/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" extern idCVar fs_savepath; /* ======================== idLocalUser::idLocalUser ======================== */ idLocalUser::idLocalUser() { memset( joiningLobby, 0, sizeof( joiningLobby ) ); profileMgr.Init( this ); syncAchievementsRequested = 0; } void idLocalUser::Pump() { // Pump the profile GetProfileMgr().Pump(); if( GetProfileMgr().GetProfile() != NULL && GetProfileMgr().GetProfile()->GetState() == idPlayerProfile::IDLE ) { // Pump achievements if( syncAchievementsRequested ) { if( session->GetAchievementSystem().IsInitialized() ) { session->GetAchievementSystem().SyncAchievementBits( this ); syncAchievementsRequested = false; } } session->GetAchievementSystem().Pump(); } // Extra platform pump if necessary PumpPlatform(); } /* ======================== idLocalUser::IsStorageDeviceAvailable ======================== */ bool idLocalUser::IsStorageDeviceAvailable() const { return saveGame_enable.GetBool(); } /* ======================== idLocalUser::ResetStorageDevice ======================== */ void idLocalUser::ResetStorageDevice() { } /* ======================== idLocalUser::StorageSizeAvailable ======================== */ bool idLocalUser::StorageSizeAvailable( uint64 minSizeInBytes, int64& neededBytes ) { int64 size = Sys_GetDriveFreeSpaceInBytes( fs_savepath.GetString() ); neededBytes = minSizeInBytes - size; if( neededBytes < 0 ) { neededBytes = 0; } return neededBytes == 0; } /* ======================== idLocalUser::SetStatInt ======================== */ void idLocalUser::SetStatInt( int s, int v ) { idPlayerProfile* profile = GetProfile(); if( profile != NULL ) { return profile->StatSetInt( s, v ); } } /* ======================== idLocalUser::SetStatFloat ======================== */ void idLocalUser::SetStatFloat( int s, float v ) { idPlayerProfile* profile = GetProfile(); if( profile != NULL ) { return profile->StatSetFloat( s, v ); } } /* ======================== idLocalUser::GetStatInt ======================== */ int idLocalUser::GetStatInt( int s ) { const idPlayerProfile* profile = GetProfile(); if( profile != NULL && s >= 0 ) { return profile->StatGetInt( s ); } return 0; } /* ======================== idLocalUser::GetStatFloat ======================== */ float idLocalUser::GetStatFloat( int s ) { const idPlayerProfile* profile = GetProfile(); if( profile != NULL ) { return profile->StatGetFloat( s ); } return 0.0f; } /* ======================== idLocalUser::LoadProfileSettings ======================== */ void idLocalUser::LoadProfileSettings() { idPlayerProfile* profile = GetProfileMgr().GetProfile(); // Lazy instantiation if( profile == NULL ) { // Create a new profile profile = idPlayerProfile::CreatePlayerProfile( GetInputDevice() ); } if( profile != NULL ) { profile->LoadSettings(); } return; } /* ======================== idLocalUser::SaveProfileSettings ======================== */ void idLocalUser::SaveProfileSettings() { idPlayerProfile* profile = GetProfileMgr().GetProfile(); if( profile != NULL ) { profile->SaveSettings( true ); } return; } /* ======================== localUserHandle_t::Serialize ======================== */ void localUserHandle_t::Serialize( idSerializer& ser ) { ser.Serialize( handle ); }