/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. Copyright (C) 2013 Robert Beckebans This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "precompiled.h" #include "../snd_local.h" extern idCVar s_useCompression; extern idCVar s_noSound; #define GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( x ) x const uint32 SOUND_MAGIC_IDMSA = 0x6D7A7274; extern idCVar sys_lang; /* ======================== AllocBuffer ======================== */ static void* AllocBuffer( int size, const char* name ) { return Mem_Alloc( size, TAG_AUDIO ); } /* ======================== FreeBuffer ======================== */ static void FreeBuffer( void* p ) { return Mem_Free( p ); } /* ======================== idSoundSample_OpenAL::idSoundSample_OpenAL ======================== */ idSoundSample_OpenAL::idSoundSample_OpenAL() { timestamp = FILE_NOT_FOUND_TIMESTAMP; loaded = false; neverPurge = false; levelLoadReferenced = false; memset( &format, 0, sizeof( format ) ); totalBufferSize = 0; playBegin = 0; playLength = 0; lastPlayedTime = 0; } /* ======================== idSoundSample_OpenAL::~idSoundSample_OpenAL ======================== */ idSoundSample_OpenAL::~idSoundSample_OpenAL() { FreeData(); } /* ======================== idSoundSample_OpenAL::WriteGeneratedSample ======================== */ void idSoundSample_OpenAL::WriteGeneratedSample( idFile* fileOut ) { fileOut->WriteBig( SOUND_MAGIC_IDMSA ); fileOut->WriteBig( timestamp ); fileOut->WriteBig( loaded ); fileOut->WriteBig( playBegin ); fileOut->WriteBig( playLength ); idWaveFile::WriteWaveFormatDirect( format, fileOut ); fileOut->WriteBig( ( int )amplitude.Num() ); fileOut->Write( amplitude.Ptr(), amplitude.Num() ); fileOut->WriteBig( totalBufferSize ); fileOut->WriteBig( ( int )buffers.Num() ); for( int i = 0; i < buffers.Num(); i++ ) { fileOut->WriteBig( buffers[ i ].numSamples ); fileOut->WriteBig( buffers[ i ].bufferSize ); fileOut->Write( buffers[ i ].buffer, buffers[ i ].bufferSize ); }; } /* ======================== idSoundSample_OpenAL::WriteAllSamples ======================== */ void idSoundSample_OpenAL::WriteAllSamples( const idStr& sampleName ) { idSoundSample_OpenAL* samplePC = new idSoundSample_OpenAL(); { idStrStatic< MAX_OSPATH > inName = sampleName; inName.Append( ".msadpcm" ); idStrStatic< MAX_OSPATH > inName2 = sampleName; inName2.Append( ".wav" ); idStrStatic< MAX_OSPATH > outName = "generated/"; outName.Append( sampleName ); outName.Append( ".idwav" ); if( samplePC->LoadWav( inName ) || samplePC->LoadWav( inName2 ) ) { idFile* fileOut = fileSystem->OpenFileWrite( outName, "fs_basepath" ); samplePC->WriteGeneratedSample( fileOut ); delete fileOut; } } delete samplePC; } /* ======================== idSoundSample_OpenAL::LoadGeneratedSound ======================== */ bool idSoundSample_OpenAL::LoadGeneratedSample( const idStr& filename ) { idFileLocal fileIn( fileSystem->OpenFileReadMemory( filename ) ); if( fileIn != NULL ) { uint32 magic; fileIn->ReadBig( magic ); fileIn->ReadBig( timestamp ); fileIn->ReadBig( loaded ); fileIn->ReadBig( playBegin ); fileIn->ReadBig( playLength ); idWaveFile::ReadWaveFormatDirect( format, fileIn ); int num; fileIn->ReadBig( num ); amplitude.Clear(); amplitude.SetNum( num ); fileIn->Read( amplitude.Ptr(), amplitude.Num() ); fileIn->ReadBig( totalBufferSize ); fileIn->ReadBig( num ); buffers.SetNum( num ); for( int i = 0; i < num; i++ ) { fileIn->ReadBig( buffers[ i ].numSamples ); fileIn->ReadBig( buffers[ i ].bufferSize ); buffers[ i ].buffer = AllocBuffer( buffers[ i ].bufferSize, GetName() ); fileIn->Read( buffers[ i ].buffer, buffers[ i ].bufferSize ); buffers[ i ].