/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __GLSTATE_H__ #define __GLSTATE_H__ // one/zero is flipped on src/dest so a gl state of 0 is SRC_ONE,DST_ZERO static const uint64 GLS_SRCBLEND_ONE = 0 << 0; static const uint64 GLS_SRCBLEND_ZERO = 1 << 0; static const uint64 GLS_SRCBLEND_DST_COLOR = 2 << 0; static const uint64 GLS_SRCBLEND_ONE_MINUS_DST_COLOR = 3 << 0; static const uint64 GLS_SRCBLEND_SRC_ALPHA = 4 << 0; static const uint64 GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA = 5 << 0; static const uint64 GLS_SRCBLEND_DST_ALPHA = 6 << 0; static const uint64 GLS_SRCBLEND_ONE_MINUS_DST_ALPHA = 7 << 0; static const uint64 GLS_SRCBLEND_BITS = 7 << 0; static const uint64 GLS_DSTBLEND_ZERO = 0 << 3; static const uint64 GLS_DSTBLEND_ONE = 1 << 3; static const uint64 GLS_DSTBLEND_SRC_COLOR = 2 << 3; static const uint64 GLS_DSTBLEND_ONE_MINUS_SRC_COLOR = 3 << 3; static const uint64 GLS_DSTBLEND_SRC_ALPHA = 4 << 3; static const uint64 GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA = 5 << 3; static const uint64 GLS_DSTBLEND_DST_ALPHA = 6 << 3; static const uint64 GLS_DSTBLEND_ONE_MINUS_DST_ALPHA = 7 << 3; static const uint64 GLS_DSTBLEND_BITS = 7 << 3; //------------------------ // these masks are the inverse, meaning when set the glColorMask value will be 0, // preventing that channel from being written //------------------------ static const uint64 GLS_DEPTHMASK = 1 << 6; static const uint64 GLS_REDMASK = 1 << 7; static const uint64 GLS_GREENMASK = 1 << 8; static const uint64 GLS_BLUEMASK = 1 << 9; static const uint64 GLS_ALPHAMASK = 1 << 10; static const uint64 GLS_COLORMASK = ( GLS_REDMASK | GLS_GREENMASK | GLS_BLUEMASK ); static const uint64 GLS_POLYMODE_LINE = 1 << 11; static const uint64 GLS_POLYGON_OFFSET = 1 << 12; static const uint64 GLS_DEPTHFUNC_LESS = 0 << 13; static const uint64 GLS_DEPTHFUNC_ALWAYS = 1 << 13; static const uint64 GLS_DEPTHFUNC_GREATER = 2 << 13; static const uint64 GLS_DEPTHFUNC_EQUAL = 3 << 13; static const uint64 GLS_DEPTHFUNC_BITS = 3 << 13; static const uint64 GLS_BLENDOP_ADD = 0 << 18; static const uint64 GLS_BLENDOP_SUB = 1 << 18; static const uint64 GLS_BLENDOP_MIN = 2 << 18; static const uint64 GLS_BLENDOP_MAX = 3 << 18; static const uint64 GLS_BLENDOP_BITS = 3 << 18; // stencil bits static const uint64 GLS_STENCIL_FUNC_REF_SHIFT = 20; static const uint64 GLS_STENCIL_FUNC_REF_BITS = 0xFFll << GLS_STENCIL_FUNC_REF_SHIFT; static const uint64 GLS_STENCIL_FUNC_MASK_SHIFT = 28; static const uint64 GLS_STENCIL_FUNC_MASK_BITS = 0xFFll << GLS_STENCIL_FUNC_MASK_SHIFT; #define GLS_STENCIL_MAKE_REF( x ) ( ( (uint64)(x) << GLS_STENCIL_FUNC_REF_SHIFT ) & GLS_STENCIL_FUNC_REF_BITS ) #define GLS_STENCIL_MAKE_MASK( x ) ( ( (uint64)(x) << GLS_STENCIL_FUNC_MASK_SHIFT ) & GLS_STENCIL_FUNC_MASK_BITS ) static const uint64 GLS_STENCIL_FUNC_ALWAYS = 0ull << 36; static const uint64 GLS_STENCIL_FUNC_LESS = 1ull << 36; static const uint64 GLS_STENCIL_FUNC_LEQUAL = 2ull << 36; static const uint64 GLS_STENCIL_FUNC_GREATER = 3ull << 36; static const uint64 GLS_STENCIL_FUNC_GEQUAL = 4ull << 36; static const uint64 GLS_STENCIL_FUNC_EQUAL = 5ull << 36; static const uint64 GLS_STENCIL_FUNC_NOTEQUAL = 6ull << 36; static const uint64 GLS_STENCIL_FUNC_NEVER = 7ull << 36; static const uint64 GLS_STENCIL_FUNC_BITS = 7ull << 36; static const uint64 GLS_STENCIL_OP_FAIL_KEEP = 0ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_ZERO = 1ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_REPLACE = 2ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_INCR = 3ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_DECR = 4ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_INVERT = 5ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_INCR_WRAP = 6ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_DECR_WRAP = 7ull << 39; static const uint64 GLS_STENCIL_OP_FAIL_BITS = 7ull << 39; static const uint64 GLS_STENCIL_OP_ZFAIL_KEEP = 0ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_ZERO = 1ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_REPLACE = 2ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_INCR = 3ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_DECR = 4ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_INVERT = 5ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_INCR_WRAP = 6ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_DECR_WRAP = 7ull << 42; static const uint64 GLS_STENCIL_OP_ZFAIL_BITS = 7ull << 42; static const uint64 GLS_STENCIL_OP_PASS_KEEP = 0ull << 45; static const uint64 GLS_STENCIL_OP_PASS_ZERO = 1ull << 45; static const uint64 GLS_STENCIL_OP_PASS_REPLACE = 2ull << 45; static const uint64 GLS_STENCIL_OP_PASS_INCR = 3ull << 45; static const uint64 GLS_STENCIL_OP_PASS_DECR = 4ull << 45; static const uint64 GLS_STENCIL_OP_PASS_INVERT = 5ull << 45; static const uint64 GLS_STENCIL_OP_PASS_INCR_WRAP = 6ull << 45; static const uint64 GLS_STENCIL_OP_PASS_DECR_WRAP = 7ull << 45; static const uint64 GLS_STENCIL_OP_PASS_BITS = 7ull << 45; static const uint64 GLS_ALPHATEST_FUNC_REF_SHIFT = 48; static const uint64 GLS_ALPHATEST_FUNC_REF_BITS = 0xFFll << GLS_ALPHATEST_FUNC_REF_SHIFT; #define GLS_ALPHATEST_MAKE_REF( x ) ( ( (uint64)(x) << GLS_ALPHATEST_FUNC_REF_SHIFT ) & GLS_ALPHATEST_FUNC_REF_BITS ) static const uint64 GLS_ALPHATEST_FUNC_ALWAYS = 0ull << 56; static const uint64 GLS_ALPHATEST_FUNC_LESS = 1ull << 56; static const uint64 GLS_ALPHATEST_FUNC_GREATER = 2ull << 56; static const uint64 GLS_ALPHATEST_FUNC_EQUAL = 3ull << 56; static const uint64 GLS_ALPHATEST_FUNC_BITS = 3ull << 56; static const uint64 GLS_STENCIL_OP_BITS = GLS_STENCIL_OP_FAIL_BITS | GLS_STENCIL_OP_ZFAIL_BITS | GLS_STENCIL_OP_PASS_BITS; static const uint64 GLS_OVERRIDE = 1ull << 63; // override the render prog state static const uint64 GLS_DEFAULT = 0; #define STENCIL_SHADOW_TEST_VALUE 128 #define STENCIL_SHADOW_MASK_VALUE 255 #endif /* !__GLSTATE_H__ */