doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_Pause.cpp
2012-11-26 12:58:24 -06:00

481 lines
No EOL
18 KiB
C++

/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
extern idCVar g_demoMode;
const static int NUM_PAUSE_OPTIONS = 6;
enum pauseMenuCmds_t {
PAUSE_CMD_RESTART,
PAUSE_CMD_DEAD_RESTART,
PAUSE_CMD_SETTINGS,
PAUSE_CMD_EXIT,
PAUSE_CMD_LEAVE,
PAUSE_CMD_RETURN,
PAUSE_CMD_LOAD,
PAUSE_CMD_SAVE,
PAUSE_CMD_PS3,
PAUSE_CMD_INVITE_FRIENDS
};
/*
========================
idMenuScreen_Shell_Pause::Initialize
========================
*/
void idMenuScreen_Shell_Pause::Initialize( idMenuHandler * data ) {
idMenuScreen::Initialize( data );
if ( data != NULL ) {
menuGUI = data->GetGUI();
}
SetSpritePath( "menuPause" );
options = new (TAG_SWF) idMenuWidget_DynamicList();
options->SetNumVisibleOptions( NUM_PAUSE_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
AddChild( options );
idMenuWidget_Help * const helpWidget = new ( TAG_SWF ) idMenuWidget_Help();
helpWidget->SetSpritePath( GetSpritePath(), "info", "helpTooltip" );
AddChild( helpWidget );
while ( options->GetChildren().Num() < NUM_PAUSE_OPTIONS ) {
idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
buttonWidget->Initialize( data );
buttonWidget->RegisterEventObserver( helpWidget );
options->AddChild( buttonWidget );
}
options->Initialize( data );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_Pause::Update
========================
*/
void idMenuScreen_Shell_Pause::Update() {
if ( menuData != NULL ) {
idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
bool isDead = false;
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player != NULL ) {
if ( player->health <= 0 ) {
isDead = true;
}
}
if ( !isDead ) {
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
}
}
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_Pause::ShowScreen
========================
*/
void idMenuScreen_Shell_Pause::ShowScreen( const mainMenuTransition_t transitionType ) {
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
idList< idStr > option;
bool isDead = false;
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player != NULL ) {
if ( player->health <= 0 ) {
isDead = true;
}
}
if ( g_demoMode.GetBool() ) {
isMpPause = false;
if ( isDead ) {
option.Append( "#str_swf_restart_map" ); // retart map
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_DEAD_RESTART );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
} else {
option.Append( "#str_04106" ); // return to game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_restart_map" ); // retart map
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RESTART );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
}
} else {
if ( common->IsMultiplayer() ) {
isMpPause = true;
option.Append( "#str_04106" ); // return to game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_invite_friends_upper" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_leave_game" ); // leave game
menuOptions.Append( option );
int index = 0;
idMenuWidget_Button * buttonWidget = NULL;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_swf_resume_desc" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_02206" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_INVITE_FRIENDS );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_swf_invite_desc" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LEAVE );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
}
} else {
isMpPause = false;
if ( isDead ) {
option.Append( "#str_02187" ); // load game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
idMenuWidget_Button * buttonWidget = NULL;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_02213" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_02206" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
}
} else {
option.Append( "#str_04106" ); // return to game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_02179" ); // save game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_02187" ); // load game
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_settings" ); // settings
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_exit_game" ); // exit game
menuOptions.Append( option );
int index = 0;
