/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013-2015 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SWF_FILE_H__ #define __SWF_FILE_H__ class idFile_SWF// : public idFile { public: // Constructor that accepts and stores the file pointer. idFile_SWF( idFile* _file ) : file( _file ) { bitPos = 0; NBits = 0; } // Destructor that will destroy (close) the file when this wrapper class goes out of scope. ~idFile_SWF(); // Cast to a file pointer. operator idFile* () const { return file; } // Member access operator for treating the wrapper as if it were the file, itself. idFile* operator -> () const { return file; } void ByteAlign() { if( bitPos > 0 ) { bitPos = 0; WriteByte( NBits ); NBits = 0; } } static int BitCountS( const int value ); static int BitCountU( const int value ); static int BitCountFloat( const float value ); static int EnlargeBitCountS( const int value, int numBits ); static int EnlargeBitCountU( const int value, int numBits ); virtual int Write( const void* buffer, int len ); void WriteUBits( int value, int numBits ); void WriteSBits( int value, int numBits ); void WriteU8( uint8 value ); void WriteU16( uint16 value ); void WriteU32( uint32 value ); void WriteRect( const swfRect_t& rect ); void WriteMatrix( const swfMatrix_t& matrix ); void WriteColorRGB( const swfColorRGB_t& color ); void WriteColorRGBA( const swfColorRGBA_t& color ); void WriteColorXFormRGBA( const swfColorXform_t& xcf ); static int32 GetTagHeaderSize( swfTag_t tag, int32 tagLength ); void WriteTagHeader( swfTag_t tag, int32 tagLength ); private: void WriteByte( byte bits ); idFile* file; // The managed file pointer. byte bitPos; byte NBits; }; #endif // !__SWF_FILE_H__