/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "precompiled.h" #pragma hdrstop /* ================================================================================================ idPreloadManifest ================================================================================================ */ /* ======================== idPreloadManifest::LoadManifest ======================== */ bool idPreloadManifest::LoadManifest( const char* fileName ) { idFile* inFile = fileSystem->OpenFileReadMemory( fileName ); if( inFile != NULL ) { int numEntries; inFile->ReadBig( numEntries ); inFile->ReadString( filename ); entries.SetNum( numEntries ); for( int i = 0; i < numEntries; i++ ) { entries[ i ].Read( inFile ); } delete inFile; return true; } return false; } /* ================================================================================================ idFileManifest ================================================================================================ */ /* ======================== idFileManifest::LoadManifest ======================== */ bool idFileManifest::LoadManifest( const char* _fileName ) { idFile* file = fileSystem->OpenFileRead( _fileName , false ); if( file != NULL ) { return LoadManifestFromFile( file ); } return false; } /* ======================== idFileManifest::LoadManifestFromFile // this will delete the file when finished ======================== */ bool idFileManifest::LoadManifestFromFile( idFile* file ) { if( file == NULL ) { return false; } filename = file->GetName(); idStr str; int num; file->ReadBig( num ); cacheTable.SetNum( num ); for( int i = 0; i < num; i++ ) { file->ReadString( cacheTable[ i ] ); //if ( FindFile( cacheTable[ i ].filename ) == NULL ) { // we only care about the first usage const int key = cacheHash.GenerateKey( cacheTable[ i ], false ); cacheHash.Add( key, i ); //} } delete file; return true; } /* ======================== idFileManifest::WriteManifestFile ======================== */ void idFileManifest::WriteManifestFile( const char* fileName ) { idFile* file = fileSystem->OpenFileWrite( fileName ); if( file == NULL ) { return; } idStr str; int num = cacheTable.Num(); file->WriteBig( num ); for( int i = 0; i < num; i++ ) { file->WriteString( cacheTable[ i ] ); } delete file; } /* ======================== idPreloadManifest::WriteManifestFile ======================== */ void idPreloadManifest::WriteManifest( const char* fileName ) { idFile* file = fileSystem->OpenFileWrite( fileName, "fs_savepath" ); if( file != NULL ) { WriteManifestToFile( file ); delete file; } } /* ======================== idFileManifest::FindFile ======================== */ int idFileManifest::FindFile( const char* fileName ) { const int key = cacheHash.GenerateKey( fileName, false ); for( int index = cacheHash.GetFirst( key ); index != idHashIndex::NULL_INDEX; index = cacheHash.GetNext( index ) ) { if( idStr::Icmp( cacheTable[ index ], fileName ) == 0 ) { return index; } } return -1; } /* ======================== idFileManifest::RemoveAll ======================== */ void idFileManifest::RemoveAll( const char* _fileName ) { for( int i = 0; i < cacheTable.Num(); i++ ) { if( cacheTable[ i ].Icmp( _fileName ) == 0 ) { const int key = cacheHash.GenerateKey( cacheTable[ i ], false ); cacheTable.RemoveIndex( i ); cacheHash.RemoveIndex( key, i ); i--; } } } /* ======================== idFileManifest::GetFileNameByIndex ======================== */ const idStr& idFileManifest::GetFileNameByIndex( int idx ) const { return cacheTable[ idx ]; } /* ========================= idFileManifest::AddFile ========================= */ void idFileManifest::AddFile( const char* fileName ) { //if ( FindFile( fileName ) == NULL ) { // we only care about the first usage const int key = cacheHash.GenerateKey( fileName, false ); int idx = cacheTable.Append( fileName ); cacheHash.Add( key, idx ); //} }