idMenuWidget_Button * buttonWidget = NULL;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_RETURN );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_swf_resume_desc" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SAVE );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_02211" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_LOAD );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_02213" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_SETTINGS );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_02206" );
}
index++;
options->GetChildByIndex( index ).ClearEventActions();
options->GetChildByIndex( index ).AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_COMMAND, PAUSE_CMD_EXIT );
buttonWidget = dynamic_cast< idMenuWidget_Button * >( &options->GetChildByIndex( index ) );
if ( buttonWidget != NULL ) {
buttonWidget->SetDescription( "#str_swf_exit_game_desc" );
}
}
}
}
options->SetListData( menuOptions );
idMenuScreen::ShowScreen( transitionType );
if ( options->GetFocusIndex() >= menuOptions.Num() ) {
options->SetViewIndex( 0 );
options->SetFocusIndex( 0 );
}
}
/*
========================
idMenuScreen_Shell_Pause::HideScreen
========================
*/
void idMenuScreen_Shell_Pause::HideScreen( const mainMenuTransition_t transitionType ) {
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_Pause::HandleExitGameBtn
========================
*/
void idMenuScreen_Shell_Pause::HandleExitGameBtn() {
class idSWFScriptFunction_QuitDialog : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_QuitDialog( idMenuScreen_Shell_Pause * _menu, gameDialogMessages_t _msg, bool _accept ) {
menu = _menu;
msg = _msg;
accept = _accept;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
if ( accept ) {
cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "disconnect\n" );
}
return idSWFScriptVar();
}
private:
idMenuScreen_Shell_Pause * menu;
gameDialogMessages_t msg;
bool accept;
};
gameDialogMessages_t msg = GDM_SP_QUIT_SAVE;
if ( common->IsMultiplayer() ) {
if ( ( session->GetGameLobbyBase().GetNumLobbyUsers() > 1 ) && MatchTypeHasStats( session->GetGameLobbyBase().GetMatchParms().matchFlags ) ) {
msg = GDM_MULTI_VDM_QUIT_LOSE_LEADERBOARDS;
} else {
msg = GDM_MULTI_VDM_QUIT;
}
}
common->Dialog().AddDialog( msg, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_QuitDialog( this, msg, true ), new idSWFScriptFunction_QuitDialog( this, msg, false ), false );
}
/*
========================
idMenuScreen_Shell_Pause::HandleRestartBtn
========================
*/
void idMenuScreen_Shell_Pause::HandleRestartBtn() {
class idSWFScriptFunction_RestartDialog : public idSWFScriptFunction_RefCounted {
public:
idSWFScriptFunction_RestartDialog( idMenuScreen_Shell_Pause * _menu, gameDialogMessages_t _msg, bool _accept ) {
menu = _menu;
msg = _msg;
accept = _accept;
}
idSWFScriptVar Call( idSWFScriptObject * thisObject, const idSWFParmList & parms ) {
common->Dialog().ClearDialog( msg );
if ( accept ) {
cmdSystem->AppendCommandText( "restartMap\n" );
}
return idSWFScriptVar();
}
private:
idMenuScreen_Shell_Pause * menu;
gameDialogMessages_t msg;
bool accept;
};
common->Dialog().AddDialog( GDM_SP_RESTART_SAVE, DIALOG_ACCEPT_CANCEL, new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, true ), new idSWFScriptFunction_RestartDialog( this, GDM_SP_RESTART_SAVE, false ), false );
}
/*
========================
idMenuScreen_Shell_Pause::HandleAction
========================
*/
bool idMenuScreen_Shell_Pause::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
if ( menuData == NULL ) {
return true;
}
if ( menuData->ActiveScreen() != SHELL_AREA_ROOT ) {
return false;
}
widgetAction_t actionType = action.GetType();
const idSWFParmList & parms = action.GetParms();
switch ( actionType ) {
case WIDGET_ACTION_COMMAND: {
switch ( parms[0].ToInteger() ) {
case PAUSE_CMD_RESTART: {
HandleRestartBtn();
break;
}
case PAUSE_CMD_DEAD_RESTART: {
cmdSystem->AppendCommandText( "restartMap\n" );
break;
}
case PAUSE_CMD_SETTINGS: {
menuData->SetNextScreen( SHELL_AREA_SETTINGS, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_LEAVE:
case PAUSE_CMD_EXIT: {
HandleExitGameBtn();
break;
}
case PAUSE_CMD_RETURN: {
menuData->SetNextScreen( SHELL_AREA_INVALID, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_LOAD: {
menuData->SetNextScreen( SHELL_AREA_LOAD, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_SAVE: {
menuData->SetNextScreen( SHELL_AREA_SAVE, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_PS3: {
menuData->SetNextScreen( SHELL_AREA_PLAYSTATION, MENU_TRANSITION_SIMPLE );
break;
}
case PAUSE_CMD_INVITE_FRIENDS: {
session->InviteFriends();
break;
}
}
return true;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}