;
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inFile->ReadBig( magic );
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if ( magic != RESOURCE_FILE_MAGIC ) {
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delete inFile;
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return;
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}
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int _tableOffset;
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int _tableLength;
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inFile->ReadBig( _tableOffset );
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inFile->ReadBig( _tableLength );
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// read this into a memory buffer with a single read
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char * const buf = (char *)Mem_Alloc( _tableLength, TAG_RESOURCE );
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inFile->Seek( _tableOffset, FS_SEEK_SET );
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inFile->Read( buf, _tableLength );
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idFile_Memory memFile( "resourceHeader", (const char *)buf, _tableLength );
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int _numFileResources;
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memFile.ReadBig( _numFileResources );
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for ( int i = 0; i < _numFileResources; i++ ) {
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idResourceCacheEntry rt;
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rt.Read( &memFile );
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rt.filename.BackSlashesToSlashes();
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rt.filename.ToLower();
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byte *fbuf = NULL;
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if ( _copyWavs && ( rt.filename.Find( ".idwav" ) >= 0 || rt.filename.Find( ".idxma" ) >= 0 || rt.filename.Find( ".idmsf" ) >= 0 ) ) {
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rt.filename.SetFileExtension( "wav" );
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rt.filename.Replace( "generated/", "" );
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int len = fileSystem->GetFileLength( rt.filename );
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fbuf = (byte *)Mem_Alloc( len, TAG_RESOURCE );
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fileSystem->ReadFile( rt.filename, (void**)&fbuf, NULL );
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} else {
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inFile->Seek( rt.offset, FS_SEEK_SET );
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fbuf = (byte *)Mem_Alloc( rt.length, TAG_RESOURCE );
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inFile->Read( fbuf, rt.length );
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}
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idStr outName = _outPath;
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outName.AppendPath( rt.filename );
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idFile *outFile = fileSystem->OpenExplicitFileWrite( outName );
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if ( outFile != NULL ) {
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outFile->Write( ( byte* )fbuf, rt.length );
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delete outFile;
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}
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Mem_Free( fbuf );
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}
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delete inFile;
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Mem_Free( buf );
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}
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/*
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========================
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idResourceContainer::Open
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========================
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*/
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void idResourceContainer::WriteResourceFile( const char *manifestName, const idStrList &manifest, const bool &_writeManifest ) {
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if ( manifest.Num() == 0 ) {
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return;
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}
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idLib::Printf( "Writing resource file %s\n", manifestName );
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// build multiple output files at 1GB each
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idList < idStrList > outPutFiles;
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idFileManifest outManifest;
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int64 size = 0;
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idStrList flist;
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flist.SetGranularity( 16384 );
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for ( int i = 0; i < manifest.Num(); i++ ) {
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flist.Append( manifest[ i ] );
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size += fileSystem->GetFileLength( manifest[ i ] );
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if ( size > 1024 * 1024 * 1024 ) {
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outPutFiles.Append( flist );
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size = 0;
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flist.Clear();
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}
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outManifest.AddFile( manifest[ i ] );
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}
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outPutFiles.Append( flist );
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if ( _writeManifest ) {
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idStr temp = manifestName;
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temp.Replace( "maps/", "manifests/" );
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temp.StripFileExtension();
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temp.SetFileExtension( "manifest" );
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outManifest.WriteManifestFile( temp );
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}
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for ( int idx = 0; idx < outPutFiles.Num(); idx++ ) {
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idStrList &fileList = outPutFiles[ idx ];
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if ( fileList.Num() == 0 ) {
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continue;
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}
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idStr fileName = manifestName;
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if ( idx > 0 ) {
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fileName = va( "%s_%02d", manifestName, idx );
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}
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fileName.SetFileExtension( "resources" );
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idFile *resFile = fileSystem->OpenFileWrite( fileName );
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if ( resFile == NULL ) {
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idLib::Warning( "Cannot open %s for writing.\n", fileName.c_str() );
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return;
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}
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idLib::Printf( "Writing resource file %s\n", fileName.c_str() );
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int tableOffset = 0;
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int tableLength = 0;
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int tableNewLength = 0;
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uint32 resourceFileMagic = RESOURCE_FILE_MAGIC;
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resFile->WriteBig( resourceFileMagic );
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resFile->WriteBig( tableOffset );
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resFile->WriteBig( tableLength );
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idList< idResourceCacheEntry > entries;
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entries.Resize( fileList.Num() );
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for ( int i = 0; i < fileList.Num(); i++ ) {
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idResourceCacheEntry ent;
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ent.filename = fileList[ i ];
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ent.length = 0;
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ent.offset = 0;
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idFile *file = fileSystem->OpenFileReadMemory( ent.filename, false );
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idFile_Memory *fm = dynamic_cast< idFile_Memory* >( file );
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if ( fm == NULL ) {
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continue;
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}
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// if the entry is uncompressed, align the file pointer to a 16 byte boundary
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// so it will be usable if memory mapped
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ent.length = fm->Length();
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// always get the offset, even if the file will have zero length
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ent.offset = resFile->Tell();
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entries.Append( ent );
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if ( ent.length == 0 ) {
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ent.filename = "";
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delete fm;
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continue;
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}
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resFile->Write( fm->GetDataPtr(), ent.length );
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delete fm;
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// pacifier every ten megs
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if ( ( ent.offset + ent.length ) / 10000000 != ent.offset / 10000000 ) {
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idLib::Printf( "." );
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}
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}
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idLib::Printf( "\n" );
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// write the table out now that we have all the files
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tableOffset = resFile->Tell();
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// count how many we are going to write for this platform
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int numFileResources = entries.Num();
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resFile->WriteBig( numFileResources );
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// write the individual resource entries
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for ( int i = 0; i < entries.Num(); i++ ) {
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entries[ i ].Write( resFile );
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if ( i + 1 == numFileResources ) {
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// we just wrote out the last new entry
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tableNewLength = resFile->Tell() - tableOffset;
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}
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}
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// go back and write the header offsets again, now that we have file offsets and lengths
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tableLength = resFile->Tell() - tableOffset;
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resFile->Seek( 0, FS_SEEK_SET );
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resFile->WriteBig( resourceFileMagic );
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resFile->WriteBig( tableOffset );
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resFile->WriteBig( tableLength );
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delete resFile;
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}
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}
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