/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "Precompiled.h" #include "globaldata.h" #include #include #include #include #include #include "doomdef.h" #include "dstrings.h" #include "d_main.h" #include "i_system.h" #include "i_video.h" #include "z_zone.h" #include "v_video.h" #include "w_wad.h" #include "m_misc.h" #include "r_local.h" #include "hu_stuff.h" #include "g_game.h" #include "m_argv.h" #include "m_swap.h" #include "s_sound.h" #include "doomstat.h" // Data. #include "sounds.h" #include "m_menu.h" #include "Main.h" //#include "../game/player/PlayerProfileDoom.h" #include "sys/sys_session.h" #include "sys/sys_signin.h" #include "d3xp/Game_local.h" extern idCVar in_useJoystick; // // defaulted values // // Show messages has default, 0 = off, 1 = on // Blocky mode, has default, 0 = high, 1 = normal // temp for ::g->screenblocks (0-9) // -1 = no quicksave slot picked! // 1 = message to be printed // ...and here is the message string! // message x & y // timed message = no input from user const char gammamsg[5][26] = { GAMMALVL0, GAMMALVL1, GAMMALVL2, GAMMALVL3, GAMMALVL4 }; // we are going to be entering a savegame string // old save description before edit // // MENU TYPEDEFS // // graphic name of skulls // warning: initializer-string for array of chars is too long char skullName[2][/*8*/9] = { "M_SKULL1","M_SKULL2" }; // current menudef // // PROTOTYPES // void M_NewGame(int choice); void M_Episode(int choice); void M_Expansion(int choice); void M_ChooseSkill(int choice); void M_LoadGame(int choice); void M_LoadExpansion(int choice); void M_SaveGame(int choice); void M_Options(int choice); void M_EndGame(int choice); void M_ReadThis(int choice); void M_ReadThis2(int choice); void M_QuitDOOM(int choice); void M_ExitGame(int choice); void M_GameSelection(int choice); void M_CancelExit(int choice); void M_ChangeMessages(int choice); void M_ChangeGPad(int choice); void M_FullScreen(int choice); void M_ChangeSensitivity(int choice); void M_SfxVol(int choice); void M_MusicVol(int choice); void M_ChangeDetail(int choice); void M_SizeDisplay(int choice); void M_StartGame(int choice); void M_Sound(int choice); void M_FinishReadThis(int choice); void M_LoadSelect(int choice); void M_SaveSelect(int choice); void M_ReadSaveStrings(void); void M_QuickSave(void); void M_QuickLoad(void); void M_DrawMainMenu(void); void M_DrawQuit(void); void M_DrawReadThis1(void); void M_DrawReadThis2(void); void M_DrawNewGame(void); void M_DrawEpisode(void); void M_DrawOptions(void); void M_DrawSound(void); void M_DrawLoad(void); void M_DrawSave(void); void M_DrawSaveLoadBorder(int x,int y); void M_SetupNextMenu(menu_t *menudef); void M_DrawThermo(int x,int y,int thermWidth,int thermDot); void M_DrawEmptyCell(menu_t *menu,int item); void M_DrawSelCell(menu_t *menu,int item); void M_WriteText(int x, int y, const char *string); int M_StringWidth(const char *string); int M_StringHeight(const char *string); void M_StartControlPanel(void); void M_StartMessage(const char *string,messageRoutine_t routine,qboolean input); void M_StopMessage(void); void M_ClearMenus (void); // // DOOM MENU // // // EPISODE SELECT // // // NEW GAME // // // OPTIONS MENU // // // Read This! MENU 1 & 2 // // // SOUND VOLUME MENU // // // LOAD GAME MENU // // // SAVE GAME MENU // // // M_ReadSaveStrings // read the strings from the savegame files // void M_ReadSaveStrings(void) { idFile* handle; int count; int i; char name[256]; for (i = 0;i < load_end;i++) { if( common->GetCurrentGame() == DOOM_CLASSIC ) { sprintf(name,"DOOM\\%s%d.dsg", SAVEGAMENAME,i ); } else { if( DoomLib::idealExpansion == doom2 ) { sprintf(name,"DOOM2\\%s%d.dsg", SAVEGAMENAME,i ); } else { sprintf(name,"DOOM2_NRFTL\\%s%d.dsg", SAVEGAMENAME,i ); } } handle = fileSystem->OpenFileRead ( name, false ); if (handle == NULL) { strcpy(&::g->savegamestrings[i][0],EMPTYSTRING); ::g->LoadMenu[i].status = 0; continue; } count = handle->Read( &::g->savegamestrings[i], SAVESTRINGSIZE ); fileSystem->CloseFile( handle ); strcpy( ::g->savegamepaths[i], name ); ::g->LoadMenu[i].status = 1; } } // // M_LoadGame & Cie. // void M_DrawLoad(void) { int i; V_DrawPatchDirect (72,28,0,(patch_t*)W_CacheLumpName("M_LOADG",PU_CACHE_SHARED)); for (i = 0;i < load_end; i++) { M_DrawSaveLoadBorder(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i); M_WriteText(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i,::g->savegamestrings[i]); } } // // Draw border for the savegame description // void M_DrawSaveLoadBorder(int x,int y) { int i; V_DrawPatchDirect (x-8,y+7,0,(patch_t*)W_CacheLumpName("M_LSLEFT",PU_CACHE_SHARED)); for (i = 0;i < 28;i++) { V_DrawPatchDirect (x,y+7,0,(patch_t*)W_CacheLumpName("M_LSCNTR",PU_CACHE_SHARED)); x += 8; } V_DrawPatchDirect (x,y+7,0,(patch_t*)W_CacheLumpName("M_LSRGHT",PU_CACHE_SHARED)); } // // User wants to load this game // void M_LoadSelect(int choice) { if( ::g->gamemode != commercial ) { G_LoadGame ( ::g->savegamepaths[ choice ] ); } else { strcpy( DoomLib::loadGamePath, ::g->savegamepaths[ choice ] ); DoomLib::SetCurrentExpansion( DoomLib::idealExpansion ); DoomLib::skipToLoad = true; } M_ClearMenus (); } void M_LoadExpansion(int choice) { ::g->exp = choice; if( choice == 0 ) { DoomLib::SetIdealExpansion( doom2 ); }else { DoomLib::SetIdealExpansion( pack_nerve ); } M_SetupNextMenu(&::g->LoadDef); M_ReadSaveStrings(); } // // Selected from DOOM menu // void M_LoadGame (int choice) { if (::g->netgame) { M_StartMessage(LOADNET,NULL,false); return; } if (::g->gamemode == commercial) { M_SetupNextMenu(&::g->LoadExpDef); } else{ M_SetupNextMenu(&::g->LoadDef); M_ReadSaveStrings(); } } // // M_SaveGame & Cie. // void M_DrawSave(void) { int i; V_DrawPatchDirect (72,28,0,(patch_t*)W_CacheLumpName("M_SAVEG",PU_CACHE_SHARED)); for (i = 0;i < load_end; i++) { M_DrawSaveLoadBorder(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i); M_WriteText(::g->LoadDef.x,::g->LoadDef.y+LINEHEIGHT*i,::g->savegamestrings[i]); } if (::g->saveStringEnter) { i = M_StringWidth(::g->savegamestrings[::g->saveSlot]); M_WriteText(::g->LoadDef.x + i,::g->LoadDef.y+LINEHEIGHT*::g->saveSlot,"_"); } } // // M_Responder calls this when user is finished // void M_DoSave(int slot) { G_SaveGame (slot,::g->savegamestrings[slot]); M_ClearMenus (); // PICK QUICKSAVE SLOT YET? if (::g->quickSaveSlot == -2) ::g->quickSaveSlot = slot; } // // User wants to save. Start string input for M_Responder // // // Locally used constants, shortcuts. // extern const char* mapnames[]; extern const char* mapnames2[]; void M_SaveSelect(int choice) { const char* s; const ExpansionData* exp = DoomLib::GetCurrentExpansion(); switch ( ::g->gamemode ) { case shareware: case registered: case retail: s = (exp->mapNames[(::g->gameepisode-1)*9+::g->gamemap-1]); break; case commercial: default: s = (exp->mapNames[::g->gamemap-1]); break; } ::g->saveSlot = choice; strcpy(::g->savegamestrings[::g->saveSlot], s); M_DoSave(::g->saveSlot); } // // Selected from DOOM menu // void M_SaveGame (int choice) { if (!::g->usergame) { M_StartMessage(SAVEDEAD,NULL,false); return; } else if( ::g->plyr && ::g->plyr->mo && ::g->plyr->mo->health <= 0 ) { M_StartMessage("you can't save if you're dead!