/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../snd_local.h" idCVar s_skipHardwareSets( "s_skipHardwareSets", "0", CVAR_BOOL, "Do all calculation, but skip XA2 calls" ); idCVar s_debugHardware( "s_debugHardware", "0", CVAR_BOOL, "Print a message any time a hardware voice changes" ); // The whole system runs at this sample rate static int SYSTEM_SAMPLE_RATE = 44100; static float ONE_OVER_SYSTEM_SAMPLE_RATE = 1.0f / SYSTEM_SAMPLE_RATE; /* ======================== idSoundVoice_OpenAL::idSoundVoice_OpenAL ======================== */ idSoundVoice_OpenAL::idSoundVoice_OpenAL() : triggered( false ), openalSource( 0 ), leadinSample( NULL ), loopingSample( NULL ), formatTag( 0 ), numChannels( 0 ), sampleRate( 0 ), paused( true ), hasVUMeter( false ) { } /* ======================== idSoundVoice_OpenAL::~idSoundVoice_OpenAL ======================== */ idSoundVoice_OpenAL::~idSoundVoice_OpenAL() { DestroyInternal(); } /* ======================== idSoundVoice_OpenAL::CompatibleFormat ======================== */ bool idSoundVoice_OpenAL::CompatibleFormat( idSoundSample_OpenAL* s ) { if( alIsSource( openalSource ) ) { // If this voice has never been allocated, then it's compatible with everything return true; } return false; } /* ======================== idSoundVoice_OpenAL::Create ======================== */ void idSoundVoice_OpenAL::Create( const idSoundSample* leadinSample_, const idSoundSample* loopingSample_ ) { if( IsPlaying() ) { // This should never hit Stop(); return; } triggered = true; leadinSample = ( idSoundSample_OpenAL* )leadinSample_; loopingSample = ( idSoundSample_OpenAL* )loopingSample_; if( alIsSource( openalSource ) && CompatibleFormat( leadinSample ) ) { sampleRate = leadinSample->format.basic.samplesPerSec; } else { DestroyInternal(); formatTag = leadinSample->format.basic.formatTag; numChannels = leadinSample->format.basic.numChannels; sampleRate = leadinSample->format.basic.samplesPerSec; //soundSystemLocal.hardware.pXAudio2->CreateSourceVoice( &pSourceVoice, ( const WAVEFORMATEX* )&leadinSample->format, XAUDIO2_VOICE_USEFILTER, 4.0f, &streamContext ); CheckALErrors(); alGenSources( 1, &openalSource ); if( CheckALErrors() != AL_NO_ERROR ) //if( pSourceVoice == NULL ) { // If this hits, then we are most likely passing an invalid sample format, which should have been caught by the loader (and the sample defaulted) return; } alSourcef( openalSource, AL_ROLLOFF_FACTOR, 0.0f ); //if( ( loopingSample == NULL && leadinSample->openalBuffer != 0 ) || ( loopingSample != NULL && soundShader->entries[0]->hardwareBuffer ) ) if( leadinSample->openalBuffer != 0 ) { alSourcei( openalSource, AL_BUFFER, 0 ); // handle uncompressed (non streaming) single shot and looping sounds /* if( triggered ) { alSourcei( openalSource, AL_BUFFER, looping ? chan->soundShader->entries[0]->openalBuffer : leadinSample->openalBuffer ); } */ } else { //if( triggered ) // handle streaming sounds (decode on the fly) both single shot AND looping alSourcei( openalSource, AL_BUFFER, 0 ); alDeleteBuffers( 3, &lastopenalStreamingBuffer[0] ); lastopenalStreamingBuffer[0] = openalStreamingBuffer[0]; lastopenalStreamingBuffer[1] = openalStreamingBuffer[1]; lastopenalStreamingBuffer[2] = openalStreamingBuffer[2]; alGenBuffers( 3, &openalStreamingBuffer[0] ); /* if( soundSystemLocal.alEAXSetBufferMode ) { soundSystemLocal.alEAXSetBufferMode( 