/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../idlib/precompiled.h" #include "sys_local.h" const char* sysLanguageNames[] = { ID_LANG_ENGLISH, ID_LANG_FRENCH, ID_LANG_ITALIAN, ID_LANG_GERMAN, ID_LANG_SPANISH, ID_LANG_JAPANESE, NULL }; const int numLanguages = sizeof( sysLanguageNames ) / sizeof sysLanguageNames[ 0 ] - 1; idCVar sys_lang( "sys_lang", ID_LANG_ENGLISH, CVAR_SYSTEM | CVAR_INIT, "", sysLanguageNames, idCmdSystem::ArgCompletion_String ); idSysLocal sysLocal; idSys* sys = &sysLocal; void idSysLocal::DebugPrintf( const char* fmt, ... ) { va_list argptr; va_start( argptr, fmt ); Sys_DebugVPrintf( fmt, argptr ); va_end( argptr ); } void idSysLocal::DebugVPrintf( const char* fmt, va_list arg ) { Sys_DebugVPrintf( fmt, arg ); } double idSysLocal::GetClockTicks() { return Sys_GetClockTicks(); } double idSysLocal::ClockTicksPerSecond() { return Sys_ClockTicksPerSecond(); } cpuid_t idSysLocal::GetProcessorId() { return Sys_GetProcessorId(); } const char* idSysLocal::GetProcessorString() { return Sys_GetProcessorString(); } const char* idSysLocal::FPU_GetState() { return Sys_FPU_GetState(); } bool idSysLocal::FPU_StackIsEmpty() { return Sys_FPU_StackIsEmpty(); } void idSysLocal::FPU_SetFTZ( bool enable ) { Sys_FPU_SetFTZ( enable ); } void idSysLocal::FPU_SetDAZ( bool enable ) { Sys_FPU_SetDAZ( enable ); } bool idSysLocal::LockMemory( void* ptr, int bytes ) { return Sys_LockMemory( ptr, bytes ); } bool idSysLocal::UnlockMemory( void* ptr, int bytes ) { return Sys_UnlockMemory( ptr, bytes ); } int idSysLocal::DLL_Load( const char* dllName ) { return Sys_DLL_Load( dllName ); } void* idSysLocal::DLL_GetProcAddress( int dllHandle, const char* procName ) { return Sys_DLL_GetProcAddress( dllHandle, procName ); } void idSysLocal::DLL_Unload( int dllHandle ) { Sys_DLL_Unload( dllHandle ); } void idSysLocal::DLL_GetFileName( const char* baseName, char* dllName, int maxLength ) { idStr::snPrintf( dllName, maxLength, "%s" CPUSTRING ".dll", baseName ); } sysEvent_t idSysLocal::GenerateMouseButtonEvent( int button, bool down ) { sysEvent_t ev; ev.evType = SE_KEY; ev.evValue = K_MOUSE1 + button - 1; ev.evValue2 = down; ev.evPtrLength = 0; ev.evPtr = NULL; return ev; } sysEvent_t idSysLocal::GenerateMouseMoveEvent( int deltax, int deltay ) { sysEvent_t ev; ev.evType = SE_MOUSE; ev.evValue = deltax; ev.evValue2 = deltay; ev.evPtrLength = 0; ev.evPtr = NULL; return ev; } void idSysLocal::FPU_EnableExceptions( int exceptions ) { Sys_FPU_EnableExceptions( exceptions ); } /* ================= Sys_TimeStampToStr ================= */ const char* Sys_TimeStampToStr( ID_TIME_T timeStamp ) { static char timeString[MAX_STRING_CHARS]; timeString[0] = '\0'; time_t ts = ( time_t )timeStamp; tm* time = localtime( &ts ); if( time == NULL ) { return "??/??/???? ??:??"; } idStr out; idStr lang = cvarSystem->GetCVarString( "sys_lang" ); if( lang.Icmp( ID_LANG_ENGLISH ) == 0 ) { // english gets "month/day/year hour:min" + "am" or "pm" out = va( "%02d", time->tm_mon + 1 ); out += "/"; out += va( "%02d", time->tm_mday ); out += "/"; out += va( "%d", time->tm_year + 1900 ); out += " "; // changed to spaces since flash doesn't recognize \t if( time->tm_hour > 12 ) { out += va( "%02d", time->tm_hour - 12 ); } else if( time->tm_hour == 0 ) { out += "12"; } else { out += va( "%02d", time->tm_hour ); } out += ":"; out += va( "%02d", time->tm_min ); if( time->tm_hour >= 12 ) { out += "pm"; } else { out += "am"; } } else { // europeans get "day/month/year 24hour:min" out = va( "%02d", time->tm_mday ); out += "/"; out += va( "%02d", time->tm_mon + 1 ); out += "/"; out += va( "%d", time->tm_year + 1900 ); out += " "; // changed to spaces since flash doesn't recognize \t out += va( "%02d", time->tm_hour ); out += ":"; out += va( "%02d", time->tm_min ); } idStr::Copynz( timeString, out, sizeof( timeString ) ); return timeString; } /* ======================== Sys_SecToStr ======================== */ const char* Sys_SecToStr( int sec ) { static char timeString[MAX_STRING_CHARS]; int weeks = sec / ( 3600 * 24 * 7 ); sec -= weeks * ( 3600 * 24 * 7 ); int days = sec / ( 3600 * 24 ); sec -= days * ( 3600 * 24 ); int hours = sec / 3600; sec -= hours * 3600; int min = sec / 60; sec -= min * 60; if( weeks > 0 ) { sprintf( timeString, "%dw, %dd, %d:%02d:%02d", weeks, days, hours, min, sec ); } else if( days > 0 ) { sprintf( timeString, "%dd, %d:%02d:%02d", days, hours, min, sec ); } else { sprintf( timeString, "%d:%02d:%02d", hours, min, sec ); } return timeString; } // return number of supported languages int Sys_NumLangs() { return numLanguages; } // get language name by index const char* Sys_Lang( int idx ) { if( idx >= 0 && idx < numLanguages ) { return sysLanguageNames[ idx ]; } return ""; } const char* Sys_DefaultLanguage() { // sku breakdowns are as follows // EFIGS Digital // EF S North America // FIGS EU // E UK // JE Japan // If japanese exists, default to japanese // else if english exists, defaults to english // otherwise, french if( !fileSystem->UsingResourceFiles() ) { return ID_LANG_ENGLISH; } return ID_LANG_ENGLISH; }