/* =========================================================================== Doom 3 BFG Edition GPL Source Code Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code"). Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 BFG Edition Source Code. If not, see . In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #pragma hdrstop #include "../../idlib/precompiled.h" #include "../Game_local.h" static const int TIP_DISPLAY_TIME = 5000; /* ======================== idMenuHandler_HUD::Update ======================== */ void idMenuHandler_HUD::Update() { if( gui == NULL || !gui->IsActive() ) { return; } if( nextScreen != activeScreen ) { if( activeScreen > HUD_AREA_INVALID && activeScreen < HUD_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) { menuScreens[ activeScreen ]->HideScreen( static_cast( transition ) ); } if( nextScreen > HUD_AREA_INVALID && nextScreen < HUD_NUM_AREAS && menuScreens[ nextScreen ] != NULL ) { menuScreens[ nextScreen ]->ShowScreen( static_cast( transition ) ); } transition = MENU_TRANSITION_INVALID; activeScreen = nextScreen; } idPlayer* player = gameLocal.GetLocalPlayer(); if( player != NULL ) { if( player->IsTipVisible() && autoHideTip && !hiding ) { if( gameLocal.time >= tipStartTime + TIP_DISPLAY_TIME ) { player->HideTip(); } } if( player->IsSoundChannelPlaying( SND_CHANNEL_PDA_AUDIO ) && GetHud() != NULL ) { GetHud()->UpdateAudioLog( true ); } else { GetHud()->UpdateAudioLog( false ); } if( radioMessage ) { GetHud()->UpdateCommunication( true, player ); } else { GetHud()->UpdateCommunication( false, player ); } } idMenuHandler::Update(); } /* ======================== idMenuHandler_HUD::ActivateMenu ======================== */ void idMenuHandler_HUD::ActivateMenu( bool show ) { idMenuHandler::ActivateMenu( show ); idPlayer* player = gameLocal.GetLocalPlayer(); if( player == NULL ) { return; } if( show ) { activeScreen = HUD_AREA_INVALID; nextScreen = HUD_AREA_PLAYING; } else { activeScreen = HUD_AREA_INVALID; nextScreen = HUD_AREA_INVALID; } } /* ======================== idMenuHandler_HUD::Initialize ======================== */ void idMenuHandler_HUD::Initialize( const char* swfFile, idSoundWorld* sw ) { idMenuHandler::Initialize( swfFile, sw ); //--------------------- // Initialize the menus //--------------------- #define BIND_HUD_SCREEN( screenId, className, menuHandler ) \ menuScreens[ (screenId) ] = new className(); \ menuScreens[ (screenId) ]->Initialize( menuHandler ); \ menuScreens[ (screenId) ]->AddRef(); for( int i = 0; i < HUD_NUM_AREAS; ++i ) { menuScreens[ i ] = NULL; } BIND_HUD_SCREEN( HUD_AREA_PLAYING, idMenuScreen_HUD, this ); } /* ======================== idMenuHandler_HUD::GetMenuScreen ======================== */ idMenuScreen* idMenuHandler_HUD::GetMenuScreen( int index ) { if( index < 0 || index >= HUD_NUM_AREAS ) { return NULL; } return menuScreens[ index ]; } /* ======================== idMenuHandler_HUD::GetHud ======================== */ idMenuScreen_HUD* idMenuHandler_HUD::GetHud() { idMenuScreen_HUD* screen = dynamic_cast< idMenuScreen_HUD* >( menuScreens[ HUD_AREA_PLAYING ] ); return screen; } /* ======================== idMenuHandler_HUD::ShowTip ======================== */ void idMenuHandler_HUD::ShowTip( const char* title, const char* tip, bool autoHide ) { autoHideTip = autoHideTip; tipStartTime = gameLocal.time; hiding = false; idMenuScreen_HUD* screen = GetHud(); if( screen != NULL ) { screen->ShowTip( title, tip ); } } /* ======================== idMenuHandler_HUD::HideTip ======================== */ void idMenuHandler_HUD::HideTip() { idMenuScreen_HUD* screen = GetHud(); if( screen != NULL && !hiding ) { screen->HideTip(); } hiding = true; }