\n\npress any button",NULL,false); return; } if (::g->gamestate != GS_LEVEL) return; // Reset back to what expansion we are currently playing. DoomLib::SetIdealExpansion( DoomLib::expansionSelected ); M_SetupNextMenu(&::g->SaveDef); M_ReadSaveStrings(); } // // M_QuickSave // void M_QuickSaveResponse(int ch) { if (ch == KEY_ENTER) { M_DoSave(::g->quickSaveSlot); S_StartSound(NULL,sfx_swtchx); } } void M_QuickSave(void) { if (!::g->usergame) { S_StartSound(NULL,sfx_oof); return; } if (::g->gamestate != GS_LEVEL) return; if (::g->quickSaveSlot < 0) { M_StartControlPanel(); M_ReadSaveStrings(); M_SetupNextMenu(&::g->SaveDef); ::g->quickSaveSlot = -2; // means to pick a slot now return; } sprintf(::g->tempstring,QSPROMPT,::g->savegamestrings[::g->quickSaveSlot]); M_StartMessage(::g->tempstring,M_QuickSaveResponse,true); } // // M_QuickLoad // void M_QuickLoadResponse(int ch) { if (ch == KEY_ENTER) { M_LoadSelect(::g->quickSaveSlot); S_StartSound(NULL,sfx_swtchx); } } void M_QuickLoad(void) { if (::g->netgame) { M_StartMessage(QLOADNET,NULL,false); return; } if (::g->quickSaveSlot < 0) { M_StartMessage(QSAVESPOT,NULL,false); return; } sprintf(::g->tempstring,QLPROMPT,::g->savegamestrings[::g->quickSaveSlot]); M_StartMessage(::g->tempstring,M_QuickLoadResponse,true); } // // Read This Menus // Had a "quick hack to fix romero bug" // void M_DrawReadThis1(void) { ::g->inhelpscreens = true; switch ( ::g->gamemode ) { case commercial: V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("HELP",PU_CACHE_SHARED)); break; case shareware: case registered: case retail: V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("HELP1",PU_CACHE_SHARED)); break; default: break; } return; } // // Read This Menus - optional second page. // void M_DrawReadThis2(void) { ::g->inhelpscreens = true; switch ( ::g->gamemode ) { case retail: case commercial: // This hack keeps us from having to change menus. V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("CREDIT",PU_CACHE_SHARED)); break; case shareware: case registered: V_DrawPatchDirect (0,0,0,(patch_t*)W_CacheLumpName("HELP2",PU_CACHE_SHARED)); break; default: break; } return; } // // Change Sfx & Music volumes // void M_DrawSound(void) { V_DrawPatchDirect (60,38,0,(patch_t*)W_CacheLumpName("M_SVOL",PU_CACHE_SHARED)); M_DrawThermo( ::g->SoundDef.x,::g->SoundDef.y+LINEHEIGHT*(sfx_vol+1), 16, s_volume_sound.GetInteger() ); M_DrawThermo(::g->SoundDef.x,::g->SoundDef.y+LINEHEIGHT*(music_vol+1), 16, s_volume_midi.GetInteger() ); } void M_Sound(int choice) { M_SetupNextMenu(&::g->SoundDef); } void M_SfxVol(int choice) { switch(choice) { case 0: s_volume_sound.SetInteger( s_volume_sound.GetInteger() - 1 ); break; case 1: s_volume_sound.SetInteger( s_volume_sound.GetInteger() + 1 ); break; } S_SetSfxVolume( s_volume_sound.GetInteger() ); } void M_MusicVol(int choice) { switch(choice) { case 0: s_volume_midi.SetInteger( s_volume_midi.GetInteger() - 1 ); break; case 1: s_volume_midi.SetInteger( s_volume_midi.GetInteger() + 1 ); break; } S_SetMusicVolume( s_volume_midi.GetInteger() ); } // // M_DrawMainMenu // void M_DrawMainMenu(void) { V_DrawPatchDirect (94,2,0,(patch_t*)W_CacheLumpName("M_DOOM",PU_CACHE_SHARED)); } // // M_DrawQuit // void M_DrawQuit(void) { V_DrawPatchDirect (54,38,0,(patch_t*)W_CacheLumpName("M_EXITO",PU_CACHE_SHARED)); } // // M_NewGame // void M_DrawNewGame(void) { V_DrawPatchDirect (96,14,0,(patch_t*)W_CacheLumpName("M_NEWG",PU_CACHE_SHARED)); V_DrawPatchDirect (54,38,0,(patch_t*)W_CacheLumpName("M_SKILL",PU_CACHE_SHARED)); } void M_NewGame(int