____ ____ ____ _____ ____ ______ ______ / __ \ / __ ) / __ \ ____ ____ ____ ___ |__ / / __ ) / ____// ____/ / /_/ // __ |/ / / // __ \ / __ \ / __ `__ \ /_ < / __ |/ /_ / / __ / _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/ / /_/ / /_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/ \____/ _________________________________________ RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG Thank you for downloading RBDOOM-3-BFG. _______________________________________ TBD - RBDOOM-3-BFG 1.0.3 _______________________________ - SDL 2 is the default for Linux - CMake options like -DUSE_SYSTEM_LIBJPEG to aid Linux distribution package maintainers - SDL gamepad support and other SDL input improvements like support for more mouse buttons - Mac OS X support (experimental) - XAudio 2, Windows 8 SDK fixes - Better Mesa support (not including advanced shadow mapping) - Added back dmap and aas compilers (mapping tools) _______________________________________ 17 May 2014 - RBDOOM-3-BFG 1.0.2 RBDOOM-3-BFG-1.0.2-ATI-hotfix1-win32-20140517-git-952907f.7z _______________________________ This release doubles the shadow mapping performance and allows the game to be played at solid 120 fps in 1080p with a Nvidia GTX 660 Ti. It also adds a graphics option to enable/disable shadow mapping and fixes a few problems with FFmpeg playing Bink videos. _______________________________________ 11 May 2014 - RBDOOM-3-BFG 1.0.1 RBDOOM-3-BFG-win32-20140511-git-f950769.7z _______________________________ This release improves the performance drastically and adds shadow mapping support for translucent surfaces like grates. _______________________________________ 10 May 2014 - RBDOOM-3-BFG 1.0 RBDOOM-3-BFG-win32-20140510-git-14f87fe.7z _______________________________ - Added soft shadow mapping - Added PNG image support - Replaced QGL with GLEW - base/renderprogs/ can be baked into the executable using Premake/Lua - Replaced Visual Studio solution with CMake - Linux port using SDL/SDL2 and OpenAL - 64 bit support for Windows and Linux - Sourcecode cleanup using Artistic Style 2.03 C++ beautifier and by fixing tons of warnings using Clang compiler - Fast compile times using precompiled header support - Tons of renderer bugfixes and Cg -> GLSL converter that supports ES 2.00, ES 3.30 additional to GLSL 1.50 - Netcode fixes to allow multiplayer sessions to friends with +connect (manual port forwarding required)