/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../precompiled.h" #include "Simd_Generic.h" //=============================================================== // // Generic implementation of idSIMDProcessor // //=============================================================== #define UNROLL1(Y) { int _IX; for (_IX=0;_IX max ) {max = src[(X)];} UNROLL1(OPER) #undef OPER } /* ============ idSIMD_Generic::MinMax ============ */ void VPCALL idSIMD_Generic::MinMax( idVec2 &min, idVec2 &max, const idVec2 *src, const int count ) { min[0] = min[1] = idMath::INFINITY; max[0] = max[1] = -idMath::INFINITY; #define OPER(X) const idVec2 &v = src[(X)]; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } UNROLL1(OPER) #undef OPER } /* ============ idSIMD_Generic::MinMax ============ */ void VPCALL idSIMD_Generic::MinMax( idVec3 &min, idVec3 &max, const idVec3 *src, const int count ) { min[0] = min[1] = min[2] = idMath::INFINITY; max[0] = max[1] = max[2] = -idMath::INFINITY; #define OPER(X) const idVec3 &v = src[(X)]; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } if ( v[2] < min[2] ) { min[2] = v[2]; } if ( v[2] > max[2] ) { max[2] = v[2]; } UNROLL1(OPER) #undef OPER } /* ============ idSIMD_Generic::MinMax ============ */ void VPCALL idSIMD_Generic::MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const int count ) { min[0] = min[1] = min[2] = idMath::INFINITY; max[0] = max[1] = max[2] = -idMath::INFINITY; #define OPER(X) const idVec3 &v = src[(X)].xyz; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } if ( v[2] < min[2] ) { min[2] = v[2]; } if ( v[2] > max[2] ) { max[2] = v[2]; } UNROLL1(OPER) #undef OPER } /* ============ idSIMD_Generic::MinMax ============ */ void VPCALL idSIMD_Generic::MinMax( idVec3 &min, idVec3 &max, const idDrawVert *src, const triIndex_t *indexes, const int count ) { min[0] = min[1] = min[2] = idMath::INFINITY; max[0] = max[1] = max[2] = -idMath::INFINITY; #define OPER(X) const idVec3 &v = src[indexes[(X)]].xyz; if ( v[0] < min[0] ) { min[0] = v[0]; } if ( v[0] > max[0] ) { max[0] = v[0]; } if ( v[1] < min[1] ) { min[1] = v[1]; } if ( v[1] > max[1] ) { max[1] = v[1]; } if ( v[2] < min[2] ) { min[2] = v[2]; } if ( v[2] > max[2] ) { max[2] = v[2]; } UNROLL1(OPER) #undef OPER } /* ================ idSIMD_Generic::Memcpy ================ */ void VPCALL idSIMD_Generic::Memcpy( void *dst, const void *src, const int count ) { memcpy( dst, src, count ); } /* ================ idSIMD_Generic::Memset ================ */ void VPCALL idSIMD_Generic::Memset( void *dst, const int val, const int count ) { memset( dst, val, count ); } /* ============ idSIMD_Generic::BlendJoints ============ */ void VPCALL idSIMD_Generic::BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) { for ( int i = 0; i < numJoints; i++ ) { int j = index[i]; joints[j].q.Slerp( joints[j].q, blendJoints[j].q, lerp ); joints[j].t.Lerp( joints[j].t, blendJoints[j].t, lerp ); joints[j].w = 0.0f; } } /* ============ idSIMD_Generic::BlendJointsFast ============ */ void VPCALL idSIMD_Generic::BlendJointsFast( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints ) { for ( int i = 0; i < numJoints; i++ ) { int j = index[i]; joints[j].q.Lerp( joints[j].q, blendJoints[j].q, lerp ); joints[j].t.Lerp( joints[j].t, blendJoints[j].t, lerp ); joints[j].w = 0.0f; } } /* ============ idSIMD_Generic::ConvertJointQuatsToJointMats ============ */ void VPCALL idSIMD_Generic::ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints ) { for ( int i = 0; i < numJoints; i++ ) { jointMats[i].SetRotation( jointQuats[i].q.ToMat3() ); jointMats[i].SetTranslation( jointQuats[i].t ); } } /* ============ idSIMD_Generic::ConvertJointMatsToJointQuats ============ */ void VPCALL idSIMD_Generic::ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints ) { for ( int i = 0; i < numJoints; i++ ) { jointQuats[i] = jointMats[i].ToJointQuat(); } } /* ============ idSIMD_Generic::TransformJoints ============ */ void VPCALL idSIMD_Generic::TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) { for ( int i = firstJoint; i <= lastJoint; i++ ) { assert( parents[i] < i ); jointMats[i] *= jointMats[parents[i]]; } } /* ============ idSIMD_Generic::UntransformJoints ============ */ void VPCALL idSIMD_Generic::UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint ) { for ( int i = lastJoint; i >= firstJoint; i-- ) { assert( parents[i] < i ); jointMats[i] /= jointMats[parents[i]]; } }