/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013 Robert Beckebans Copyright (C) 2016-2017 Dustin Land This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "precompiled.h" #pragma hdrstop #include "../RenderCommon.h" extern idCVar r_showBuffers; //static const GLenum bufferUsage = GL_STATIC_DRAW; static const GLenum bufferUsage = GL_DYNAMIC_DRAW; /* ================================================================================================ Buffer Objects ================================================================================================ */ /* ======================== UnbindBufferObjects ======================== */ void UnbindBufferObjects() { glBindBuffer( GL_ARRAY_BUFFER, 0 ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 ); } /* ================================================================================================ idVertexBuffer ================================================================================================ */ /* ======================== idVertexBuffer::idVertexBuffer ======================== */ idVertexBuffer::idVertexBuffer() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = 0xFFFF; SetUnmapped(); } /* ======================== idVertexBuffer::AllocBufferObject ======================== */ bool idVertexBuffer::AllocBufferObject( const void* data, int allocSize, bufferUsageType_t _usage ) { assert( apiObject == 0xFFFF ); assert_16_byte_aligned( data ); if( allocSize <= 0 ) { idLib::Error( "idVertexBuffer::AllocBufferObject: allocSize = %i", allocSize ); } size = allocSize; usage = _usage; bool allocationFailed = false; int numBytes = GetAllocedSize(); // clear out any previous error GL_CheckErrors(); glGenBuffers( 1, ( GLuint* ) &apiObject ); if( apiObject == 0xFFFF ) { idLib::FatalError( "idVertexBuffer::AllocBufferObject: failed" ); } glBindBuffer( GL_ARRAY_BUFFER, apiObject ); // these are rewritten every frame glBufferDataARB( GL_ARRAY_BUFFER, numBytes, NULL, bufferUsage ); GLenum err = glGetError(); if( err == GL_OUT_OF_MEMORY ) { idLib::Warning( "idVertexBuffer::AllocBufferObject: allocation failed" ); allocationFailed = true; } if( r_showBuffers.GetBool() ) { idLib::Printf( "vertex buffer alloc %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() ); } // copy the data if( data != NULL ) { Update( data, allocSize ); } return !allocationFailed; } /* ======================== idVertexBuffer::FreeBufferObject ======================== */ void idVertexBuffer::FreeBufferObject() { if( IsMapped() ) { UnmapBuffer(); } // if this is a sub-allocation inside a larger buffer, don't actually free anything. if( OwnsBuffer() == false ) { ClearWithoutFreeing(); return; } if( apiObject == 0xFFFF ) { return; } if( r_showBuffers.GetBool() ) { idLib::Printf( "vertex buffer free %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() ); } glDeleteBuffers( 1, ( GLuint* )&apiObject ); ClearWithoutFreeing(); } /* ======================== idVertexBuffer::Update ======================== */ void idVertexBuffer::Update( const void* data, int updateSize, int offset ) const { assert( apiObject != 0xFFFF ); assert_16_byte_aligned( data ); assert( ( GetOffset() & 15 ) == 0 ); if( updateSize > GetSize() ) { idLib::FatalError( "idVertexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() ); } int numBytes = ( updateSize + 15 ) & ~15; if( usage == BU_DYNAMIC ) { CopyBuffer( ( byte* )buffer + offset, ( const byte* )data, numBytes ); } else { glBindBuffer( GL_ARRAY_BUFFER, apiObject ); glBufferSubData( GL_ARRAY_BUFFER, GetOffset() + offset, ( GLsizeiptrARB )numBytes, data ); } } /* ======================== idVertexBuffer::MapBuffer ======================== */ void* idVertexBuffer::MapBuffer( bufferMapType_t mapType ) { assert( apiObject != 0xFFFF ); assert( IsMapped() == false ); buffer = NULL; glBindBuffer( GL_ARRAY_BUFFER, apiObject ); if( mapType == BM_READ ) { buffer = glMapBufferRange( GL_ARRAY_BUFFER_ARB, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } } else if( mapType == BM_WRITE ) { // RB: removed GL_MAP_INVALIDATE_RANGE_BIT as it breaks with an optimization in the Nvidia WHQL drivers >= 344.11 buffer = glMapBufferRange( GL_ARRAY_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT /*| GL_MAP_INVALIDATE_RANGE_BIT*/ | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } // assert( IsWriteCombined( buffer ) ); // commented out because it spams the console } else { assert( false ); } SetMapped(); if( buffer == NULL ) { idLib::FatalError( "idVertexBuffer::MapBuffer: failed" ); } return buffer; } /* ======================== idVertexBuffer::UnmapBuffer ======================== */ void idVertexBuffer::UnmapBuffer() { assert( apiObject != 0xFFFF ); assert( IsMapped() ); glBindBuffer( GL_ARRAY_BUFFER, apiObject ); if( !glUnmapBuffer( GL_ARRAY_BUFFER ) ) { idLib::Printf( "idVertexBuffer::UnmapBuffer failed\n" ); } SetUnmapped(); } /* ======================== idVertexBuffer::ClearWithoutFreeing ======================== */ void idVertexBuffer::ClearWithoutFreeing() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = 0xFFFF; } /* ================================================================================================ idIndexBuffer ================================================================================================ */ /* ======================== idIndexBuffer::idIndexBuffer ======================== */ idIndexBuffer::idIndexBuffer() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = 0xFFFF; SetUnmapped(); } /* ======================== idIndexBuffer::AllocBufferObject ======================== */ bool idIndexBuffer::AllocBufferObject( const void* data, int allocSize, bufferUsageType_t _usage ) { assert( apiObject == 0xFFFF ); assert_16_byte_aligned( data ); if( allocSize <= 0 ) { idLib::Error( "idIndexBuffer::AllocBufferObject: allocSize = %i", allocSize ); } size = allocSize; usage = _usage; bool allocationFailed = false; int numBytes = GetAllocedSize(); // clear out any previous error GL_CheckErrors(); glGenBuffersARB( 1, ( GLuint* )&apiObject ); if( apiObject == 0xFFFF ) { GLenum error = glGetError(); idLib::FatalError( "idIndexBuffer::AllocBufferObject: failed - GL_Error %d", error ); } glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject ); // these are rewritten every frame glBufferData( GL_ELEMENT_ARRAY_BUFFER, numBytes, NULL, bufferUsage ); GLenum err = glGetError(); if( err == GL_OUT_OF_MEMORY ) { idLib::Warning( "idIndexBuffer:AllocBufferObject: allocation failed" ); allocationFailed = true; } if( r_showBuffers.GetBool() ) { idLib::Printf( "index buffer alloc %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() ); } // copy the data if( data != NULL ) { Update( data, allocSize ); } return !allocationFailed; } /* ======================== idIndexBuffer::FreeBufferObject ======================== */ void idIndexBuffer::FreeBufferObject() { if( IsMapped() ) { UnmapBuffer(); } // if this is a sub-allocation inside a larger buffer, don't actually free anything. if( OwnsBuffer() == false ) { ClearWithoutFreeing(); return; } if( apiObject == 0xFFFF ) { return; } if( r_showBuffers.GetBool() ) { idLib::Printf( "index buffer free %p, api %p (%i bytes)\n", this, ( GLuint* )&apiObject, GetSize() ); } glDeleteBuffers( 1, ( GLuint* )&apiObject ); ClearWithoutFreeing(); } /* ======================== idIndexBuffer::Update ======================== */ void idIndexBuffer::Update( const void* data, int updateSize, int offset ) const { assert( apiObject != 0xFFFF ); assert_16_byte_aligned( data ); assert( ( GetOffset() & 15 ) == 0 ); if( updateSize > GetSize() ) { idLib::FatalError( "idIndexBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() ); } int numBytes = ( updateSize + 15 ) & ~15; if( usage == BU_DYNAMIC ) { CopyBuffer( ( byte* )buffer + offset, ( const byte* )data, numBytes ); } else { glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject ); glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, GetOffset() + offset, ( GLsizeiptrARB )numBytes, data ); } } /* ======================== idIndexBuffer::MapBuffer ======================== */ void* idIndexBuffer::MapBuffer( bufferMapType_t mapType ) { assert( apiObject != 0xFFFF ); assert( IsMapped() == false ); buffer = NULL; glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject ); if( mapType == BM_READ ) { //buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_READ_ONLY_ARB ); buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER, 0, GetAllocedSize(), GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } } else if( mapType == BM_WRITE ) { //buffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB ); // RB: removed GL_MAP_INVALIDATE_RANGE_BIT as it breaks with an optimization in the Nvidia WHQL drivers >= 344.11 buffer = glMapBufferRange( GL_ELEMENT_ARRAY_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT /*| GL_MAP_INVALIDATE_RANGE_BIT*/ | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } // assert( IsWriteCombined( buffer ) ); // commented out because it spams the console } else { assert( false ); } SetMapped(); if( buffer == NULL ) { idLib::FatalError( "idIndexBuffer::MapBuffer: failed" ); } return