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[ i ].buffer ); } return true; } return false; } /* ======================== idSoundSample_OpenAL::Load ======================== */ void idSoundSample_OpenAL::LoadResource() { FreeData(); if( idStr::Icmpn( GetName(), "_default", 8 ) == 0 ) { MakeDefault(); return; } if( s_noSound.GetBool() ) { MakeDefault(); return; } loaded = false; for( int i = 0; i < 2; i++ ) { idStrStatic< MAX_OSPATH > sampleName = GetName(); if( ( i == 0 ) && !sampleName.Replace( "/vo/", va( "/vo/%s/", sys_lang.GetString() ) ) ) { i++; } idStrStatic< MAX_OSPATH > generatedName = "generated/"; generatedName.Append( sampleName ); { if( s_useCompression.GetBool() ) { sampleName.Append( ".msadpcm" ); } else { sampleName.Append( ".wav" ); } generatedName.Append( ".idwav" ); } loaded = LoadGeneratedSample( generatedName ) || LoadWav( sampleName ); if( !loaded && s_useCompression.GetBool() ) { sampleName.SetFileExtension( "wav" ); loaded = LoadWav( sampleName ); } if( loaded ) { if( cvarSystem->GetCVarBool( "fs_buildresources" ) ) { fileSystem->AddSamplePreload( GetName() ); WriteAllSamples( GetName() ); if( sampleName.Find( "/vo/" ) >= 0 ) { for( int i = 0; i < Sys_NumLangs(); i++ ) { const char* lang = Sys_Lang( i ); if( idStr::Icmp( lang, ID_LANG_ENGLISH ) == 0 ) { continue; } idStrStatic< MAX_OSPATH > locName = GetName(); locName.Replace( "/vo/", va( "/vo/%s/", Sys_Lang( i ) ) ); WriteAllSamples( locName ); } } } return; } } if( !loaded ) { // make it default if everything else fails MakeDefault(); } return; } /* ======================== idSoundSample_OpenAL::LoadWav ======================== */ bool idSoundSample_OpenAL::LoadWav( const idStr& filename ) { // load the wave idWaveFile wave; if( !wave.Open( filename ) ) { return false; } idStrStatic< MAX_OSPATH > sampleName = filename; sampleName.SetFileExtension( "amp" ); LoadAmplitude( sampleName ); const char* formatError = wave.ReadWaveFormat( format ); if( formatError != NULL ) { idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), formatError ); MakeDefault(); return false; } timestamp = wave.Timestamp(); totalBufferSize = wave.SeekToChunk( 'data' ); if( format.basic.formatTag == idWaveFile::FORMAT_PCM || format.basic.formatTag == idWaveFile::FORMAT_EXTENSIBLE ) { if( format.basic.bitsPerSample != 16 ) { idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), "Not a 16 bit PCM wav file" ); MakeDefault(); return false; } playBegin = 0; playLength = ( totalBufferSize ) / format.basic.blockSize; buffers.SetNum( 1 ); buffers[0].bufferSize = totalBufferSize; buffers[0].numSamples = playLength; buffers[0].buffer = AllocBuffer( totalBufferSize, GetName() ); wave.Read( buffers[0].buffer, totalBufferSize ); if( format.basic.bitsPerSample == 16 ) { idSwap::LittleArray( ( short* )buffers[0].buffer, totalBufferSize / sizeof( short ) ); } buffers[0].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[0].buffer ); } else if( format.basic.formatTag == idWaveFile::FORMAT_ADPCM ) { playBegin = 0; playLength = ( ( totalBufferSize / format.basic.blockSize ) * format.extra.adpcm.samplesPerBlock ); buffers.SetNum( 1 ); buffers[0].bufferSize = totalBufferSize; buffers[0].numSamples = playLength; buffers[0].buffer = AllocBuffer( totalBufferSize, GetName() ); wave.Read( buffers[0].buffer, totalBufferSize ); buffers[0].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[0].buffer ); } else if( format.basic.formatTag == idWaveFile::FORMAT_XMA2 ) { if( format.extra.xma2.blockCount == 0 ) { idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), "No data blocks in file" ); MakeDefault(); return false; } int bytesPerBlock = format.extra.xma2.bytesPerBlock; assert( format.extra.xma2.blockCount == ALIGN( totalBufferSize, bytesPerBlock ) / bytesPerBlock ); assert( format.extra.xma2.blockCount * bytesPerBlock >= totalBufferSize ); assert( format.extra.xma2.blockCount * bytesPerBlock < totalBufferSize + bytesPerBlock ); buffers.SetNum( format.extra.xma2.blockCount ); for( int i = 0; i < buffers.Num(); i++ ) { if( i == buffers.Num() - 1 ) { buffers[i].bufferSize = totalBufferSize - ( i * bytesPerBlock ); } else { buffers[i].bufferSize = bytesPerBlock; } buffers[i].buffer = AllocBuffer( buffers[i].bufferSize, GetName() ); wave.Read( buffers[i].buffer, buffers[i].bufferSize ); buffers[i].