/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #define POLYTOPE_VERTEX_EPSILON 0.1f /* ==================== idSurface_Polytope::FromPlanes ==================== */ void idSurface_Polytope::FromPlanes( const idPlane* planes, const int numPlanes ) { int i, j, k, *windingVerts; idFixedWinding w; idDrawVert newVert; windingVerts = ( int* ) _alloca( MAX_POINTS_ON_WINDING * sizeof( int ) ); memset( &newVert, 0, sizeof( newVert ) ); for( i = 0; i < numPlanes; i++ ) { w.BaseForPlane( planes[i] ); for( j = 0; j < numPlanes; j++ ) { if( j == i ) { continue; } if( !w.ClipInPlace( -planes[j], ON_EPSILON, true ) ) { break; } } if( !w.GetNumPoints() ) { continue; } for( j = 0; j < w.GetNumPoints(); j++ ) { for( k = 0; k < verts.Num(); k++ ) { if( verts[k].xyz.Compare( w[j].ToVec3(), POLYTOPE_VERTEX_EPSILON ) ) { break; } } if( k >= verts.Num() ) { newVert.xyz = w[j].ToVec3(); k = verts.Append( newVert ); } windingVerts[j] = k; } for( j = 2; j < w.GetNumPoints(); j++ ) { indexes.Append( windingVerts[0] ); indexes.Append( windingVerts[j - 1] ); indexes.Append( windingVerts[j] ); } } GenerateEdgeIndexes(); } /* ==================== idSurface_Polytope::SetupTetrahedron ==================== */ void idSurface_Polytope::SetupTetrahedron( const idBounds& bounds ) { idVec3 center, scale; float c1, c2, c3; c1 = 0.4714045207f; c2 = 0.8164965809f; c3 = -0.3333333333f; center = bounds.GetCenter(); scale = bounds[1] - center; verts.SetNum( 4 ); verts[0].xyz = center + idVec3( 0.0f, 0.0f, scale.z ); verts[1].xyz = center + idVec3( 2.0f * c1 * scale.x, 0.0f, c3 * scale.z ); verts[2].xyz = center + idVec3( -c1 * scale.x, c2 * scale.y, c3 * scale.z ); verts[3].xyz = center + idVec3( -c1 * scale.x, -c2 * scale.y, c3 * scale.z ); indexes.SetNum( 4 * 3 ); indexes[0 * 3 + 0] = 0; indexes[0 * 3 + 1] = 1; indexes[0 * 3 + 2] = 2; indexes[1 * 3 + 0] = 0; indexes[1 * 3 + 1] = 2; indexes[1 * 3 + 2] = 3; indexes[2 * 3 + 0] = 0; indexes[2 * 3 + 1] = 3; indexes[2 * 3 + 2] = 1; indexes[3 * 3 + 0] = 1; indexes[3 * 3 + 1] = 3; indexes[3 * 3 + 2] = 2; GenerateEdgeIndexes(); } /* ==================== idSurface_Polytope::SetupHexahedron ==================== */ void idSurface_Polytope::SetupHexahedron( const idBounds& bounds ) { idVec3 center, scale; center = bounds.GetCenter(); scale = bounds[1] - center; verts.SetNum( 8 ); verts[0].xyz = center + idVec3( -scale.x, -scale.y, -scale.z ); verts[1].xyz = center + idVec3( scale.x, -scale.y, -scale.z ); verts[2].xyz = center + idVec3( scale.x, scale.y, -scale.z ); verts[3].xyz = center + idVec3( -scale.x, scale.y, -scale.z ); verts[4].xyz = center + idVec3( -scale.x, -scale.y, scale.z ); verts[5].xyz = center + idVec3( scale.x, -scale.y, scale.z ); verts[6].xyz = center + idVec3( scale.x, scale.y, scale.z ); verts[7].xyz = center + idVec3( -scale.x, scale.y, scale.z ); indexes.SetNum( 12 * 3 ); indexes[ 0 * 3 + 0] = 0; indexes[ 0 * 3 + 1] = 3; indexes[ 0 * 3 + 2] = 2; indexes[ 1 * 3 + 0] = 0; indexes[ 1 * 3 + 1] = 2; indexes[ 1 * 3 + 2] = 1; indexes[ 2 * 3 + 0] = 0; indexes[ 2 * 3 + 1] = 1; indexes[ 2 * 3 + 2] = 5; indexes[ 3 * 3 + 0] = 0; indexes[ 3 * 3 + 1] = 5; indexes[ 3 * 3 + 2] = 4; indexes[ 4 * 3 + 0] = 0; indexes[ 4 * 3 + 1] = 4; indexes[ 4 * 3 + 2] = 7; indexes[ 5 * 3 + 0] = 0; indexes[ 5 * 3 + 1] = 7; indexes[ 5 * 3 + 2] = 3; indexes[ 6 * 3 + 0] = 6; indexes[ 6 * 3 + 1] = 5; indexes[ 6 * 3 + 2] = 1; indexes[ 7 * 3 + 0] = 6; indexes[ 7 * 3 + 1] = 1; indexes[ 7 * 3 + 2] = 2; indexes[ 8 * 3 + 0] = 6; indexes[ 8 * 3 + 1] = 2; indexes[ 8 * 3 + 2] = 3; indexes[ 9 * 3 + 0] = 6; indexes[ 9 * 3 + 1] = 3; indexes[ 9 * 3 + 2] = 7; indexes[10 * 3 + 0] = 6; indexes[10 * 3 + 1] = 7; indexes[10 * 3 + 2] = 4; indexes[11 * 3 + 0] = 6; indexes[11 * 3 + 1] = 4; indexes[11 * 3 + 2] = 5; GenerateEdgeIndexes(); } /* ==================== idSurface_Polytope::SetupOctahedron ==================== */ void idSurface_Polytope::SetupOctahedron( const idBounds& bounds ) { idVec3 center, scale; center = bounds.GetCenter(); scale = bounds[1] - center; verts.SetNum( 6 ); verts[0].xyz = center + idVec3( scale.x, 0.0f, 0.0f ); verts[1].xyz = center + idVec3( -scale.x, 0.0f, 0.0f ); verts[2].xyz = center + idVec3( 0.0f, scale.y, 0.0f ); verts[3].xyz = center + idVec3( 0.0f, -scale.y, 0.0f ); verts[4].xyz = center + idVec3( 0.0f, 0.0f, scale.z ); verts[5].xyz = center + idVec3( 0.0f, 0.0f, -scale.z ); indexes.SetNum( 8 * 3 ); indexes[0 * 3 + 0] = 4; indexes[0 * 3 + 1] = 0; indexes[0 * 3 + 2] = 2; indexes[1 * 3 + 0] = 4; indexes[1 * 3 + 1] = 2; indexes[1 * 3 + 2] = 1; indexes[2 * 3 + 0] = 4; indexes[2 * 3 + 1] = 1; indexes[2 * 3 + 2] = 3; indexes[3 * 3 + 0] = 4; indexes[3 * 3 + 1] = 3; indexes[3 * 3 + 2] = 0; indexes[4 * 3 + 0] = 5; indexes[4 * 3 + 1] = 2; indexes[4 * 3 + 2] = 0; indexes[5 * 3 + 0] = 5; indexes[5 * 3 + 1] = 1; indexes[5 * 3 + 2] = 2; indexes[6 * 3 + 0] = 5; indexes[6 * 3 + 1] = 3; indexes[6 * 3 + 2] = 1; indexes[7 * 3 + 0] = 5; indexes[7 * 3 + 1] = 0; indexes[7 * 3 + 2] = 3; GenerateEdgeIndexes(); } /* ==================== idSurface_Polytope::SetupDodecahedron ==================== */ void idSurface_Polytope::SetupDodecahedron( const idBounds& bounds ) { } /* ==================== idSurface_Polytope::SetupIcosahedron ==================== */ void idSurface_Polytope::SetupIcosahedron( const idBounds& bounds ) { } /* ==================== idSurface_Polytope::SetupCylinder ==================== */ void idSurface_Polytope::SetupCylinder( const idBounds& bounds, const int numSides ) { } /* ==================== idSurface_Polytope::SetupCone ==================== */ void idSurface_Polytope::SetupCone( const idBounds& bounds, const int numSides ) { } /* ==================== idSurface_Polytope::SplitPolytope ==================== */ int idSurface_Polytope::SplitPolytope( const idPlane& plane, const float epsilon, idSurface_Polytope** front, idSurface_Polytope** back ) const { int side, i, j, s, v0, v1, v2, edgeNum; idSurface* surface[2]; idSurface_Polytope* polytopeSurfaces[2], *surf; int* onPlaneEdges[2]; onPlaneEdges[0] = ( int* ) _alloca( indexes.Num() / 3 * sizeof( int ) ); onPlaneEdges[1] = ( int* ) _alloca( indexes.Num() / 3 * sizeof( int ) ); side = Split( plane, epsilon, &surface[0], &surface[1], onPlaneEdges[0], onPlaneEdges[1] ); *front = polytopeSurfaces[0] = new( TAG_IDLIB_SURFACE ) idSurface_Polytope; *back = polytopeSurfaces[1] = new( TAG_IDLIB_SURFACE ) idSurface_Polytope; for( s = 0; s < 2; s++ ) { if( surface[s] ) { polytopeSurfaces[s] = new idSurface_Polytope( *surface[s] ); delete surface[s]; surface[s] = NULL; } } *front = polytopeSurfaces[0]; *back = polytopeSurfaces[1]; if( side != SIDE_CROSS ) { return side; } // add triangles to close off the front and back polytope for( s = 0; s < 2; s++ ) { surf = polytopeSurfaces[s]; edgeNum = surf->edgeIndexes[onPlaneEdges[s][0]]; v0 = surf->edges[abs( edgeNum )].verts[INT32_SIGNBITSET( edgeNum )]; v1 = surf->edges[abs( edgeNum )].verts[INT32_SIGNBITNOTSET( edgeNum )]; for( i = 1; onPlaneEdges[s][i] >= 0; i++ ) { for( j = i + 1; onPlaneEdges[s][j] >= 0; j++ ) { edgeNum = surf->edgeIndexes[onPlaneEdges[s][j]]; if( v1 == surf->edges[abs( edgeNum )].verts[INT32_SIGNBITSET( edgeNum )] ) { v1 = surf->edges[abs( edgeNum )].verts[INT32_SIGNBITNOTSET( edgeNum )]; SwapValues( onPlaneEdges[s][i], onPlaneEdges[s][j] ); break; } } } for( i = 2; onPlaneEdges[s][i] >= 0; i++ ) { edgeNum = surf->edgeIndexes[onPlaneEdges[s][i]]; v1 = surf->edges[abs( edgeNum )].verts[INT32_SIGNBITNOTSET( edgeNum )]; v2 = surf->edges[abs( edgeNum )].verts[INT32_SIGNBITSET( edgeNum )]; surf->indexes.Append( v0 ); surf->indexes.Append( v1 ); surf->indexes.Append( v2 ); } surf->GenerateEdgeIndexes(); } return side; }