/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 2013 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" idFile_SWF::~idFile_SWF() { if( file != NULL ) { delete file; file = NULL; } } //uint idFile_SWF::GetNumBits( int64 value, bool isSigned ) //{ // //return idMath::BitCount( //} uint idFile_SWF::GetNumBitsInt( const int value ) { return idMath::BitCount( value ); } int idFile_SWF::Write( const void* buffer, int len ) { return file->Write( buffer, len ); } void idFile_SWF::WriteByte( byte bits ) { file->WriteUnsignedChar( bits ); } void idFile_SWF::WriteUBits( int value, int numBits ) { for( int bit = 0; bit < numBits; bit++ ) { int nb = ( int )( ( value >> ( numBits - 1 - bit ) ) & 1 ); NBits += nb * ( 1 << ( 7 - bitPos ) ); bitPos++; if( bitPos == 8 ) { WriteByte( NBits ); bitPos = 0; NBits = 0; } } } void idFile_SWF::WriteSBits( int value, int numBits ) { WriteUBits( value, numBits ); } void idFile_SWF::WriteU8( uint8 value ) { ByteAlign(); WriteByte( value ); } void idFile_SWF::WriteU16( uint16 value ) { ByteAlign(); WriteByte( value & 0xFF ); WriteByte( value >> 8 ); } void idFile_SWF::WriteU32( uint32 value ) { ByteAlign(); WriteByte( value & 0xFF ); WriteByte( ( value >> 8 ) & 0xFF ); WriteByte( ( value >> 16 ) & 0xFF ); WriteByte( ( value >> 24 ) & 0xFF ); } void idFile_SWF::WriteRect( const swfRect_t& rect ) { int nBits = rect.BitCount(); int tl_x = PIXEL2SWFTWIP( rect.tl.x ); int br_x = PIXEL2SWFTWIP( rect.br.x ); int tl_y = PIXEL2SWFTWIP( rect.tl.y ); int br_y = PIXEL2SWFTWIP( rect.br.y ); WriteUBits( nBits, 5 ); WriteSBits( tl_x, nBits ); WriteSBits( br_x, nBits ); WriteSBits( tl_y, nBits ); WriteSBits( br_y, nBits ); } void idFile_SWF::WriteTagHeader( swfTag_t tag, int32 tagLength ) { uint16 tagIDLength = ( ( int ) tag << 6 ); if( tagLength < 0x3F ) { tagIDLength += tagLength; WriteU16( tagIDLength ); } else { tagIDLength += 0x3F; WriteU16( tagIDLength ); WriteU32( tagLength ); } } int32 idFile_SWF::GetTagHeaderSize( swfTag_t tag, int32 tagLength ) { int32 size = 2; if( tagLength >= 0x3F ) { size = 6; } return size; }