/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* ** WIN_GAMMA.C */ #include #include "win_local.h" #include "../../renderer/tr_local.h" static unsigned short s_oldHardwareGamma[3][256]; /* ** WG_GetOldGammaRamp ** */ void WG_GetOldGammaRamp( void ) { HDC hDC; hDC = GetDC( GetDesktopWindow() ); GetDeviceGammaRamp( hDC, s_oldHardwareGamma ); ReleaseDC( GetDesktopWindow(), hDC ); /* ** GLimp_SetGamma ** */ void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) { unsigned short table[3][256]; int i; if ( !glw_state.hDC ) { return; } for ( i = 0; i < 256; i++ ) { table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i]; table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i]; table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i]; } if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) { common->Printf( "WARNING: SetDeviceGammaRamp failed.\n" ); } } /* ** WG_RestoreGamma */ void WG_RestoreGamma( void ) { HDC hDC; // if we never read in a reasonable looking // table, don't write it out if ( s_oldHardwareGamma[0][255] == 0 ) { return; } hDC = GetDC( GetDesktopWindow() ); SetDeviceGammaRamp( hDC, s_oldHardwareGamma ); ReleaseDC( GetDesktopWindow(), hDC ); }