/*********************************************************************** Environmental Entities ***********************************************************************/ /*************************************************** ragdoll boney ***************************************************/ model env_ragdoll_boney { "skin" "skins/monsters/zombies/boney.skin" mesh models/md5/monsters/zombies/boney/boney.md5mesh anim af_pose models/md5/monsters/zombies/boney/af_pose.md5anim } entityDef env_ragdoll_boney { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_zombie_boney" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_boney" "articulatedFigure" "monster_zombie_bernie" "snd_bounce" "bodyparts" } /*************************************************** ragdoll mummy ****************************************************/ export fred { options -prefix MUM_ mesh models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy anim models/mapobjects/alphalabs3/vagary/mummy.mb -dest models/md5/environments/mummy } model env_ragdoll_mummy { mesh models/md5/environments/mummy.md5mesh anim af_pose models/md5/environments/mummy.md5anim } entityDef env_ragdoll_mummy { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for mummy" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_mummy" "articulatedFigure" "env_mummy.af" "snd_bounce" "bodyparts" } entityDef env_ragdoll_mummy_fixed { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for mummy" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_mummy" "articulatedFigure" "env_mummy_fixed.af" "snd_bounce" "bodyparts" } /*************************************************** Invisible object for frame commands... ***************************************************/ export fred { mesh maps/fred/inviso.mb -dest models/md5/environments/inviso anim maps/fred/inviso.mb -dest models/md5/environments/inviso } model env_inviso { mesh models/md5/environments/inviso.md5mesh anim enprotuberide models/md5/environments/inviso.md5anim { frame 2 trigger tube1 frame 3 trigger tube1e frame 3 trigger tube1 frame 22 trigger tube2 frame 23 trigger tube2e frame 24 trigger tube2 frame 33 trigger tube3 frame 34 trigger tube3e frame 35 trigger tube3 frame 59 trigger tube4 frame 60 trigger tube4e frame 61 trigger tube4 frame 73 trigger tube5 frame 74 trigger tube5e frame 75 trigger tube5 frame 83 trigger tube6 frame 84 trigger tube6e frame 85 trigger tube6 frame 90 trigger tube7 frame 91 trigger tube7e frame 92 trigger tube7 frame 95 trigger tube8 frame 96 trigger tube8e frame 97 trigger tube8 frame 105 trigger tube9 frame 106 trigger tube9e frame 107 trigger tube9 frame 125 trigger tube10 frame 126 trigger tube10e frame 127 trigger tube10 frame 138 trigger tube11 frame 139 trigger tube11e frame 140 trigger tube11 frame 150 trigger tube12 frame 151 trigger tube12e frame 152 trigger tube12 frame 155 trigger tube13 frame 156 trigger tube13e frame 157 trigger tube13 frame 166 trigger tube14 frame 167 trigger tube14e frame 168 trigger tube14 frame 178 trigger tube15 frame 179 trigger tube15e frame 180 trigger tube15 frame 182 trigger tube16 frame 183 trigger tube16e frame 184 trigger tube16 //frame 189 trigger tube17 frame 190 trigger tube17e //frame 191 trigger tube17 } anim enproglass models/md5/environments/inviso.md5anim { frame 6 trigger tube_explosion frame 4 trigger tube_explosion_light frame 10 trigger tube_explosion_light frame 21 trigger first_glass_explosion1 frame 20 trigger glasslight1 frame 25 trigger glasslight1 // frame 10 trigger first_glass_explosion1 // frame 12 trigger first_glass_explosion2 // frame 14 trigger first_glass_explosion3 // frame 23 trigger glassexplosion1 // frame 32 trigger glasslight1 frame 85 trigger fred2white } } entityDef env_inviso { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_inviso" "anim" "enprotuberide" } /*************************************************** player_with_all_guns ***************************************************/ export fred { options -prefix PLAYER_ -ignorescale addoptions -keepmesh MP_head_uachelmetmesh addoptions -keepmesh MP_marinebodymesh addoptions -keepmesh w_pistolmesh addoptions -keepmesh flashlightmesh1 addoptions -keepmesh w_shotgun2barrelmesh addoptions -keepmesh w_shotgun2mesh addoptions -keepmesh w_machinegun_mesh addoptions -keepmesh w_plasmagun_mesh addoptions -keepmesh w_chainsaw_mesh addoptions -keepmesh w_chainsaw_chain_mesh addoptions -keepmesh w_rocketlauncher_mesh addoptions -keepmesh bfgmesh mesh models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonbackmesh anim models/characters/male_npc/cycles/tweakedplayermoves/allgunsonback2.mb -dest models/md5/characters/npcs/playermoves/allgunsonback } model env_playerandallguns { mesh models/md5/characters/npcs/playermoves/allgunsonbackmesh.md5mesh anim idle models/md5/characters/npcs/playermoves/allgunsonback.md5anim } entityDef env_playerandallguns { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_playerandallguns" "anim" "idle" } /*************************************************** airlock door ***************************************************/ export fred { options -prefix AIRLOCK_ mesh models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdoor anim models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -dest models/md5/environments/airlockdooropen anim models/mapobjects/doors/airlockdoor/airlockdoorsetup.mb -range 1 1 -dest models/md5/environments/airlockdoorclosed } model env_airlockdoor { mesh models/md5/environments/airlockdoor.md5mesh anim closed models/md5/environments/airlockdoorclosed.md5anim anim open models/md5/environments/airlockdooropen.md5anim { frame 1 sound snd_air_locks frame 10 sound snd_pistons frame 13 sound snd_rotor frame 34 sound snd_endchuff } } entityDef env_airlockdoor { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_airlockdoor" "anim" "open" "snd_air_locks" "sound/machinery/machines/loops_05s/loop_machinery_05s_02.wav" "snd_pistons" "sound/machinery/machines/loops_1s/loop_machinery_1s_15.wav" "snd_rotor" "sound/movers/alphalabs4/rotor_1s_02.wav" "snd_endchuff" "sound/machinery/machines/loops_1s/loop_machinery_1s_20.wav" } /*************************************************** Storage Cabinet ***************************************************/ export fred { options -prefix CAB_ -keep joint9 mesh models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet mesh models/mapobjects/storagecab/setup2.mb -dest models/md5/environments/storagecabinet2 anim models/mapobjects/storagecab/setup.mb -dest models/md5/environments/storagecabinet } model env_storagecabinet { mesh models/md5/environments/storagecabinet.md5mesh anim open models/md5/environments/storagecabinet.md5anim { frame 1 sound storagecabinet_open } } entityDef env_storagecabinet { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_storagecabinet" "anim" "open" "achievement" "8" "combatModel" "1" "bleed" "1" //"mtr_wound_metal" "textures/decals/bullethurt" //"snd_metal" "bullet_impact_flesh" } model env_storagecabinet_openback { mesh models/md5/environments/storagecabinet2.md5mesh anim open models/md5/environments/storagecabinet.md5anim { frame 1 sound storagecabinet_open } } entityDef env_storagecabinet_openback { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_storagecabinet_openback" "anim" "open" "achievement" "8" "combatModel" "1" "bleed" "1" //"mtr_wound_metal" "textures/decals/bullethurt" //"snd_metal" "bullet_impact_flesh" } /*************************************************** zsci_corpse ***************************************************/ export fred { options -prefix ZSCI_ -keep FOCUSPOINT SurgeFOCUSPOINT SurgeEyes Eyes -parent Rteye_Focus FOCUSPOINT -parent Lfteye_Focus FOCUSPOINT -parent SurgeRteye_Focus SurgeFOCUSPOINT -parent SurgeLfteye_Focus SurgeFOCUSPOINT -parent SurgeFOCUSPOINT SurgeEyes -parent FOCUSPOINT Eyes -parent SurgeEyes SurgeHead -parent Eyes Head -parent SurgeLoneck Shoulders -parent Loneck Shoulders mesh models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump anim models/monsters/combos/zjump_eats_zsci_loop.mb -dest models/md5/combos/zsci_eatenby_zjump_loop anim models/monsters/combos/zjump_eats_zsci_getup.mb -dest models/md5/combos/zsci_eatenby_zjump_getup } model env_zsci_corpse { mesh models/md5/combos/zsci_eatenby_zjump.md5mesh skin skins/models/monsters/zsci2.skin anim zjump_eats_zsci_loop models/md5/combos/zsci_eatenby_zjump_loop.md5anim anim zjump_eats_zsci_getup models/md5/combos/zsci_eatenby_zjump_getup.md5anim } entityDef env_zsci_corpse { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_zsci_corpse" "anim" "zjump_eats_zsci_loop" } /*************************************************** Reactor ***************************************************/ model env_reactor { mesh models/seneca/reactor/reactor.md5mesh anim idle models/seneca/reactor/reactor.md5anim } entityDef env_reactor { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "anim" "idle" "model" "env_reactor" } /*************************************************** Dragger ***************************************************/ export fred { options -prefix DRAG_ mesh maps/fred/dragtest.mb -dest models/md5/cinematics/dragtest anim maps/fred/dragtest.mb -range 1 2 -dest models/md5/cinematics/dragtestidle anim maps/fred/dragtest.mb -range 2 350 -dest models/md5/cinematics/dragtest } model env_dragtest { mesh models/md5/cinematics/dragtest.md5mesh anim idle models/md5/cinematics/dragtestidle.md5anim anim dragtestidle models/md5/cinematics/dragtestidle.md5anim anim dragtest models/md5/cinematics/dragtest.md5anim } entityDef env_dragtest { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_dragtest" "anim" "dragtest" } /*************************************************** Kitchen Servers for imp to land on ***************************************************/ export fred { options -prefix SERVER_ mesh maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_serversforimp anim maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponserversidle -range 1 1 anim maps/fred/kitchen/kitchen.mb -dest models/md5/environments/env_imponservers } model env_implanding { mesh models/md5/environments/env_serversforimp.md5mesh anim imponserversidle models/md5/environments/env_imponserversidle.md5anim anim imponservers models/md5/environments/env_imponservers.md5anim } entityDef env_implanding { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "env_implanding" "start_anim" "imponserversidle" "anim" "imponservers" } /*************************************************** Severed Zombie ***************************************************/ export fred { options -prefix Z1_ -parent spine1 hand mesh models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idlemesh anim models/monsters/zombie/zombie01/severed/idle.mb -dest models/monsters/zombie/zombie01/severed/idleanim anim models/monsters/zombie/zombie01/severed/wake.mb -dest models/monsters/zombie/zombie01/severed/wakeanim } model env_severed_zombie { mesh models/monsters/zombie/zombie01/severed/idlemesh.md5mesh anim idle models/monsters/zombie/zombie01/severed/idleanim.md5anim anim active models/monsters/zombie/zombie01/severed/wakeanim.md5anim } entityDef env_severed_zombie { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "start_anim" "idle" "anim" "active" "model" "env_severed_zombie" } /*************************************************** Pinky_Pipes ***************************************************/ export fred { options -prefix PIPES_ mesh maps/fred/wall/pipes_bust2.mb -dest models/md5/environments/pipemesh anim maps/fred/wall/pipes_bust2.mb -range 1 3 -dest models/md5/environments/pipeidleanim anim maps/fred/wall/pipes_bust2.mb -range 1 151 -dest models/md5/environments/pipeanim } model env_pinky_pipes { mesh models/md5/environments/pipemesh.md5mesh anim looper models/md5/environments/pipeidleanim.md5anim anim trigme models/md5/environments/pipeanim.md5anim { frame 17 sound snd_bash1 frame 54 sound snd_bash2 frame 70 sound snd_bounce1 frame 78 sound snd_bounce2 frame 83 sound snd_slide frame 93 sound snd_tear frame 105 sound snd_handstep frame 108 sound snd_growl2 frame 124 sound snd_handstep frame 130 sound snd_growl3 frame 134 sound snd_handstep frame 148 sound snd_footstep frame 151 sound snd_handstep } } entityDef env_pinky_pipes { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "start_anim" "idle" "model" "env_pinky_pipes" "anim" "active" /* "snd_bash1" "e3_metalbash_01" "snd_bash2" "e3_metalbash_02" "snd_bounce1" "e3_metalbounce_01" "snd_bounce2" "e3_metalbounce_02" "snd_slide" "nosound" "snd_tear" "e3_metalstress_01" "snd_handstep" "pinkyhand" "snd_footstep" "pinkyfoot" "snd_growl2" "growl2" "snd_growl3" "growl3" */ } /*************************************************** sencpu ***************************************************/ export fred { options -prefix ENV_ mesh maps/fred/sencpu/sencpu.mb -dest maps/fred/sencpu/sencpumesh anim maps/fred/sencpu/sencpu.mb -range 0 1 -dest maps/fred/sencpu/sencpuidle anim maps/fred/sencpu/sencpu.mb -range 2 92 -dest maps/fred/sencpu/sencpuanim } model env_sencpu { mesh maps/fred/sencpu/sencpumesh.md5mesh anim idle maps/fred/sencpu/sencpuidle.md5anim anim active maps/fred/sencpu/sencpuanim.md5anim } entityDef env_sencpu { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "start_anim" "idle" "anim" "active" "model" "env_sencpu" } /*********************************************************************** Environmental Articulated Figures ***********************************************************************/ /*************************************************** Lab Curtain (divider) ***************************************************/ export fred { options -prefix CURT_ mesh models/mapobjects/lab/divider/divider.mb anim models/mapobjects/lab/divider/divider.mb } model env_curtain { mesh models/mapobjects/lab/divider/divider.md5mesh anim af_pose models/mapobjects/lab/divider/divider.md5anim } entityDef env_curtain { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "A swinging long light w/bulbs." "spawnclass" "idAFEntity_Generic" "model" "env_curtain" //"articulatedFigure" "env_curtain.af" } /*************************************************** Web ***************************************************/ export fred { options -prefix WEB_ mesh models/monsters/trite/cycles/webout1.mb anim models/monsters/trite/cycles/webout1.mb } model env_web { mesh models/monsters/trite/cycles/webout1.md5mesh anim af_pose models/monsters/trite/cycles/webout1.md5anim } entityDef env_web { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "A Cocoon?" "spawnclass" "idAFEntity_Generic" "model" "env_web" //"articulatedFigure" "env_cocoon.af" } /*************************************************** chain ***************************************************/ entityDef env_chain { "editor_color" "1 .5 .3" "editor_mins" "?" "editor_maxs" "?" "editor_usage1" "A chain hanging down from the ceiling." "editor_usage2" "Do not use in game. For testing only." "editor_var links" "Number of links in the chain." "editor_var length" "Length of the chain. (default: number of links times 32)." "editor_var width" "Width of a link." "editor_var drop" "Set to 1 to not bind to world." "editor_var density" "Density of each link in the chain." "spawnclass" "idChain" "links" "3" "width" "8" "density" "0.2" "drop" "0" } /*************************************************** vehicle ***************************************************/ export fred { options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep mid_headlight -parent mid_headlight Body -keep SteeringWheel -parent SteeringWheel Body mesh models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/locust anim models/characters/locust/cycles/initial.mb -dest models/md5/vehicles/locust/initial } model env_locust { mesh models/md5/vehicles/locust/locust.md5mesh anim af_pose models/md5/vehicles/locust/initial.md5anim } entityDef env_locust { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Vehicle." "spawnclass" "idAFEntity_VehicleSixWheels" "sleep" "1" "model" "env_locust" "articulatedFigure" "env_vehicle_locust.af" "wheelBodyFrontLeft" "front_left_wheel" "wheelBodyFrontRight" "front_right_wheel" "wheelBodyMiddleLeft" "middle_left_wheel" "wheelBodyMiddleRight" "middle_right_wheel" "wheelBodyRearLeft" "rear_left_wheel" "wheelBodyRearRight" "rear_right_wheel" "wheelJointFrontLeft" "Lfrontwheelout" "wheelJointFrontRight" "Rfrontwheelout" "wheelJointMiddleLeft" "Lmidwheelout" "wheelJointMiddleRight" "Rmidwheelout" "wheelJointRearLeft" "Lrearwheelout" "wheelJointRearRight" "Rrearwheelout" "steeringHingeFrontLeft" "front_left_steering" "steeringHingeFrontRight" "front_right_steering" "steeringHingeRearLeft" "rear_left_steering" "steeringHingeRearRight" "rear_right_steering" "eyesJoint" "Eyes" "steeringWheelJoint" "SteeringWheel" "wheelRadius" "20" } /*************************************************** vehicle ***************************************************/ export fred { options -prefix LOCUST_ -align ALL -keep Eyes -parent Eyes Body -keep SteeringWheel -parent SteeringWheel Body mesh models/vehicles/buggy/buggy.mb anim models/vehicles/buggy/buggy.mb } model env_buggy { mesh models/md5/vehicles/buggy/buggy.md5mesh anim af_pose