/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #ifndef SYS_DEFINES_H #define SYS_DEFINES_H /* ================================================================================================ PC Windows ================================================================================================ */ #define CPUSTRING "x86" #define BUILD_STRING "win-" CPUSTRING #define BUILD_OS_ID 0 #define ALIGN16( x ) __declspec(align(16)) x #define ALIGNTYPE16 __declspec(align(16)) #define ALIGNTYPE128 __declspec(align(128)) #define FORMAT_PRINTF( x ) #define PATHSEPARATOR_STR "\\" #define PATHSEPARATOR_CHAR '\\' #define NEWLINE "\r\n" #define ID_INLINE inline #define ID_FORCE_INLINE __forceinline // lint complains that extern used with definition is a hazard, but it // has the benefit (?) of making it illegal to take the address of the function #ifdef _lint #define ID_INLINE_EXTERN inline #define ID_FORCE_INLINE_EXTERN __forceinline #else #define ID_INLINE_EXTERN extern inline #define ID_FORCE_INLINE_EXTERN extern __forceinline #endif // we should never rely on this define in our code. this is here so dodgy external libraries don't get confused #ifndef WIN32 #define WIN32 #endif /* ================================================================================================ Defines and macros usable in all code ================================================================================================ */ #define ALIGN( x, a ) ( ( ( x ) + ((a)-1) ) & ~((a)-1) ) #define _alloca16( x ) ((void *)ALIGN( (UINT_PTR)_alloca( ALIGN( x, 16 ) + 16 ), 16 ) ) #define _alloca128( x ) ((void *)ALIGN( (UINT_PTR)_alloca( ALIGN( x, 128 ) + 128 ), 128 ) ) #define likely( x ) ( x ) #define unlikely( x ) ( x ) // A macro to disallow the copy constructor and operator= functions // NOTE: The macro contains "private:" so all members defined after it will be private until // public: or protected: is specified. #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ private: \ TypeName(const TypeName&); \ void operator=(const TypeName&); /* ================================================================================================ Setup for /analyze code analysis, which we currently only have on the 360, but we may get later for win32 if we buy the higher end vc++ licenses. Even with VS2010 ultmate, /analyze only works for x86, not x64 Also note the __analysis_assume macro in sys_assert.h relates to code analysis. This header should be included even by job code that doesn't reference the bulk of the codebase, so it is the best place for analyze pragmas. ================================================================================================ */ // disable some /analyze warnings here #pragma warning( disable: 6255 ) // warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. (Note: _malloca requires _freea.) #pragma warning( disable: 6262 ) // warning C6262: Function uses '36924' bytes of stack: exceeds /analyze:stacksize'32768'. Consider moving some data to heap #pragma warning( disable: 6326 ) // warning C6326: Potential comparison of a constant with another constant #pragma warning( disable: 6031 ) // warning C6031: Return value ignored // this warning fires whenever you have two calls to new in a function, but we assume new never fails, so it is not relevant for us #pragma warning( disable: 6211 ) // warning C6211: Leaking memory 'staticModel' due to an exception. Consider using a local catch block to clean up memory // we want to fix all these at some point... #pragma warning( disable: 6246 ) // warning C6246: Local declaration of 'es' hides declaration of the same name in outer scope. For additional information, see previous declaration at line '969' of 'w:\tech5\rage\game\ai\fsm\fsm_combat.cpp': Lines: 969 #pragma warning( disable: 6244 ) // warning C6244: Local declaration of 'viewList' hides previous declaration at line '67' of 'w:\tech5\engine\renderer\rendertools.cpp' // win32 needs this, but 360 doesn't #pragma warning( disable: 6540 ) // warning C6540: The use of attribute annotations on this function will invalidate all of its existing __declspec annotations [D:\tech5\engine\engine-10.vcxproj] // checking format strings catches a LOT of errors #include #define VERIFY_FORMAT_STRING [SA_FormatString(Style="printf")] // We need to inform the compiler that Error() and FatalError() will // never return, so any conditions that leeds to them being called are // guaranteed to be false in the following code #define NO_RETURN __declspec(noreturn) // I don't want to disable "warning C6031: Return value ignored" from /analyze // but there are several cases with sprintf where we pre-initialized the variables // being scanned into, so we truly don't care if they weren't all scanned. // Rather than littering #pragma statements around these cases, we can assign the // return value to this, which means we have considered the issue and decided that // it doesn't require action. // The volatile qualifier is to prevent:PVS-Studio warnings like: // False 2 4214 V519 The 'ignoredReturnValue' object is assigned values twice successively. Perhaps this is a mistake. Check lines: 545, 547. Rage collisionmodelmanager_debug.cpp 547 False extern volatile int ignoredReturnValue; #define MAX_TYPE( x ) ( ( ( ( 1 << ( ( sizeof( x ) - 1 ) * 8 - 1 ) ) - 1 ) << 8 ) | 255 ) #define MIN_TYPE( x ) ( - MAX_TYPE( x ) - 1 ) #define MAX_UNSIGNED_TYPE( x ) ( ( ( ( 1U << ( ( sizeof( x ) - 1 ) * 8 ) ) - 1 ) << 8 ) | 255U ) #define MIN_UNSIGNED_TYPE( x ) 0 #endif