/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2012 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "tr_local.h" idCVar r_showBuffers( "r_showBuffers", "0", CVAR_INTEGER, "" ); //static const GLenum bufferUsage = GL_STATIC_DRAW_ARB; static const GLenum bufferUsage = GL_DYNAMIC_DRAW_ARB; // RB begin #if defined(_WIN32) /* ================== IsWriteCombined ================== */ bool IsWriteCombined( void* base ) { MEMORY_BASIC_INFORMATION info; SIZE_T size = VirtualQueryEx( GetCurrentProcess(), base, &info, sizeof( info ) ); if( size == 0 ) { DWORD error = GetLastError(); error = error; return false; } bool isWriteCombined = ( ( info.AllocationProtect & PAGE_WRITECOMBINE ) != 0 ); return isWriteCombined; } #endif // RB end /* ================================================================================================ Buffer Objects ================================================================================================ */ /* ======================== UnbindBufferObjects ======================== */ void UnbindBufferObjects() { glBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } #if defined(USE_INTRINSICS) void CopyBuffer( byte* dst, const byte* src, int numBytes ) { assert_16_byte_aligned( dst ); assert_16_byte_aligned( src ); int i = 0; for( ; i + 128 <= numBytes; i += 128 ) { __m128i d0 = _mm_load_si128( ( __m128i* )&src[i + 0 * 16] ); __m128i d1 = _mm_load_si128( ( __m128i* )&src[i + 1 * 16] ); __m128i d2 = _mm_load_si128( ( __m128i* )&src[i + 2 * 16] ); __m128i d3 = _mm_load_si128( ( __m128i* )&src[i + 3 * 16] ); __m128i d4 = _mm_load_si128( ( __m128i* )&src[i + 4 * 16] ); __m128i d5 = _mm_load_si128( ( __m128i* )&src[i + 5 * 16] ); __m128i d6 = _mm_load_si128( ( __m128i* )&src[i + 6 * 16] ); __m128i d7 = _mm_load_si128( ( __m128i* )&src[i + 7 * 16] ); _mm_stream_si128( ( __m128i* )&dst[i + 0 * 16], d0 ); _mm_stream_si128( ( __m128i* )&dst[i + 1 * 16], d1 ); _mm_stream_si128( ( __m128i* )&dst[i + 2 * 16], d2 ); _mm_stream_si128( ( __m128i* )&dst[i + 3 * 16], d3 ); _mm_stream_si128( ( __m128i* )&dst[i + 4 * 16], d4 ); _mm_stream_si128( ( __m128i* )&dst[i + 5 * 16], d5 ); _mm_stream_si128( ( __m128i* )&dst[i + 6 * 16], d6 ); _mm_stream_si128( ( __m128i* )&dst[i + 7 * 16], d7 ); } for( ; i + 16 <= numBytes; i += 16 ) { __m128i d = _mm_load_si128( ( __m128i* )&src[i] ); _mm_stream_si128( ( __m128i* )&dst[i], d ); } for( ; i + 4 <= numBytes; i += 4 ) { *( uint32* )&dst[i] = *( const uint32* )&src[i]; } for( ; i < numBytes; i++ ) { dst[i] = src[i]; } _mm_sfence(); } #else void CopyBuffer( byte* dst, const byte* src, int numBytes ) { assert_16_byte_aligned( dst ); assert_16_byte_aligned( src ); memcpy( dst, src, numBytes ); } #endif /* ================================================================================================ idVertexBuffer ================================================================================================ */ /* ======================== idVertexBuffer::idVertexBuffer ======================== */ idVertexBuffer::idVertexBuffer() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = NULL; SetUnmapped(); } /* ======================== idVertexBuffer::~idVertexBuffer ======================== */ idVertexBuffer::~idVertexBuffer() { FreeBufferObject(); } /* ======================== idVertexBuffer::AllocBufferObject ======================== */ bool idVertexBuffer::AllocBufferObject( const void* data, int allocSize ) { assert( apiObject == NULL ); assert_16_byte_aligned( data ); if( allocSize <= 0 ) { idLib::Error( "idVertexBuffer::AllocBufferObject: allocSize = %i", allocSize ); } size = allocSize; bool allocationFailed = false; int numBytes = GetAllocedSize(); // clear out any previous error glGetError(); GLuint bufferObject = 0xFFFF; glGenBuffersARB( 1, & bufferObject ); if( bufferObject == 0xFFFF ) { idLib::FatalError( "idVertexBuffer::AllocBufferObject: failed" ); } glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject ); // these are rewritten every frame glBufferDataARB( GL_ARRAY_BUFFER_ARB, numBytes, NULL, bufferUsage ); apiObject = reinterpret_cast< void* >( bufferObject ); GLenum err = glGetError(); if( err == GL_OUT_OF_MEMORY ) { idLib::Warning( "idVertexBuffer::AllocBufferObject: allocation failed" ); allocationFailed = true; } if( r_showBuffers.GetBool() ) { idLib::Printf( "vertex buffer alloc %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() ); } // copy the data if( data != NULL ) { Update( data, allocSize ); } return !allocationFailed; } /* ======================== idVertexBuffer::FreeBufferObject ======================== */ void idVertexBuffer::FreeBufferObject() { if( IsMapped() ) { UnmapBuffer(); } // if this is a sub-allocation inside a larger buffer, don't actually free anything. if( OwnsBuffer() == false ) { ClearWithoutFreeing(); return; } if( apiObject == NULL ) { return; } if( r_showBuffers.GetBool() ) { idLib::Printf( "vertex buffer free %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() ); } // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); glDeleteBuffersARB( 1, ( const unsigned int* ) & bufferObject ); // RB end ClearWithoutFreeing(); } /* ======================== idVertexBuffer::Reference ======================== */ void idVertexBuffer::Reference( const idVertexBuffer& other ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts assert( other.GetAPIObject() != NULL ); assert( other.GetSize() > 0 ); FreeBufferObject(); size = other.GetSize(); // this strips the MAPPED_FLAG offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG apiObject = other.apiObject; assert( OwnsBuffer() == false ); } /* ======================== idVertexBuffer::Reference ======================== */ void idVertexBuffer::Reference( const idVertexBuffer& other, int refOffset, int refSize ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up idDrawVerts assert( other.GetAPIObject() != NULL ); assert( refOffset >= 0 ); assert( refSize >= 0 ); assert( refOffset + refSize <= other.GetSize() ); FreeBufferObject(); size = refSize; offsetInOtherBuffer = other.GetOffset() + refOffset; apiObject = other.apiObject; assert( OwnsBuffer() == false ); } /* ======================== idVertexBuffer::Update ======================== */ void idVertexBuffer::Update( const void* data, int updateSize ) const { assert( apiObject != NULL ); assert( IsMapped() == false ); assert_16_byte_aligned( data ); assert( ( GetOffset() & 15 ) == 0 ); if( updateSize > size ) { idLib::FatalError( "idVertexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() ); } int numBytes = ( updateSize + 15 ) & ~15; // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); // RB end glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject ); glBufferSubDataARB( GL_ARRAY_BUFFER_ARB, GetOffset(), ( GLsizeiptrARB )numBytes, data ); /* void * buffer = MapBuffer( BM_WRITE ); CopyBuffer( (byte *)buffer + GetOffset(), (byte *)data, numBytes ); UnmapBuffer(); */ } /* ======================== idVertexBuffer::MapBuffer ======================== */ void* idVertexBuffer::MapBuffer( bufferMapType_t mapType ) const { assert( apiObject != NULL ); assert( IsMapped() == false ); void* buffer = NULL; // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); // RB end glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject ); if( mapType == BM_READ ) { //buffer = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB ); buffer = glMapBufferRange( GL_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } } else if( mapType == BM_WRITE ) { //buffer = glMapBufferARB( GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); buffer = glMapBufferRange( GL_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } // assert( IsWriteCombined( buffer ) ); // commented out because it spams the console } else { assert( false ); } SetMapped(); if( buffer == NULL ) { idLib::FatalError( "idVertexBuffer::MapBuffer: failed" ); } return buffer; } /* ======================== idVertexBuffer::UnmapBuffer ======================== */ void idVertexBuffer::UnmapBuffer() const { assert( apiObject != NULL ); assert( IsMapped() ); // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); // RB end glBindBufferARB( GL_ARRAY_BUFFER_ARB, bufferObject ); if( !glUnmapBufferARB( GL_ARRAY_BUFFER_ARB ) ) { idLib::Printf( "idVertexBuffer::UnmapBuffer failed\n" ); } SetUnmapped(); } /* ======================== idVertexBuffer::ClearWithoutFreeing ======================== */ void idVertexBuffer::ClearWithoutFreeing() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = NULL; } /* ================================================================================================ idIndexBuffer ================================================================================================ */ /* ======================== idIndexBuffer::idIndexBuffer ======================== */ idIndexBuffer::idIndexBuffer() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = NULL; SetUnmapped(); } /* ======================== idIndexBuffer::~idIndexBuffer ======================== */ idIndexBuffer::~idIndexBuffer() { FreeBufferObject(); } /* ======================== idIndexBuffer::AllocBufferObject ======================== */ bool idIndexBuffer::AllocBufferObject( const void* data, int allocSize ) { assert( apiObject == NULL ); assert_16_byte_aligned( data ); if( allocSize <= 0 ) { idLib::Error( "idIndexBuffer::AllocBufferObject: allocSize = %i", allocSize ); } size = allocSize; bool allocationFailed = false; int numBytes = GetAllocedSize(); // clear out any previous error glGetError(); GLuint bufferObject = 0xFFFF; glGenBuffersARB( 1, & bufferObject ); if( bufferObject == 0xFFFF ) { GLenum error = glGetError(); idLib::FatalError( "idIndexBuffer::AllocBufferObject: failed - GL_Error %d", error ); } glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject ); // these are rewritten every frame glBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, numBytes, NULL, bufferUsage ); apiObject = reinterpret_cast< void* >( bufferObject ); GLenum err = glGetError(); if( err == GL_OUT_OF_MEMORY ) { idLib::Warning( "idIndexBuffer:AllocBufferObject: allocation failed" ); allocationFailed = true; } if( r_showBuffers.GetBool() ) { idLib::Printf( "index buffer alloc %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() ); } // copy the data if( data != NULL ) { Update( data, allocSize ); } return !allocationFailed; } /* ======================== idIndexBuffer::FreeBufferObject ======================== */ void idIndexBuffer::FreeBufferObject() { if( IsMapped() ) { UnmapBuffer(); } // if this is a sub-allocation inside a larger buffer, don't actually free anything. if( OwnsBuffer() == false ) { ClearWithoutFreeing(); return; } if( apiObject == NULL ) { return; } if( r_showBuffers.GetBool() ) { idLib::Printf( "index buffer free %p, api %p (%i bytes)\n", this, GetAPIObject(), GetSize() ); } // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); glDeleteBuffersARB( 1, ( const unsigned int* )& bufferObject ); // RB end ClearWithoutFreeing(); } /* ======================== idIndexBuffer::Reference ======================== */ void idIndexBuffer::Reference( const idIndexBuffer& other ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t assert( other.GetAPIObject() != NULL ); assert( other.GetSize() > 0 ); FreeBufferObject(); size = other.GetSize(); // this strips the MAPPED_FLAG offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG apiObject = other.apiObject; assert( OwnsBuffer() == false ); } /* ======================== idIndexBuffer::Reference ======================== */ void idIndexBuffer::Reference( const idIndexBuffer& other, int refOffset, int refSize ) { assert( IsMapped() == false ); //assert( other.IsMapped() == false ); // this happens when building idTriangles while at the same time setting up triIndex_t assert( other.GetAPIObject() != NULL ); assert( refOffset >= 0 ); assert( refSize >= 0 ); assert( refOffset + refSize <= other.GetSize() ); FreeBufferObject(); size = refSize; offsetInOtherBuffer = other.GetOffset() + refOffset; apiObject = other.apiObject; assert( OwnsBuffer() == false ); } /* ======================== idIndexBuffer::Update ======================== */ void idIndexBuffer::Update( const void* data, int updateSize ) const { assert( apiObject != NULL ); assert( IsMapped() == false ); assert_16_byte_aligned( data ); assert( ( GetOffset() & 15 ) == 0 ); if( updateSize > size ) { idLib::FatalError( "idIndexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() ); } int numBytes = ( updateSize + 15 ) & ~15; // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); // RB end glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject ); glBufferSubDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GetOffset(), ( GLsizeiptrARB )numBytes, data ); /* void * buffer = MapBuffer( BM_WRITE ); CopyBuffer( (byte *)buffer + GetOffset(), (byte *)data, numBytes ); UnmapBuffer(); */ } /* ======================== idIndexBuffer::MapBuffer ======================== */ void* idIndexBuffer::MapBuffer( bufferMapType_t mapType ) const { assert( apiObject != NULL ); assert( IsMapped() == false ); void* buffer = NULL; // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); // RB end glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject ); if( mapType == BM_READ ) { //buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB ); buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } } else if( mapType == BM_WRITE ) { //buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } // assert( IsWriteCombined( buffer ) ); // commented out because it spams the console } else { assert( false ); } SetMapped(); if( buffer == NULL ) { idLib::FatalError( "idIndexBuffer::MapBuffer: failed" ); } return buffer; } /* ======================== idIndexBuffer::UnmapBuffer ======================== */ void idIndexBuffer::UnmapBuffer() const { assert( apiObject != NULL ); assert( IsMapped() ); // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB bufferObject = reinterpret_cast< GLintptrARB >( apiObject ); // RB end glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, bufferObject ); if( !glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB ) ) { idLib::Printf( "idIndexBuffer::UnmapBuffer failed\n" ); } SetUnmapped(); } /* ======================== idIndexBuffer::ClearWithoutFreeing ======================== */ void idIndexBuffer::ClearWithoutFreeing() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = NULL; } /* ================================================================================================ idJointBuffer ================================================================================================ */ /* ======================== idJointBuffer::idJointBuffer ======================== */ idJointBuffer::idJointBuffer() { numJoints = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = NULL; SetUnmapped(); } /* ======================== idJointBuffer::~idJointBuffer ======================== */ idJointBuffer::~idJointBuffer() { FreeBufferObject(); } /* ======================== idJointBuffer::AllocBufferObject ======================== */ bool idJointBuffer::AllocBufferObject( const float* joints, int numAllocJoints ) { assert( apiObject == NULL ); assert_16_byte_aligned( joints ); if( numAllocJoints <= 0 ) { idLib::Error( "idJointBuffer::AllocBufferObject: joints = %i", numAllocJoints ); } numJoints = numAllocJoints; bool allocationFailed = false; const int numBytes = GetAllocedSize(); GLuint buffer = 0; glGenBuffersARB( 1, &buffer ); glBindBufferARB( GL_UNIFORM_BUFFER, buffer ); glBufferDataARB( GL_UNIFORM_BUFFER, numBytes, NULL, GL_STREAM_DRAW_ARB ); glBindBufferARB( GL_UNIFORM_BUFFER, 0 ); apiObject = reinterpret_cast< void* >( buffer ); if( r_showBuffers.GetBool() ) { idLib::Printf( "joint buffer alloc %p, api %p (%i joints)\n", this, GetAPIObject(), GetNumJoints() ); } // copy the data if( joints != NULL ) { Update( joints, numAllocJoints ); } return !allocationFailed; } /* ======================== idJointBuffer::FreeBufferObject ======================== */ void idJointBuffer::FreeBufferObject() { if( IsMapped() ) { UnmapBuffer(); } // if this is a sub-allocation inside a larger buffer, don't actually free anything. if( OwnsBuffer() == false ) { ClearWithoutFreeing(); return; } if( apiObject == NULL ) { return; } if( r_showBuffers.GetBool() ) { idLib::Printf( "joint