/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef __SWAP_H__ #define __SWAP_H__ /* ================================================================================================ Contains the Swap class, for CrossPlatform endian conversion. works ================================================================================================ */ /* ======================== IsPointer ======================== */ template< typename type > bool IsPointer( type ) { return false; } /* ======================== IsPointer ======================== */ template< typename type > bool IsPointer( type* ) { return true; } /* ================================================ The *Swap* static template class, idSwap, is used by the SwapClass template class for performing EndianSwapping. ================================================ */ class idSwap { public: //#define SwapBytes( x, y ) (x) ^= (y) ^= (x) ^= (y) #define SwapBytes( x, y ) { byte t = (x); (x) = (y); (y) = t; } template static void Little( type& c ) { // byte swapping pointers is pointless because we should never store pointers on disk assert( !IsPointer( c ) ); } template static void Big( type& c ) { // byte swapping pointers is pointless because we should never store pointers on disk assert( !IsPointer( c ) ); if( sizeof( type ) == 1 ) { } else if( sizeof( type ) == 2 ) { byte* b = ( byte* )&c; SwapBytes( b[0], b[1] ); } else if( sizeof( type ) == 4 ) { byte* b = ( byte* )&c; SwapBytes( b[0], b[3] ); SwapBytes( b[1], b[2] ); } else if( sizeof( type ) == 8 ) { byte* b = ( byte* )&c; SwapBytes( b[0], b[7] ); SwapBytes( b[1], b[6] ); SwapBytes( b[2], b[5] ); SwapBytes( b[3], b[4] ); } else { assert( false ); } } template static void LittleArray( type* c, int count ) { } template static void BigArray( type* c, int count ) { for( int i = 0; i < count; i++ ) { Big( c[i] ); } } static void SixtetsForInt( byte* out, int src ) { byte* b = ( byte* )&src; out[0] = ( b[0] & 0xfc ) >> 2; out[1] = ( ( b[0] & 0x3 ) << 4 ) + ( ( b[1] & 0xf0 ) >> 4 ); out[2] = ( ( b[1] & 0xf ) << 2 ) + ( ( b[2] & 0xc0 ) >> 6 ); out[3] = b[2] & 0x3f; } static int IntForSixtets( byte* in ) { int ret = 0; byte* b = ( byte* )&ret; b[0] |= in[0] << 2; b[0] |= ( in[1] & 0x30 ) >> 4; b[1] |= ( in[1] & 0xf ) << 4; b[1] |= ( in[2] & 0x3c ) >> 2; b[2] |= ( in[2] & 0x3 ) << 6; b[2] |= in[3]; return ret; } public: // specializations #ifndef ID_SWAP_LITE // avoid dependency avalanche for SPU code #define SWAP_VECTOR( x ) \ static void Little( x &c ) { LittleArray( c.ToFloatPtr(), c.GetDimension() ); } \ static void Big( x &c ) { BigArray( c.ToFloatPtr(), c.GetDimension() ); } SWAP_VECTOR( idVec2 ); SWAP_VECTOR( idVec3 ); SWAP_VECTOR( idVec4 ); SWAP_VECTOR( idVec5 ); SWAP_VECTOR( idVec6 ); SWAP_VECTOR( idMat2 ); SWAP_VECTOR( idMat3 ); SWAP_VECTOR( idMat4 ); SWAP_VECTOR( idMat5 ); SWAP_VECTOR( idMat6 ); SWAP_VECTOR( idPlane ); SWAP_VECTOR( idQuat ); SWAP_VECTOR( idCQuat ); SWAP_VECTOR( idAngles ); SWAP_VECTOR( idBounds ); static void Little( idDrawVert& v ) { Little( v.xyz ); LittleArray( v.st, 2 ); LittleArray( v.normal, 4 ); LittleArray( v.tangent, 4 ); LittleArray( v.color, 4 ); } static void Big( idDrawVert& v ) { Big( v.xyz ); BigArray( v.st, 2 ); BigArray( v.normal, 4 ); BigArray( v.tangent, 4 ); BigArray( v.color, 4 ); } #endif }; /* ================================================ idSwapClass is a template class for performing EndianSwapping. ================================================ */ template class idSwapClass { public: idSwapClass() { #ifdef _DEBUG size = 0; #endif } ~idSwapClass() { #ifdef _DEBUG assert( size == sizeof( classType ) ); #endif } template void Little( type& c ) { idSwap::Little( c ); #ifdef _DEBUG size += sizeof( type ); #endif } template void Big( type& c ) { idSwap::Big( c ); #ifdef _DEBUG size += sizeof( type ); #endif } template void LittleArray( type* c, int count ) { idSwap::LittleArray( c, count ); #ifdef _DEBUG size += count * sizeof( type ); #endif } template void BigArray( type* c, int count ) { idSwap::BigArray( c, count ); #ifdef _DEBUG size += count * sizeof( type ); #endif } #ifdef _DEBUG private: int size; #endif }; #define BIG32(v) ((((uint32)(v)) >> 24) | (((uint32)(v) & 0x00FF0000) >> 8) | (((uint32)(v) & 0x0000FF00) << 8) | ((uint32)(v) << 24)) #define BIG16(v) ((((uint16)(v)) >> 8) | ((uint16)(v) << 8)) #endif // !__SWAP_H__