/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __AASBUILD_LOCAL_H__ #define __AASBUILD_LOCAL_H__ #include "../../../aas/AASFile.h" #include "../../../aas/AASFile_local.h" #include "Brush.h" #include "BrushBSP.h" #include "AASReach.h" #include "AASCluster.h" //=============================================================== // // idAASBuild // //=============================================================== typedef struct aasProcNode_s { idPlane plane; int children[2]; // negative numbers are (-1 - areaNumber), 0 = solid } aasProcNode_t; class idLedge { public: idVec3 start; idVec3 end; idBrushBSPNode* node; int numExpandedPlanes; int numSplitPlanes; int numPlanes; idPlane planes[8]; public: idLedge(); idLedge( const idVec3& v1, const idVec3& v2, const idVec3& gravityDir, idBrushBSPNode* n ); void AddPoint( const idVec3& v ); void CreateBevels( const idVec3& gravityDir ); void Expand( const idBounds& bounds, float maxStepHeight ); idWinding* ChopWinding( const idWinding* winding ) const; bool PointBetweenBounds( const idVec3& v ) const; }; class idAASBuild { public: idAASBuild(); ~idAASBuild(); bool Build( const idStr& fileName, const idAASSettings* settings ); bool BuildReachability( const idStr& fileName, const idAASSettings* settings ); void Shutdown(); private: const idAASSettings* aasSettings; idAASFileLocal* file; aasProcNode_t* procNodes; int numProcNodes; int numGravitationalSubdivisions; int numMergedLeafNodes; int numLedgeSubdivisions; idList ledgeList; idBrushMap* ledgeMap; private: // map loading void ParseProcNodes( idLexer* src ); bool LoadProcBSP( const char* name, ID_TIME_T minFileTime ); void DeleteProcBSP(); bool ChoppedAwayByProcBSP( int nodeNum, idFixedWinding* w, const idVec3& normal, const idVec3& origin, const float radius ); void ClipBrushSidesWithProcBSP( idBrushList& brushList ); int ContentsForAAS( int contents ); idBrushList AddBrushesForMapBrush( const idMapBrush* mapBrush, const idVec3& origin, const idMat3& axis, int entityNum, int primitiveNum, idBrushList brushList ); idBrushList AddBrushesForMapPatch( const idMapPatch* mapPatch, const idVec3& origin, const idMat3& axis, int entityNum, int primitiveNum, idBrushList brushList ); idBrushList AddBrushesForMapEntity( const idMapEntity* mapEnt, int entityNum, idBrushList brushList ); idBrushList AddBrushesForMapFile( const idMapFile* mapFile, idBrushList brushList ); bool CheckForEntities( const idMapFile* mapFile, idStrList& entityClassNames ) const; void ChangeMultipleBoundingBoxContents_r( idBrushBSPNode* node, int mask ); private: // gravitational subdivision void SetPortalFlags_r( idBrushBSPNode* node ); bool PortalIsGap( idBrushBSPPortal* portal, int side ); void GravSubdivLeafNode( idBrushBSPNode* node ); void GravSubdiv_r( idBrushBSPNode* node ); void GravitationalSubdivision( idBrushBSP& bsp ); private: // ledge subdivision void LedgeSubdivFlood_r( idBrushBSPNode* node, const idLedge* ledge ); void LedgeSubdivLeafNodes_r( idBrushBSPNode* node, const idLedge* ledge ); void LedgeSubdiv( idBrushBSPNode* root ); bool IsLedgeSide_r( idBrushBSPNode* node, idFixedWinding* w, const idPlane& plane, const idVec3& normal, const idVec3& origin, const float radius ); void AddLedge( const idVec3& v1, const idVec3& v2, idBrushBSPNode* node ); void FindLeafNodeLedges( idBrushBSPNode* root, idBrushBSPNode* node ); void FindLedges_r( idBrushBSPNode* root, idBrushBSPNode* node ); void LedgeSubdivision( idBrushBSP& bsp ); void WriteLedgeMap( const idStr& fileName, const idStr& ext ); private: // merging bool AllGapsLeadToOtherNode( idBrushBSPNode* nodeWithGaps, idBrushBSPNode* otherNode ); bool MergeWithAdjacentLeafNodes( idBrushBSP& bsp, idBrushBSPNode* node ); void MergeLeafNodes_r( idBrushBSP& bsp, idBrushBSPNode* node ); void MergeLeafNodes( idBrushBSP& bsp ); private: // storing file void SetupHash(); void ShutdownHash(); void ClearHash( const idBounds& bounds ); int HashVec( const idVec3& vec ); bool GetVertex( const idVec3& v, int* vertexNum ); bool GetEdge( const idVec3& v1, const idVec3& v2, int* edgeNum, int v1num ); bool GetFaceForPortal( idBrushBSPPortal* portal, int side, int* faceNum ); bool GetAreaForLeafNode( idBrushBSPNode* node, int* areaNum ); int StoreTree_r( idBrushBSPNode* node ); void GetSizeEstimate_r( idBrushBSPNode* parent, idBrushBSPNode* node, struct sizeEstimate_s& size ); void SetSizeEstimate( const idBrushBSP& bsp, idAASFileLocal* file ); bool StoreFile( const idBrushBSP& bsp ); }; #endif /* !__AASBUILD_LOCAL_H__ */