/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "Precompiled.h" #include "globaldata.h" #include #include #include #include #include "doomdef.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "d_net.h" #include "g_game.h" #ifdef __GNUG__ #pragma implementation "i_system.h" #endif #include "i_system.h" #include "Main.h" #if 1 ticcmd_t* I_BaseTiccmd(void) { return &::g->emptycmd; } int I_GetHeapSize (void) { return ::g->mb_used*1024*1024; } // // I_GetTime // returns time in 1/70th second tics // int I_GetTime (void) { return ::g->current_time; } void I_SetTime( int time_in ) { ::g->current_time = time_in; } // // I_Init // void I_Init (void) { I_InitSound(); // I_InitGraphics(); } // // I_Quit // void I_Quit (void) { D_QuitNetGame (); I_ShutdownSound(); I_ShutdownMusic(); M_SaveDefaults (); I_ShutdownGraphics(); // exit(0); // Exceptions disabled by default on PS3 // throw; } void I_WaitVBL(int count) { // PS3 fixme //Sleep(0); } void I_BeginRead(void) { } void I_EndRead(void) { } // // I_Error // extern bool debugOutput; void I_Printf(char* msg, ...) { char pmsg[1024]; va_list argptr; // Message first. if( debugOutput ) { va_start (argptr,msg); vsprintf (pmsg, msg, argptr); safeOutputDebug(pmsg); va_end (argptr); } } void I_PrintfE(char* msg, ...) { char pmsg[1024]; va_list argptr; // Message first. if( debugOutput ) { va_start (argptr,msg); vsprintf (pmsg, msg, argptr); safeOutputDebug("ERROR: "); safeOutputDebug(pmsg); va_end (argptr); } } void I_Error(char *error, ...) { const int ERROR_MSG_SIZE = 1024; char error_msg[ERROR_MSG_SIZE]; va_list argptr; // Message first. if( debugOutput ) { va_start (argptr,error); idStr::vsnPrintf (error_msg, ERROR_MSG_SIZE, error, argptr); safeOutputDebug("Error: "); safeOutputDebug(error_msg); safeOutputDebug("\n"); va_end (argptr); } // CRASH DUMP - enable this to get extra info on error from crash dumps //*(int*)0x0 = 21; DoomLib::Interface.QuitCurrentGame(); idLib::Printf( "DOOM Classic error: %s", error_msg ); common->SwitchToGame( DOOM3_BFG ); } #endif