buffer free %p, api %p (%i joints)\n", this, GetAPIObject(), GetNumJoints() ); } // RB: 64 bit fixes, changed GLuint to GLintptrARB GLintptrARB buffer = reinterpret_cast< GLintptrARB >( apiObject ); glBindBufferARB( GL_UNIFORM_BUFFER, 0 ); glDeleteBuffersARB( 1, ( const GLuint* )& buffer ); // RB end ClearWithoutFreeing(); } /* ======================== idJointBuffer::Reference ======================== */ void idJointBuffer::Reference( const idJointBuffer& other ) { assert( IsMapped() == false ); assert( other.IsMapped() == false ); assert( other.GetAPIObject() != NULL ); assert( other.GetNumJoints() > 0 ); FreeBufferObject(); numJoints = other.GetNumJoints(); // this strips the MAPPED_FLAG offsetInOtherBuffer = other.GetOffset(); // this strips the OWNS_BUFFER_FLAG apiObject = other.apiObject; assert( OwnsBuffer() == false ); } /* ======================== idJointBuffer::Reference ======================== */ void idJointBuffer::Reference( const idJointBuffer& other, int jointRefOffset, int numRefJoints ) { assert( IsMapped() == false ); assert( other.IsMapped() == false ); assert( other.GetAPIObject() != NULL ); assert( jointRefOffset >= 0 ); assert( numRefJoints >= 0 ); assert( jointRefOffset + numRefJoints * sizeof( idJointMat ) <= other.GetNumJoints() * sizeof( idJointMat ) ); assert_16_byte_aligned( numRefJoints * 3 * 4 * sizeof( float ) ); FreeBufferObject(); numJoints = numRefJoints; offsetInOtherBuffer = other.GetOffset() + jointRefOffset; apiObject = other.apiObject; assert( OwnsBuffer() == false ); } /* ======================== idJointBuffer::Update ======================== */ void idJointBuffer::Update( const float* joints, int numUpdateJoints ) const { assert( apiObject != NULL ); assert( IsMapped() == false ); assert_16_byte_aligned( joints ); assert( ( GetOffset() & 15 ) == 0 ); if( numUpdateJoints > numJoints ) { idLib::FatalError( "idJointBuffer::Update: size overrun, %i > %i\n", numUpdateJoints, numJoints ); } const int numBytes = numUpdateJoints * 3 * 4 * sizeof( float ); // RB: 64 bit fixes, changed GLuint to GLintptrARB glBindBufferARB( GL_UNIFORM_BUFFER, reinterpret_cast< GLintptrARB >( apiObject ) ); // RB end glBufferSubDataARB( GL_UNIFORM_BUFFER, GetOffset(), ( GLsizeiptrARB )numBytes, joints ); } /* ======================== idJointBuffer::MapBuffer ======================== */ float* idJointBuffer::MapBuffer( bufferMapType_t mapType ) const { assert( IsMapped() == false ); assert( mapType == BM_WRITE ); assert( apiObject != NULL ); int numBytes = GetAllocedSize(); void* buffer = NULL; // RB: 64 bit fixes, changed GLuint to GLintptrARB glBindBufferARB( GL_UNIFORM_BUFFER, reinterpret_cast< GLintptrARB >( apiObject ) ); // RB end numBytes = numBytes; assert( GetOffset() == 0 ); //buffer = glMapBufferARB( GL_UNIFORM_BUFFER, GL_WRITE_ONLY_ARB ); buffer = glMapBufferRange( GL_UNIFORM_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } SetMapped(); if( buffer == NULL ) { idLib::FatalError( "idJointBuffer::MapBuffer: failed" ); } return ( float* ) buffer; } /* ======================== idJointBuffer::UnmapBuffer ======================== */ void idJointBuffer::UnmapBuffer() const { assert( apiObject != NULL ); assert( IsMapped() ); // RB: 64 bit fixes, changed GLuint to GLintptrARB glBindBufferARB( GL_UNIFORM_BUFFER, reinterpret_cast< GLintptrARB >( apiObject ) ); // RB end if( !glUnmapBufferARB( GL_UNIFORM_BUFFER ) ) { idLib::Printf( "idJointBuffer::UnmapBuffer failed\n" ); } SetUnmapped(); } /* ======================== idJointBuffer::ClearWithoutFreeing ======================== */ void idJointBuffer::ClearWithoutFreeing() { numJoints = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = NULL; } /* ======================== idJointBuffer::Swap ======================== */ void idJointBuffer::Swap( idJointBuffer& other ) { // Make sure the ownership of the buffer is not transferred to an unintended place. assert( other.OwnsBuffer() == OwnsBuffer() ); SwapValues( other.numJoints, numJoints ); SwapValues( other.offsetInOtherBuffer, offsetInOtherBuffer ); SwapValues( other.apiObject, apiObject ); }