models/md5/vehicles/buggy/buggy.md5anim } entityDef env_buggy { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Vehicle." "spawnclass" "idAFEntity_VehicleFourWheels" "sleep" "1" "model" "env_buggy" "articulatedFigure" "env_vehicle_buggy.af" "wheelBodyFrontLeft" "front_left_wheel" "wheelBodyFrontRight" "front_right_wheel" "wheelBodyRearLeft" "rear_left_wheel" "wheelBodyRearRight" "rear_right_wheel" "wheelJointFrontLeft" "buggy_front_left_wheel" "wheelJointFrontRight" "buggy_front_right_wheel" "wheelJointRearLeft" "buggy_rear_left_wheel" "wheelJointRearRight" "buggy_rear_right_wheel" "steeringHingeFrontLeft" "front_left_steering" "steeringHingeFrontRight" "front_right_steering" "eyesJoint" "buggy_eye" "steeringWheelJoint" "SteeringWheel" "wheelRadius" "20" } /*************************************************** crane game in alphalabs3 ***************************************************/ export fred { options -prefix CRANE_ mesh models/mapobjects/crane/initial.mb -dest models/md5/environments/crane anim models/mapobjects/crane/initial.mb -dest models/md5/environments/crane } model env_cranegame { mesh models/md5/environments/crane.md5mesh anim af_pose models/md5/environments/crane.md5anim } entityDef env_crane { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_ragdoll" "1" "editor_usage" "Claw for crane." "spawnclass" "idAFEntity_ClawFourFingers" "anim" "af_pose" "model" "env_cranegame" "articulatedFigure" "env_cranegame.af" } /*************************************************** crane platform in caverns ***************************************************/ export fred { options -prefix PLAT_ -keep girders mesh models/mapobjects/caves/platform.mb -dest models/md5/environments/platform anim models/mapobjects/caves/platform.mb -range 1 1 -dest models/md5/environments/platform } model env_craneplatform_caverns1 { mesh models/md5/environments/platform.md5mesh anim af_pose models/md5/environments/platform.md5anim } entityDef env_craneplatform_caverns1 { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_ragdoll" "1" "editor_usage" "Crane chain with platform and girders." "spawnclass" "idAFEntity_Generic" "anim" "af_pose" "model" "env_craneplatform_caverns1" "articulatedFigure" "env_craneplatform_caverns1.af" } /*************************************************** crane platform in mars city underground ***************************************************/ export fred { options -prefix PLAT_ -keep girders mesh models/mapobjects/mc_underground/platform.mb -dest models/md5/environments/mcuplatform anim models/mapobjects/mc_underground/platform.mb -range 1 1 -dest models/md5/environments/mcuplatform } model env_craneplatform_mcunderground { mesh models/md5/environments/mcuplatform.md5mesh anim af_pose models/md5/environments/mcuplatform.md5anim } entityDef underground_platform { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_ragdoll" "1" "editor_usage" "Crane chain with platform and girders." "spawnclass" "idAFEntity_Generic" "anim" "af_pose" "model" "env_craneplatform_mcunderground" "articulatedFigure" "env_craneplatform_mcunderground.af" } /*************************************************** env_pipe_96 ***************************************************/ export fred { options -prefix PIPE_ mesh models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96 anim models/mapobjects/pipes/pipe.mb -dest models/md5/environments/pipe96 } model env_pipe_96 { mesh models/md5/environments/pipe96.md5mesh anim af_pose models/md5/environments/pipe96.md5anim } entityDef env_pipe_96 { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "editor_ragdoll" "1" "spawnclass" "idAFEntity_Generic" "anim" "af_pose" "model" "env_pipe_96" "articulatedFigure" "env_pipe_ninetysix.af" } /*************************************************** Tube and Arm ***************************************************/ export fred { options -prefix TUBEARM_ mesh models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm anim models/mapobjects/swinglights/tube_n_arm.ma -dest models/md5/environments/tubenarm } model env_swing_tubearm { mesh models/md5/environments/tubenarm.md5mesh anim af_pose models/md5/environments/tubenarm.md5anim } entityDef env_swing_tubearm { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging tube arm thingy." "spawnclass" "idAFEntity_Generic" "model" "env_swing_tubearm" "articulatedFigure" "env_swing_tubearm.af" } /*************************************************** Rope ***************************************************/ export fred { options -prefix ROPE_ mesh models/Fred/rope.mb -dest models/md5/environments/ropemesh anim models/Fred/rope.mb -dest models/md5/environments/ropeanim } model env_rope { mesh models/md5/environments/ropemesh.md5mesh anim af_pose models/md5/environments/ropeanim.md5anim } entityDef env_rope { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A rope." "spawnclass" "idAFEntity_Generic" "model" "env_rope" "articulatedFigure" "env_rope.af" } /*************************************************** SwingLight Round ***************************************************/ export fred { options -prefix LIGHT_ mesh models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round anim models/mapobjects/swinglights/saucerlamp/saucerlamp.mb -dest models/md5/environments/swinglight_round } model env_swinglight_round { mesh models/md5/environments/swinglight_round.md5mesh anim af_pose models/md5/environments/swinglight_round.md5anim } entityDef env_swinglight_round { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging round light." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_round" "articulatedFigure" "env_swinglight_round.af" } /*************************************************** SwingLight Long ***************************************************/ export fred { options -prefix LIGHT_ mesh models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long anim models/mapobjects/swinglights/swinglight_long.ma -dest models/md5/environments/swinglight_long } model env_swinglight_long { mesh models/md5/environments/swinglight_long.md5mesh anim af_pose models/md5/environments/swinglight_long.md5anim } entityDef env_swinglight_long { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long" "articulatedFigure" "env_swinglight_long.af" } model env_swinglight_long_fixed { mesh models/md5/environments/swinglight_long.md5mesh anim af_pose models/md5/environments/swinglight_long.md5anim } entityDef env_swinglight_long_fixed { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light with fixed attachement." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long_fixed" "articulatedFigure" "env_swinglight_long_fixed.af" } /*************************************************** SwingLight Long w/bulbs 32 ***************************************************/ export fred { options -prefix LIGHT4_ mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32 anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_32 } model env_swinglight_long_wbulbs_32 { mesh models/md5/environments/swinglight_long_wbulbs_32.md5mesh anim af_pose models/md5/environments/swinglight_long_wbulbs_32.md5anim } entityDef env_swinglight_long_wbulbs_32 { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light w/bulbs 32 height." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long_wbulbs_32" "articulatedFigure" "env_swinglight_long_wbulbs_32.af" } /*************************************************** SwingLight Long w/bulbs 64 ***************************************************/ export fred { options -prefix LIGHT_ mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs } model env_swinglight_long_wbulbs { mesh models/md5/environments/swinglight_long_wbulbs.md5mesh anim af_pose models/md5/environments/swinglight_long_wbulbs.md5anim } entityDef env_swinglight_long_wbulbs { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light w/bulbs." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long_wbulbs" "articulatedFigure" "env_swinglight_long_wbulbs.af" } entityDef env_swinglight_long_wbulbs_fixed { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light w/bulbs." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long_wbulbs" "articulatedFigure" "env_swinglight_long_wbulbs_fixed.af" } /*************************************************** SwingLight Long w/bulbs 128 ***************************************************/ export fred { options -prefix LIGHT2_ mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128 anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_128 } model env_swinglight_long_wbulbs_128 { mesh models/md5/environments/swinglight_long_wbulbs_128.md5mesh anim af_pose models/md5/environments/swinglight_long_wbulbs_128.md5anim } entityDef env_swinglight_long_wbulbs_128 { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light w/bulbs 128 height." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long_wbulbs_128" "articulatedFigure" "env_swinglight_long_wbulbs_128.af" } /*************************************************** SwingLight Long w/bulbs 192 ***************************************************/ export fred { options -prefix LIGHT3_ mesh models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192 anim models/mapobjects/swinglights/swinglight_long_wbulbs.ma -dest models/md5/environments/swinglight_long_wbulbs_192 } model env_swinglight_long_wbulbs_192 { mesh models/md5/environments/swinglight_long_wbulbs_192.md5mesh anim af_pose models/md5/environments/swinglight_long_wbulbs_192.md5anim } entityDef env_swinglight_long_wbulbs_192 { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "A swinging long light w/bulbs 192 height." "spawnclass" "idAFEntity_Generic" "model" "env_swinglight_long_wbulbs_192" "articulatedFigure" "env_swinglight_long_wbulbs_192.af" } /*************************************************** ragdoll hazmat ****************************************************/ model env_ragdoll_hazmat { mesh models/md5/chars/hazmat.md5mesh anim af_pose models/md5/chars/af_pose.md5anim skin skins/characters/npcs/bloodyhazmat.skin } entityDef env_ragdoll_hazmat { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for hazmat guy..." "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_hazmat" "articulatedFigure" "char_hazmat" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll commando ****************************************************/ model env_ragdoll_commando { mesh models/md5/monsters/zct/zct.md5mesh anim af_pose models/md5/monsters/zct/initial.md5anim } entityDef env_ragdoll_commando { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_zombie_commando" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_commando" "articulatedFigure" "monster_zombie_commando" "snd_bounce" "bodyparts" } /*************************************************** gibbable ragdoll ***************************************************/ entityDef env_ragdoll_gibbable_base { "gib" "1" "health" "50" "snd_gibbed" "sound_giblets" "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "Chest" "dropGibItem1Offset" "0 0 16" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" } /*************************************************** ragdoll fatty ***************************************************/ model env_ragdoll_fatty { skin skins/models/monsters/fatty.skin mesh models/md5/monsters/zfat/zfat.md5mesh anim af_pose models/md5/monsters/zfat/initial.md5anim } entityDef env_ragdoll_fatty { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_zombie_fat" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_fatty" "articulatedFigure" "monster_zombie_fat" "snd_bounce" "bodyparts" "skin_dropGib" "skins/monsters/zombies/zfatgib.skin" } /*************************************************** ragdoll zombie maintenance ***************************************************/ model env_ragdoll_zmaint { mesh models/md5/monsters/zombies/zmaint/zmaint.md5mesh anim af_pose models/md5/monsters/zombies/zmaint/initial.md5anim } entityDef env_ragdoll_zmaint { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "skin" "skins/monsters/zombies/zmaintb.skin" "editor_usage" "Ragdoll for monster_zombie_maint" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_zmaint" "articulatedFigure" "monster_zombie_maint" "snd_bounce" "bodyparts" "skin_dropGib" "skins/monsters/zombies/zmaintb_gib" } /*************************************************** ragdoll imp ***************************************************/ model env_ragdoll_imp { mesh models/md5/monsters/imp/imp.md5mesh anim af_pose models/md5/monsters/imp/initial.md5anim } entityDef env_ragdoll_imp { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_demon_imp" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_imp" "articulatedFigure" "monster_demon_imp" } /*************************************************** ragdoll revenant ***************************************************/ model env_ragdoll_revenant { mesh models/md5/monsters/revenant/james/revenant.md5mesh anim af_pose models/md5/monsters/revenant/james/af_pose.md5anim } entityDef env_ragdoll_revenant { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_demon_revenant" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "model" "env_ragdoll_revenant" "articulatedFigure" "monster_demon_revenant2" } /*************************************************** ragdoll archvile ***************************************************/ model env_ragdoll_archvile { mesh models/md5/monsters/archvile/archvile.md5mesh anim af_pose models/md5/monsters/archvile/af_pose.md5anim } entityDef env_ragdoll_archvile { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_demon_archvile" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_archvile" "articulatedFigure" "monster_demon_archvile" } /*************************************************** ragdoll hellknight ***************************************************/ model env_ragdoll_hellknight { mesh models/md5/monsters/hellknight/hellknight.md5mesh anim af_pose models/md5/monsters/hellknight/initial.md5anim } entityDef env_ragdoll_hellknight { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_demon_hellknight" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "model" "env_ragdoll_hellknight" "articulatedFigure" "monster_demon_hellknight" } /*************************************************** ragdoll pinky ***************************************************/ model env_ragdoll_pinky { mesh models/md5/monsters/pinky/pinky.md5mesh anim af_pose models/md5/monsters/pinky/initial.md5anim } entityDef env_ragdoll_pinky { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for monster_demon_pink" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "smoke_wound_metal" "bulletricochet.prt" "model" "env_ragdoll_pinky" "articulatedFigure" "monster_demon_pink" } /*************************************************** ragdoll maint ***************************************************/ model env_ragdoll_maint { mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh skin skins/monsters/zombies/jumpsuit.skin anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_maint { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_maint1" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_bloodybald" "head_joint" "Shoulders" "model" "env_ragdoll_maint" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll lab1 ***************************************************/ model env_ragdoll_lab1 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_lab1 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab1" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_bloodybald" "head_joint" "Shoulders" "model" "env_ragdoll_lab1" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll lab2 ***************************************************/ model env_ragdoll_lab2 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_lab2 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_zombie4" "head_joint" "Shoulders" "model" "env_ragdoll_lab2" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /********************** ragdoll lab3 ****************/ model env_ragdoll_lab3 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_lab3 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab3" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_surgeon" "head_joint" "Shoulders" "model" "env_ragdoll_lab3" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /********************** ragdoll lab4 ****************/ model env_ragdoll_lab4 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_lab4 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab4" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_stump" "head_joint" "Shoulders" "model" "env_ragdoll_lab4" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll suit1 ***************************************************/ model env_ragdoll_suit1 { mesh models/md5/monsters/zombies/suitzombie.md5mesh skin skins/monsters/zombies/suit.skin anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_suit1 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "smoke_wound_flesh" "bloodwound.smoke" "editor_usage" "Ragdoll for char_suit1" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "def_head" "head_bloodybald" "head_joint" "Shoulders" "model" "env_ragdoll_suit1" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll suit2 ***************************************************/ model env_ragdoll_suit2 { mesh models/md5/monsters/zombies/suitzombie.md5mesh skin skins/monsters/zombies/suit.skin anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_suit2 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_suit2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_stump" "head_joint" "Shoulders" "model" "env_ragdoll_suit2" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll suit3 ***************************************************/ model env_ragdoll_suit3 { mesh models/md5/monsters/zombies/suitzombie.md5mesh skin skins/monsters/zombies/suit.skin anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_suit3 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_suit3" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_zombie4" "head_joint" "Shoulders" "model" "env_ragdoll_suit3" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll marine1 ***************************************************/ model env_ragdoll_marine1 { mesh models/md5/monsters/zombies/tshirtzombie.md5mesh skin skins/monsters/zombies/soldier.skin anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_marine1 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_marine1" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_bloodybald" "head_joint" "Shoulders" "model" "env_ragdoll_marine1" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll marine2 ***************************************************/ model env_ragdoll_marine2 { mesh models/md5/monsters/zombies/tshirtzombie.md5mesh skin skins/monsters/zombies/soldier.skin anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_marine2 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_marine2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_zombie4" "head_joint" "Shoulders" "model" "env_ragdoll_marine2" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll marine3 ***************************************************/ entityDef env_ragdoll_marine3 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_marine2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_zombie2" "head_joint" "Shoulders" "model" "env_ragdoll_marine2" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll marine4 ***************************************************/ entityDef env_ragdoll_marine4 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_marine2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_stump" "head_joint" "Shoulders" "model" "env_ragdoll_marine2" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll marine5 ***************************************************/ entityDef env_ragdoll_marine5 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_marine2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_asian_young" "head_joint" "Shoulders" "model" "env_ragdoll_marine_helmet" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll marine6 ***************************************************/ entityDef env_ragdoll_marine6 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_marine2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_stump" "head_joint" "Shoulders" "model" "env_ragdoll_marine_helmet" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll zfem ***************************************************/ model env_ragdoll_zfem { mesh models/md5/monsters/zfem/zfem.md5mesh anim af_pose models/md5/monsters/zfem/initial.md5anim } entityDef env_ragdoll_zfem { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for zfem" "spawnclass" "idAFEntity_Generic" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "model" "env_ragdoll_zfem" "articulatedFigure" "monster_zombie_zfem" "snd_bounce" "bodyparts" } /*************************************************** ragdoll poppy ***************************************************/ model env_ragdoll_poppy { mesh models/md5/characters/poppy/poppy.md5mesh anim af_pose models/md5/characters/poppy/initial.md5anim } entityDef env_ragdoll_poppy { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for Poppy" "spawnclass" "idAFEntity_Generic" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "skin" "skins/poppy.skin" "model" "env_ragdoll_poppy" "articulatedFigure" "monster_zombie_zfem" "snd_bounce" "bodyparts" "gib" "1" "skin_dropGib" "skins/poppy_gib.skin" "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "headcontrol" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" } /*************************************************** ragdoll monster_zombie_scientist1 ***************************************************/ model env_ragdoll_zscientist1 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_zscientist1 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab1" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_bloodybald" "head_joint" "Shoulders" "model" "env_ragdoll_zscientist1" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll monster_zombie_scientist2 ***************************************************/ model env_ragdoll_zscientist2 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_zscientist2 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_zombie4" "head_joint" "Shoulders" "model" "env_ragdoll_zscientist2" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll monster_zombie_scientist3 ***************************************************/ model env_ragdoll_zscientist3 { skin skins/monsters/zombies/labcoat.skin mesh models/md5/monsters/zombies/labcoatzombie.