/*********************************************************************** ammo ***********************************************************************/ // Define the types of ammo that are used in the game. // This entityDef is required by the game code. // Up to 16 ammo types can be defined. entityDef ammo_types { "ammo_none" "0" "ammo_shells" "1" "ammo_bullets" "2" "ammo_rockets" "3" "ammo_cells" "4" "ammo_grenades" "5" "ammo_souls" "6" "ammo_bfg" "7" "ammo_clip" "8" "ammo_belt" "9" "ammo_bloodstone" "10" } entityDef ammo_names { "ammo_none" "#str_00918" "ammo_shells" "#str_07009" "ammo_bullets" "#str_07010" "ammo_rockets" "#str_07011" "ammo_cells" "#str_07012" "ammo_grenades" "#str_07013" "ammo_souls" "#str_07014" "ammo_bfg" "#str_07015" "ammo_clip" "#str_07016" "ammo_belt" "#str_07017" } entityDef ammo_bullets_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small bullets" "spawnclass" "idItem" "model" "models/items/bullet_ammo/bullet_small.lwo" "snd_acquire" "sound/items/clip_pickup_small.wav" "size" "32 32 32" "inv_ammo_bullets" "24" "inv_item" "4" "inv_name" "Bullets" "editor_copy100" "inv_item" "snd_respawn" "sound_item_respawn" } entityDef ammo_bullets_large { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Large bullets" "spawnclass" "idItem" "model" "models/items/bullet_ammo/bullet_large.lwo" "snd_acquire" "sound/items/clip_pickup_large.wav" "size" "32 32 32" "inv_ammo_bullets" "48" "inv_item" "4" "inv_name" "Bullets" "editor_copy100" "inv_item" "snd_respawn" "sound_item_respawn" } entityDef ammo_shells_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small shells" "spawnclass" "idItem" "model" "models/items/shells_ammo/shells_small.lwo" "snd_acquire" "sound/items/shells_pickup_small.wav" "size" "32 32 32" "inv_ammo_shells" "12" "inv_item" "4" "inv_name" "Shells" "editor_copy100" "inv_item" "snd_respawn" "sound_item_respawn" } entityDef ammo_shells_large { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Large shells" "spawnclass" "idItem" "model" "models/items/shells_ammo/shells_large.lwo" "snd_acquire" "sound/items/shells_pickup_large.wav" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_shells" "24" "inv_item" "4" "inv_name" "Shells" "editor_copy100" "inv_item" } entityDef ammo_clip_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small ammo clip" "spawnclass" "idItem" "model" "models/items/clip_ammo/clip_small.lwo" "snd_acquire" "sound/items/clip_pickup_small.wav" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_clip" "60" "inv_item" "4" "inv_name" "Clip" "editor_copy100" "inv_item" } entityDef ammo_clip_large { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Large ammo clip" "spawnclass" "idItem" "model" "models/items/clip_ammo/clip_large.lwo" "snd_acquire" "sound/items/clip_pickup_large.wav" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_clip" "90" "inv_item" "4" "inv_name" "Clip" "editor_copy100" "inv_item" } entityDef ammo_grenade_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small grenade ammo" "spawnclass" "idItem" "model" "models/items/grenade_ammo/grenade.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_weapon" "weapon_handgrenade" "inv_ammo_grenades" "8" "inv_item" "4" "inv_name" "grenades" "editor_copy100" "inv_item" } entityDef ammo_rockets_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small rockets" "spawnclass" "idItem" "model" "models/items/rocket_ammo/rocket_small.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_rockets" "5" "inv_item" "4" "inv_name" "Rockets" "editor_copy100" "inv_item" } entityDef ammo_rockets_large { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Large rockets" "spawnclass" "idItem" "model" "models/items/rocket_ammo/rocket_large.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_rockets" "20" "inv_item" "4" "inv_name" "Rockets" "editor_copy100" "inv_item" } entityDef ammo_cells_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small cells" "spawnclass" "idItem" "model" "models/items/cell_ammo/cells_small.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_cells" "50" "inv_item" "4" "inv_name" "Cells" "editor_copy100" "inv_item" } entityDef ammo_cells_large { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Large cells" "spawnclass" "idItem" "model" "models/items/cell_ammo/cells_large.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_cells" "75" "inv_item" "4" "inv_name" "Cells" "editor_copy100" "inv_item" } entityDef ammo_belt_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small ammo belt" "spawnclass" "idItem" "model" "models/items/belt_ammo/belt.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_belt" "90" "inv_item" "4" "inv_name" "Ammo Belt" "editor_copy100" "inv_item" } entityDef ammo_bfg_small { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_rotatable" "1" "editor_usage" "Small BFG ammo" "spawnclass" "idItem" "model" "models/items/bfg_ammo/bfg_ammo.lwo" "snd_acquire" "guisounds_ammo" "snd_respawn" "sound_item_respawn" "size" "32 32 32" "inv_ammo_bfg" "6" "inv_item" "4" "inv_name" "BFG Ammo" "editor_copy100" "inv_item" }