/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" /* ======================== idSWF::DefineShape ======================== */ void idSWF::DefineShape( idSWFBitStream& bitstream ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry* entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE ); if( entry == NULL ) { return; } idSWFShapeParser swfShapeParser; swfShapeParser.Parse( bitstream, *entry->shape, 1 ); } /* ======================== idSWF::DefineShape2 ======================== */ void idSWF::DefineShape2( idSWFBitStream& bitstream ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry* entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE ); if( entry == NULL ) { return; } idSWFShapeParser swfShapeParser; swfShapeParser.Parse( bitstream, *entry->shape, 2 ); } /* ======================== idSWF::DefineShape3 ======================== */ void idSWF::DefineShape3( idSWFBitStream& bitstream ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry* entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE ); if( entry == NULL ) { return; } idSWFShapeParser swfShapeParser; swfShapeParser.Parse( bitstream, *entry->shape, 3 ); } /* ======================== idSWF::DefineShape4 ======================== */ void idSWF::DefineShape4( idSWFBitStream& bitstream ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry* entry = AddDictionaryEntry( characterID, SWF_DICT_SHAPE ); if( entry == NULL ) { return; } idSWFShapeParser swfShapeParser; swfShapeParser.Parse( bitstream, *entry->shape, 4 ); } /* ======================== idSWF::DefineMorphShape ======================== */ void idSWF::DefineMorphShape( idSWFBitStream& bitstream ) { uint16 characterID = bitstream.ReadU16(); idSWFDictionaryEntry* entry = AddDictionaryEntry( characterID, SWF_DICT_MORPH ); if( entry == NULL ) { return; } idSWFShapeParser swfShapeParser; swfShapeParser.ParseMorph( bitstream, *entry->shape ); }