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_zscientist3 { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for char_lab2" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "sleep" "1" "smoke_wound_flesh" "bloodwound.smoke" "def_head" "head_surgeon" "head_joint" "Shoulders" "model" "env_ragdoll_zscientist3" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" "model_gib" "models/md5/chars/skeleton.md5mesh" } /*************************************************** ragdoll cherub ***************************************************/ model env_ragdoll_cherub { mesh models/md5/monsters/cherub/cherub.md5mesh anim af_pose models/md5/monsters/cherub/initial.md5anim } entityDef env_ragdoll_cherub { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for cherub" "spawnclass" "idAFEntity_Generic" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "model" "env_ragdoll_cherub" "articulatedFigure" "monster_demon_cherub" "snd_bounce" "bodyparts" } /*************************************************** ragdoll sentry ***************************************************/ model env_ragdoll_sentry { mesh models/md5/monsters/sentry/sentry.md5mesh anim af_pose models/md5/monsters/sentry/initial.md5anim } entityDef env_ragdoll_sentry { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for Sentry" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "model" "env_ragdoll_sentry" "articulatedFigure" "char_sentry" } /*************************************************** ragdoll player_doommarine ***************************************************/ model env_player_doommarine { skin skins/player/noweapon.skin mesh models/md5/characters/player/player_full.md5mesh anim af_pose models/md5/characters/player/initial.md5anim } entityDef env_player_doommarine { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_usage" "Ragdoll for player_doommarine" "spawnclass" "idAFEntity_Generic" "bleed" "1" "sleep" "1" "model" "env_player_doommarine" "articulatedFigure" "player_doommarine.af" } /*************************************************** ragdoll tentacle ***************************************************/ export fred { options -prefix TENT_ mesh models/monsters/tentacle/cycles/initial.mb -dest models/md5/monsters/tentacle/tentacle anim models/monsters/tentacle/cycles/ground_whip1.mb -dest models/md5/monsters/tentacle/ground_whip1 } model env_ragdoll_tentacle { mesh models/md5/monsters/tentacle/tentacle.md5mesh anim whip models/md5/monsters/tentacle/ground_whip1.md5anim } entityDef env_ragdoll_tentacle { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "spawnclass" "idAnimated" "bleed" "1" "sleep" "1" "model" "env_ragdoll_tentacle" } /*************************************************** ragdoll pistol security ***************************************************/ model env_ragdoll_zsecp { skin skins/monsters/zombies/zsecurity.skin mesh models/md5/monsters/zombies/zsec_pistol/zsecpistol.md5mesh anim af_pose models/md5/monsters/zombies/zsec_pistol/af_pose.md5anim } entityDef env_ragdoll_zsecp { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for zsecp" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_zombie6" "head_joint" "Shoulders" "model" "env_ragdoll_zsecp" "articulatedFigure" "monster_zombie_security_pistol" "snd_bounce" "bodyparts" } /*************************************************** ragdoll shotgun security ***************************************************/ model env_ragdoll_zsecs { skin skins/monsters/zombies/zsecurity.skin mesh models/md5/monsters/zombies/zsec_shotgun/zsecshotgun.md5mesh anim af_pose models/md5/monsters/zombies/zsec_shotgun/af_pose.md5anim } entityDef env_ragdoll_zsecs { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for zsecs" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_zombie5" "head_joint" "Shoulders" "model" "env_ragdoll_zsecs" "articulatedFigure" "monster_zombie_security_shotgun" "snd_bounce" "bodyparts" "skin_dropGib" "skins/monsters/zombies/securitygib" } /*************************************************** ragdoll machinegun security ***************************************************/ model env_ragdoll_zsecm { skin skins/monsters/zombies/zsecurity.skin mesh models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun.md5mesh anim af_pose models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim } entityDef env_ragdoll_zsecm { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for zsecm" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_security_helmet" "head_joint" "Shoulders" "model" "env_ragdoll_zsecm" "articulatedFigure" "monster_zombie_security_machinegun" "snd_bounce" "bodyparts" "skin_dropGib" "skins/monsters/zombies/securitygib" } /*************************************************** ragdoll marine1 (helmet) ***************************************************/ model env_ragdoll_marine_helmet { skin skins/characters/npcs/bloody_marine_body.skin mesh models/md5/chars/marine.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_marine_helmet { "inherit" "env_ragdoll_gibbable_base" "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for helmet marine" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "model_gib" "models/md5/chars/skeleton.md5mesh" "def_head" "head_marine_helmet" "head_joint" "Shoulders" "model" "env_ragdoll_marine_helmet" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" } /*************************************************** ragdoll marine2 (stump) ***************************************************/ model env_ragdoll_marine_stump { skin skins/characters/npcs/body_marine_bloody.skin mesh models/md5/chars/marine.md5mesh anim af_pose models/md5/chars/af_pose.md5anim } entityDef env_ragdoll_marine_stump { "editor_color" "1 .5 0" "editor_mins" "-8 -8 -8" "editor_maxs" "8 8 8" "editor_ragdoll" "1" "editor_usage" "Ragdoll for helmet marine" "spawnclass" "idAFEntity_WithAttachedHead" "bleed" "1" "smoke_wound_flesh" "bloodwound.smoke" "sleep" "1" "def_head" "head_stump" "head_joint" "Shoulders" "model" "env_ragdoll_marine_stump" "articulatedFigure" "char_npc_misc.af" "snd_bounce" "bodyparts" }