3, &chan->openalStreamingBuffer[0], alGetEnumValue( ID_ALCHAR "AL_STORAGE_ACCESSIBLE" ) ); } */ openalStreamingBuffer[0]; openalStreamingBuffer[1]; openalStreamingBuffer[2]; } if( s_debugHardware.GetBool() ) { if( loopingSample == NULL || loopingSample == leadinSample ) { idLib::Printf( "%dms: %i created for %s\n", Sys_Milliseconds(), openalSource, leadinSample ? leadinSample->GetName() : "" ); } else { idLib::Printf( "%dms: %i created for %s and %s\n", Sys_Milliseconds(), openalSource, leadinSample ? leadinSample->GetName() : "", loopingSample ? loopingSample->GetName() : "" ); } } } sourceVoiceRate = sampleRate; //pSourceVoice->SetSourceSampleRate( sampleRate ); //pSourceVoice->SetVolume( 0.0f ); alSourcei( openalSource, AL_SOURCE_RELATIVE, AL_TRUE ); alSource3f( openalSource, AL_POSITION, 0.0f, 0.0f, 0.0f ); // RB: FIXME 0.0f ? alSourcef( openalSource, AL_GAIN, 1.0f ); //OnBufferStart( leadinSample, 0 ); } /* ======================== idSoundVoice_OpenAL::DestroyInternal ======================== */ void idSoundVoice_OpenAL::DestroyInternal() { if( alIsSource( openalSource ) ) { if( s_debugHardware.GetBool() ) { idLib::Printf( "%dms: %i destroyed\n", Sys_Milliseconds(), openalSource ); } alDeleteSources( 1, &openalSource ); openalSource = 0; alSourcei( openalSource, AL_BUFFER, 0 ); if( openalStreamingBuffer[0] && openalStreamingBuffer[1] && openalStreamingBuffer[2] ) { CheckALErrors(); alDeleteBuffers( 3, &openalStreamingBuffer[0] ); if( CheckALErrors() == AL_NO_ERROR ) { openalStreamingBuffer[0] = openalStreamingBuffer[1] = openalStreamingBuffer[2] = 0; } } if( lastopenalStreamingBuffer[0] && lastopenalStreamingBuffer[1] && lastopenalStreamingBuffer[2] ) { CheckALErrors(); alDeleteBuffers( 3, &lastopenalStreamingBuffer[0] ); if( CheckALErrors() == AL_NO_ERROR ) { lastopenalStreamingBuffer[0] = lastopenalStreamingBuffer[1] = lastopenalStreamingBuffer[2] = 0; } } openalStreamingOffset = 0; hasVUMeter = false; } } /* ======================== idSoundVoice_OpenAL::Start ======================== */ void idSoundVoice_OpenAL::Start( int offsetMS, int ssFlags ) { if( s_debugHardware.GetBool() ) { idLib::Printf( "%dms: %i starting %s @ %dms\n", Sys_Milliseconds(), openalSource, leadinSample ? leadinSample->GetName() : "", offsetMS ); } if( !leadinSample ) { return; } if( !alIsSource( openalSource ) ) { return; } if( leadinSample->IsDefault() ) { idLib::Warning( "Starting defaulted sound sample %s", leadinSample->GetName() ); } bool flicker = ( ssFlags & SSF_NO_FLICKER ) == 0; if( flicker != hasVUMeter ) { hasVUMeter = flicker; /* if( flicker ) { IUnknown* vuMeter = NULL; if( XAudio2CreateVolumeMeter( &vuMeter, 0 ) == S_OK ) { XAUDIO2_EFFECT_DESCRIPTOR descriptor; descriptor.InitialState = true; descriptor.OutputChannels = leadinSample->NumChannels(); descriptor.pEffect = vuMeter; XAUDIO2_EFFECT_CHAIN chain; chain.EffectCount = 1; chain.pEffectDescriptors = &descriptor; pSourceVoice->SetEffectChain( &chain ); vuMeter->Release(); } } else { pSourceVoice->SetEffectChain( NULL ); } */ } assert( offsetMS >= 0 ); int offsetSamples = MsecToSamples( offsetMS, leadinSample->SampleRate() ); if( loopingSample == NULL && offsetSamples >= leadinSample->playLength ) { return; } RestartAt( offsetSamples ); Update(); UnPause(); } /* ======================== idSoundVoice_OpenAL::RestartAt ======================== */ int