/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "DeviceContext.h" #include "Window.h" #include "UserInterfaceLocal.h" #include "BindWindow.h" void idBindWindow::CommonInit() { bindName = ""; waitingOnKey = false; } idBindWindow::idBindWindow( idUserInterfaceLocal* g ) : idWindow( g ) { gui = g; CommonInit(); } idBindWindow::~idBindWindow() { } const char* idBindWindow::HandleEvent( const sysEvent_t* event, bool* updateVisuals ) { static char ret[ 256 ]; if( !( event->evType == SE_KEY && event->evValue2 ) ) { return ""; } int key = event->evValue; if( waitingOnKey ) { waitingOnKey = false; if( key == K_ESCAPE ) { idStr::snPrintf( ret, sizeof( ret ), "clearbind \"%s\"", bindName.GetName() ); } else { idStr::snPrintf( ret, sizeof( ret ), "bind %i \"%s\"", key, bindName.GetName() ); } return ret; } else { if( key == K_MOUSE1 ) { waitingOnKey = true; gui->SetBindHandler( this ); return ""; } } return ""; } idWinVar* idBindWindow::GetWinVarByName( const char* _name, bool fixup, drawWin_t** owner ) { if( idStr::Icmp( _name, "bind" ) == 0 ) { return &bindName; } return idWindow::GetWinVarByName( _name, fixup, owner ); } void idBindWindow::PostParse() { idWindow::PostParse(); bindName.SetGuiInfo( gui->GetStateDict(), bindName ); bindName.Update(); //bindName = state.GetString("bind"); flags |= ( WIN_HOLDCAPTURE | WIN_CANFOCUS ); } void idBindWindow::Draw( int time, float x, float y ) { idVec4 color = foreColor; idStr str; if( waitingOnKey ) { str = idLocalization::GetString( "#str_07000" ); } else if( bindName.Length() ) { str = bindName.c_str(); } else { str = idLocalization::GetString( "#str_07001" ); } if( waitingOnKey || ( hover && !noEvents && Contains( gui->CursorX(), gui->CursorY() ) ) ) { color = hoverColor; } else { hover = false; } dc->DrawText( str, textScale, textAlign, color, textRect, false, -1 ); } void idBindWindow::Activate( bool activate, idStr& act ) { idWindow::Activate( activate, act ); bindName.Update(); }