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[i].buffer ); } int seekTableSize = wave.SeekToChunk( 'seek' ); if( seekTableSize != 4 * buffers.Num() ) { idLib::Warning( "LoadWav( %s ) : %s", filename.c_str(), "Wrong number of entries in seek table" ); MakeDefault(); return false; } for( int i = 0; i < buffers.Num(); i++ ) { wave.Read( &buffers[i].numSamples, sizeof( buffers[i].numSamples ) ); idSwap::Big( buffers[i].numSamples ); } playBegin = format.extra.xma2.loopBegin; playLength = format.extra.xma2.loopLength; if( buffers[buffers.Num() - 1].numSamples < playBegin + playLength ) { // This shouldn't happen, but it's not fatal if it does playLength = buffers[buffers.Num() - 1].numSamples - playBegin; } else { // Discard samples beyond playLength for( int i = 0; i < buffers.Num(); i++ ) { if( buffers[i].numSamples > playBegin + playLength ) { buffers[i].numSamples = playBegin + playLength; // Ideally, the following loop should always have 0 iterations because playBegin + playLength ends in the last block already // But there is no guarantee for that, so to be safe, discard all buffers beyond this one for( int j = i + 1; j < buffers.Num(); j++ ) { FreeBuffer( buffers[j].buffer ); } buffers.SetNum( i + 1 ); break; } } } } else { idLib::Warning( "LoadWav( %s ) : Unsupported wave format %d", filename.c_str(), format.basic.formatTag ); MakeDefault(); return false; } wave.Close(); if( format.basic.formatTag == idWaveFile::FORMAT_EXTENSIBLE ) { // HACK: XAudio2 doesn't really support FORMAT_EXTENSIBLE so we convert it to a basic format after extracting the channel mask format.basic.formatTag = format.extra.extensible.subFormat.data1; } // sanity check... assert( buffers[buffers.Num() - 1].numSamples == playBegin + playLength ); return true; } /* ======================== idSoundSample_OpenAL::MakeDefault ======================== */ void idSoundSample_OpenAL::MakeDefault() { FreeData(); static const int DEFAULT_NUM_SAMPLES = 256; timestamp = FILE_NOT_FOUND_TIMESTAMP; loaded = true; memset( &format, 0, sizeof( format ) ); format.basic.formatTag = idWaveFile::FORMAT_PCM; format.basic.numChannels = 1; format.basic.bitsPerSample = 16; format.basic.samplesPerSec = 1000; //XAUDIO2_MIN_SAMPLE_RATE; format.basic.blockSize = format.basic.numChannels * format.basic.bitsPerSample / 8; format.basic.avgBytesPerSec = format.basic.samplesPerSec * format.basic.blockSize; assert( format.basic.blockSize == 2 ); totalBufferSize = DEFAULT_NUM_SAMPLES * 2; short* defaultBuffer = ( short* )AllocBuffer( totalBufferSize, GetName() ); for( int i = 0; i < DEFAULT_NUM_SAMPLES; i += 2 ) { defaultBuffer[i + 0] = SHRT_MIN; defaultBuffer[i + 1] = SHRT_MAX; } buffers.SetNum( 1 ); buffers[0].buffer = defaultBuffer; buffers[0].bufferSize = totalBufferSize; buffers[0].numSamples = DEFAULT_NUM_SAMPLES; buffers[0].buffer = GPU_CONVERT_CPU_TO_CPU_CACHED_READONLY_ADDRESS( buffers[0].buffer ); playBegin = 0; playLength = DEFAULT_NUM_SAMPLES; } /* ======================== idSoundSample_OpenAL::FreeData Called before deleting the object and at the start of LoadResource() ======================== */ void idSoundSample_OpenAL::FreeData() { if( buffers.Num() > 0 ) { soundSystemLocal.StopVoicesWithSample( ( idSoundSample* )this ); for( int i = 0; i < buffers.Num(); i++ ) { FreeBuffer( buffers[i].buffer ); } buffers.Clear(); } amplitude.Clear(); timestamp = FILE_NOT_FOUND_TIMESTAMP; memset( &format, 0, sizeof( format ) ); loaded = false; totalBufferSize = 0; playBegin = 0; playLength = 0; } /* ======================== idSoundSample_OpenAL::LoadAmplitude ======================== */ bool idSoundSample_OpenAL::LoadAmplitude( const idStr& name ) { amplitude.Clear(); idFileLocal f( fileSystem->OpenFileRead( name ) ); if( f == NULL ) { return false; } amplitude.SetNum( f->Length() ); f->Read( amplitude.Ptr(), amplitude.Num() ); return true; } /* ======================== idSoundSample_OpenAL::GetAmplitude ======================== */ float idSoundSample_OpenAL::GetAmplitude( int timeMS ) const { if( timeMS < 0 || timeMS > LengthInMsec() ) { return 0.0f; } if( IsDefault() ) { return 1.0f; } int index = timeMS * 60 / 1000; if( index < 0 || index >= amplitude.Num() ) { return 0.0f; } return ( float )amplitude[index] / 255.0f; }