buffer; } /* ======================== idIndexBuffer::UnmapBuffer ======================== */ void idIndexBuffer::UnmapBuffer() { assert( apiObject != 0xFFFF ); assert( IsMapped() ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, apiObject ); if( !glUnmapBuffer( GL_ELEMENT_ARRAY_BUFFER ) ) { idLib::Printf( "idIndexBuffer::UnmapBuffer failed\n" ); } buffer = NULL; SetUnmapped(); } /* ======================== idIndexBuffer::ClearWithoutFreeing ======================== */ void idIndexBuffer::ClearWithoutFreeing() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = 0xFFFF; } /* ================================================================================================ idUniformBuffer ================================================================================================ */ /* ======================== idUniformBuffer::idUniformBuffer ======================== */ idUniformBuffer::idUniformBuffer() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = 0xFFFF; SetUnmapped(); } /* ======================== idUniformBuffer::AllocBufferObject ======================== */ bool idUniformBuffer::AllocBufferObject( const void* data, int allocSize, bufferUsageType_t _usage ) { assert( apiObject == 0xFFFF ); assert_16_byte_aligned( data ); if( allocSize <= 0 ) { idLib::Error( "idUniformBuffer::AllocBufferObject: allocSize = %i", allocSize ); } size = allocSize; usage = _usage; bool allocationFailed = false; const int numBytes = GetAllocedSize(); glGenBuffers( 1, ( GLuint* )&apiObject ); glBindBuffer( GL_UNIFORM_BUFFER, apiObject ); glBufferData( GL_UNIFORM_BUFFER, numBytes, NULL, GL_STREAM_DRAW_ARB ); glBindBuffer( GL_UNIFORM_BUFFER, 0 ); if( r_showBuffers.GetBool() ) { idLib::Printf( "joint buffer alloc %p, api %p (%i joints)\n", this, ( GLuint* )&apiObject, GetSize() ); } // copy the data if( data != NULL ) { Update( data, allocSize ); } return !allocationFailed; } /* ======================== idUniformBuffer::FreeBufferObject ======================== */ void idUniformBuffer::FreeBufferObject() { if( IsMapped() ) { UnmapBuffer(); } // if this is a sub-allocation inside a larger buffer, don't actually free anything. if( OwnsBuffer() == false ) { ClearWithoutFreeing(); return; } if( apiObject == 0xFFFF ) { return; } if( r_showBuffers.GetBool() ) { idLib::Printf( "joint buffer free %p, api %p (%i size)\n", this, ( GLuint* )&apiObject, GetSize() ); } glBindBuffer( GL_UNIFORM_BUFFER, 0 ); glDeleteBuffers( 1, ( GLuint* )&apiObject ); ClearWithoutFreeing(); } /* ======================== idUniformBuffer::Update ======================== */ void idUniformBuffer::Update( const void* data, int updateSize, int offset ) const { assert( apiObject != 0xFFFF ); assert_16_byte_aligned( data ); assert( ( GetOffset() & 15 ) == 0 ); if( updateSize > GetSize() ) { idLib::FatalError( "idUniformBuffer::Update: size overrun, %i > %i\n", updateSize, GetSize() ); } const int numBytes = ( updateSize + 15 ) & ~15; if( usage == BU_DYNAMIC ) { CopyBuffer( ( byte* )buffer + offset, ( const byte* )data, numBytes ); } else { glBindBuffer( GL_ARRAY_BUFFER, apiObject ); glBufferSubData( GL_ARRAY_BUFFER, GetOffset() + offset, ( GLsizeiptr )numBytes, data ); } } /* ======================== idUniformBuffer::MapBuffer ======================== */ void* idUniformBuffer::MapBuffer( bufferMapType_t mapType ) { assert( IsMapped() == false ); assert( mapType == BM_WRITE ); assert( apiObject != 0xFFFF ); int numBytes = GetAllocedSize(); buffer = NULL; glBindBuffer( GL_UNIFORM_BUFFER, apiObject ); numBytes = numBytes; assert( GetOffset() == 0 ); // RB: removed GL_MAP_INVALIDATE_RANGE_BIT as it breaks with an optimization in the Nvidia WHQL drivers >= 344.11 buffer = glMapBufferRange( GL_UNIFORM_BUFFER, 0, GetAllocedSize(), GL_MAP_WRITE_BIT /*| GL_MAP_INVALIDATE_RANGE_BIT*/ | GL_MAP_UNSYNCHRONIZED_BIT ); if( buffer != NULL ) { buffer = ( byte* )buffer + GetOffset(); } SetMapped(); if( buffer == NULL ) { idLib::FatalError( "idUniformBuffer::MapBuffer: failed" ); } return ( float* ) buffer; } /* ======================== idUniformBuffer::UnmapBuffer ======================== */ void idUniformBuffer::UnmapBuffer() { assert( apiObject != 0xFFFF ); assert( IsMapped() ); glBindBuffer( GL_UNIFORM_BUFFER, apiObject ); if( !glUnmapBuffer( GL_UNIFORM_BUFFER ) ) { idLib::Printf( "idUniformBuffer::UnmapBuffer failed\n" ); } buffer = NULL; SetUnmapped(); } /* ======================== idUniformBuffer::ClearWithoutFreeing ======================== */ void idUniformBuffer::ClearWithoutFreeing() { size = 0; offsetInOtherBuffer = OWNS_BUFFER_FLAG; apiObject = 0xFFFF; }