choice) { if (::g->netgame && !::g->demoplayback) { M_StartMessage(NEWGAME,NULL,false); return; } if ( ::g->gamemode == commercial ) M_SetupNextMenu(&::g->ExpDef); else M_SetupNextMenu(&::g->EpiDef); } // // M_Episode // void M_DrawEpisode(void) { V_DrawPatchDirect (54,38,0,(patch_t*)W_CacheLumpName("M_EPISOD",PU_CACHE_SHARED)); } void M_VerifyNightmare(int ch) { if (ch != KEY_ENTER) return; G_DeferedInitNew((skill_t)nightmare,::g->epi+1, 1); M_ClearMenus (); } void M_ChooseSkill(int choice) { /* if (choice == nightmare) { M_StartMessage(NIGHTMARE,M_VerifyNightmare,true); return; } */ if ( ::g->gamemode != commercial ) { static int startLevel = 1; G_DeferedInitNew((skill_t)choice,::g->epi+1, startLevel); M_ClearMenus (); } else { DoomLib::SetCurrentExpansion( DoomLib::idealExpansion ); DoomLib::skipToNew = true; DoomLib::chosenSkill = choice; DoomLib::chosenEpisode = ::g->epi+1; } } void M_Episode(int choice) { // Yet another hack... if ( (::g->gamemode == registered) && (choice > 2)) { I_PrintfE("M_Episode: 4th episode requires UltimateDOOM\n"); choice = 0; } ::g->epi = choice; M_SetupNextMenu(&::g->NewDef); } void M_Expansion(int choice) { ::g->exp = choice; if( choice == 0 ) { DoomLib::SetIdealExpansion( doom2 ); }else { DoomLib::SetIdealExpansion( pack_nerve ); } M_SetupNextMenu(&::g->NewDef); } // // M_Options // char detailNames[2][9] = { "M_GDHIGH","M_GDLOW" }; char msgNames[2][9] = { "M_MSGOFF","M_MSGON" }; int M_GetMouseSpeedForMenu( float cvarValue ) { const float shiftedMouseSpeed = cvarValue - 0.25f; const float normalizedMouseSpeed = shiftedMouseSpeed / ( 4.0f - 0.25 ); const float scaledMouseSpeed = normalizedMouseSpeed * 15.0f; const int roundedMouseSpeed = static_cast< int >( scaledMouseSpeed + 0.5f ); return roundedMouseSpeed; } void M_DrawOptions(void) { V_DrawPatchDirect (108,15,0,(patch_t*)W_CacheLumpName("M_OPTTTL",PU_CACHE_SHARED)); //V_DrawPatchDirect (::g->OptionsDef.x + 175,::g->OptionsDef.y+LINEHEIGHT*detail,0, // (patch_t*)W_CacheLumpName(detailNames[::g->detailLevel],PU_CACHE_SHARED)); int fullscreenOnOff = r_fullscreen.GetInteger() >= 1 ? 1 : 0; V_DrawPatchDirect (::g->OptionsDef.x + 150,::g->OptionsDef.y+LINEHEIGHT*endgame,0, (patch_t*)W_CacheLumpName(msgNames[fullscreenOnOff],PU_CACHE_SHARED)); V_DrawPatchDirect (::g->OptionsDef.x + 120,::g->OptionsDef.y+LINEHEIGHT*scrnsize,0, (patch_t*)W_CacheLumpName(msgNames[in_useJoystick.GetInteger()],PU_CACHE_SHARED)); V_DrawPatchDirect (::g->OptionsDef.x + 120,::g->OptionsDef.y+LINEHEIGHT*messages,0, (patch_t*)W_CacheLumpName(msgNames[m_show_messages.GetInteger()],PU_CACHE_SHARED)); extern idCVar in_mouseSpeed; const int roundedMouseSpeed = M_GetMouseSpeedForMenu( in_mouseSpeed.GetFloat() ); M_DrawThermo( ::g->OptionsDef.x, ::g->OptionsDef.y + LINEHEIGHT * ( mousesens + 1 ), 16, roundedMouseSpeed ); //M_DrawThermo(::g->OptionsDef.x,::g->OptionsDef.y+LINEHEIGHT*(scrnsize+1), // 9,::g->screenSize); } void M_Options(int choice) { M_SetupNextMenu(&::g->OptionsDef); } // // Toggle messages on/off // void M_ChangeMessages(int choice) { // warning: unused parameter `int choice' choice = 0; m_show_messages.SetBool( !m_show_messages.GetBool() ); if (!m_show_messages.GetBool()) ::g->players[::g->consoleplayer].message = MSGOFF; else ::g->players[::g->consoleplayer].message = MSGON ; ::g->message_dontfuckwithme = true; } // // Toggle messages on/off // void M_ChangeGPad(int choice) { // warning: unused parameter `int choice' choice = 0; in_useJoystick.SetBool( !in_useJoystick.GetBool() ); ::g->message_dontfuckwithme = true; } // // Toggle Fullscreen // void M_FullScreen( int choice ) { r_fullscreen.SetInteger( r_fullscreen.GetInteger() ? 