idSoundVoice_OpenAL::RestartAt( int offsetSamples ) { offsetSamples &= ~127; idSoundSample_OpenAL* sample = leadinSample; if( offsetSamples >= leadinSample->playLength ) { if( loopingSample != NULL ) { offsetSamples %= loopingSample->playLength; sample = loopingSample; } else { return 0; } } int previousNumSamples = 0; for( int i = 0; i < sample->buffers.Num(); i++ ) { if( sample->buffers[i].numSamples > sample->playBegin + offsetSamples ) { return SubmitBuffer( sample, i, sample->playBegin + offsetSamples - previousNumSamples ); } previousNumSamples = sample->buffers[i].numSamples; } return 0; } /* ======================== idSoundVoice_OpenAL::SubmitBuffer ======================== */ int idSoundVoice_OpenAL::SubmitBuffer( idSoundSample_OpenAL* sample, int bufferNumber, int offset ) { if( sample == NULL || ( bufferNumber < 0 ) || ( bufferNumber >= sample->buffers.Num() ) ) { return 0; } #if 0 idSoundSystemLocal::bufferContext_t* bufferContext = soundSystemLocal.ObtainStreamBufferContext(); if( bufferContext == NULL ) { idLib::Warning( "No free buffer contexts!" ); return 0; } bufferContext->voice = this; bufferContext->sample = sample; bufferContext->bufferNumber = bufferNumber; #endif if( sample->openalBuffer != 0 ) { alSourcei( openalSource, AL_BUFFER, sample->openalBuffer ); alSourcei( openalSource, AL_LOOPING, ( sample == loopingSample && loopingSample != NULL ? AL_TRUE : AL_FALSE ) ); return sample->totalBufferSize; } else { ALint finishedbuffers; if( !triggered ) { alGetSourcei( openalSource, AL_BUFFERS_PROCESSED, &finishedbuffers ); alSourceUnqueueBuffers( openalSource, finishedbuffers, &openalStreamingBuffer[0] ); if( finishedbuffers == 3 ) { triggered = true; } } else { finishedbuffers = 3; } ALenum format; if( sample->format.basic.formatTag == idWaveFile::FORMAT_PCM ) { format = sample->NumChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; } else if( sample->format.basic.formatTag == idWaveFile::FORMAT_ADPCM ) { format = sample->NumChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; } else if( sample->format.basic.formatTag == idWaveFile::FORMAT_XMA2 ) { format = sample->NumChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; } else { format = sample->NumChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; } int rate = sample->SampleRate(); /*44100*/ for( int j = 0; j < finishedbuffers && j < 1; j++ ) { /* chan->GatherChannelSamples( chan->openalStreamingOffset * sample->objectInfo.nChannels, MIXBUFFER_SAMPLES * sample->objectInfo.nChannels, alignedInputSamples ); for( int i = 0; i < ( MIXBUFFER_SAMPLES * sample->objectInfo.nChannels ); i++ ) { if( alignedInputSamples[i] < -32768.0f ) ( ( short* )alignedInputSamples )[i] = -32768; else if( alignedInputSamples[i] > 32767.0f ) ( ( short* )alignedInputSamples )[i] = 32767; else ( ( short* )alignedInputSamples )[i] = idMath::FtoiFast( alignedInputSamples[i] ); } */ //alBufferData( buffers[0], sample->NumChannels() == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16, sample->buffers[bufferNumber].buffer, sample->buffers[bufferNumber].bufferSize, sample->SampleRate() /*44100*/ ); alBufferData( openalStreamingBuffer[j], format, sample->buffers[bufferNumber].buffer, sample->buffers[bufferNumber].bufferSize, rate ); //openalStreamingOffset += MIXBUFFER_SAMPLES; } if( finishedbuffers > 0 ) { //alSourceQueueBuffers( openalSource, finishedbuffers, &buffers[0] ); alSourceQueueBuffers( openalSource, 1, &openalStreamingBuffer[0] ); if( bufferNumber == 0 ) { //alSourcePlay( openalSource ); triggered = false; } return sample->buffers[bufferNumber].bufferSize; } } // should never happen return 0; /* XAUDIO2_BUFFER buffer = { 0 }; if( offset > 0 ) { int previousNumSamples = 0; if( bufferNumber > 0 ) { previousNumSamples = sample->buffers[bufferNumber - 1].numSamples; } buffer.PlayBegin = offset; buffer.PlayLength = sample->buffers[bufferNumber].numSamples - previousNumSamples - offset; } buffer.AudioBytes = sample->buffers[bufferNumber].bufferSize; buffer.pAudioData = ( BYTE* )sample->buffers[bufferNumber].buffer; buffer.pContext = bufferContext; if( ( loopingSample == NULL ) && ( bufferNumber == sample->buffers.Num() - 1 ) ) { buffer.Flags = XAUDIO2_END_OF_STREAM; } pSourceVoice->SubmitSourceBuffer( &buffer ); return buffer.AudioBytes; */ } /* ======================== idSoundVoice_OpenAL::Update ======================== */ bool idSoundVoice_OpenAL::Update() { /* if( pSourceVoice == NULL || leadinSample == NULL ) { return false; } XAUDIO2_VOICE_STATE state; pSourceVoice->GetState( &state ); const int srcChannels = leadinSample->NumChannels(); float pLevelMatrix[ MAX_CHANNELS_PER_VOICE * MAX_CHANNELS_PER_VOICE ] = { 0 }; CalculateSurround( srcChannels, pLevelMatrix, 1.0f ); if( s_skipHardwareSets.GetBool() ) { return true; } pSourceVoice->SetOutputMatrix( soundSystemLocal.hardware.pMasterVoice, srcChannels, dstChannels, pLevelMatrix, OPERATION_SET ); assert( idMath::Fabs( gain ) <= XAUDIO2_MAX_VOLUME_LEVEL ); pSourceVoice->SetVolume( gain, OPERATION_SET ); SetSampleRate( sampleRate, OPERATION_SET ); // we don't do this any longer because we pause and unpause explicitly when the soundworld is paused or unpaused // UnPause(); */ return true; } /* ======================== idSoundVoice_OpenAL::IsPlaying ======================== */ bool idSoundVoice_OpenAL::IsPlaying() { if( !alIsSource( openalSource ) ) { return false; } ALint state = AL_INITIAL; alGetSourcei( openalSource, AL_SOURCE_STATE, &state ); return ( state == AL_PLAYING ); //XAUDIO2_VOICE_STATE state; //pSourceVoice->GetState( &state ); //return ( state.BuffersQueued != 0 ); } /* ======================== idSoundVoice_OpenAL::FlushSourceBuffers ======================== */ void idSoundVoice_OpenAL::FlushSourceBuffers() { if( alIsSource( openalSource ) ) { //pSourceVoice->FlushSourceBuffers(); } } /* ======================== idSoundVoice_OpenAL::Pause ======================== */ void idSoundVoice_OpenAL::Pause() { if( !alIsSource( openalSource ) || paused ) { return; } if( s_debugHardware.GetBool() ) { idLib::Printf( "%dms: %i pausing %s\n", Sys_Milliseconds(), openalSource, leadinSample ? leadinSample->GetName() : "" ); } alSourcePause( openalSource ); //pSourceVoice->Stop( 0, OPERATION_SET ); paused = true; } /* ======================== idSoundVoice_OpenAL::UnPause ======================== */ void idSoundVoice_OpenAL::UnPause() { if( !alIsSource( openalSource ) || !paused ) { return; } if( s_debugHardware.GetBool() ) { idLib::Printf( "%dms: %i unpausing %s\n", Sys_Milliseconds(), openalSource, leadinSample ? leadinSample->GetName() : "" ); } alSourcePlay( openalSource ); //pSourceVoice->Start( 0, OPERATION_SET ); paused = false; } /* ======================== idSoundVoice_OpenAL::Stop ======================== */ void idSoundVoice_OpenAL::Stop() { if( !alIsSource( openalSource ) ) { return; } if( !paused ) { if( s_debugHardware.GetBool() ) { idLib::Printf( "%dms: %i stopping %s\n", Sys_Milliseconds(), openalSource, leadinSample ? leadinSample->GetName() : "" ); } alSourceStop( openalSource ); alSourcei( openalSource, AL_BUFFER, 0 ); //pSourceVoice->Stop( 0, OPERATION_SET ); paused = true; } } /* ======================== idSoundVoice_OpenAL::GetAmplitude ======================== */ float idSoundVoice_OpenAL::GetAmplitude() { // TODO return 1.0f; /* if( !hasVUMeter ) { return 1.0f; } float peakLevels[ MAX_CHANNELS_PER_VOICE ]; float rmsLevels[ MAX_CHANNELS_PER_VOICE ]; XAUDIO2FX_VOLUMEMETER_LEVELS levels; levels.ChannelCount = leadinSample->NumChannels(); levels.pPeakLevels = peakLevels; levels.pRMSLevels = rmsLevels; if( levels.ChannelCount > MAX_CHANNELS_PER_VOICE ) { levels.ChannelCount = MAX_CHANNELS_PER_VOICE; } if( pSourceVoice->GetEffectParameters( 0, &levels, sizeof( levels ) ) != S_OK ) { return 0.0f; } if( levels.ChannelCount == 1 ) { return rmsLevels[0]; } float rms = 0.0f; for( uint32 i = 0; i < levels.ChannelCount; i++ ) { rms += rmsLevels[i]; } return rms / ( float )levels.ChannelCount; */ } /* ======================== idSoundVoice_OpenAL::ResetSampleRate ======================== */ void idSoundVoice_OpenAL::SetSampleRate( uint32 newSampleRate, uint32 operationSet ) { /* if( pSourceVoice == NULL || leadinSample == NULL ) { return; } sampleRate = newSampleRate; XAUDIO2_FILTER_PARAMETERS filter; filter.Type = LowPassFilter; filter.OneOverQ = 1.0f; // [0.0f, XAUDIO2_MAX_FILTER_ONEOVERQ] float cutoffFrequency = 1000.0f / Max( 0.01f, occlusion ); if( cutoffFrequency * 6.0f >= ( float )sampleRate ) { filter.Frequency = XAUDIO2_MAX_FILTER_FREQUENCY; } else { filter.Frequency = 2.0f * idMath::Sin( idMath::PI * cutoffFrequency / ( float )sampleRate ); } assert( filter.Frequency >= 0.0f && filter.Frequency <= XAUDIO2_MAX_FILTER_FREQUENCY ); filter.Frequency = idMath::ClampFloat( 0.0f, XAUDIO2_MAX_FILTER_FREQUENCY, filter.Frequency ); pSourceVoice->SetFilterParameters( &filter, operationSet ); float freqRatio = pitch * ( float )sampleRate / ( float )sourceVoiceRate; assert( freqRatio >= XAUDIO2_MIN_FREQ_RATIO && freqRatio <= XAUDIO2_MAX_FREQ_RATIO ); freqRatio = idMath::ClampFloat( XAUDIO2_MIN_FREQ_RATIO, XAUDIO2_MAX_FREQ_RATIO, freqRatio ); // if the value specified for maxFreqRatio is too high for the specified format, the call to CreateSourceVoice will fail if( numChannels == 1 ) { assert( freqRatio * ( float )SYSTEM_SAMPLE_RATE <= XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO ); } else { assert( freqRatio * ( float )SYSTEM_SAMPLE_RATE <= XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL ); } pSourceVoice->SetFrequencyRatio( freqRatio, operationSet ); */ } /* ======================== idSoundVoice_OpenAL::OnBufferStart ======================== */ void idSoundVoice_OpenAL::OnBufferStart( idSoundSample_OpenAL* sample, int bufferNumber ) { //SetSampleRate( sample->SampleRate(), XAUDIO2_COMMIT_NOW ); idSoundSample_OpenAL* nextSample = sample; int nextBuffer = bufferNumber + 1; if( nextBuffer == sample->buffers.Num() ) { if( sample == leadinSample ) { if( loopingSample == NULL ) { return; } nextSample = loopingSample; } nextBuffer = 0; } SubmitBuffer( nextSample, nextBuffer, 0 ); }