/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "win_local.h" #include #include #include #include #include #include #include #include #undef StrCmpN #undef StrCmpNI #undef StrCmpI // RB begin #if !defined(__MINGW32__) #include #include #include // RB: no with Visual C++ 2010 Express #if defined(USE_MFC_TOOLS) #include #else #include "win_nanoafx.h" #endif #endif // #if !defined(__MINGW32__) // RB end #pragma comment (lib, "wbemuuid.lib") #pragma warning(disable:4740) // warning C4740: flow in or out of inline asm code suppresses global optimization /* ================ Sys_Milliseconds ================ */ int Sys_Milliseconds() { static DWORD sys_timeBase = timeGetTime(); return timeGetTime() - sys_timeBase; } /* ======================== Sys_Microseconds ======================== */ uint64 Sys_Microseconds() { static uint64 ticksPerMicrosecondTimes1024 = 0; if( ticksPerMicrosecondTimes1024 == 0 ) { ticksPerMicrosecondTimes1024 = ( ( uint64 )Sys_ClockTicksPerSecond() << 10 ) / 1000000; assert( ticksPerMicrosecondTimes1024 > 0 ); } return ( ( uint64 )( ( int64 )Sys_GetClockTicks() << 10 ) ) / ticksPerMicrosecondTimes1024; } /* ================ Sys_GetDriveFreeSpace returns in megabytes ================ */ int Sys_GetDriveFreeSpace( const char* path ) { DWORDLONG lpFreeBytesAvailable; DWORDLONG lpTotalNumberOfBytes; DWORDLONG lpTotalNumberOfFreeBytes; int ret = 26; //FIXME: see why this is failing on some machines if( ::GetDiskFreeSpaceEx( path, ( PULARGE_INTEGER )&lpFreeBytesAvailable, ( PULARGE_INTEGER )&lpTotalNumberOfBytes, ( PULARGE_INTEGER )&lpTotalNumberOfFreeBytes ) ) { ret = ( double )( lpFreeBytesAvailable ) / ( 1024.0 * 1024.0 ); } return ret; } /* ======================== Sys_GetDriveFreeSpaceInBytes ======================== */ int64 Sys_GetDriveFreeSpaceInBytes( const char* path ) { DWORDLONG lpFreeBytesAvailable; DWORDLONG lpTotalNumberOfBytes; DWORDLONG lpTotalNumberOfFreeBytes; int64 ret = 1; //FIXME: see why this is failing on some machines if( ::GetDiskFreeSpaceEx( path, ( PULARGE_INTEGER )&lpFreeBytesAvailable, ( PULARGE_INTEGER )&lpTotalNumberOfBytes, ( PULARGE_INTEGER )&lpTotalNumberOfFreeBytes ) ) { ret = lpFreeBytesAvailable; } return ret; } /* ================ Sys_GetCurrentMemoryStatus returns OS mem info all values are in kB except the memoryload ================ */ void Sys_GetCurrentMemoryStatus( sysMemoryStats_t& stats ) { MEMORYSTATUSEX statex = {}; unsigned __int64 work; statex.dwLength = sizeof( statex ); GlobalMemoryStatusEx( &statex ); memset( &stats, 0, sizeof( stats ) ); stats.memoryLoad = statex.dwMemoryLoad; work = statex.ullTotalPhys >> 20; stats.totalPhysical = *( int* )&work; work = statex.ullAvailPhys >> 20; stats.availPhysical = *( int* )&work; work = statex.ullAvailPageFile >> 20; stats.availPageFile = *( int* )&work; work = statex.ullTotalPageFile >> 20; stats.totalPageFile = *( int* )&work; work = statex.ullTotalVirtual >> 20; stats.totalVirtual = *( int* )&work; work = statex.ullAvailVirtual >> 20; stats.availVirtual = *( int* )&work; work = statex.ullAvailExtendedVirtual >> 20; stats.availExtendedVirtual = *( int* )&work; } /* ================ Sys_LockMemory ================ */ bool Sys_LockMemory( void* ptr, int bytes ) { return ( VirtualLock( ptr, ( SIZE_T )bytes ) != FALSE ); } /* ================ Sys_UnlockMemory ================ */ bool Sys_UnlockMemory( void* ptr, int bytes ) { return ( VirtualUnlock( ptr, ( SIZE_T )bytes ) != FALSE ); } /* ================ Sys_SetPhysicalWorkMemory ================ */ void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes ) { ::SetProcessWorkingSetSize( GetCurrentProcess(), minBytes, maxBytes ); } /* ================ Sys_GetCurrentUser ================ */ char* Sys_GetCurrentUser() { static char s_userName[1024]; unsigned long size = sizeof( s_userName ); if( !GetUserName( s_userName, &size ) ) { strcpy( s_userName, "player" ); } if( !s_userName[0] ) { strcpy( s_userName, "player" ); } return s_userName; }