0: 1 ); cmdSystem->BufferCommandText( CMD_EXEC_APPEND, "vid_restart\n" ); } // // M_EndGame // void M_EndGameResponse(int ch) { if (ch != KEY_ENTER) return; ::g->currentMenu->lastOn = ::g->itemOn; M_ClearMenus (); D_StartTitle (); } void M_EndGame(int choice) { choice = 0; if (!::g->usergame) { S_StartSound(NULL,sfx_oof); return; } if (::g->netgame) { M_StartMessage(NETEND,NULL,false); return; } M_StartMessage(ENDGAME,M_EndGameResponse,true); } // // M_ReadThis // void M_ReadThis(int choice) { } void M_ReadThis2(int choice) { } void M_FinishReadThis(int choice) { choice = 0; M_SetupNextMenu(&::g->MainDef); } // // M_QuitDOOM // void M_QuitResponse(int ch) { // Exceptions disabled by default on PS3 //throw ""; } void M_QuitDOOM(int choice) { M_SetupNextMenu(&::g->QuitDef); //M_StartMessage("are you sure?\npress A to quit, or B to cancel",M_QuitResponse,true); //common->SwitchToGame( DOOM3_BFG ); } void M_ExitGame(int choice) { common->Quit(); } void M_CancelExit(int choice) { M_SetupNextMenu(&::g->MainDef); } void M_GameSelection(int choice) { common->SwitchToGame( DOOM3_BFG ); } void M_ChangeSensitivity(int choice) { extern idCVar in_mouseSpeed; int roundedMouseSpeed = M_GetMouseSpeedForMenu( in_mouseSpeed.GetFloat() ); switch(choice) { case 0: if ( roundedMouseSpeed > 0 ) { roundedMouseSpeed--; } break; case 1: if ( roundedMouseSpeed < 15 ) { roundedMouseSpeed++; } break; } const float normalizedNewMouseSpeed = roundedMouseSpeed / 15.0f; const float rescaledNewMouseSpeed = 0.25f + ( ( 4.0f - 0.25 ) * normalizedNewMouseSpeed ); in_mouseSpeed.SetFloat( rescaledNewMouseSpeed ); } void M_ChangeDetail(int choice) { choice = 0; ::g->detailLevel = 1 - ::g->detailLevel; // FIXME - does not work. Remove anyway? I_PrintfE("M_ChangeDetail: low detail mode n.a.\n"); return; /*R_SetViewSize (::g->screenblocks, ::g->detailLevel); if (!::g->detailLevel) ::g->players[::g->consoleplayer].message = DETAILHI; else ::g->players[::g->consoleplayer].message = DETAILLO;*/ } void M_SizeDisplay(int choice) { switch(choice) { case 0: if (::g->screenSize > 7) { ::g->screenblocks--; ::g->screenSize--; } break; case 1: if (::g->screenSize < 8) { ::g->screenblocks++; ::g->screenSize++; } break; } R_SetViewSize (::g->screenblocks, ::g->detailLevel); } // // Menu Functions // void M_DrawThermo ( int x, int y, int thermWidth, int thermDot ) { int xx; int i; xx = x; V_DrawPatchDirect (xx,y,0,(patch_t*)W_CacheLumpName("M_THERML",PU_CACHE_SHARED)); xx += 8; for (i=0;ix - 10, menu->y+item*LINEHEIGHT - 1, 0, (patch_t*)W_CacheLumpName("M_CELL1",PU_CACHE_SHARED)); } void M_DrawSelCell ( menu_t* menu, int item ) { V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0, (patch_t*)W_CacheLumpName("M_CELL2",PU_CACHE_SHARED)); } void M_StartMessage ( const char* string, messageRoutine_t routine, qboolean input ) { ::g->messageLastMenuActive = ::g->menuactive; ::g->messageToPrint = 1; ::g->messageString = (char *)string; ::g->messageRoutine = (messageRoutine_t)routine; ::g->messageNeedsInput = input; ::g->menuactive = true; return; } void M_StopMessage(void) { ::g->menuactive = ::g->messageLastMenuActive; ::g->messageToPrint = 0; } // // Find string width from ::g->hu_font chars // int M_StringWidth(const char* string) { unsigned int i; int w = 0; int c; for (i = 0;i < strlen(string);i++) { c = toupper(string[i]) - HU_FONTSTART; if (c < 0 || c >= HU_FONTSIZE) w += 4; else w += SHORT (::g->hu_font[c]->width); } return w; } // // Find string height from ::g->hu_font chars // int M_StringHeight(const char* string) { unsigned int i; int h; int height = SHORT(::g->hu_font[0]->height); h = height; for (i = 0;i < strlen(string);i++) if (string[i] == '\n') h += height; return h; } // // Write a string using the ::g->hu_font // void M_WriteText ( int x, int y, const char* string) { int w; const char* ch; int c; int cx; int cy; ch = string; cx = x; cy = y; while(1) { c = *ch++; if (!c) break; if (c == '\n') { cx = x; cy += 12; continue; } c = toupper(c) - HU_FONTSTART; if (c < 0 || c>= HU_FONTSIZE) { cx += 4; continue; } w = SHORT (::g->hu_font[c]->width); if (cx+w > SCREENWIDTH) break; V_DrawPatchDirect(cx, cy, 0, ::g->hu_font[c]); cx+=w; } } // // CONTROL PANEL // // // M_Responder // qboolean M_Responder (event_t* ev) { int ch; int i; ch = -1; if (ev->type == ev_joystick && ::g->joywait < I_GetTime()) { if (ev->data3 == -1) { ch = KEY_UPARROW; ::g->joywait = I_GetTime() + 5; } else if (ev->data3 == 1) { ch = KEY_DOWNARROW; ::g->joywait = I_GetTime() + 5; } if (ev->data2 == -1) { ch = KEY_LEFTARROW; ::g->joywait = I_GetTime() + 2; } else if (ev->data2 == 1) { ch = KEY_RIGHTARROW; ::g->joywait = I_GetTime() + 2; } if (ev->data1&1) { ch = KEY_ENTER; ::g->joywait = I_GetTime() + 5; } if (ev->data1&2) { ch = KEY_BACKSPACE; ::g->joywait = I_GetTime() + 5; } } else { if (ev->type == ev_mouse && ::g->mousewait < I_GetTime()) { ::g->mmenu_mousey += ev->data3; if (::g->mmenu_mousey < ::g->lasty-30) { ch = KEY_DOWNARROW; ::g->mousewait = I_GetTime() + 5; ::g->mmenu_mousey = ::g->lasty -= 30; } else if (::g->mmenu_mousey > ::g->lasty+30) { ch = KEY_UPARROW; ::g->mousewait = I_GetTime() + 5; ::g->mmenu_mousey = ::g->lasty += 30; } ::g->mmenu_mousex += ev->data2; if (::g->mmenu_mousex < ::g->lastx-30) { ch = KEY_LEFTARROW; ::g->mousewait = I_GetTime() + 5; ::g->mmenu_mousex = ::g->lastx -= 30; } else if (::g->mmenu_mousex > ::g->lastx+30) { ch = KEY_RIGHTARROW; ::g->mousewait = I_GetTime() + 5; ::g->mmenu_mousex = ::g->lastx += 30; } if (ev->data1&1) { ch = KEY_ENTER; ::g->mousewait = I_GetTime() + 15; } if (ev->data1&2) { ch = KEY_BACKSPACE; ::g->mousewait = I_GetTime() + 15; } } else if (ev->type == ev_keydown) { ch = ev->data1; } } if (ch == -1) return false; // Save Game string input if (::g->saveStringEnter) { switch(ch) { case KEY_BACKSPACE: if (::g->saveCharIndex > 0) { ::g->saveCharIndex--; ::g->savegamestrings[::g->saveSlot][::g->saveCharIndex] = 0; } break; case KEY_ESCAPE: ::g->saveStringEnter = 0; strcpy(&::g->savegamestrings[::g->saveSlot][0],::g->saveOldString); break; case KEY_ENTER: ::g->saveStringEnter = 0; if (::g->savegamestrings[::g->saveSlot][0]) M_DoSave(::g->saveSlot); break; default: ch = toupper(ch); if (ch != 32) if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE) break; if (ch >= 32 && ch <= 127 && ::g->saveCharIndex < SAVESTRINGSIZE-1 && M_StringWidth(::g->savegamestrings[::g->saveSlot]) < (SAVESTRINGSIZE-2)*8) { ::g->savegamestrings[::g->saveSlot][::g->saveCharIndex++] = ch; ::g->savegamestrings[::g->saveSlot][::g->saveCharIndex] = 0; } break; } return true; } // Take care of any messages that need input if (::g->messageToPrint) { if (::g->messageNeedsInput == true && !(ch == KEY_ENTER || ch == KEY_BACKSPACE || ch == KEY_ESCAPE)) return false; ::g->menuactive = ::g->messageLastMenuActive; ::g->messageToPrint = 0; if (::g->messageRoutine) ::g->messageRoutine(ch); S_StartSound(NULL,sfx_swtchx); return true; } /* if (::g->devparm && ch == KEY_F1) { G_ScreenShot (); return true; } // F-Keys if (!::g->menuactive) switch(ch) { case KEY_MINUS: // Screen size down if (::g->automapactive || ::g->chat_on) return false; //M_SizeDisplay(0); S_StartSound(NULL,sfx_stnmov); return true; case KEY_EQUALS: // Screen size up if (::g->automapactive || ::g->chat_on) return false; //M_SizeDisplay(1); S_StartSound(NULL,sfx_stnmov); return true; case KEY_F1: // Help key M_StartControlPanel (); if ( ::g->gamemode == retail ) ::g->currentMenu = &::g->ReadDef2; else ::g->currentMenu = &::g->ReadDef1; ::g->itemOn = 0; S_StartSound(NULL,sfx_swtchn); return true; case KEY_F2: // Save M_StartControlPanel(); S_StartSound(NULL,sfx_swtchn); M_SaveGame(0); return true; case KEY_F3: // Load M_StartControlPanel(); S_StartSound(NULL,sfx_swtchn); M_LoadGame(0); return true; case KEY_F4: // Sound Volume M_StartControlPanel (); ::g->currentMenu = &::g->SoundDef; ::g->itemOn = sfx_vol; S_StartSound(NULL,sfx_swtchn); return true; case KEY_F5: // Detail toggle M_ChangeDetail(0); S_StartSound(NULL,sfx_swtchn); return true; case KEY_F6: // Quicksave S_StartSound(NULL,sfx_swtchn); M_QuickSave(); return true; case KEY_F7: // End game S_StartSound(NULL,sfx_swtchn); M_EndGame(0); return true; case KEY_F8: // Toggle messages M_ChangeMessages(0); S_StartSound(NULL,sfx_swtchn); return true; case KEY_F9: // Quickload S_StartSound(NULL,sfx_swtchn); M_QuickLoad(); return true; case KEY_F10: // Quit DOOM S_StartSound(NULL,sfx_swtchn); M_QuitDOOM(0); return true; case KEY_F11: // gamma toggle ::g->usegamma++; if (::g->usegamma > 4) ::g->usegamma = 0; ::g->players[::g->consoleplayer].message = gammamsg[::g->usegamma]; I_SetPalette ((byte*)W_CacheLumpName ("PLAYPAL",PU_CACHE_SHARED)); return true; } */ // Pop-up menu? if (!::g->menuactive) { if (ch == KEY_ESCAPE && ( ::g->gamestate == GS_LEVEL || ::g->gamestate == GS_INTERMISSION || ::g->gamestate == GS_FINALE ) ) { M_StartControlPanel (); S_StartSound(NULL,sfx_swtchn); return true; } return false; } // Keys usable within menu switch (ch) { case KEY_DOWNARROW: do { if (::g->itemOn+1 > ::g->currentMenu->numitems-1) ::g->itemOn = 0; else ::g->itemOn++; S_StartSound(NULL,sfx_pstop); } while(::g->currentMenu->menuitems[::g->itemOn].status==-1); return true; case KEY_UPARROW: do { if (!::g->itemOn) ::g->itemOn = ::g->currentMenu->numitems-1; else ::g->itemOn--; S_StartSound(NULL,sfx_pstop); } while(::g->currentMenu->menuitems[::g->itemOn].status==-1); return true; case KEY_LEFTARROW: if (::g->currentMenu->menuitems[::g->itemOn].routine && ::g->currentMenu->menuitems[::g->itemOn].status == 2) { S_StartSound(NULL,sfx_stnmov); ::g->currentMenu->menuitems[::g->itemOn].routine(0); } return true; case KEY_RIGHTARROW: if (::g->currentMenu->menuitems[::g->itemOn].routine && ::g->currentMenu->menuitems[::g->itemOn].status == 2) { S_StartSound(NULL,sfx_stnmov); ::g->currentMenu->menuitems[::g->itemOn].routine(1); } return true; case KEY_ENTER: if (::g->currentMenu->menuitems[::g->itemOn].routine && ::g->currentMenu->menuitems[::g->itemOn].status) { ::g->currentMenu->lastOn = ::g->itemOn; if (::g->currentMenu->menuitems[::g->itemOn].status == 2) { ::g->currentMenu->menuitems[::g->itemOn].routine(1); // right arrow S_StartSound(NULL,sfx_stnmov); } else { ::g->currentMenu->menuitems[::g->itemOn].routine(::g->itemOn); S_StartSound(NULL,sfx_pistol); } } return true; case KEY_ESCAPE: case KEY_BACKSPACE: ::g->currentMenu->lastOn = ::g->itemOn; if (::g->currentMenu->prevMenu) { ::g->currentMenu = ::g->currentMenu->prevMenu; ::g->itemOn = ::g->currentMenu->lastOn; S_StartSound(NULL,sfx_swtchn); } else if ( ::g->currentMenu == &::g->MainDef && ( !::g->demoplayback && ::g->gamestate != GS_DEMOSCREEN ) ) { M_ClearMenus(); ::g->paused = false; } return true; default: for (i = ::g->itemOn+1;i < ::g->currentMenu->numitems;i++) if (::g->currentMenu->menuitems[i].alphaKey == ch) { ::g->itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } for (i = 0;i <= ::g->itemOn;i++) if (::g->currentMenu->menuitems[i].alphaKey == ch) { ::g->itemOn = i; S_StartSound(NULL,sfx_pstop); return true; } break; } return false; } // // M_StartControlPanel // void M_StartControlPanel (void) { // intro might call this repeatedly if (::g->menuactive) return; ::g->menuactive = 1; ::g->currentMenu = &::g->MainDef; ::g->itemOn = ::g->currentMenu->lastOn; } // // M_Drawer // Called after the view has been rendered, // but before it has been blitted. // void M_Drawer (void) { unsigned short i; short max; char string[40]; int start; ::g->inhelpscreens = false; // Horiz. & Vertically center string and print it. if (::g->messageToPrint) { start = 0; ::g->md_y = 100 - M_StringHeight(::g->messageString)/2; while(*(::g->messageString+start)) { for (i = 0;i < strlen(::g->messageString+start);i++) if (*(::g->messageString+start+i) == '\n') { memset(string,0,40); strncpy(string,::g->messageString+start,i); start += i+1; break; } if (i == strlen(::g->messageString+start)) { strcpy(string,::g->messageString+start); start += i; } ::g->md_x = 160 - M_StringWidth(string)/2; M_WriteText(::g->md_x,::g->md_y,string); ::g->md_y += SHORT(::g->hu_font[0]->height); } return; } if (!::g->menuactive) return; if (::g->currentMenu->routine) ::g->currentMenu->routine(); // call Draw routine // DRAW MENU ::g->md_x = ::g->currentMenu->x; ::g->md_y = ::g->currentMenu->y; max = ::g->currentMenu->numitems; for (i=0;icurrentMenu->menuitems[i].name[0]) V_DrawPatchDirect (::g->md_x,::g->md_y,0, (patch_t*)W_CacheLumpName(::g->currentMenu->menuitems[i].name ,PU_CACHE_SHARED)); ::g->md_y += LINEHEIGHT; } // DRAW SKULL V_DrawPatchDirect(::g->md_x + SKULLXOFF,::g->currentMenu->y - 5 + ::g->itemOn*LINEHEIGHT, 0, (patch_t*)W_CacheLumpName(skullName[::g->whichSkull],PU_CACHE_SHARED)); } // // M_ClearMenus // void M_ClearMenus (void) { ::g->menuactive = 0; // if (!::g->netgame && ::g->usergame && ::g->paused) // ::g->sendpause = true; } // // M_SetupNextMenu // void M_SetupNextMenu(menu_t *menudef) { ::g->currentMenu = menudef; ::g->itemOn = ::g->currentMenu->lastOn; } // // M_Ticker // void M_Ticker (void) { if (--::g->skullAnimCounter <= 0) { ::g->whichSkull ^= 1; ::g->skullAnimCounter = 8; } } // // M_Init // void M_Init (void) { ::g->currentMenu = &::g->MainDef; ::g->menuactive = 1; ::g->itemOn = ::g->currentMenu->lastOn; ::g->whichSkull = 0; ::g->skullAnimCounter = 10; ::g->screenSize = ::g->screenblocks - 3; ::g->messageToPrint = 0; ::g->messageString = NULL; ::g->messageLastMenuActive = ::g->menuactive; ::g->quickSaveSlot = -1; // Here we could catch other version dependencies, // like HELP1/2, and four episodes. switch ( ::g->gamemode ) { case commercial: // This is used because DOOM 2 had only one HELP // page. I use CREDIT as second page now, but // kept this hack for educational purposes. //::g->MainMenu[readthis] = ::g->MainMenu[quitdoom]; //::g->MainDef.numitems--; ::g->MainDef.y += 8; ::g->NewDef.prevMenu = &::g->MainDef; //::g->ReadDef1.routine = M_DrawReadThis1; //::g->ReadDef1.x = 330; //::g->ReadDef1.y = 165; //::g->ReadMenu1[0].routine = M_FinishReadThis; break; case shareware: // Episode 2 and 3 are handled, // branching to an ad screen. case registered: // We need to remove the fourth episode. ::g->EpiDef.numitems--; break; case retail: // We are fine. default: break; } }